But if I'm letting Haunt wear off for 2 seconds every cast, can't I use that extra 2 seconds to cast an extra shadowbolt?
No. Let's say you recast perfectly at the end of 12 seconds every time. That means in 60 seconds you'd cast haunt 5 times. If you clipped it by 2 seconds every time, you'd be casting 6 haunts. That means every 60 seconds you use one extra gcd for haunt that would have gone to shadow bolt. It's not a fully "wasted" GCD (the way life tap does), so you only count the dpct lost from going SB->Haunt.
In one of my recent parses DPCT of SB is 2616, DPCT of haunt is 2003. So going from perfect haunt uptime to clipping 2 seconds from each means in one minute I lose ~613 damage, or 10.2 DPS.
For all of my DoTs, the average tick comes out to 1500, which means that if I lose 2-3 total haunted ticks over the course of a minute, it'd be a DPS loss.
The spell penetration is useless, the spell damage increase does not stack with a Moonkin's Earth And Moon talent, nor an unholy DK's Ebon Plaguebringer disease. If neither of these classes are around and you have at least one other caster or semi-caster present, CoE is always worth it. If you are the only caster around, CoE is still sometimes worth it, depending on how hard your CoA hits.
Tell me how i am going to give my warlock Class leader to realise that using CoE is useless when moonkin with earth and moon or Unholy DK with ebon plaguebringeer is in the raid.
I told him that the 10% spell dmg bonus cannot stack and it will be overwritten by the previous effects (13%) but he insists putting me in coe duty gimping my dps because he thinks its importand to lower boss resistances..
Am i missing something here? Is boss resistances something that need to be lowered for maximizing raid damage? Or i should just try to make him understand that its useless?
All level 83 bosses have a pasive 15 magical resistance against level 80 player attacks. Unlike all other magical resistance in the game, this resistance from level difference cannot be overcome by spell penetration. Therefor it is uselss to cast CoE in raids if there is either an Earth And Moon Druid or an Ebon Plague, like PSGarak already stated.
There was a time when bosses had big amounts of magical resistance, Lucifron in the Molten Core for instance has around 160 shadow resistance. However, hardly any bosses have this kind of resistance anymore, so that takes away the only use CoE could possibly have in your raidsituation.
Tell me how i am going to give my warlock Class leader to realise that using CoE is useless when moonkin with earth and moon or Unholy DK with ebon plaguebringeer is in the raid.
I told him that the 10% spell dmg bonus cannot stack and it will be overwritten by the previous effects (13%) but he insists putting me in coe duty gimping my dps because he thinks its importand to lower boss resistances..
Am i missing something here? Is boss resistances something that need to be lowered for maximizing raid damage? Or i should just try to make him understand that its useless?
There is no boss in Wrath Endgame that currently needs to have it's resistances lowered. You're wasting your curse. It's literally doing nothing.
It remains to be seen if this will be the same in Ulduar, but for now, no, CoE has no place in a raid with a Boomkin/Unholy DK.
Frost Resistance - Sapphiron has a very high frost resistance, reducing damage done by Frost-based attacks by a large portion.
I guess it would depend on how much frost resist Sapphiron has. If Sapphiron has <= 165 frost resist, AND for some reason your raiding mages were specced frost, then yes, it would be worth it to cast CoE.
Found evidence to support this here.
second edit: typo
Last edited by Shayo : 03/05/09 at 11:44 AM.
Reason: found evidence
Not on the fly, no. Your UA, for example, just picks up the effects you have when it is cast.
They didn't want people putting up a big trinketed corruption at the start and rolling that effect for minutes at a time. So, Corruption 'resets' your spellpoewr each haunt, but it doesn't reset any positive debuffs you have.
Two more minor details.
1. When we (the warlock) have to switch on Thaddius, should we wait till we gain the maximum number of debuff stacks before recasting dots?
2. When we stay on the same side, should we delay recasting dots until the debuff reaches 12 or 13 stacks again?
If the answer is yes, should we just use filler until everyone has switched?
I guess it would depend on how much frost resist Sapphiron has. If Sapphiron has <= 165 frost resist, AND for some reason your raiding mages were specced frost, then yes, it would be worth it to cast CoE.
Found evidence to support this here.
second edit: typo
Alright, maybe if your Mages are determined to go Frost, it might be worth it for them. But even then, unless you are learning the fight, it still wouldn't be required.
But I suppose if you really, really, really want to help out Frost Mages, then CoE might be worth losing your DPS curse.
Death Knights can spec Frost as well. I don't know how common this is, before or after the patch, or how much of their damage is frost, but I'm under the impressiion Icy Touch and Howling Blast are important parts of DW DK DPS.
Death Knights can spec Frost as well. I don't know how common this is, before or after the patch, or how much of their damage is frost, but I'm under the impressiion Icy Touch and Howling Blast are important parts of DW DK DPS.
I'm not a DK expert either, but I do know that the DW spec is a hybrid spec, so it doesn't entirely rely on Frost damage like a Mage would, but you do make a good point. Even so, none of the Warlocks in my guild have had to cast CoE since Wrath and our DWing DK can still do exceptionally well on Sapph. Again, even though it might be a boost in some niche situations, I'm not convinced it's necessary.
I still maintain that if you have a Boomkin or Unholy DK, you shouldn't worry about CoE.
Our sole raid warlock (10 man) has trouble keeping up with the rest of our DPS. I use Rawr most of the time to check performances, but my current version doesn't support warlock specs. I began reading the first few threads here, but it's simply too much, especially since there seem to be over half a dozen possible warlock raid specs.
Is his spec fit for 10-man raiding or would a change benefit his (and possibly the group's) performance? Is his gear properly chosen and do sockets and enchants match the requirements of his spec? If you have some - any! - suggestions concerning spec or gear I'd be grateful.
He's a kind and reliable player, but his current performance is too weak to include him in serious You Don't have an Eternity / Sarth2/3D10 attempts.
Thanks a lot.
Regardless if it's a 10 or 25 man raid, it all depends on the raid composition. You might want to look how your raid comp buffs affect casters as opposed to your other DPS (are the other DPS physical?). Casters usually have a lot of raid buffs factored into their DPS such as crit buffs (fire/frost mages/boomkin), spell power buffs (Elemental shaman, Demo Pact warlock), haste buff (Shamans).
If you have none of those, your warlock would be missing out on around 15%~18% crit, 280 spellpower, and 5% faster spell casting speed.
When we have bad caster comps and good melee comps, naturally all our casters would easily get facerolled on the DPS charts by melee and hunters. This is more difficult to address in 10mans than 25mans due to the limited number of slots for raid buffs.
A resto shaman can glyph his Flametongue totem for more spellpower (I think) to help him out with DPS.
Wild magic because you will become haste-capped under heroism with potion of speed.
I'm going to assume that's correct because it makes sense, but has anybody actually calculated the difference Haste makes once you are soft capped (still affects Shadow Bolt)? .777 cast time on a 1.5 second spell is also pretty sweet, but for laughs only.
I am almost certain this will have been answered somewhere - but I can't find it. I have looked, promise
What is the Warlock haste cap?
If I reach the Warlock haste cap will I gain *anything* from Bloodlust?
I'm taking it for granted that if I reach the haste cap I will not gain anything from Potion of Speed either?
Currently I have 518 haste and 16% crit chance. I'm hit capped and gemming for spellpower anyway. I'm wondering if I've overdone it with the haste and should look at swapping out some peices of +haste for some more +crit. I realise haste is the better stat, but surely not if I've gone over the hit cap (or perhaps still not if I don't gain anything from bloodlust?).
Thanks, and again, sorry if it's out there - I *did* search.
This is from the dots and you affliction thread, so if you're not affliction, you might have skipped over it. There's more details describing haste in the initial post of that thread.
At Level 80, the formula is:
Casting Time = Original Casting time /(1+Haste in Percent).
To reduce a 1.5s cast to 1s, you would need 50% haste. Assuming you get roughly 10% from the raid buffs, this would be 1311 Haste Rating. Unreachable without crazy haste stacking.
There are, however, effects increasing your haste by a large amount, like Bloodlust/Heroism.
When these are popped, you only need 327.9 hate rating to reach the hard cap, which is actually quite easy.
For the longest part of a fight, there is no Bloodlust or Heroism. It is still possible to reach the cap for some seconds, for example with a haste proc trinket, an Eradication proc and a Haste Pot. But it's only momentary. Most of the time, your spells are not 1s-Casts, so haste is fine.
As far as gaining any further benefits, the haste from bloodlust will still help your casted spells such as Shadow Bolt cast faster but it would have no effect on the global cool down if you were already capped through gear.
Last edited by NinjaSquirrel : 03/10/09 at 12:23 PM.
I've looked through a bunch of the threads and wasn't able to find anything regarding a 51/3/17 spec, perhaps I'm just a terrible at searching through the forums :\
Today when i was VW tanking sarth 3D i noticed that once sarth looks like he just got banished my VW immediately goes off sartharion and comes to me. Even though i have VW on stay at all times. It keeps wiping us and i have no solution for it yet, has anyone else had this problem?
1. When we (the warlock) have to switch on Thaddius, should we wait till we gain the maximum number of debuff stacks before recasting dots?
2. When we stay on the same side, should we delay recasting dots until the debuff reaches 12 or 13 stacks again?
If the answer is yes, should we just use filler until everyone has switched?
I'd like to hear people's take on these questions, as well. Should an Afflock refresh all DoTs on full stack, or should be just keep the same rotation and figure that eventually it'll get refreshed? Is the time loss due to recasting DoTs prematurely worth the gain in damage from the charges stacking?
1.) I do wait with recasting dots except Haunt
2.) I do wait with recasting dots except Haunt
3.) Yes, as casting nothing is like beeing dead = worst case ,)
Trying to figure out what to do in the situation:
Haunt 3 seconds left
All dots applied and ticking
Considering haunt has 1.2 cast time, 0.5 sec travel time it should be casted when 1.7 seconds left on it. However, SB is 2 seconds. This means that if I cast SB I will get 0.7 seconds of Haunt downtime. I was under the impression that it is best to pre-cast Haunt rather than to try to squeeze SB, but my yesterday's playing with the simulator disapproves with that - when I remove the "debuff=1" param from Haunt I get 70-80 dps increase. So... any idea?
I'm attempting to compose a good raid for S10+3D and I'd like to have a warlock for the healthstones, and so that some of my DPS isn't melee. My only problem is that I'm not extremely familiar with warlock specs in this expansion. My instinct is that Demonology is the way to go, as the burst damage and increased survivability from Metamorphosis can help greatly during the time that both Shadron and Vesperon are up, especially considering Twilight Torment, and (if I am not mistaken) the Felguard benefits from Windfury totems.
Am I on the right track, or no? Any advice or spec recommendations for this particular encounter would be greatly appreciated. [Current composition looks like this: Unholy DK on Sarth, with a Holy Paladin healer; Prot Warrior on Drakes, with a Resto Shaman healer; Prot Paladin on adds/whelps, with a Boomkin healing during whelps; Combat Rogue, Survival Hunter, and two more for DPS. I'm looking at a Warlock of some sort and either an Elemental or Enhance Shaman, or a Shadow Priest, in the last spot.]