Originally Posted by PSGarak
Well played good sir.
Ok, new version of the old question: for optimal use of the 4T7 proc, if you have one filler spell and one liftap you want to cast in the next spell and will only get the proc active for one of them, which of them would it be more useful to spend it on? And followup: if lifetap is optimal, does that automatically imply that you should wait until you're almost dry before starting your lifetap process so you can chain this occurence for as many lifetaps as possible?
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Originally Posted by PSGarak
You can take this forecasting a bit further and ask, if you know the last spell (or n spells) you're going to cast with the buff are DoTs, should your last filler before that be a nuke or a lifetap? This more resembles my original question about just chain-lifetapping since you're cutting down on uptime. So it basically asks, how many times more powerful is that proc when used on a lifetap than a spell? Judging by the 4% vs 30% earlier, quite a lot, even if that is a rough estimate. So even if your last few spells are refreshing DoTs, your last filler before that should be to lifetap (so long as you're not wasting it) because the single buffed lifetap is worth more than the uptime of buff you're losing for it.
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I'll use 2700 mana per life tap (~400 spirit) and 1.3 second gcd (15.4% haste), although it's not going to really matter!
1) Is the 300 spirit best used on a life tap or on a filler spell? (This ignores the DPS gained from ~9 more seconds of the buff.)
Without Imp LT: +900 mana saves gcd*900/LT_mana = .43 seconds. I used
this WWS for two different DPCTs (one for demo and one for affliction). For demo, DPCT of filler was ~3400, for affliction DPCT of filler was ~2750. This translates to 1460 damage for demo and 1185 for affliction.
If that had been used on a demo nuke, it would be 300*.39 = 117 more spell power for the one nuke. No coefficient would bring that in line with the DPS gained from the life tap.
If this had been used on a DoT instead, you'd get 1.3 more seconds of that DoT, or roughly one half a tick. The highest average tick (UA) from the affliction lock in the above parse was less than 1600. Gaining an extra half tick of that is only 800 damage compared to the 1185 picked up in filler-time. This line gets fuzzier if you're tapping for more (after getting more spirit), so it's probably just worth it to tap before needing to refresh a DoT.
2) Should we deplete all mana to string taps together?
In general I think this is a good idea on any fight where there isn't room for "free taps", just because it gets you closer to being able to hit the end of the fight with zero mana. Also, since there is a gain from using the last spell of a +300 spirit buff on another tap, it's optimal to use as many of them for that purpose as possible. This is purely in a vacuum of Life tap 4 times evenly spread through the fight or all bunched at the end when they could be "strung" together. It's worth nothing that if you're able to, you could do this at any point in the fight as long as you're amazing at predicting the amount of other mana regen you'll have and end with no mana. Psychics aside, tapping at the end is probably superior.
I'd call this pretty low impact either way, in the parse there, the affliction lock only tapped 6 times and the demo lock only 3. Given that we're talking about saving fractions of life taps, you're likely to get even less of the benefit (or none) if you don't end up tapping enough to get a full new saved gcd. Unless you're very handy, the cleanest way is just to tap when you normally do and pick up the buffs along the way. "Ideally" string them together so long as you still end up with less than one life tap worth of mana by the end of the fight.