I was just wondering if there were any tips or aids that I could use to further improve DPS under less-than-ideal latency conditions. Where I'm from, it's practically the norm to be raiding with 400-500ms and there is pretty much nothing that can be done about it no matter what ISP you pick. Almost all of the casters in my guild are under the same circumstances as well.
I already have Quartz and I press once it hits the red zone in the casting bar. Is there anything more I can do to improve performance or do we just have to accept the DPS loss brought about by our latency? o_o;
Also as affliction, since our latency is around a 0.8 second delay, would it be ideal to clip a dot at under 1 second since it would still take almost a second for the command to reach the server, hence technically refreshing a dot closer to the time it ends? >_>;
I'm just wondering, in a full raid situation (Full meaning, all/most buffs available) What scroll would be the best to use? Whether it buffs myself or my pet.
I was just wondering if there were any tips or aids that I could use to further improve DPS under less-than-ideal latency conditions. Where I'm from, it's practically the norm to be raiding with 400-500ms and there is pretty much nothing that can be done about it no matter what ISP you pick. Almost all of the casters in my guild are under the same circumstances as well.
I already have Quartz and I press once it hits the red zone in the casting bar. Is there anything more I can do to improve performance or do we just have to accept the DPS loss brought about by our latency? o_o;
Also as affliction, since our latency is around a 0.8 second delay, would it be ideal to clip a dot at under 1 second since it would still take almost a second for the command to reach the server, hence technically refreshing a dot closer to the time it ends? >_>;
I have a similar situation to you with regards to latency. I find my best results are to be had from choosing a spec which has fewer spell transitions and a limited number of instant casts. That allows the "spell queueing" feature of the client to reduce the effects that latency has on you. So, for example, I've raided most of Wrath with a 0/31/40 spec, knowing that it has a lower theoretical maximum output, because I can approach that maximum more easily than I could with Affliction. This makes 3.1 quite a boon for people like us, as the specs are very close together and we can pick the best option for our latency without worrying as much about what it's doing to our DPS.
After Blizzard changed the spell queuing mechanism some patches ago (2.4.x I believe) I did a short test and I got better results with simply starting to smash keys before the casting bar hit the red zone than with trying to time the keypress. They first tried to punish trying to cast the spell before it was ready but they changed this behaviour soon after.
Even though I don't know for sure this is the right place to post I would like to have some feedback on this gear setup please since I can't seem to get the leulier sheet going for me.
I feel I am a bit high on hit, which items would you suggest changing from hit to pure additional damage? Even though after a lot of screwing around with lootrank etc I can't get much better results atm.
The Dots and You: The affliction warlock - page 28 has someone that did a best in slot list based off hit rating. Your list is exactly the same as their 14% hit build. Gems and enchants could be different, but this might be a good place to look.
That will net you
7 Int
32 Spi
10 Haste
19 Spell Power
at the cost of 49 hit.
Another option is to switch Valorous Plagueheart Shoulderpads for Mantle of the Locusts
Wowhead Comparison
That will lose you 7 Int (assuming socket bonus), 16 Haste and 35 Hit, but you'll gain 67 Spirit and 10 Spell Power
Both together would be -84 hit, -6 haste, +99 spirit, +29 spell power. It'll put you a little over 11% hit, which is a fairly nice place to be if you'd prefer to spec for hit than gear it.
My lock is Malefic from Elune and I am specced heavily in demonology. I have tried diff specs on dest and affl, but I cannot seem to match the damage output and crowd control afforded me by my felguard and the buffs/damage he provides. I do not raid as of yet, but I would like to hear what anyone can tell me as to why I seem to be a minority as far as locks go. Please be nice this is my 1st post. Have a great day.
Hi, new here to elitist jerks, or posting, at least.
Don't know if this has been asked before, but since I cant find any threads, are there any discussion on pvp strats and experiences? I've never tried pvping with a lock before, and would like some starting points/builds etc.
My lock is Malefic from Elune and I am specced heavily in demonology. I have tried diff specs on dest and affl, but I cannot seem to match the damage output and crowd control afforded me by my felguard and the buffs/damage he provides. I do not raid as of yet, but I would like to hear what anyone can tell me as to why I seem to be a minority as far as locks go.
Maloculo,
I started out in Demonology after BC thinking Blizz really buffed the tree and raid DPS received. As my gear progressively got better, I found myself further down on the DPS charts in comparison to heavy Destro locks. After doing some research, I found my current build the best for raiding. I can't remember it off the top of my head, but check it out. The imp can output some good master buffs and dps of his own with the right talents. In my opinion though, if you plan on keeping a lower profile by soloing and running heroics, destruction might be the better route.
Opinion: Improved CoA won't be worth the points when Blizz moves Molten Core to the middle of the Demo tree in 3.1.
Edit: Regarding CC: In my experiece, you will not need to use any CC of yours in raids so ditching the fel guard won't matter.
I apologize if this has been asked, but the search terms I used (expertise, voidwalker) didn't find any results related to what I was looking for. Do any of the skills such as expertise, defense and parry transfer to a pet? If I were to equip a Signet of the Accord for tanking 3d OS, would that benefit my pet?
I apologize if this has been asked, but the search terms I used (expertise, voidwalker) didn't find any results related to what I was looking for. Do any of the skills such as expertise, defense and parry transfer to a pet? If I were to equip a Signet of the Accord for tanking 3d OS, would that benefit my pet?
Expertise, perry etc are are items that really improve threat. And threat is not an issue for your voidwalker at any time.
Defense, I doubt transfers to your pet nore does it really matter, stack stam if you have issues. But for 10man you can have your VW tank while you wear full pve gear. 25man requires a stam set.
The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
Just wanted some clarification on whether it's worth more than one Warlock casting CoA on a target? I'm getting confused with the wording of CoA and CoE - "Only one curse per Warlock can be active on any one target". If Im reading it correctly - if 5 of us cast CoA on a target then only one CoA will be of use?
Secondly:
Should one of us continue to use CoE in a raid? We don't always raid with a moonkin with earth and moon or Unholy DK with ebon plaguebringeer.
Firstly: "Per Warlock" means "one for each of you". That means that one specific Warlock can have only one curse on a target at a time. Agony or Elements, not both. But every Warlock gets their own one curse. So all of you can have their own Agony on the target.
Second: Absolutely. When solo, CoE has roughly the same benefit as CoA (not counting talents and stuff like Molten Core). But the key is it's a force multiplier. It adds DPS to *everyone* in the raid that does magical damage. So yes, one of you should absolutely have CoE up when there's no Moonkin or Unholy DK. Preferable an Afflic Warlock that has it talented, and lacking that then someone who doesn't use it for MC procs.
Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
So if you conflagrate twice on the same immolate, the first will hit for ~20% of the second?
Ive never tried conflagrate, was it allways like this?
As an affliction lock i got a question:
When Molten core or improved shadow shadowbolt procs do you (affliction locks) change your spellrotation in a fight or just continue the rotation?
Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
So if you conflagrate twice on the same immolate, the first will hit for ~20% of the second?
Ive never tried conflagrate, was it allways like this?
Conflagrate actually takes the damage that your dot portion of Immolate is going to do over the entire duration. That means that if your Immolate ticks for 1000 damage, that's 1000 * 5 = 5000 damage, independent of the moment conflagrate is cast within the Immolate dot.
It used to be a set amount of damage, but they changed it in 3.1 to bring destro up to par with the other talent trees.