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Old 03/17/09, 10:38 AM   #951
Kalle
Von Kaiser
 
Undead Warlock
 
Wrathbringer (EU)
Originally Posted by Bosmonster View Post
I'm sure it is somewhere, but can't find it.

How much haste was required for amplify curse to become obsolete?
To get your gcd to 1s, you need 50% haste:
gcd = 1.5 / ( 1 + haste_percent/100 )

1% haste requires ~32.79 haste rating, so you need (50 - permanent_haste_buffs) * 32.79 haste rating. Without any haste buffs, this is 1640 rating.

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Old 03/17/09, 2:22 PM   #952
Elizander
Glass Joe
 
Undead Warlock
 
Bonechewer
I was just wondering if there were any tips or aids that I could use to further improve DPS under less-than-ideal latency conditions. Where I'm from, it's practically the norm to be raiding with 400-500ms and there is pretty much nothing that can be done about it no matter what ISP you pick. Almost all of the casters in my guild are under the same circumstances as well.

I already have Quartz and I press once it hits the red zone in the casting bar. Is there anything more I can do to improve performance or do we just have to accept the DPS loss brought about by our latency? o_o;

Also as affliction, since our latency is around a 0.8 second delay, would it be ideal to clip a dot at under 1 second since it would still take almost a second for the command to reach the server, hence technically refreshing a dot closer to the time it ends? >_>;

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Old 03/17/09, 4:56 PM   #953
Cigni
Glass Joe
 
Gnome Warlock
 
Magtheridon
I'm just wondering, in a full raid situation (Full meaning, all/most buffs available) What scroll would be the best to use? Whether it buffs myself or my pet.

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Old 03/18/09, 4:19 AM   #954
Abominatus_DMF
Von Kaiser
 
Undead Warlock
 
Darkmoon Faire (EU)
Originally Posted by Elizander View Post
I was just wondering if there were any tips or aids that I could use to further improve DPS under less-than-ideal latency conditions. Where I'm from, it's practically the norm to be raiding with 400-500ms and there is pretty much nothing that can be done about it no matter what ISP you pick. Almost all of the casters in my guild are under the same circumstances as well.

I already have Quartz and I press once it hits the red zone in the casting bar. Is there anything more I can do to improve performance or do we just have to accept the DPS loss brought about by our latency? o_o;

Also as affliction, since our latency is around a 0.8 second delay, would it be ideal to clip a dot at under 1 second since it would still take almost a second for the command to reach the server, hence technically refreshing a dot closer to the time it ends? >_>;
I have a similar situation to you with regards to latency. I find my best results are to be had from choosing a spec which has fewer spell transitions and a limited number of instant casts. That allows the "spell queueing" feature of the client to reduce the effects that latency has on you. So, for example, I've raided most of Wrath with a 0/31/40 spec, knowing that it has a lower theoretical maximum output, because I can approach that maximum more easily than I could with Affliction. This makes 3.1 quite a boon for people like us, as the specs are very close together and we can pick the best option for our latency without worrying as much about what it's doing to our DPS.

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Old 03/18/09, 12:39 PM   #955
Kalle
Von Kaiser
 
Undead Warlock
 
Wrathbringer (EU)
After Blizzard changed the spell queuing mechanism some patches ago (2.4.x I believe) I did a short test and I got better results with simply starting to smash keys before the casting bar hit the red zone than with trying to time the keypress. They first tried to punish trying to cast the spell before it was ready but they changed this behaviour soon after.

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Old 03/19/09, 9:26 AM   #956
MegaDefy
Glass Joe
 
Blood Elf Warlock
 
Burning Blade
ahh nvm i just realized what i was posting was probably common knowledge.

Last edited by MegaDefy : 03/19/09 at 9:39 AM.

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Old 03/19/09, 12:16 PM   #957
Nachtschaduw
Von Kaiser
 
Undead Warlock
 
Draenor (EU)
Even though I don't know for sure this is the right place to post I would like to have some feedback on this gear setup please since I can't seem to get the leulier sheet going for me.

chardev.org v6 ~ a World of Warcraft character planner

I feel I am a bit high on hit, which items would you suggest changing from hit to pure additional damage? Even though after a lot of screwing around with lootrank etc I can't get much better results atm.

Sorry if this is the wrong topic to post it in.

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Old 03/19/09, 2:17 PM   #958
Tsarin
Glass Joe
 
Blood Elf Rogue
 
Lightninghoof
The Dots and You: The affliction warlock - page 28 has someone that did a best in slot list based off hit rating. Your list is exactly the same as their 14% hit build. Gems and enchants could be different, but this might be a good place to look.

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Old 03/19/09, 2:24 PM   #959
VenomByte
Von Kaiser
 
Blood Elf Warlock
 
Bronze Dragonflight (EU)
The easiest one is to switch our Signet of the Malevolent for Band of Channeled Magic

Wowhead comparison

That will net you
7 Int
32 Spi
10 Haste
19 Spell Power
at the cost of 49 hit.

Another option is to switch Valorous Plagueheart Shoulderpads for Mantle of the Locusts

Wowhead Comparison
That will lose you 7 Int (assuming socket bonus), 16 Haste and 35 Hit, but you'll gain 67 Spirit and 10 Spell Power

Both together would be -84 hit, -6 haste, +99 spirit, +29 spell power. It'll put you a little over 11% hit, which is a fairly nice place to be if you'd prefer to spec for hit than gear it.

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Old 03/19/09, 7:38 PM   #960
maloculo
Glass Joe
 
Night Elf Hunter
 
Elune
What about Heavy demonology?

My lock is Malefic from Elune and I am specced heavily in demonology. I have tried diff specs on dest and affl, but I cannot seem to match the damage output and crowd control afforded me by my felguard and the buffs/damage he provides. I do not raid as of yet, but I would like to hear what anyone can tell me as to why I seem to be a minority as far as locks go. Please be nice this is my 1st post. Have a great day.

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Old 03/19/09, 10:36 PM   #961
yendis
Glass Joe
 
yendis's Avatar
 
Wokpaper
Blood Elf Warlock
 
Frostmourne
Hi, new here to elitist jerks, or posting, at least.

Don't know if this has been asked before, but since I cant find any threads, are there any discussion on pvp strats and experiences? I've never tried pvping with a lock before, and would like some starting points/builds etc.

Thanks.

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Old 03/20/09, 12:55 AM   #962
zerdell
Von Kaiser
 
Undead Warlock
 
Barthilas
[Warlock] Seeking a bit of advice.

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Old 03/20/09, 10:02 AM   #963
BlueYinYang925
Glass Joe
 
Human Warlock
 
Garona
Originally Posted by maloculo View Post
My lock is Malefic from Elune and I am specced heavily in demonology. I have tried diff specs on dest and affl, but I cannot seem to match the damage output and crowd control afforded me by my felguard and the buffs/damage he provides. I do not raid as of yet, but I would like to hear what anyone can tell me as to why I seem to be a minority as far as locks go.
Maloculo,

I started out in Demonology after BC thinking Blizz really buffed the tree and raid DPS received. As my gear progressively got better, I found myself further down on the DPS charts in comparison to heavy Destro locks. After doing some research, I found my current build the best for raiding. I can't remember it off the top of my head, but check it out. The imp can output some good master buffs and dps of his own with the right talents. In my opinion though, if you plan on keeping a lower profile by soloing and running heroics, destruction might be the better route.

Opinion: Improved CoA won't be worth the points when Blizz moves Molten Core to the middle of the Demo tree in 3.1.

Edit: Regarding CC: In my experiece, you will not need to use any CC of yours in raids so ditching the fel guard won't matter.

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Old 03/20/09, 2:59 PM   #964
maloculo
Glass Joe
 
Night Elf Hunter
 
Elune
Thanks!

Otephious thanks so much I will check out your spec and see what i can glean from it. appreciate your taking the time to answer me. Have a great day!

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Old 03/20/09, 7:28 PM   #965
Troffel
Von Kaiser
 
Gnome Warlock
 
Der Rat von Dalaran (EU)
It is known, that in Ulduar a boss has to be tanked by a caster (warlock)?

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Old 03/20/09, 9:50 PM   #966
Morrigan
Von Kaiser
 
Gnome Warlock
 
Gorgonnash (EU)
Originally Posted by Troffel View Post
It is known, that in Ulduar a boss has to be tanked by a caster (warlock)?
Mimiron's Head maybe, but any ranged class with a decent life pool can do that, at least in normal mode.

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Old 03/21/09, 12:23 AM   #967
Shayo
Von Kaiser
 
Undead Warlock
 
Kel'Thuzad
I apologize if this has been asked, but the search terms I used (expertise, voidwalker) didn't find any results related to what I was looking for. Do any of the skills such as expertise, defense and parry transfer to a pet? If I were to equip a Signet of the Accord for tanking 3d OS, would that benefit my pet?

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Old 03/21/09, 12:38 AM   #968
supplicium
Don Flamenco
 
supplicium's Avatar
 
Gnome Warlock
 
Alterac Mountains
Originally Posted by Shayo View Post
I apologize if this has been asked, but the search terms I used (expertise, voidwalker) didn't find any results related to what I was looking for. Do any of the skills such as expertise, defense and parry transfer to a pet? If I were to equip a Signet of the Accord for tanking 3d OS, would that benefit my pet?

Expertise, perry etc are are items that really improve threat. And threat is not an issue for your voidwalker at any time.

Defense, I doubt transfers to your pet nore does it really matter, stack stam if you have issues. But for 10man you can have your VW tank while you wear full pve gear. 25man requires a stam set.

The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.

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Old 03/22/09, 9:01 AM   #969
ilfiniol
Glass Joe
 
ilfiniol's Avatar
 
Undead Warlock
 
Throk'Feroth (EU)
Does the Siphon Life glyph work on the second part of the 3.1 Siphon Life effect ?

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Old 03/22/09, 1:12 PM   #970
DaelynTH
Glass Joe
 
Gnome Warlock
 
Thunderhorn (EU)
Firstly:

Just wanted some clarification on whether it's worth more than one Warlock casting CoA on a target? I'm getting confused with the wording of CoA and CoE - "Only one curse per Warlock can be active on any one target". If Im reading it correctly - if 5 of us cast CoA on a target then only one CoA will be of use?

Secondly:
Should one of us continue to use CoE in a raid? We don't always raid with a moonkin with earth and moon or Unholy DK with ebon plaguebringeer.

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Old 03/22/09, 2:06 PM   #971
Kurotowa
Glass Joe
 
Blood Elf Warlock
 
Kirin Tor
Firstly: "Per Warlock" means "one for each of you". That means that one specific Warlock can have only one curse on a target at a time. Agony or Elements, not both. But every Warlock gets their own one curse. So all of you can have their own Agony on the target.

Second: Absolutely. When solo, CoE has roughly the same benefit as CoA (not counting talents and stuff like Molten Core). But the key is it's a force multiplier. It adds DPS to *everyone* in the raid that does magical damage. So yes, one of you should absolutely have CoE up when there's no Moonkin or Unholy DK. Preferable an Afflic Warlock that has it talented, and lacking that then someone who doesn't use it for MC procs.

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Old 03/24/09, 5:02 AM   #972
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
From the new patchnotes:

Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.

So if you conflagrate twice on the same immolate, the first will hit for ~20% of the second?

Ive never tried conflagrate, was it allways like this?

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Old 03/24/09, 5:28 AM   #973
Mindmoth
Glass Joe
 
Human Warlock
 
Hellscream (EU)
As an affliction lock i got a question:
When Molten core or improved shadow shadowbolt procs do you (affliction locks) change your spellrotation in a fight or just continue the rotation?

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Old 03/24/09, 11:59 AM   #974
Chakotay
Glass Joe
 
Chakotay's Avatar
 
Undead Warlock
 
Twilight's Hammer (EU)
Originally Posted by exog View Post
From the new patchnotes:

Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.

So if you conflagrate twice on the same immolate, the first will hit for ~20% of the second?

Ive never tried conflagrate, was it allways like this?
Conflagrate actually takes the damage that your dot portion of Immolate is going to do over the entire duration. That means that if your Immolate ticks for 1000 damage, that's 1000 * 5 = 5000 damage, independent of the moment conflagrate is cast within the Immolate dot.

It used to be a set amount of damage, but they changed it in 3.1 to bring destro up to par with the other talent trees.

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Old 03/24/09, 12:37 PM   #975
Bosmonster
Von Kaiser
 
Orc Warlock
 
Runetotem (EU)
Originally Posted by ilfiniol View Post
Does the Siphon Life glyph work on the second part of the 3.1 Siphon Life effect ?
Siphon Life glyph is changed to just increasing the healing effect.

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