Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Warlocks

Closed Thread
 
LinkBack Thread Tools
Old 11/18/08, 4:16 AM   #16
Wyrmwing
Glass Joe
 
Tauren Druid
 
Eonar (EU)
Originally Posted by krilz View Post
Seeing as I'm yet unable to create my own threads (and that you've closed the PvE raiding compendium), I'll post my two questions here. They might not be simple, but life isn't either so here goes:

Is Incinerate better than Shadow Bolt when playing Affliction as a filler?
I involve Immolate in my rotation (as should any warlock) and seeing as you have a lot of extra points when you're 80 and playing Affliction, shouldn't putting 3 points in Molten Core and spamming Incinerates over Shadow Bolt be a DPS increase? It probably will, but seeing as you don't even use Shadow Bolt that often, is it worth it?

Is Soul Fire any good at level 80 and should it be involved in your rotation together with Backdraft?
Soul Fire doesn't have any cooldown any longer so what I'm basically wondering (assuming you have the shards to spare) if it is a DPS increase to after every Conflagrate to cast 3xSoul Fire (Chaos Bolt first ofc if it isn't on cooldown) or if you're better off with Incinerates.
You'd have to use a spreadsheet or test it ingame to be sure, but either way Affliction rotations are already using a fair number of skills. Adding more may end up making them needlessly complicated.

Soul Fire still costs a soul shard to cast, so any rotation using it is bound to run out of steam really fast.

Offline
Old 11/18/08, 4:41 AM   #17
Maelstro
Glass Joe
 
Maelstro's Avatar
 
Undead Warlock
 
Shadowmoon
i'm not going to quote anyone on this, as it is more of an answer to generally being affliction. there are some problems with the starting rotation you guys are using, as it does not make the best use of GCD's and some seem a little unnecessary.

yes, you're going to want 2 points in CoA, as it does more damage than CoD.

affliction is iffy right now because there's no actual rotation. i tend to throw off corruption first, and depending on how long it takes to position i will go ahead and throw off CoA and siphon life as well. you want to open with shadow bolt to get your first stack of shadow embrace up, followed immediately by UA and Haunt. you want to do it in this order because UA won't tick before Haunt is applied, even with the cast and travel times. starting with corruption also means you will get maximum up time/use out of your glyph, nightfall, and eradication for the fight. then it's a matter of juggling globals and reapplying DoTs (yes, including immolate if it is convenient) as fast as you can - but always have priority in mind.

i find myself starting to recast Haunt when it has 4 seconds left. not only because it has a high priority, but also because you should get it up as soon as you can recast it to prevent it from falling off at all costs. this allows for you to get a shadow bolt or two off before you need to reapply UA, since you need to wait for it to fall completely off anyway.

my reapplication priority from highest to lowest is: Haunt, UA, immolate, and siphon life. Haunt reapplication is the only thing you should interrupt a shadow bolt cast for.

here is the spec i will most likely be using at 80

as you get more spirit, using your global for life taps instead of dark pacts becomes better - especially since there is so much mana regen going on in 25 man raiding environments from a variety of different sources. fights aren't long enough for mana to be a problem at 80, while managing globals is always prevalent. if i move anything around in finding myself having issues with life tap over dark pact, i will take a point out of eradication and move it over.

about imp ISB: this is a huge nerf. it feels like affliction and shadow priests were indirectly punished for destruction being so powerful. it boils down to just how useful molten core is. one of the fundamental set backs of affliction is that many power gains will not have an effect on 60+% of your damage until your DoTs have been reapplied. there is also the fact that you will most certainly be casting a lot of shadow bolts, while immolate is situational and very low on the priority list. getting that 10% on two spells you will be casting without a doubt throughout the fight - haunt and SB - is far better than the 10% on a spell that may not only be unused, but the proc may occur at a bad time for you to reapply immolate. not to mention it scales so much better with shadow bolt when you take Ruin into account.

if you look at my spec, you'll notice that i pick up the glyph of immolate regardless. this is because nothing else is a DPS increase that i haven't already picked up, and the glyph of fel hunter just isn't good enough.

as i run more tests, i will certainly post in game numbers for people to look at. affliction is just one of those things that i don't feel a spreadsheet will do justice, as it is easily the most complex and situational tree to play in the game right now.

Originally Posted by krilz View Post
Seeing as I'm yet unable to create my own threads (and that you've closed the PvE raiding compendium), I'll post my two questions here. They might not be simple, but life isn't either so here goes:

Is Incinerate better than Shadow Bolt when playing Affliction as a filler?
I involve Immolate in my rotation (as should any warlock) and seeing as you have a lot of extra points when you're 80 and playing Affliction, shouldn't putting 3 points in Molten Core and spamming Incinerates over Shadow Bolt be a DPS increase? It probably will, but seeing as you don't even use Shadow Bolt that often, is it worth it?

Is Soul Fire any good at level 80 and should it be involved in your rotation together with Backdraft?
Soul Fire doesn't have any cooldown any longer so what I'm basically wondering (assuming you have the shards to spare) if it is a DPS increase to after every Conflagrate to cast 3xSoul Fire (Chaos Bolt first ofc if it isn't on cooldown) or if you're better off with Incinerates.
haven't tested this, but you'll want to be using shadow bolt to keep shadow embrace completely stacked. imp SB still seems to be worth getting, and having 5/5 points in shadow mastery should make shadow bolt scale better than incinerate regardless.

Offline
Old 11/18/08, 5:25 AM   #18
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
Yes, I have been re-evaluating the worth of Imp. SB, especially since it buffs Haunt as well (which I originally though didn't). It's probably better than a lot of other talents you can use so I'll most likely use it on 80 when raiding.

However, one thing I noticed in your talent spec was that you didn't have Soul Siphon. SS can very much be an increase in DPS, especially on bosses since Drain Soul (Rank 6) does 4x the damage when the target is below 25%. Considering if you're the only Affliction warlock in a raid with all your DoTs up; SS will increase your Drain Soul damage with (Haunt, Shadow Embrace, UA, CoA, Corr, SL) 24% together with the 12% from Death's Embrace (target under 35%) making it better as a filler than SB. This can however depend on how much crit you have (for Imp. SB uptime).

I still stand by though that I think there are better talents than Ruin since it only buffs one spell in your arsenal as Affliction, a spell that is only used as a filler nevertheless.

EDIT: In case you were wondering, this is the spec I intend to play @ 80. It has a lot to offer in raids, dungeons, grinding and maybe even PvP though you're probably better off with Soul Link and Imp. Howl of Terror than Imp. SB for instance.

Last edited by krilz : 11/18/08 at 5:36 AM.

Sweden Offline
Old 11/18/08, 6:44 AM   #19
Woggle
Von Kaiser
 
Undead Warlock
 
Blackrock (EU)
I will go ahead and write up a more general post as well, as both the WOTLK talents thread and the PVE Raiding Compendium have been closed.

I have been raiding for 3 days know using a heavy affliction build and I must say, it performs exceptionally well. I have been topping the charts on every single encounter I was involved in (that is Naxx, Sartharion and Malygos all on non-heroic mode and several 5 man heroics), pushing well over 3000 dps in level 70 gear with lots of hit gems. I would like to clear out some misunderstandings here.

For the concern of Incinerate vs. Shadowbolt: As you do not get Emberstorm using a heavy affliction build, Shadowbolt should easily outperform Incinerate. Furthermore, I think it has been proven that Improved Shadowbolt DOES increase DoT damage (check the WOTLK thread for more of the discussion, I think it is valid for reapplication). Feel free to correct me here, if I am mistaken.

i find myself starting to recast Haunt when it has 4 seconds left. not only because it has a high priority, but also because you should get it up as soon as you can recast it to prevent it from falling off at all costs. this allows for you to get a shadow bolt or two off before you need to reapply UA, since you need to wait for it to fall completely off anyway.
As I have already discussed in the WOTLK thread, reapplying Haunt whenever the cooldown is up is NOT the way to go. Haunt has lower DPCT than all DoT-spells (and Shadowbolt, on a sidenote) as long as it is not falling off. The trick is to reapply it just exactly when it runs out or a split second later or earlier. A lot of practice may be needed for that, but it will certainly increase your DPS, as you have to realize that Haunt itself has bad DPCT without factoring the increased DoT damage.

And no, even then you should NEVER interrupt a Shadowbolt cast. Losing one or two un-haunted DoT-ticks is definitely not the end of the world.

About the thing using Shadowbolts before applying the DoTs, I have not done excessive testing. Even then, I doubt that it will push Shadowbolt's DPCT above that of all the DoT spells. This means that applying your DoTs before pushing for the second stack of Shadow Embrace might actually provide more DPS. Losing 5% on a few DoT ticks is better than losing at least 1 Tick of each DoT. Feel free to correct me here too.


if you look at my spec, you'll notice that i pick up the glyph of immolate regardless. this is because nothing else is a DPS increase that i haven't already picked up, and the glyph of fel hunter just isn't good enough.
I am using the glyphs of Siphon Life, Curse of Agony and Corruption. All of those seem to be a better choice than glyph of Immolate. I am considerung using the glyph of Shadowbolt, but I have not done excessive testing here either. Maybe someone can help me out here. Glyph of Shadowbolt should reduce the overall mana consumption by 5%, plus minus 1% depending on how many targets you have. That does reduce life tap time, but I think by a small margin only. This is similar to Cataclysm not being a major DPS increase pre-WOTLK (I like this term in analogy to pre-BC).

I am using a 56/0/15 spec too, but without Suppression (having the 3% hit without having Cataclysm is worthless) and having the Aggro reduce. The aggro reduce actually provided handy on fights like Malygos (remember to set up your demonic circle before P1 and then just port back down during the Vortex phase - very amusing) and others where tanks are not at the mob full time or where there is multi-target dotting going on. Freeing up 6 points is very hard, but I guess one could go stepwise into speccing Hit (1 point in Suppression and Cataclysm at a time). Not having hit on Soulshatter seems to be less of an issue right now. I will link that spec later on.

Offline
Old 11/18/08, 7:05 AM   #20
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
Thanks for the info. However, after checking out your spec, I'm wondering if not 3/3 Eradication would be a better choice than Imp. Life Tap at 80 considering how much +spirit there is out there on gear. I know that you are still using a lot of heavy 70 stuff but once that is upgraded (I like looking forward), shouldn't Life Tap be fine on it's own? Especially if you have Dark Pact as I've heard it's bolstered by spirit as well.

How good is really 3/3 Eradication compared with the lower ranks?

Sweden Offline
Old 11/18/08, 9:00 AM   #21
Anthraxx
Von Kaiser
 
Anthraxx's Avatar
 
Undead Warlock
 
Mazrigos (EU)
Simple question: what is Buzzkill's spec about now? (Armory Lite - The WoW Armory Alternative: Buzzkill of Magtheridon)

No improved imp talent and empowered imp at the same time is confusing.

CoA CB/incinerate spam with weakened imp in favor of stamina? Strange...

Offline
Old 11/18/08, 9:33 AM   #22
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
For 70-80 leveling with Dark Pact, does the talented (1/2 or 2/2) Felhunter with only Shadow Bite enabled have better mp5 than the untalented Imp?

Offline
Old 11/18/08, 10:48 AM   #23
Melbuframa
Don Flamenco
 
Melbuframa's Avatar
 
Gnome Warlock
 
Ner'zhul
Originally Posted by duhwhat View Post
For 70-80 leveling with Dark Pact, does the talented (1/2 or 2/2) Felhunter with only Shadow Bite enabled have better mp5 than the untalented Imp?
I do not know the hard numbers but with 2/2 and the felhunter on defensive I never have mana issues. I’m speced Hanut/SL at 77 currently and chain pulling has never been more fun.

United States Offline
Old 11/18/08, 11:01 AM   #24
Oriax
Glass Joe
 
Blood Elf Warlock
 
Gurubashi
Ive done a lot of math around our dots and how they are scaling. With decent gear our corruption is straight sex sauce! I am predicting corruption ticks at 1500+, and UA ticks at 1200+. and each tick can crit! Having 15%-20% crit rate on those two dots actually comes out to 15-20% increase in dmg on those dots. With that crit % you basically proc pandemic once a cast (sometimes more). I have found that as affliction with haunt I still manage to get off as many SB's as demo and destro locks. And because of shadow mastery our SB's hit just as hard if not harder than Demo and just a tincy bit lower than full destro(incinerate). Is it safe to assume that crit is just as important to affliction locks as demo and destro? Also does pandemic scale better than the crit system we are used to, does 5-6 small chances per spell scale better than 1 big chance per spell?

Offline
Old 11/18/08, 12:26 PM   #25
 Blacksen
Executor
 
Blacksen's Avatar
 
Human Warlock
 
Zul'Jin
Question: Does anyone have a suggestion on how to watch for drain soul ticks under 25%? I'm having trouble with it and sometimes feel like I'm clipping it right before it does another tick.




Originally Posted by Oriax View Post
Is it safe to assume that crit is just as important to affliction locks as demo and destro? Also does pandemic scale better than the crit system we are used to, does 5-6 small chances per spell scale better than 1 big chance per spell?
3 things here:

First, crit for affliction warlocks still falters when being compared to pure spell haste and spell dmg. While I don't have the actual math available, I'm just going off the assumption that because our crit is so low, getting DoT's up quicker and more shadowbolts in a fight is very valuable. The other big problem is that Ruin does not scale Pandemic. It's not actually registered as a "crit," so anything that scales your crits won't actually affect them. Lastly, you can't get Devestation with Haunt. This is a big one, as that 5% crit that destruction gets for free is a huge part in their build.

I really don't see crit scaling that well when compared to spell dmg and spell haste. I'm absolutely loving how easy spell haste is to get, and I think it'll probably be one of the "definers" in the affliction build.

In Naxx 10-man last night, I easily topped the charts on every fight while clipping DoT's and forgetting Drain Soul sub 25% on one of the bosses. The thing that really did it was insane spell haste (450 and still going up).






Originally Posted by Melbuframa View Post
I do not know the hard numbers but with 2/2 and the felhunter on defensive I never have mana issues. I’m speced Hanut/SL at 77 currently and chain pulling has never been more fun.
I agree with this. Haunt will keep you healed, 2/2 for the Felhunter will keep you very high in mana. The only thing you have to remember is to occasionally stop running so that your felhunter can catch up.

For leveling, I would open with Haunt, then UA, start running, Corruption, Siphon, CoA, lifetap or dark pact, then move onto the next mob.

United States Offline
Old 11/18/08, 1:27 PM   #26
UnderbogWarlock
Glass Joe
 
Human Priest
 
Aegwynn
Warlock Mana Regen

I looked through all the forums I could find, and on all of the blizzard forums as well and couldn't find it. I just recently switched from Priest to Warlock and can't find any type of equations or ratio's for MP5. Are there any In-Combat Mp5 capabilities a warlockhas that I am missing or are there really none?

Offline
Old 11/18/08, 1:38 PM   #27
Ossifrage
Glass Joe
 
Gnome Warlock
 
Kil'Jaeden
Originally Posted by UnderbogWarlock View Post
I looked through all the forums I could find, and on all of the blizzard forums as well and couldn't find it. I just recently switched from Priest to Warlock and can't find any type of equations or ratio's for MP5. Are there any In-Combat Mp5 capabilities a warlockhas that I am missing or are there really none?
Lifetap > Mp5

We have no talents for Mp5 and we don't really need any. My priorities after hit cap:

DMG>HASTE/CRIT>SPIRIT>INT>STAM>Mp5

Offline
Old 11/18/08, 1:42 PM   #28
Byram
Glass Joe
 
Orc Warlock
 
Perenolde
Talent coefficients

Hey all.

I was wondering if anybody knew exactly how all of our talented coefficients (Contagion, Empowered Corruption, EA, Shadow Embrace, SM, Haunt, all that kind of thing with percentage boosts) factored in- additive or multiplicative? I'd always thought multiplicative, similar to threat redux, but recently while leveling my pally I noticed on this character pane that Sanctified Retribution, Crusade, and Vengeance all stacked additively on the damage line (base damage * 114% multiplier with fully stacked Vengeance). This got me thinking about other talents, so does anybody know about warlocks in this regard?

EDIT: Thought I'd post an example.

Let's say we throw a Corruption up that does 1000 base damage, and we have 0 spellpower (not gonna think about empowered Corr yet). Only talents we care about for this are SM, Contagion, and Imp Corruption. That's a 10% increase, a 15% increase, and a 5% increase. Is this 1.1*1.15*1.05= 132.825% boost to damage, or a 10+15+5= 130% boost? Thanks ahead of time.

EDIT 2: NVM Empowered Corruption, that likely works just like S&F, so it's 36% additive to 120% for 156% +dmg coefficient. If this is wrong though, please let me know.

Last edited by Byram : 11/18/08 at 7:45 PM.

Offline
Old 11/18/08, 4:13 PM   #29
Kazuha
Glass Joe
 
Orc Warlock
 
Area 52
Originally Posted by Byram View Post
Hey all.

I was wondering if anybody knew exactly how all of our talented coefficients (Contagion, Empowered Corruption, EA, Shadow Embrace, SM, Haunt, all that kind of thing with percentage boosts) factored in- additive or multiplicative? I'd always thought multiplicative, similar to threat redux, but recently while leveling my pally I noticed on this character pane that Sanctified Retribution, Crusade, and Vengeance all stacked additively on the damage line (base damage * 114% multiplier with fully stacked Vengeance). This got me thinking about other talents, so does anybody know about warlocks in this regard?

EDIT: Thought I'd post an example.

Let's say we throw a Corruption up that does 1000 base damage, and we have 0 spellpower (not gonna think about empowered Corr yet). Only talents we care about for this are SM, Contagion, and Imp Corruption. That's a 10% increase, a 15% increase, and a 5% increase. Is this 1.1*1.15*1.05= 132.825% boost to damage, or a 10+15+5= 130% boost? Thanks ahead of time.

EDIT 2: NVM Empowered Corruption, that likely works just like S&F, so it's 36% additive to 120% for 156% +dmg coefficient. If this is wrong though, please let me know.
As a warning, all my testing only involved corruption, but it should be consistant across all dots:
The first class of talents consists of Shadow Mastery, Improved Corruption, Contagion. These are all additive.
All other talents provide multiplicative effects. So the overall multiplier on a fully debuffed mob is 1.3*1.03*1.1*1.2.

Also, note that empowered corruption adds a straight 6% of your spellpower per tick, and everlasting affliction adds a straight 5% of your spellpower per tick.

Offline
Old 11/18/08, 4:21 PM   #30
Byram
Glass Joe
 
Orc Warlock
 
Perenolde
Originally Posted by Kazuha View Post
As a warning, all my testing only involved corruption, but it should be consistant across all dots:
The first class of talents consists of Shadow Mastery, Improved Corruption, Contagion. These are all additive.
All other talents provide multiplicative effects. So the overall multiplier on a fully debuffed mob is 1.3*1.03*1.1*1.2.

Also, note that empowered corruption adds a straight 6% of your spellpower per tick, and everlasting affliction adds a straight 5% of your spellpower per tick.
So basically passives are additive, while active debuffs (Haunt, CoE, SE, old Misery and Shadow Vuln) are multiplicative with your spell. TY for the quick response =)

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Warlocks

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Death Knight: Simple Questions/Simple Answers Boethius Death Knights 2880 12/10/10 9:50 PM
Priest: Simple Questions/Simple Answers Boethius Priests 2077 12/06/10 4:01 PM
Mage: Simple Questions/Simple Answers Boethius Mages 2838 12/06/10 8:05 AM
Hunter: Simple Questions/Simple Answers Boethius Hunters 1974 12/02/10 8:53 AM