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Old 09/02/09, 10:02 AM   #1531
MastaM00
Glass Joe
 
Orc Warlock
 
Bronzebeard
Haven't been able to find an answer to this so far.


Gear:

2 x T9 / 2 x T8
2 x T9 / 2 offset
4 x T9

I ask because I'm not a huge fan of the T9 shoulders or helm, so I would prefer going T8 on those two or going with the Triumph badge rewards which I find to be more of what I'm looking for statwise.

Has anyone run the math on these sets to see which is the best bang for the buck?

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Old 09/02/09, 2:40 PM   #1532
Crazyone
Banned
 
Human Warlock
 
Doomhammer
KK a few questions from the gallery

Full Destro Spec

RoF questions:
Size of area it effects and the number of mobs it can do damage to in that area?
Does casting Imm on any of the targets increase the RoF's damage mechanics?
SoC or RoF for destro spec?


Pet questions:
If I make the pet attack a target, will it stay on it or will it attack a target that does damage to me thus needing to keep making it attack the initial target?

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Old 09/02/09, 6:45 PM   #1533
Malbrax
Glass Joe
 
Human Warlock
 
Greymane
Originally Posted by Crazyone View Post
KK a few questions from the gallery

Full Destro Spec

RoF questions:
Size of area it effects and the number of mobs it can do damage to in that area?
Does casting Imm on any of the targets increase the RoF's damage mechanics?
SoC or RoF for destro spec?


Pet questions:
If I make the pet attack a target, will it stay on it or will it attack a target that does damage to me thus needing to keep making it attack the initial target?


RoF questions

The Cap is 11 Mobs, You can learn more about AoE damage caps here > Area damage caps - WoWWiki - Your guide to the World of Warcraft
No Immolate doesn't increase RoF, Immolate only increases Incinerate and Chaosbolt damage.
RoF for Destro due to the Fire damage increasing talents


Pet Questions

It depends on status your pet is in, Passive and throw him on a mob he will stay on it but won't attack unless you ask it too.
Defensive: The Pet will go the first target that did damage to you. I usually keep my pet in this stance and just throw him on a mob. He won't change targets unless asked to or if the mob dies or despawns.

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Old 09/03/09, 10:22 AM   #1534
Alazin
Glass Joe
 
Draenei Mage
 
Ysera
Haste

I was curious if there is a soft haste cap for warlocks like they speak about in the elemental shaman forums, 400.

I think i'm around 420 or so haste, but a lot of the ToC gear that has been dropping has crit and very little haste and I'm trying to determine if falling under 400 will hurt dps due to rotations of deep destro.

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Old 09/03/09, 10:51 AM   #1535
Hexergrimm
Glass Joe
 
Blood Elf Warlock
 
Zuluhed (EU)
Hi,

Here some maths i got from several sites: Casting speed - WoWWiki

This can be found in several forums:

Haste Cap:

Original Casting time /(1+Haste in percent) = Real Casting Time

The GCD, before haste, is 1.5 seconds.

1.5 seconds / (1+X) = 1 second, where X is equal to 50% Haste

1% Haste = 32.79 Haste Rating

50% Haste = 1,639.5 Haste Rating = Haste Cap

Raid Buffs

Wrath of Air Totem = 5% Haste

1.5 / 1.05 = 42.9% or 1,406.7 Haste Rating to cap.

3/3 Improved Moonkin Form = 3% Haste

1.5 / 1.03 = 45.6% or 1,495.2 Haste Rating to cap.

Both WoA & ImpMF:

1.5 / (1.03*1.05) = 1.5 / 1.082 = 38.6% or 1,265.7 Haste Rating to cap.

Bloodlust

1.5 / 1.30 = 15.4% or 504.97 Haste Rating to cap.

WoA, ImpMF & Bloodlust:

1.5 / (1.30*1.03*1.05) = 1.5 / 1.406 = 6.7% or 219.69 Haste Rating to cap.

Talents

Eradication

1.5 / 1.20 = 25% or 819.75 Haste Rating to cap.

Backdraft

1.5 / 1.30 = 15.4% or 504.97 Haste Rating to cap.

So there was an discussion at the ensidia forum, where I asked the same question: The Haste Cap - Ensidia

Still I have to figure out what the ideal soft cap is: Is it 504.97 or (see endisia thread) 757 haste rating

Last edited by Hexergrimm : 09/03/09 at 7:00 PM.

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Old 09/03/09, 1:00 PM   #1536
Alazin
Glass Joe
 
Draenei Mage
 
Ysera
This post from Fuzz seems pretty straight foward.

"TLDR: Your first cap should be reached at about 220, the next at 1387. Unless you are sitting at so much haste that you get past 1387 with a haste trinket proc you shouldn't have to worry too much about the cap.
At Hodir and Vezax your Incinerate will haste cap at ~220 haste rating"


If thats the case then I have quite a lot of room to play with as far as not haste rating. I'm pretty sure Elemental Shamans aim for 400 because it makes their rotation smooth with LBolt for the Lava Burst Cooldown.

Which is somewhat were I was going with my thoughts, is there a magic number that locks use for Conflag cooldown or Cbolt.

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Old 09/03/09, 8:33 PM   #1537
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Does the Warlock demonic teleport wipe aggro? I've been wondering if it was possible to do the lashers on Freya+3 by having a Warlock AE taunt and then immediately teleport to have all the lashers head to a predetermined spot.

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Old 09/04/09, 12:09 AM   #1538
Malbrax
Glass Joe
 
Human Warlock
 
Greymane
Originally Posted by Xequecal View Post
Does the Warlock demonic teleport wipe aggro? I've been wondering if it was possible to do the lashers on Freya+3 by having a Warlock AE taunt and then immediately teleport to have all the lashers head to a predetermined spot.

No, Demonic Teleport does not wipe aggro, What you are suggesting is impossible.

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Old 09/04/09, 1:04 AM   #1539
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Originally Posted by Malbrax View Post
No, Demonic Teleport does not wipe aggro, What you are suggesting is impossible.
Uhm, why is it impossible? If teleport doesn't wipe aggro, shouldn't they all follow you to your portal if you AE taunt, and then teleport?

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Old 09/04/09, 4:46 AM   #1540
mwaf
Von Kaiser
 
mwaf's Avatar
 
Undead Warlock
 
Zenedar (EU)
Originally Posted by Xequecal View Post
Uhm, why is it impossible? If teleport doesn't wipe aggro, shouldn't they all follow you to your portal if you AE taunt, and then teleport?

In theory you can AoE-taunt + teleport to get a bunch of mobs to head to a certain direction. However, It does not work on Freya's detonating lashers (the small ones) as they don't have a permanent aggro table. You might be able to taunt them, but they'll rest aggro shortly. You want to group up -> AoE (shadowflame range yey!) -> stun/snare (shadowfury is awesome for this) -> spread out -> single-target kill.

If, on the other hand, you are referring to the elemental adds (Snaplashe, Storm Lasher, and the Ancient Water Spirit) then yes you might be able to taunt them to get them somewhere specific. I don't see why you just can't have the tank(s) do that instead. Besides, the water spirit is not that easy to control anyway as it tends to charge around.

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Old 09/04/09, 5:10 AM   #1541
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Originally Posted by mwaf View Post
In theory you can AoE-taunt + teleport to get a bunch of mobs to head to a certain direction. However, It does not work on Freya's detonating lashers (the small ones) as they don't have a permanent aggro table. You might be able to taunt them, but they'll rest aggro shortly. You want to group up -> AoE (shadowflame range yey!) -> stun/snare (shadowfury is awesome for this) -> spread out -> single-target kill.

If, on the other hand, you are referring to the elemental adds (Snaplashe, Storm Lasher, and the Ancient Water Spirit) then yes you might be able to taunt them to get them somewhere specific. I don't see why you just can't have the tank(s) do that instead. Besides, the water spirit is not that easy to control anyway as it tends to charge around.
All our tanks are Paladins and DKs, we have no Warrior or Druid tanks. That's giving us a lot of problems. The standard strat for lashers is to group up, AE them to 10%, then have a Warrior or Druid AE taunt and run out of the group, dragging all the lashers with them, so you can finish AEing them down away from the group and not die to mass explosions. The detonating lashers don't have a permanent aggro table, but they do respond to Challenging Howl/Challenging Roar and are forced to melee the Warrior/Druid that cast it until it wears off, at which point they run around randomly again.

Since we don't have a Warrior or Druid tank, we can't do that. So I thought we could use a Warlock to do the same thing, have him AE taunt and immediately teleport, causing all the lashers to run away from the group and towards the teleport circle, so they could be AEd down similarly away from the group.

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Old 09/04/09, 12:20 PM   #1542
mjball
Von Kaiser
 
mjball's Avatar
 
Human Warlock
 
Dragonblight
Originally Posted by Xequecal View Post
I thought we could use a Warlock to do the same thing, have him AE taunt and immediately teleport.
Since when do warlocks have any taunt spell, let alone an AoE one?

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Old 09/04/09, 12:47 PM   #1543
Malbrax
Glass Joe
 
Human Warlock
 
Greymane
Originally Posted by mjball View Post
Since when do warlocks have any taunt spell, let alone an AoE one?


It's an ability gained by getting Metamorphosis talent, Challenging Howl - Spell - World of Warcraft.

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Old 09/04/09, 1:39 PM   #1544
angaroth
Piston Honda
 
Undead Warlock
 
Twisting Nether
As a point of interest, we do the lashers in Knock,Knock,Knock the same way we do the lashers normally - clump them up, AoE down to 10-15 and then have
a) a DK and rogue DG them out and kill them one at a time
and
b) a tank pick one and world+dog kill that one.

As many DK/rogue pairs as you like and your healers are comfortable topping up.

The AoE taunt thing never kept them clumped up tight enough for use.

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Old 09/04/09, 4:51 PM   #1545
ZiaSK
Glass Joe
 
Human Warlock
 
Dalvengyr
We use the "clump+aoe taunt and drag method" with a warrior. The taunt lasts 6 seconds, which is more than enough time to get them out of the raid. I don't see why the metamorph Howl would be any less effective, since it also lasts 6 seconds. The better question would be, can you survive them when they all get to you and start meleeing/exploding?

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