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01/07/10, 5:50 PM
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#1831
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Don Flamenco
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Originally Posted by netherflame
I wasn't able to find any information on this it may be posted and if I skipped it my apologies, but onto my question.
With the T10 having 0 spirit whats the communities opinion on the Life Tap glyph? Do you think we will eventually grow out of it in any specs and have to find a new glyph? Or will the increase of spirit on other pieces of gear make it still worthwhile?
Also a friend of mine gave me a link to this profile for BiS set of gear for Aff just wondering everyones opinions on it. Profiler - Wowhead
Thanks,
Nether
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Most people who have run simcrafts to see the effect of the diminished spirit on warlock gear in T10 have come to the conclusion that it will be optimal to move away from the life tap glyph at some point. I think its safe to say work is yet to be done for a community consensus to emerge on what that point is.
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01/11/10, 5:05 PM
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#1832
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Glass Joe
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Still questioning Haunt
I deleted my old post due to the risk of getting another infraction but this is a very serious question and not because I forgot to read the tooltip. I have read and understand the damage bonus of Haunt but my math shows that the damage from Shadow Bolt will overcome that 20% increase to dots + the damage from Haunt.
I can't get my table to insert correctly but what I did was take the 3 shadow dots (Corr, UA, and CoA), averaged out what each tick would have been, including crits, multiplied that by .2 to get the bonus part of the damage and added each of those to the damage from Haunt. Basically 6 ticks for CoA, 4 for Corr and UA. I did not take into account haste for my dot calculations since I did not know how to model it correctly.
What it showed was that I could overcome the damage from casting Haunt by the damage caused by 2 Shadow Bolts in every single fight I modeled. The total additional damage from Haunt was roughly 43% more than casting 1 shadow Bolt.
Last edited by perodas : 01/11/10 at 5:12 PM.
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01/12/10, 10:02 AM
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#1833
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Von Kaiser
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Originally Posted by perodas
I deleted my old post due to the risk of getting another infraction but this is a very serious question and not because I forgot to read the tooltip. I have read and understand the damage bonus of Haunt but my math shows that the damage from Shadow Bolt will overcome that 20% increase to dots + the damage from Haunt.
I can't get my table to insert correctly but what I did was take the 3 shadow dots (Corr, UA, and CoA), averaged out what each tick would have been, including crits, multiplied that by .2 to get the bonus part of the damage and added each of those to the damage from Haunt. Basically 6 ticks for CoA, 4 for Corr and UA. I did not take into account haste for my dot calculations since I did not know how to model it correctly.
What it showed was that I could overcome the damage from casting Haunt by the damage caused by 2 Shadow Bolts in every single fight I modeled. The total additional damage from Haunt was roughly 43% more than casting 1 shadow Bolt.
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So one cast of Haunt does 43% more damage than one cast of SB. Even if they had the same cast time, it's still worth casting Haunt. What's the issue here?
Perhaps you're confused about the Haunt debuff - It has a 12 second duration and can only be refreshed by casting Haunt again. It is not the same debuff as Shadow Embrace, which can be applied with either SB or Haunt.
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01/13/10, 7:16 PM
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#1834
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Glass Joe
Blood Elf Paladin
Dragonmaw
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Originally Posted by perodas
I deleted my old post due to the risk of getting another infraction but this is a very serious question and not because I forgot to read the tooltip. I have read and understand the damage bonus of Haunt but my math shows that the damage from Shadow Bolt will overcome that 20% increase to dots + the damage from Haunt.
I can't get my table to insert correctly but what I did was take the 3 shadow dots (Corr, UA, and CoA), averaged out what each tick would have been, including crits, multiplied that by .2 to get the bonus part of the damage and added each of those to the damage from Haunt. Basically 6 ticks for CoA, 4 for Corr and UA. I did not take into account haste for my dot calculations since I did not know how to model it correctly.
What it showed was that I could overcome the damage from casting Haunt by the damage caused by 2 Shadow Bolts in every single fight I modeled. The total additional damage from Haunt was roughly 43% more than casting 1 shadow Bolt.
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What your last statement says goes against what you tried to explain.
Haunt is not only a faster cast than SB, it is not reliant on you standing still to do it's extra damage (where as 2 shadow bolts cannot be cast without standing still for some time.)
In the time it takes for you to cast 2 SBs, you can cast Haunt, SB and have 0.5 seconds left to do with as you please (ramp up another SB if you want)
This is of course, not calculating haste.
Edit: You also forgot the glyph of Haunt, which is better than the glyph you would replace it with (CoA most likely)
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01/16/10, 5:41 PM
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#1835
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Glass Joe
Blood Elf Warlock
Frostmane (EU)
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Had a question about Nibelung..
Now I know that SoC has overall more dmg when it comes to AoE, but does the explosion itself procc the staff?
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01/17/10, 1:34 PM
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#1836
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Glass Joe
Gnome Warlock
Arathor (EU)
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Hello all, just a quick confirmation needed.
I've recently been working out whether black magic or mighty spellpower would be a better choice;
I worked out the dps of the enchants themselves as follows;
Mighty spellpower = 63 x 1.5891
100.1133dps
Black magic = ((250 x 10)/35 x 1.3558)
96.8428dps
However I thought that I'd best simcraft it to be sure.
Mighty spellpower came out trumps, however for some reason my scale factor on haste was only ~0.7; is there any reason why my scale factors would be messed up, or have they changed since I last checked?
Last edited by Tacgnolol : 01/17/10 at 1:35 PM.
Reason: formatting
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01/18/10, 12:47 PM
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#1837
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Glass Joe
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Festergut pungent blight
Does anyone know the minimum stacks of inoculation you can get without dying? I use shadow ward to absorb the damage, and recently tried going with only two stacks of innoculation which worked well I was safely above 50% health. I use this as well as demonic circle and everyman for himself to reduce dps downtime.
I'm having trouble understanding what raid buffed shadow resist (as a human) will mitigate in terms of shadow damage. It seems shadow ward does 3300+30%SP if I read correctly on rank 6 which is ~4200+ on appropriate gear for icc25.
I want to try one stack and if anyone has already done this, how far did it bring you down? Enough to stress the raid healers? Is no stacks a possibility factoring in divine sacrifice? Last question, if pungent blight does 48,750 to 51,250, does the shadow ward absorption happen after resists are taken into effect or after?
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01/19/10, 12:08 PM
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#1838
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Don Flamenco
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Originally Posted by L-i-n-g
Had a question about Nibelung..
Now I know that SoC has overall more dmg when it comes to AoE, but does the explosion itself procc the staff?
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Yes.
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01/20/10, 12:56 PM
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#1839
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Glass Joe
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Originally Posted by Mulock
Does anyone know the minimum stacks of inoculation you can get without dying? I use shadow ward to absorb the damage, and recently tried going with only two stacks of innoculation which worked well I was safely above 50% health. I use this as well as demonic circle and everyman for himself to reduce dps downtime.
I'm having trouble understanding what raid buffed shadow resist (as a human) will mitigate in terms of shadow damage. It seems shadow ward does 3300+30%SP if I read correctly on rank 6 which is ~4200+ on appropriate gear for icc25.
I want to try one stack and if anyone has already done this, how far did it bring you down? Enough to stress the raid healers? Is no stacks a possibility factoring in divine sacrifice? Last question, if pungent blight does 48,750 to 51,250, does the shadow ward absorption happen after resists are taken into effect or after?
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I have reviewed my own WMO reports after using shadow ward and honestly I do not see any difference between what damage I take and what damage my fellow raid members take. We do, however, have a pally spec'd into aura mastery use his shadow resist immediately prior to the pungent blight so my thinking is that the shadow ward does NOT stack with his shadow resist, despite what the tooltips would indicate (an absorb vs a resist).
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01/20/10, 7:16 PM
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#1840
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Glass Joe
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This is a question mainly regarding affliction but could be viable for all three specs.
In terms of maximizing trash/aoe DPS, would using the Doomguards Rain of Fire ability while tab spamming SOC yield higher DPS than using just a felhunter? I'd assume an Infernal would give the largest DPS boost for one AOE pull, but has anyone tried using different pets to see what the highest AOE numbers they can get are?
Someone more adept at using Simcraft could probably find this out. I've tried testing it out while doing the random daily, but RoF seems to be on the GCD and I found it hard to reliably spam SoC while targeting my pets ability.
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01/21/10, 12:07 AM
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#1841
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Glass Joe
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I couldn't seem to find a good explanation in any of the threads, maybe I just missed it. Would someone be willing to explain to me the proper usage of Dark Pact in a 56/0/15 spec. I can't figure out what the point is. Dark Pact is instant cast, triggers a 1 second cast cooldown, refreshes the Life Tap glyph, and returns 1,200 mana. Life Tap is instant cast, triggers a 1 second cast cooldown, refreshes the Life Tap glyph, and returns 4043 mana. Why would I want to cast Dark Pact 3-4x more often for the same amount of mana. I'm clearly missing the point somewhere.
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01/21/10, 1:12 AM
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#1842
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Antilon
I couldn't seem to find a good explanation in any of the threads, maybe I just missed it. Would someone be willing to explain to me the proper usage of Dark Pact in a 56/0/15 spec. I can't figure out what the point is. Dark Pact is instant cast, triggers a 1 second cast cooldown, refreshes the Life Tap glyph, and returns 1,200 mana. Life Tap is instant cast, triggers a 1 second cast cooldown, refreshes the Life Tap glyph, and returns 4043 mana. Why would I want to cast Dark Pact 3-4x more often for the same amount of mana. I'm clearly missing the point somewhere.
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Dark Pact gives more mana for a totc25-geared warlock, which is the reason for why you would want to use it.
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01/21/10, 8:07 AM
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#1843
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Glass Joe
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Originally Posted by Naforce
Dark Pact gives more mana for a totc25-geared warlock, which is the reason for why you would want to use it.
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I've seen that said, how though? I've seen nothing in the tooltip and nothing in practice to suggest Dark Pact is giving more mana. Is it impacted by something that I'm missing, because as it stands I'm in mostly ToC gear and Life Tap gives me 4k mana and Dark pact gives me 1,200 mana? Is there some mechanic that is giving other players more than 1.2k mana on a dark pact?
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01/21/10, 9:46 AM
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#1844
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Antilon
I've seen that said, how though? I've seen nothing in the tooltip and nothing in practice to suggest Dark Pact is giving more mana. Is it impacted by something that I'm missing, because as it stands I'm in mostly ToC gear and Life Tap gives me 4k mana and Dark pact gives me 1,200 mana? Is there some mechanic that is giving other players more than 1.2k mana on a dark pact?
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This is odd, you are most likely using rank 1 dark pact or you have 0 spellpower. Dark pact scales with spellpower and life tap scales with spirit, and with your current gear your should get more mana from dark pact then from life tap!
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01/21/10, 10:22 AM
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#1845
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Glass Joe
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Originally Posted by Naforce
This is odd, you are most likely using rank 1 dark pact
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This was the case. Not sure why though. I added Dark Pact to my toolbar before buying the increased talents from the trainer. When I trained it should have updated the spell on my toolbar to the highest level, or at least that's how it has always worked in the past. Anyway, thank you for pointing out what I should have checked first ;p
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