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01/27/09, 5:41 AM
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#651
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Glass Joe
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Well, Bakka has a neato spreadsheet where you can plug in gear, buffs, specs and approximate your projected DPS in a raid setting. I suggest you hop over to his website WoW Warlock DPS Spreadsheet and download it.
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01/27/09, 5:43 AM
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#652
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Piston Honda
Undead Warlock
Dunemaul (EU)
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Originally Posted by Lrac
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Yep, thanks.
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01/27/09, 7:07 AM
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#653
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Glass Joe
Blood Elf Warlock
Gorefiend
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Hey,
Okay, so I am affliction spec (it suits the lore better than anything else imo) and I am trying to get the full amount DPS out of it... now on the test dummies im only barely hitting for 2k... I'm in mostly Epic gear (which from my reading of the "affliction warlock guide" really means nothing unless its the select few pieces that are actually good... So perhaps it could be a gear issue.. but i would just like a decent answer so i know where to improve. so Yea, i am asking if someone could please Armory Gorship from Gorefiend and tell me if its my gear thats doing it or if im just playing affliction wrong... my "rotation" is as follows
SB > Haunt > UA > Immolate > Corr > CoA > SL (drain soul at below 35%)
Now as i said i barely hit 2k on the dummies and maybe if i got some numbers from a boss fight like Patch i would have a better idea... in saying that i would still really appreciate a little help.
thank you so much
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01/27/09, 8:28 AM
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#654
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Glass Joe
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afflic's main point is hitting a drain soul under 25% (if it's going already you gotta restart it at 25%).
with all the afflic DoTs up, it'll tick for 10-12k. while the damage during the boss fight is 'good', it becomes redonkulous at that last spurt.
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01/27/09, 9:36 AM
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#655
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Glass Joe
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Metamorphosis
In a raiding environment, how much of a DPS increase would Meta represent? I understand that 20% over 3mins is 3.33%, but with the additional abilities (Immo Aura / Insta Shadowcleave) I'm getting a bit confused.
Thanks in advance.
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01/27/09, 9:42 AM
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#656
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Glass Joe
Blood Elf Warlock
Burning Steppes (EU)
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With my current gear level:
The World of Warcraft Armory
What would be the optimal spec for me to raid with?, Replacing Gems is no problem so tell me if you feel i need to.
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01/27/09, 9:47 AM
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#657
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Von Kaiser
Human Warlock
Spinebreaker (EU)
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I raided Meta/ruin when Wrath first appeared.
Immo aura is a huge boost to DPS. ticking for over 800 per second to all mobs in range if I remember correctly.
This may have changed.. my gear certainly has since then.
Whatever its damage is it certainly is a brutal ability and is one of the defining points of Meta.
Its also hilarious in PvP when DK's pulls a seemingly helpless lock to them and ends up with 800lbs of burning purple demon land on them. that or rogues throwing themselves into an oven 
Shadowcleave.. To be honest i did not find very useful at all.
The charge primarily closes distance niec and fast for the immo aura.
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01/27/09, 11:24 AM
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#658
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Von Kaiser
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I am an affliction lock who is hitcapped (using only 1 point in supp and cata) and has a good grasp of the rotation/reapplying of DOT's. (I won't consider myself perfect.) My gear consists mostly of Naxx 10 and Naxx 25 loot. I have around 2200 spell power and 300 haste before raid buffs.
Should I be hitting 5K on Patchwerk? The highest I've hit in 25 man was about 4.5K and that was with a Doomguard. I'm trying to figure out why I cannot break the 5K barrier.
I can give a link to a WWS or a WMO, but it's not a full fight, since we have yet to kill Patch on 25man. (the best we have done was around 5% and then the tank died because healers were OOM)
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01/27/09, 11:44 AM
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#659
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Von Kaiser
Human Warlock
Spinebreaker (EU)
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Originally Posted by oresteez
I am an affliction lock who is hitcapped (using only 1 point in supp and cata) and has a good grasp of the rotation/reapplying of DOT's. (I won't consider myself perfect.) My gear consists mostly of Naxx 10 and Naxx 25 loot. I have around 2200 spell power and 300 haste before raid buffs.
Should I be hitting 5K on Patchwerk? The highest I've hit in 25 man was about 4.5K and that was with a Doomguard. I'm trying to figure out why I cannot break the 5K barrier.
I can give a link to a WWS or a WMO, but it's not a full fight, since we have yet to kill Patch on 25man. (the best we have done was around 5% and then the tank died because healers were OOM)
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I think you may have answered your own question there Oresteez.
You have to bear in mind that the high numbers are coming from guilds that are killing patchwerk very quickly.
When you say you have not downed him I am assuming that you are in a casual raiding guild and that perhaps your average raid dposer isnt going to be as geared as the people in the raids putting out these numbers. As such you will be in a longer fight and getting close to eth enrage timer (or in it) when your tanks are getting killed.
The quicker the boss is killed the higher peoples relative DPS will apear, this is often due to the percentage of the fight under bloodlust conditions or under the influence of your cooldowns, speedpots etc.
By the sounds of your raid conditions, 4.5k is more than acceptable 
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01/27/09, 11:49 AM
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#660
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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Not to mention that longer fights = more life tapping = bigger DPS drops. I noticed on my latest run that I didn't have to life tap ONCE which gave a huge increase.
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01/27/09, 12:02 PM
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#661
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Von Kaiser
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You both make excellent points, and have boosted my confidence back up a bit.
I've downed 25 man patch once before, but it was with a different guild, my gear wasn't as good, and I wasn't running WWS reports yet!
I'm usually top 3 DPS in most boss fights, and most often I'm #1 on Patch. I guess I started reading a little TOO much about people hitting 5 and even 6K DPS!!
That being said, i realized the other night 1 mistake (not sure how big it is) that I have been making. I've been neglecting to consider Haunt's travel time when I reapply it. So I've been basically recasting my Haunts with about 2 seconds left (I try to squeeze in a lot of shadowbolts..)
This means that if Haunt takes 1-2 seconds to travel, then my target is "hauntless" for 1 to 2 seconds every time I reapply. How bad have I been hurting my damage?
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01/27/09, 12:08 PM
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#662
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Von Kaiser
Human Warlock
Spinebreaker (EU)
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Originally Posted by oresteez
This means that if Haunt takes 1-2 seconds to travel, then my target is "hauntless" for 1 to 2 seconds every time I reapply. How bad have I been hurting my damage?
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Im pretty sure that at your average patchy range its going to be a roughly 0.5 sec travel. You should be fine as you are.
Probably more important to make sure that you aren't clipping any dots (better to leave them unaplied for a fraction of a second rather than clipping them), and draining efficiently at under 25% boss health.
But meh .. Im no Affliction expert. I have but dabbled. I'm sure you know all these bits 
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01/27/09, 1:40 PM
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#663
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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Originally Posted by Xera81
Im pretty sure that at your average patchy range its going to be a roughly 0.5 sec travel. You should be fine as you are.
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It's around a second if you are at 15-20 yds. I just often cast haunt when it comes off cooldown because if I cast another shadowbolt, a dot tends to drop off during it, meaning it stays off for longer because I must cast haunt first.
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01/27/09, 2:06 PM
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#664
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Von Kaiser
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Originally Posted by Xera81
Im pretty sure that at your average patchy range its going to be a roughly 0.5 sec travel. You should be fine as you are.
Probably more important to make sure that you aren't clipping any dots (better to leave them unaplied for a fraction of a second rather than clipping them), and draining efficiently at under 25% boss health.
But meh .. Im no Affliction expert. I have but dabbled. I'm sure you know all these bits 
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I seem to ALWAYS be in a position where I could either cast cast a shadowbolt now, and then UA (and then Immo) will drop off during the shadowbolt, or I could cast UA sooner and then end up clipping both UA and immo.
I think I remember reading that you are just better off letting them drop? I usually try to let CoA drop off for half a second, because that's probably the worst DOT to clip. And then with the Immolate bug murdering me, I probably should just let Immo drop off also. Any thoughts?
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01/27/09, 4:45 PM
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#665
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Von Kaiser
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Originally Posted by DiamondTear
It's around a second if you are at 15-20 yds. I just often cast haunt when it comes off cooldown because if I cast another shadowbolt, a dot tends to drop off during it, meaning it stays off for longer because I must cast haunt first.
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to me this sounds like a big + for 4T7 as that is the very situation to squeeze LT in to get the buff for either 2 or all 4 dots.
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01/27/09, 5:19 PM
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#666
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Glass Joe
Dwarf Priest
Bleeding Hollow
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My main is a Holy Priest. My primary alt is a warlock. I didn't play him much in TBC. He served mostly as a gatherer (herbs). I've decided that I would like to play him a lot more in wotlk. This is probably due to lack of content currently available and running out of things to do with my priest.
Currently, my warlock is 0/41/30. Most of what I have read has led me to believe that this spec requires the least amount of gear and is the most forgiving. While I do enjoy it, I'd really like to get the most DPS out of my warlock (don't we all). I realize that deep affliction is the highest DPS build. And, learning a DPS cycle/priority isn't hard. Is deep affliction higher DPS at lower gear levels than 0/41/30?
With no demon, no armor, and no firestone I am 1415 SP, hit capped, 22% crit and 111 haste. With felguard, armor, and firestone the numbers go up to 2017 SP 23.6% crit. So I understand how this build makes up for the lack of gear. But, is it time for me to move on?
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01/27/09, 6:16 PM
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#667
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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Originally Posted by Orgath
to me this sounds like a big + for 4T7 as that is the very situation to squeeze LT in to get the buff for either 2 or all 4 dots.
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Usually it's just one dot, but I agree, it's still a good time to lifetap.
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01/28/09, 8:40 AM
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#668
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Glass Joe
Gnome Warlock
The Venture Co (EU)
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Originally Posted by popesaladin
My main is a Holy Priest. My primary alt is a warlock. I didn't play him much in TBC. He served mostly as a gatherer (herbs). I've decided that I would like to play him a lot more in wotlk. This is probably due to lack of content currently available and running out of things to do with my priest.
Currently, my warlock is 0/41/30. Most of what I have read has led me to believe that this spec requires the least amount of gear and is the most forgiving. While I do enjoy it, I'd really like to get the most DPS out of my warlock (don't we all). I realize that deep affliction is the highest DPS build. And, learning a DPS cycle/priority isn't hard. Is deep affliction higher DPS at lower gear levels than 0/41/30?
With no demon, no armor, and no firestone I am 1415 SP, hit capped, 22% crit and 111 haste. With felguard, armor, and firestone the numbers go up to 2017 SP 23.6% crit. So I understand how this build makes up for the lack of gear. But, is it time for me to move on?
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Leulier's WoW Warlock DPS Spreadsheet can give you a pretty accurate answer on what you are looking for. Be patient and tinker with it a bit and it'll spill out all the information on how much the 56/0/15 spec will help you. But mind you, the affliction spec is very uncompetitive in heroics and on general trash and completely lacks the big numbers you might've been used to so far as a destro lock. At least that's taken from my own experience.
There is a topic on Leulier's spreadsheet which may help you find some answers right in this section: Leulier's Warlock DPS Spreadsheet
Have fun.
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01/28/09, 11:06 AM
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#669
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Von Kaiser
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Just note that Leuliers spreadsheet short changes the felguard by almost 500 dps so take that into account if your looking into a felguard spec.
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01/28/09, 11:49 AM
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#670
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Glass Joe
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White Imps Can't Jump
What's the trick to getting your imp to follow you down into Gluth's room or across the Thaddius jump? I haven't seen this addressed directly, but I could just be a search-noob. He accounts for some 12% of my damage so not having him on those fights makes me feel a bit gimpy.
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01/28/09, 12:10 PM
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#671
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Von Kaiser
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The pet thread has more details, especially concerning what to do on Thaddius.
As far as Gluth, I never have a problem. I just jump down and hit the Pet Follow button several times. He usually just reappears down there after 5 seconds.
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01/28/09, 12:11 PM
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#672
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Glass Joe
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Originally Posted by oresteez
The pet thread has more details, especially concerning what to do on Thaddius.
As far as Gluth, I never have a problem. I just jump down and hit the Pet Follow button several times. He usually just reappears down there after 5 seconds.
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I'll give that a shot on Gluth - thanks for the insight.
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01/28/09, 12:13 PM
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#673
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Piston Honda
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Originally Posted by HordakIC
What's the trick to getting your imp to follow you down into Gluth's room or across the Thaddius jump? I haven't seen this addressed directly, but I could just be a search-noob. He accounts for some 12% of my damage so not having him on those fights makes me feel a bit gimpy.
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It has been answered before, you can spam follow on Gluth and summon an eye of killrogg and then dismiss it on Thaddius. I wish they gave us a pet recall button so we didnt have to resort to such tricks.
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01/28/09, 12:21 PM
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#674
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Glass Joe
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Originally Posted by Akj
It has been answered before, you can spam follow on Gluth and summon an eye of killrogg and then dismiss it on Thaddius. I wish they gave us a pet recall button so we didnt have to resort to such tricks.
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Yeah I was searching in the wrong threads. I checked the pet thread as suggested and there it was. Thanks guys.
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01/28/09, 12:24 PM
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#675
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Glass Joe
Gnome Warlock
Tichondrius
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Question: You're an affliction lock, the boss is under 25% and a shammy hero/bloodlusts... I understand that you continue to keep your dots up, but do you sbolt spam during heroism or do you drain soul still (because the target is <25%)?
Thanks in advance!
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