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Old 04/02/09, 11:56 AM   #1001
NinjaSquirrel
Von Kaiser
 
Gnome Warlock
 
Kel'Thuzad
Originally Posted by Uthred View Post
When levelling an affliction warlock in Northrend which pet would you reccomend ? Im aware that the Succubus/Felhunter proveds the maximum dps but they just dont seem capable of dealing with aggro when grinding normally.
While it depends a lot on your play style and gear, I can tell you that I leveled as affliction and used the felhunter as my pet, having points into improved felhunter and dark pact so that I didn't have to life tap (to help conserve my hp). I took these points out once I hit 80, but they were very helpful while leveling.

The felhunter did not keep aggro once my dots started ramping up, but my gear was good enough at the time that the mobs died quick enough with just Haunt every other mob and CoA, Corr, and SL. The return from Haunt helped to keep my life sustained along with siphon life. I wasn't focus firing down any mobs so my pet holding aggro was not of great concern to me.

The Void Walker is helpful if you find that SL and Haunt aren't sustaining you as he can keep a mob better than the felhunter can. Also, if your gear isn't optimal, I would recommend using a void walker since mobs won't be dying as quickly so you'll want the pet to hold it as long as it can.

If your goal is to have your pet be your own personal tank, it'd probably be better to spec into demonology rather than affliction. I used my felhunter as a mana battery and buff provider rather than a tank.
 
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Old 04/02/09, 5:32 PM   #1002
Uthred
Glass Joe
 
Undead Mage
 
Anachronos (EU)
Originally Posted by NinjaSquirrel View Post
If your goal is to have your pet be your own personal tank, it'd probably be better to spec into demonology rather than affliction. I used my felhunter as a mana battery and buff provider rather than a tank.
Just switched over from demonology as I fancied a change so I dont want to use the pet as a tank I just wasnt entirely sure what I should be doing. Thanks for the detailed response, it certainly answers my question.
 
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Old 04/03/09, 1:22 PM   #1003
Moony
Glass Joe
 
Blood Elf Paladin
 
Darksorrow (EU)
Heya, i have a very simple question since i'm still a newbie with my warlock.

When you raid and have the IMP out (normaly as destruction) do you find your pet dies too often or is he relatively safe from aoe abilities from mobs? I believe the pets have a built-in aoe resist of some kind, but since the IMP is around 10% of the warlock total damage i was wondering if you need to have some special precautions or you have to phase shift him on certain ocasions.


Thanks
 
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Old 04/03/09, 1:32 PM   #1004
Trickykid
King Hippo
 
Gnome Warlock
 
Turalyon
Originally Posted by Moony View Post
Heya, i have a very simple question since i'm still a newbie with my warlock.

When you raid and have the IMP out (normaly as destruction) do you find your pet dies too often or is he relatively safe from aoe abilities from mobs? I believe the pets have a built-in aoe resist of some kind, but since the IMP is around 10% of the warlock total damage i was wondering if you need to have some special precautions or you have to phase shift him on certain ocasions.


Thanks
Phase shift can only be cast out of combat, so if you want to keep him alive, move him with you. Also all demons have Avoidance (Avoidance - Spell - World of Warcraft).
 
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Old 04/03/09, 11:07 PM   #1005
Splot
Womble
 
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Gnome Warlock
 
Elune
Originally Posted by Trickykid View Post
Phase shift can only be cast out of combat, so if you want to keep him alive, move him with you. Also all demons have Avoidance (Avoidance - Spell - World of Warcraft).
I believe it is only castable when the imp is out of combat rather than you are out of combat. I'll check tonight, but I'm fairly certain I've recently summoned an imp and manually cast phase shift and its worked.
 
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Old 04/03/09, 11:16 PM   #1006
Darkorical
Glass Joe
 
Orc Warlock
 
Ravenholdt
I thought i read the answer to this here before but cant find it again as a 0/41/30 in 10 man naxx boss fights which is better Curse of Agony or Curse of Elements
 
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Old 04/03/09, 11:27 PM   #1007
Splot
Womble
 
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Gnome Warlock
 
Elune
Originally Posted by Darkorical View Post
I thought i read the answer to this here before but cant find it again as a 0/41/30 in 10 man naxx boss fights which is better Curse of Agony or Curse of Elements
For your personal damage CoA is better. If the raid doesn't have somebody applying the affect that CoE gives AND the raid is caster heavy then the raid may gain more than you lose by casting CoE.
 
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Old 04/04/09, 6:10 AM   #1008
Viper007Bond
Von Kaiser
 
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Human Warlock
 
Gnomeregan
Originally Posted by Elnaith View Post
I havent played my Warlock since TBC (i've been working on a DK and Pally since), and i'd like to know, is Demo. alright for leveling? I had always been Aff. specced, but a change of pace would be nice. Is Aff. as great for leveling as it was in TBC (ie., pull groups of mobs, down them quick, no downtime)? Would Demo. go very much slower than i would be if i was Aff.?
I would highly recommend this hybrid: WarlockLevelingWotLK - StratFu

You literally grab as many mobs as you possibly can, put siphon life on all of them, and let your Felguard go nuts.
 
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Old 04/05/09, 5:23 PM   #1009
Evyle
Von Kaiser
 
Undead Warlock
 
Lightbringer
Originally Posted by Darkorical View Post
I thought i read the answer to this here before but cant find it again as a 0/41/30 in 10 man naxx boss fights which is better Curse of Agony or Curse of Elements
I have looked over my WWS reports from 25 man raids. COA (for a haunt/ruin spec) often is about 7% of my damage. If you have someone already doing a COE type affect on the boss like a boomkin or deathknight then COA is fine. As COE/Imp Ferie Fire/Ebon Plage is +13% damage it beats out the 7% damage that COE would of helped you alone.

So, even if your the only caster in the group, you will do more damage with COE vs COA (at least for affliction). You would end up about 6% more total dps doing it that way for you and 13% more for any other caster.
 
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Old 04/05/09, 10:41 PM   #1010
Splot
Womble
 
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Gnome Warlock
 
Elune
Originally Posted by Evyle View Post
I have looked over my WWS reports from 25 man raids. COA (for a haunt/ruin spec) often is about 7% of my damage. If you have someone already doing a COE type affect on the boss like a boomkin or deathknight then COA is fine. As COE/Imp Ferie Fire/Ebon Plage is +13% damage it beats out the 7% damage that COE would of helped you alone.

So, even if your the only caster in the group, you will do more damage with COE vs COA (at least for affliction). You would end up about 6% more total dps doing it that way for you and 13% more for any other caster.
Until 3.1 arrives Felguard/Emberstorm is only 10% from CoE. The author is a demonology lock, so he would have to have no chicken or DK in the raid and for there to be more than 3 or more other DPS casters in the raid for there to be any reason to cast CoE. He would also be losing proc effects from reduced DoT ticks. You can go put it into the simulator, but no, he personally should not do more damage casting CoE unless he is doing something wrong.

Last edited by Splot : 04/05/09 at 10:46 PM. Reason: typo
 
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Old 04/06/09, 7:23 AM   #1011
Orgath
Von Kaiser
 
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Orc Warlock
 
Kargath (EU)
Originally Posted by Splot View Post
Until 3.1 arrives Felguard/Emberstorm is only 10% from CoE. The author is a demonology lock, so he would have to have no chicken or DK in the raid and for there to be more than 3 or more other DPS casters in the raid for there to be any reason to cast CoE. He would also be losing proc effects from reduced DoT ticks. You can go put it into the simulator, but no, he personally should not do more damage casting CoE unless he is doing something wrong.
Note that this is only true for this particular scenario as Molten Core would essentualy drop without CoA.
The damage loss for Emberstorm builds for CoE over CoA is about 2% (MC drops by about 50%, CoA is around 7%).
As soon as there is at least one other caster in the raid CoE definitly has priority (assuming no EP nor E&M).
 
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Old 04/07/09, 10:35 AM   #1012
Moony
Glass Joe
 
Blood Elf Paladin
 
Darksorrow (EU)
Hello. Regarding a deep destruction build (51+), Coming patch 3.1 and the loss of Molten core ability, i was wondering how far is it beneficial to keep Corruption/ Curse of agony in our rotation - basicaly losing some globalcooldowns instead of filling that space with an extra incinerate.


I was thinking that on movement/repositioning moments you will spend that time lifetaping once as priority (for the glyph bonus and mana ofc), and then, if you have time add in an extra corruption as its instant, but on a more static rotation i'm not seeing corruption as an added dps, but i was wondering if someone has more concrete evidence on this.


ABout Curse of agony, i was more inclined to use curse of doom if i'm sure the target will be up for more than 1 minute, but again, depends on the fight.



Also, from the priority list in 3.1 :

1) Immolate on target
2) Conflagrate
3) Chaos bolt
4) Curse of doom
5) Lifetap for glyph uptime
6) filler - Incinerate
7) Corruption if incinerate not permited (in movement)

Is this somewhat acurate?
 
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Old 04/07/09, 10:41 AM   #1013
Jermayan
Glass Joe
 
Blood Elf Warlock
 
Eldre'Thalas
I have read in several places that if a raid has a boomkin or unholy DK, there is no need to cast CoE. However, last week my raid leader insisted I cast CoE anyway, and told me that CoE and the boomkin aura stack. Now, I realize one is a debuff and the other is an aura, but would having both CoE and the boomkin aura active increase raid dps by a significantly greater amount?
 
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Old 04/07/09, 10:54 AM   #1014
 Nfariessence
NFARSMASH!
 
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Human Warlock
 
Bleeding Hollow
Originally Posted by Jermayan View Post
I have read in several places that if a raid has a boomkin or unholy DK, there is no need to cast CoE. However, last week my raid leader insisted I cast CoE anyway, and told me that CoE and the boomkin aura stack. Now, I realize one is a debuff and the other is an aura, but would having both CoE and the boomkin aura active increase raid dps by a significantly greater amount?
The Moonkin Form - Spell - World of Warcraft is a crit % buff. Moonkin also have Earth and Moon - Spell - World of Warcraft however, which is a debuff that increases spell damage taken by the target by 13% just for casting Wrath and Starfire, which they do anyway as a part of their natural rotation. Earth and Moon and CoE do not stack, so there is no reason to ever apply CoE to a target if you have a Moonkin in the raid (because they will always have that talent). It costs them nothing, it costs you a GCD and you lose out on a damaging curse like CoA or CoD.

The only thing that CoE does do is reduces the target's resistance to all spell schools by 165, but no bosses currently in WotLK give any benefit for having their natural resistances lowered.
 
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Old 04/07/09, 10:57 AM   #1015
Moony
Glass Joe
 
Blood Elf Paladin
 
Darksorrow (EU)
Originally Posted by Jermayan View Post
I have read in several places that if a raid has a boomkin or unholy DK, there is no need to cast CoE. However, last week my raid leader insisted I cast CoE anyway, and told me that CoE and the boomkin aura stack. Now, I realize one is a debuff and the other is an aura, but would having both CoE and the boomkin aura active increase raid dps by a significantly greater amount?

A little confusion there i think.

Its not the moonkin aura that increases the speldamage taken from the mob like COE, its the effect:

Earth and Moon Rank 3
Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. Also increases your spell damage by 3%.


The moonkin "aura" is a flat 5% spell crit bonus, that has no relation to curse of elements.


About curse of elements there is no point puting it up if a moonkin (with the earth and moon talent dont forget), or unholy DK is around, since in the case of the warlock, you lose a curse "spot".
 
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Old 04/07/09, 11:11 AM   #1016
Shayo
Von Kaiser
 
Undead Warlock
 
Korgath
Originally Posted by Nfariessence View Post
The only thing that CoE does do is reduces the target's resistance to all spell schools by 165, but no bosses currently in WotLK give any benefit for having their natural resistances lowered.
I'm not sure where you get that, has someone proved this post by Y.T. wrong?

Last edited by Shayo : 04/07/09 at 12:29 PM. Reason: bolded text for the reading impared
 
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Old 04/07/09, 11:38 AM   #1017
 Emolate
Think of me as a Totem of Wrath
 
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Gnome Warlock
 
Eitrigg
Originally Posted by Shayo View Post
I'm not sure where you get that, has someone proved this post by Y.T. wrong?
You don't have to prove that post wrong to know a damage curse would be preferable to CoE on Sapphiron, unless you are raiding with something like three Frost mages or not having a Boomkin or Unholy DK in your raid.

AKA: Sememe (Alliance Paladin: Eitrigg)

[W From] [Ollivan] we refer to that as "fail" in the community
 
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Old 04/07/09, 12:36 PM   #1018
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
Originally Posted by Moony View Post



Also, from the priority list in 3.1 :

1) Immolate on target
2) Conflagrate
3) Chaos bolt
4) Curse of doom
5) Lifetap for glyph uptime
6) filler - Incinerate
7) Corruption if incinerate not permited (in movement)

Is this somewhat acurate?
The priority list is broken down in the simulationcraft thread. You will find the action priority list in the "Profiles" section, and you can confirm the order by examining the DPET fields in the "Detailed damage breakdowns" section. You'll find that the current LT glyph upkeep is actually the number 1 priority for the CB build.
 
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Old 04/07/09, 3:36 PM   #1019
monkeyboy
Glass Joe
 
Human Warlock
 
Moonglade (EU)
Hi!

Going to a raid with shadow priests and moonkins, so I figured there's no reason to have either Supression, Cataclysm or Malediction. Afer a bit back and forth, I ended up with this:

World of Warcraft Europe -> Talents

My spell hit is over 368, so it should be ok, right?
 
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Old 04/07/09, 7:02 PM   #1020
Marklar
Von Kaiser
 
Gnome Warlock
 
Uldum
Originally Posted by monkeyboy View Post
Hi!

Going to a raid with shadow priests and moonkins, so I figured there's no reason to have either Supression, Cataclysm or Malediction. Afer a bit back and forth, I ended up with this:

World of Warcraft Europe -> Talents

My spell hit is over 368, so it should be ok, right?
With 368 hit and a shadow priest, Suppression and Cataclysm become insignificant. Malediction however, gives a flat 1% damage increase per point, in addition to the CotE effect. This is quite good, so it should be in any deep affliction build.
 
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Old 04/08/09, 11:58 AM   #1021
Lunaped
Glass Joe
 
Blood Elf Warlock
 
Demon Soul
I know I read this somewhere but I can't seem to find it so... I'll ask here.

When is it a good time to use Meta?

I'm a deep demo and it seems that the time when I do use Meta is when I pop inferno, Meta, dot and spam incinerate (I'm going into the Destro tree)
 
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Old 04/08/09, 5:59 PM   #1022
FalseMyrmidon
Von Kaiser
 
Blood Elf Warlock
 
Doomhammer
Originally Posted by Lunaped View Post
I know I read this somewhere but I can't seem to find it so... I'll ask here.

When is it a good time to use Meta?

I'm a deep demo and it seems that the time when I do use Meta is when I pop inferno, Meta, dot and spam incinerate (I'm going into the Destro tree)
Generally you want to pop Meta during Bloodlust and pop your trinket at the same time.

Not sure about the math but pretty sure popping inferno as deep demo is a DPS loss since none of the demo talents work on the Infernal and you lose your Felguard. It might be OK if you do it so that you don't have any downtime without a pet or if you Fel Domination a new one.

Also, Shadowbolt has been shown to be better than Incinerate for Deep Demo.


Does the -10% attack speed debuff from Soothing Kiss work on raid bosses?

Last edited by FalseMyrmidon : 04/08/09 at 6:08 PM.
 
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Old 04/08/09, 7:51 PM   #1023
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
When discussing if DoTs should be recast with mob death imminent before full DoT duration (thereby reducing DPET) simply to benefit Drain Soul ticks via Soul Siphon, the question of dynamic application of the Soul Siphon modifier to individual ticks came up. In other words, does Soul Siphon recheck the number of Affliction debuffs on the mod for each Drain Soul tick, or only on initial Drain Soul cast, as with the 25% or below 4x multiplier?
 
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Old 04/09/09, 12:14 PM   #1024
Lunaped
Glass Joe
 
Blood Elf Warlock
 
Demon Soul
Originally Posted by FalseMyrmidon View Post
Generally you want to pop Meta during Bloodlust and pop your trinket at the same time.

Not sure about the math but pretty sure popping inferno as deep demo is a DPS loss since none of the demo talents work on the Infernal and you lose your Felguard. It might be OK if you do it so that you don't have any downtime without a pet or if you Fel Domination a new one.

Also, Shadowbolt has been shown to be better than Incinerate for Deep Demo.


Does the -10% attack speed debuff from Soothing Kiss work on raid bosses?
I'm curious to as why Shadowbolt does more than Incenerate for deep demo.

With Demo/Destro you get Molten Core which increases your fire damage (I'm assuming this stackes with Immolate and Incenerate).


Which trinket should I be using as a deep demo? I know trinkets are important but I've never noticed anyone naming a couple trinkets that would be good under whatever spec you are. I know I'm still only 75, but I just want to get a head start on getting gear when I turn 80.

Thx.
 
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Old 04/09/09, 4:25 PM   #1025
Marklar
Von Kaiser
 
Gnome Warlock
 
Uldum
Originally Posted by Lunaped View Post
I'm curious to as why Shadowbolt does more than Incenerate for deep demo.

With Demo/Destro you get Molten Core which increases your fire damage (I'm assuming this stackes with Immolate and Incenerate).
Shadowbolt is better for a deep Demo build because it can easily get Bane and Imp. SB from the destro tree, while nothing within reach (in destro) buffs incinerate.
 
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