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Old 08/27/09, 3:41 PM   #1516
Vathek
 
 
Here is an example of the syntax...

C:\Simcraft>simcraft armory=US,Fenris,Vatheck output=Vatheck.txt html=Vatheck.html iterations=10000 calculate_scale_factors=1 smooth_scale_factors=1 threads=3

Old 08/28/09, 12:09 AM   #1517
mjball
Von Kaiser
 
mjball's Avatar
 
Human Warlock
 
Dragonblight
Originally Posted by Vathek View Post
Here is an example of the syntax...

C:\Simcraft>simcraft armory=US,Fenris,Vatheck output=Vatheck.txt html=Vatheck.html iterations=10000 calculate_scale_factors=1 smooth_scale_factors=1 threads=3
To clarify, that's something you would type in a shell (on a Windows machine). Specifically, the part you type or paste is what's after the "C:\Simcraft>".

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Old 08/28/09, 3:34 AM   #1518
eldiabloj
Glass Joe
 
Gnome Warlock
 
Mazrigos (EU)
Hi,

I would like to have some help about new stuff from Trial of crusade.

My actual stats are (w/felarmor) :
2570 SP
606 haste
232 crit
hit overcapped
Destruction 3/13/55

I have the tier 8.5 2P bonus (chest+legs), and an ulduar 25 haste gear (wavering calm, wyrm hunter, plentiful recovery).
I have a trophy of crusade and I don't know which piece buy

My trinkets are :
[Illustration of the Dragon Soul]
[Living Flame]
[Talisman of Volatile Power] (not equipped)


Can you give me some help about the best choice of T9 and trinkets set ? Can I broke the 2PT8 bonus ?
Is talisman better than living flame ?

Thank's

Last edited by eldiabloj : 08/28/09 at 10:55 AM.

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Old 08/28/09, 3:53 PM   #1519
dozens
Glass Joe
 
Dwarf Warlock
 
Ysondre
Here is a simple one. To quote the tooltip for Demonic Pact, "Demonic Pact increases spell power by 10% of your Spell Damage for 12 sec.". What is 10% of my "Spell Damage"? Is it my spell power or the damage I did with my last spell? The wording seems confusing.

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Old 08/28/09, 4:19 PM   #1520
turturin
Don Flamenco
 
Orc Warlock
 
Kilrogg
It means your spellpower.

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Old 08/28/09, 5:38 PM   #1521
Malbrax
Glass Joe
 
Human Warlock
 
Greymane
Originally Posted by eldiabloj View Post
Hi,

I would like to have some help about new stuff from Trial of crusade.

My actual stats are (w/felarmor) :
2570 SP
606 haste
232 crit
hit overcapped
Destruction 3/13/55

I have the tier 8.5 2P bonus (chest+legs), and an ulduar 25 haste gear (wavering calm, wyrm hunter, plentiful recovery).
I have a trophy of crusade and I don't know which piece buy

My trinkets are :
[Illustration of the Dragon Soul]
[Living Flame]
[Talisman of Volatile Power] (not equipped)


Can you give me some help about the best choice of T9 and trinkets set ? Can I broke the 2PT8 bonus ?
Is talisman better than living flame ?

Thank's

T9 2 Piece is Amazing, you should aim for that first. Since you have chest and legs, Get the Shoulders and gloves for t9.

Talisman isn't that great of a trinket, lvl 219 Trinkets are better than it. You should stick with Living Flame

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Old 08/29/09, 4:48 AM   #1522
feroz123
Glass Joe
 
Undead Warlock
 
Dentarg
Hello, with new abundance of haste gear in the new patch, it would seem to me that being gcd cap while backdraft is up while become an issue that most 13/58, or 3/13/58 warlocks will have to deal with. My question is, at what haste rating with a backdraft proc does a warlock become gcd cap casting choas bolt or incinerate, assuming such standard raid buffs such as the moonkin +haste buff and the +haste buff from shaman totems?

Is there a point where haste becomes significantly less valuable for warlocks?


Additionally, a step by step guide for setting up simcraft specifically to load my character off the armory would be appreciated. I've figured out how to use rawr, which numbers seem oddly off especially for glyphs. I realize this topic has been gone over even on this page, but I still don't really understand what to do.

Last edited by feroz123 : 08/29/09 at 4:57 AM.

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Old 08/29/09, 6:32 AM   #1523
Knasen
Von Kaiser
 
Undead Warlock
 
Jaedenar (EU)
Originally Posted by feroz123 View Post
Additionally, a step by step guide for setting up simcraft specifically to load my character off the armory would be appreciated. I've figured out how to use rawr, which numbers seem oddly off especially for glyphs. I realize this topic has been gone over even on this page, but I still don't really understand what to do.
These 2 guides were useful for me to getting started with simcraft.

How to Download, Compile and Run simcraft on Windows for Patch 3.1.2 - The Warlocks Den - WoW Warlock Discussions

Some nice features of simcraft (import from armory etc) - The Warlocks Den - WoW Warlock Discussions

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Old 09/01/09, 11:52 AM   #1524
Canneto
Glass Joe
 
Blood Elf Warlock
 
Greymane
I am trying to make a choice on secondary specialization.

Brief history: I began gaming playing a magician in Everquest and have been playing for over 8 years. A while back, my son-in-law talked me into trying WoW. At first, I created an Alliance Mage and specialized in Frost.

It was at that time, after leveling to 70 that I found that a Mage in WoW was more like the class called Wizard in Everquest. The Wizard is the master of Fire and Frost spells and has a "snare" ability that allows him to solo, using the snare to restrict the enemy movement while casting very high direct damage spells from a distance.

I wasn't very happy with the play style of the WoW mage, as it was significantly different from the Magician I play in Everquest, in which rank in the top 25 on my server.

Enter Karoshi, the Horde Blood Elf Warlock. I found that by specializing in Demonology (0, 71, 0) I was able to field a monster of a companion with which I was able to solo my way to level 80, matching my method of play in Everquest. I can send in the pet and nuke from the cheap seats, rarely ever taking damage to myself. In Everquest, the play style is equally good whether soloing, grouping, or raiding.

While the Mage is like the Wizard in Everquest, I discovered that, depending on specialization, the Warlock can be like the EQ magician (nuke ability with pet tank (demonology)), the EQ Wizard (nuke ability (destruction) with the added benefit of a pet (not available in EQ)) or the EQ Necromancer and pet (DoT ability (affliction)).

Like I said, I basically soloed my way to level 80. Demonology was really beneficial in keeping me alive all this time. But I understand that destruction and affliction specializations are more desirable to a raid or dungeon group.

So, to get the long question simple again, I'm interested in hearing the pros and cons of Affliction vs. Destruction.

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Old 09/01/09, 2:35 PM   #1525
Ruination
Glass Joe
 
Ruination's Avatar
 
Orc Warlock
 
Jaedenar
Originally Posted by Canneto View Post
I am trying to make a choice on secondary specialization.

Brief history: I began gaming playing a magician in Everquest and have been playing for over 8 years. A while back, my son-in-law talked me into trying WoW. At first, I created an Alliance Mage and specialized in Frost.

It was at that time, after leveling to 70 that I found that a Mage in WoW was more like the class called Wizard in Everquest. The Wizard is the master of Fire and Frost spells and has a "snare" ability that allows him to solo, using the snare to restrict the enemy movement while casting very high direct damage spells from a distance.

I wasn't very happy with the play style of the WoW mage, as it was significantly different from the Magician I play in Everquest, in which rank in the top 25 on my server.

Enter Karoshi, the Horde Blood Elf Warlock. I found that by specializing in Demonology (0, 71, 0) I was able to field a monster of a companion with which I was able to solo my way to level 80, matching my method of play in Everquest. I can send in the pet and nuke from the cheap seats, rarely ever taking damage to myself. In Everquest, the play style is equally good whether soloing, grouping, or raiding.

While the Mage is like the Wizard in Everquest, I discovered that, depending on specialization, the Warlock can be like the EQ magician (nuke ability with pet tank (demonology)), the EQ Wizard (nuke ability (destruction) with the added benefit of a pet (not available in EQ)) or the EQ Necromancer and pet (DoT ability (affliction)).

Like I said, I basically soloed my way to level 80. Demonology was really beneficial in keeping me alive all this time. But I understand that destruction and affliction specializations are more desirable to a raid or dungeon group.

So, to get the long question simple again, I'm interested in hearing the pros and cons of Affliction vs. Destruction.
You really do not want to put 71 points in any one tree. Grab the key talents that will improve what you are trying to do whether that be PVP, 5mans, 10mans, 25mans, or even farming, and skip the bad ones. Check out the Simcraft thread for how the different talents specs compare in theorectical damage at least. Also, check the individual threads and read up on the specs for some better understanding.

Affliction
--------------
Pros: Great single target dps, great AOE dps (Seed), Improved Shadow Bolt 5% Crit Debuff is a very minimal loss of dps below 25%
Cons: Lacks Burst, requires keeping close to 100% uptime on DOTs for maximum dps

Destruction
--------------
Pros: Amazing Burst DPS (great for add heavy fights in Ulduar), great single target dps, can provide replenishment and stam buff.
Cons: Dependant on Imp staying alive for Empowered Imp buff and DPS. Less powerful Seed and RoF damage for AOE.

Last edited by Ruination : 09/01/09 at 2:48 PM.

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Old 09/02/09, 12:37 AM   #1526
Canneto
Glass Joe
 
Blood Elf Warlock
 
Greymane
Thank you for the point in the right direction.

One thing I probably should have mentioned is that I am equipped with primarly quest reward and world drop armor, with a couple of decent items thrown in. I was told that one spec was better than the other for being so equipped and that the emphasis could change as I obtain stronger and better armor and weapons.

I'm leaning toward destruction, but recommendations are welcomed.

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Old 09/02/09, 6:07 AM   #1527
Eléndar
Glass Joe
 
Blood Elf Mage
 
The Sha'tar (EU)
Could anyone inform me as to whether it is possible to incorporate a [target=target, noexists] component for this macro:
/castsequence reset=target/combat Curse of Agony, Corruption, Immolate,
Basically I want the macro not to cast any spell over again that is already in the target. If someone could help me I'd appreciate it as I want something similar for Living Bomb on my mage as well.

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Old 09/02/09, 6:33 AM   #1528
Abominatus_DMF
Von Kaiser
 
Goblin Warlock
 
Darkmoon Faire (EU)
You can check whether you have a target or not, and whether the target is hostile or not, but you cannot create a macro that makes decisions based on the existence or absence of buffs or debuffs on your target.

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Old 09/02/09, 8:32 AM   #1529
Kaylum
Glass Joe
 
Blood Elf Warlock
 
Winterhoof
What is the difference between Triumphant Kel'Thuzad's Regalia and Triumphant Gul'dan's Regalia and Totally Triumphant Kel'Thuzad's Regalia

I know that Triumphant Gul'dan's Regalia comes from 25M ToC and can be bough with a Trophy and badges or just a armor token from heroic. Triumphant Kel'Thuzad's Regalia seem to have the same stats but I do not see where it drops. Totally Triumphant Kel'Thuzad's Regalia is at a higher Item level with better stats and I dont see where it drops / is redeemed.

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Old 09/02/09, 9:19 AM   #1530
Diogenetic
Von Kaiser
 
Undead Warlock
 
Mannoroth
Originally Posted by Kaylum View Post
Kel'Thuzad's is Alliance, Gul'dan's is Horde. The "Totally Triumphant" version is from ToC 25 Heroic tokens.

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