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05/19/10, 9:33 AM
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#1966
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Glass Joe
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Originally Posted by Dakk
The three warlocks in my guild are all pretty consistently on the bottom of the dps, pulling somewhere around 8k dps topping at 9k dps. They have nearly full 264 iLvl gear. One of them claims that warlocks just do not scale very well, is this true or are they just bad?
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Without being able to look at their gear/addons/etc, it's hard to say. (For whatever reason, your guild isn't loading in the Armory - EDIT: Armory is working now, gear doesn't seem to be the issue, although their gemming is a little suspect, but is not necessarily bad or incorrect) I know I push high 8k's and mid 9k's on most first wing fights in ICC25, including Fester. Rotface and beyond, my dps dips a little bit closer to high 7k's and mid 8k's. That's with terrible trinkets and about half of my gear being 251's. I usually swap between affliction and destro depending on the fight.
One thing I have noticed when looking at Recount numbers and wowlogs is, while my overall DPS is lower than you would expect, my Damage Dealt on a given fight is typically Top 5 or Top 7, unless I just screw up (which is prone to happen). Our burst damage is lower, from my experience, than say a Mage, but because of our dots, our overall damage is potentially higher.
One thing you might try examining is the Damage Dealt for the Warlocks, rather than just their DPS. That can be a misleading stat if it's all you're looking at.
Last edited by Shijoku : 05/19/10 at 3:25 PM.
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05/27/10, 2:10 PM
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#1967
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Glass Joe
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Imp Soul Leech and Replenishment
Hello,
I recently got back in to raiding again and I was reading in the destro thread about imp soul leech. In the talent explanation it says:
Gives Replenishment to the raid and can restore 2% of you and your Imps max mana back on spell hit. Thanks to this lesser Life Taps are needed and more time on DPS can be focused on.
Source: The Mage Equivalent: The Destruction Warlock
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Does this mean that when soul leech procs, it gives the same replenishment buff that other classes give (pali, frost mage etc.) or is this a totally separate buff and the author of the description was just using the same diction?
The reason i ask is because i am tied between the 2 destro specs, 00-13-58 and 00-18-53, and I am trying to find out which one is going to work better for me.
Thanks!
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05/27/10, 2:22 PM
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#1968
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Von Kaiser
Blood Elf Warlock
Sen'jin
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It is the same one and they do not stack. Shadow priests and Survival hunters also have it. One thing to note is that the mana gain to the warlock from improved soul leech is also very good and a DPS gain.
Last edited by nuibank : 05/27/10 at 2:29 PM.
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05/28/10, 6:50 PM
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#1969
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Glass Joe
Gwelican
Human Warlock
Non-US/EU Server
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Hey,
I've been searching about curse of doom + shadow mastery talent.
I've found some post that it is bugged, and it doesnt affect curse of doom. I've opened a gm ticket to ask them about it. I got the answer that it is fixed now, however I'm not sure how the damage done of curse of doom calculated.
I know the sp coeff is 200%.
The base dmg is 7300(If you are affliction, and have shadow mastery talent, the tooltip says 8395 - +15%)
So the damage with 4000 sp would be:
8395 + 4000*2 = 16395?
I'm trying to calculate that cod would be better over coa for affliction rota?
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05/29/10, 1:32 PM
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#1970
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Naforce
The central thing dividing pDPS and rDPS gearing for demo is pDPS never takes a non-haste part, whilst the rDPS might sacrifice some haste for the sake of providing more sp to the raid. If you wanna gear for good demo dps, always go for the haste parts. Crit and spirit are almost worth the same amount of dps per point, it's the haste that makes the difference.
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The thing dividing pDPS from rDPS is spirit. pDPS has almost none, rDPS has lots. rDPS sacrifices both crit and haste to gain spirit. Sure pDPS doesn't benefit a *lot* from neglective spirit for crit- rDPS however does benefit a *lot* from dropping both haste and crit for spirit.
rDPS demo still has a very nice amount of haste, spirit is the defining difference.
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The mind is like a parachute. It works best when it's open.
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05/29/10, 3:26 PM
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#1971
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Piston Honda
Human Warlock
Frostmane (EU)
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Originally Posted by Warlocomotif
The thing dividing pDPS from rDPS is spirit. pDPS has almost none, rDPS has lots. rDPS sacrifices both crit and haste to gain spirit. Sure pDPS doesn't benefit a *lot* from neglective spirit for crit- rDPS however does benefit a *lot* from dropping both haste and crit for spirit.
rDPS demo still has a very nice amount of haste, spirit is the defining difference.
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Yes, that is the difference if you look at the actual gearsets, sure, but when looking at the stat values it doesn't matter if it's crit or spirit, it's the haste you want! Gearing for rDPS you sometimes choose a spirit/crit item, or the sake of spirit instead of a crit/haste item. The reason the haste is so high on the rDPS set is that there are quite a few items with spirit/haste on them. I used to play rDPS demo in ulduar, totc and the beginning of ICC. If there was a choice between crit/haste (more pDPS) or spirit/crit (more rDPS), it was usually only me and some priests who wanted spirit crit items. The difference vould be way more significant, we've just been lucky that there are quite a bit of spirit/haste gear out there!
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05/30/10, 2:58 AM
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#1972
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Glass Joe
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I've been raiding solid for a handful of months now. We just downed the Lich King in 10 man and I feel like I have a pretty good handle on personal dps. So I start talking with a buddy who's a very experienced raid leader from another server, who mentions Warlock curses, ones that I felt were so insignificant I barely knew what they did, like Curse of Weakness and Curse of Elements, and then illustrates with a simple test dummy example just how much of a difference they make for someone else's individual dps.
So /obviously/ Curse of Agony and Curse of Elements will dramatically boost the overall raid dps at the expense of my own, but who cares if a 25 man raid as a whole gains 1-2k dps per melee or caster class if I lose 500 personal dps? Am I the only person who's gotten lost in the Recount and Worldoflogs numbers, or did I just simply miss a thread here on EJ which I read, practically every day? Or, is it possible that the role of a Warlock has been pushed aside because of some changes that allow us to do more DPS than we ever have been able to? Or am I just retarded for not paying attention?
Please, someone with some experience, comment on this, because I'm really at a loss right now. Is there a more precise way this can be tested than just on a test dummy with regard to overall raid dps, rather than just personal DPS that Simcraft runs?
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05/30/10, 10:01 AM
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#1973
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Glass Joe
Gnome Warlock
Shadowsong (EU)
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I am searching for a detailed comparison of the strengh of Seed of Corruption between Deep Demo (pDPS) and Deep Affliction. I do not believe there is so much difference as the gains affliction has are evened out by +SP and +Crit of Demo. But can anyone confirm this? Are there calculations around?
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05/30/10, 5:05 PM
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#1974
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Von Kaiser
Gnome Warlock
Blade's Edge
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Originally Posted by Shijoku
I've been raiding solid for a handful of months now. We just downed the Lich King in 10 man and I feel like I have a pretty good handle on personal dps. So I start talking with a buddy who's a very experienced raid leader from another server, who mentions Warlock curses, ones that I felt were so insignificant I barely knew what they did, like Curse of Weakness and Curse of Elements, and then illustrates with a simple test dummy example just how much of a difference they make for someone else's individual dps.
So /obviously/ Curse of Agony and Curse of Elements will dramatically boost the overall raid dps at the expense of my own, but who cares if a 25 man raid as a whole gains 1-2k dps per melee or caster class if I lose 500 personal dps? Am I the only person who's gotten lost in the Recount and Worldoflogs numbers, or did I just simply miss a thread here on EJ which I read, practically every day? Or, is it possible that the role of a Warlock has been pushed aside because of some changes that allow us to do more DPS than we ever have been able to? Or am I just retarded for not paying attention?
Please, someone with some experience, comment on this, because I'm really at a loss right now. Is there a more precise way this can be tested than just on a test dummy with regard to overall raid dps, rather than just personal DPS that Simcraft runs?
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I believe Curse of Weakness does not stack with Faerie Fire, so if you have a Druid, then you don't have to worry about that one. Curse of Elements does not stack with an Unholy Death Knight's Ebon Plaguebringer, nor does it stack with a Balance Druid's Earth and Moon, so if you have either of those, you don't have to worry about that one either. You said Curse of Agony, so I assume that you are Affliction. Curse of Agony is so weak that it does ~5% of your DPS. Even with no other casters in the raid, if you don't have somebody putting it up (or Earth and Moon/Ebon Plaguebringer) then you should be using it yourself anyway, as it will be a large DPS increase.
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05/30/10, 7:15 PM
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#1975
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Glass Joe
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No, I am actually primarily a Destruction Warlock with an Affliction Off-spec, if you can call it that. I find that, at least with my current trinket setup, that it's easier to move around and sustain DPS as a Destro lock than to try and roll crit on corruption during some fights like Sindragosa or LK. I meant to say Curse of Weakness over Agony, so that was my bad. Thanks for the tip though. That was exactly what I was looking for.
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05/30/10, 10:21 PM
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#1976
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Glass Joe
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New to the Warlock class Question
Basically, when i'm doing raids and there are 3+ mobs running around and or all stacked on top of each other I find it hard to keep track of which DoT's need to be renewed on which targets. Using the V key to display name bars doesnt help much because they are all usually grouped close together... I also use DoTimer which is nice but when I need to renew DoT's on a specific target, I have a hard time finding the right one. It would be awesome if DoTimer allowed you to click on the panel of the mob to target it.... Anyone know of an addon that allows you to easily click and track all active targets?
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05/30/10, 10:31 PM
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#1977
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Glass Joe
Human Warlock
Feathermoon
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Doomguards and Autocast
I'm trying to figure out how to get the most DPS out of a Doomguard and Rain of Fire makes me wonder. He seems to cast it a lot, even on single targets. Should it be turned off auto-cast? Should I ever turn RoF's autocast on? There's also no point of a pet-cast macro like you can use for the imp and fel hunter to ensure they attack constantly, is there? He isn't casting, he's meleeing so it shouldn't be affected by the cooldown-lag, yeah?
Ugh. Infernal is so much easier to use. Fire. Forget.
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05/30/10, 11:51 PM
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#1978
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Glass Joe
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Spell timer and Macros?
I have noticed when I change spec I get a notice that spell timers are not set and its defaulting to 9999, is this something that needs attention? and I also have some macro questions but search doesn't show a sticky, is there one?
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05/31/10, 8:32 AM
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#1979
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Glass Joe
Undead Warlock
Earthen Ring (EU)
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The spell timer message will be an addon, possibly RhadaTip, which uses different scale factors based on your current spec. If you've only configured it for one spec it will spam you when you switch to the other spec.
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05/31/10, 12:14 PM
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#1980
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Glass Joe
Blood Elf Warlock
Terenas
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Still having issues myself...
I have read and tried all sorts of rotations and for whatever reason I cannot get my dps up or at least not constant. Yesterday I finished gemming my new gear and I still got the same results as I did with the conquest set. Anyway I was able to hit 4.5k and averaged around 4.0k for my first go. I was happy all and all. But everytime after that I was lucky to maintain 3.5k and really even 3.0k. And that was on the dummy in orgrimmar. Regular and heroic dungeions and even the 25 man VoA I got in and the 10 man ToC I couldn't even hit 3k. At least not withou a crit.
All this is a little embarassing when, while I know it doesn't mean that much, I have a 5391 gs, 2300+ sp, over hit cap with one set of hands and 10 or so under with the others and around 700 haste, 20%+ crit and all that.
I am affliction spec and have rebuilt countless times and really tried everything I can find and think of.
Current rotation is UA, corruption, haunt, CoA (CoElements at times for longer fights), shadowbolt spam until I need to reapply UA or Haunt. I have read to not reapply until they are down and off and even to not let them drop. Reupping them in time to not lose ticks. And still no luck. Any suggestions?
Thanks for your time.
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