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01/28/09, 12:29 PM
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#676
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Glass Joe
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Originally Posted by mozed
Question: You're an affliction lock, the boss is under 25% and a shammy hero/bloodlusts... I understand that you continue to keep your dots up, but do you sbolt spam during heroism or do you drain soul still (because the target is <25%)?
Thanks in advance!
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From what I've seen in the affliction thread, you'd keep dots up minus Immolate and drain soul is your new filler.
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01/28/09, 12:30 PM
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#677
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Von Kaiser
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Drain Soul.
Edit: me = to slow.
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01/28/09, 5:18 PM
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#678
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Glass Joe
Blood Elf Warlock
Kirin Tor
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Originally Posted by mozed
Question: You're an affliction lock, the boss is under 25% and a shammy hero/bloodlusts... I understand that you continue to keep your dots up, but do you sbolt spam during heroism or do you drain soul still (because the target is <25%)?
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Haste, from both gear and effects, will speed up channeled spells. Instead of DS ticking every 3s it'll tick every 2.5s (to use made up numbers). So it's not like sbolt benefits more from Haste than DS does. Thus, the standard guidelines hold true, and DS remains the better choice.
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01/29/09, 6:16 AM
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#679
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Piston Honda
Undead Warlock
Dunemaul (EU)
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On Loatheb and Thaddius as affliction, shadowbolt spam or normal rotations?
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01/29/09, 8:09 AM
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#680
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Glass Joe
Human Warlock
Zirkel des Cenarius (EU)
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Originally Posted by exog
On Loatheb and Thaddius as affliction, shadowbolt spam or normal rotations?
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Loatheb: The DPCT of your Shadow Bolts is most likely smaller than the DPCT of all your DoTs, even with the largely increased crit chance. For details, see the math part in the Affliction thread. I always use my normal rotation for Loatheb.
Regarding Thaddius, your question makes absolutely no sense.
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01/29/09, 11:06 AM
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#681
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Don Flamenco
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Originally Posted by Moror
Lots of mention of Doomguards and I just want to post a little clarification as it seems to be missing:
What people have said about the ritual is correct, it does summon the Doomguard for 15 mins, without killing a summoning member and under your control from the get go.
However something people don't seem to have realised is that Curse of Doom was changed recently, possibly with patch 3.0, not sure, and at the moment it has a 100% chance to summon a Doomguard as long as the damage from CoD is the KILLING BLOW.
So of course this means in a typical raid environment its much faster just to summon, plus it saves having to enslave it.
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Does a CoD spawned DG behave like a ritual spawned one (automatically enslaves itself and lasts 15 minutes) ?
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01/29/09, 11:11 AM
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#682
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Von Kaiser
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Originally Posted by exog
On Loatheb and Thaddius as affliction, shadowbolt spam or normal rotations?
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Refresh dots on Thaddius when you have the buff stack, not right after a shift. Unless I missed a mechanic change, dots only check your buffs when applied.
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01/29/09, 11:15 AM
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#683
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Von Kaiser
Gnome Warlock
Gorgonnash (EU)
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Originally Posted by Eph
Does a CoD spawned DG behave like a ritual spawned one (automatically enslaves itself and lasts 15 minutes) ?
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No, you have to enslave it, so it gets the Enslave Demon debuff resulting in 43% slower attack speed. Plus, it can break early any moment, which makes it almost completely useless.
Last edited by Morrigan : 01/29/09 at 12:36 PM.
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01/29/09, 1:04 PM
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#684
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Glass Joe
Undead Warlock
The Maelstrom (EU)
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I have a question concerning hit rating - I have recently changed guilds, in the previous one there was no Moonkin/SP so no Misery/Faerie Fire to boost my hit rating, therefore 14% hit + talents was necessary. Now however, I raid with a moonkin, so I now have 3% hit rating too much.
My question is: would it be best to re-gem, to change my hit talents or to wait until I get some better non-hit gear to replace my hit-gear (though this would mean I spend a long time raiding with too much hit until I get those hitless items).
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01/29/09, 2:14 PM
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#685
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Banned
Undead Warlock
Nordrassil
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I saw this mentioned earlier in this thread, but didn't see a definite confirmation (unless I glanced over it and didn't notice)...but with Haunt; recast on cooldown or wait until the timer is about to expire? Up to this point, I've been going through my rotation (sb, haunt, ua, immo, coa, corr, and Siphon life) and then using shadowbolts until the haunt timer is about to expire. Then I refresh. Should I be refreshing haunt as soon as its cooldown is up instead?
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01/29/09, 4:22 PM
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#686
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Bald Bull
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Haunt has a lower DPCT than shadowbolt, so you should cast it the least amount that you can while still retaining the debuff. Wait until the debuff is about to expire, allowing for cast and travel time.
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01/29/09, 4:29 PM
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#687
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Von Kaiser
Undead Warlock
Gorgonnash
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Originally Posted by ghost8804
I saw this mentioned earlier in this thread, but didn't see a definite confirmation (unless I glanced over it and didn't notice)...but with Haunt; recast on cooldown or wait until the timer is about to expire? Up to this point, I've been going through my rotation (sb, haunt, ua, immo, coa, corr, and Siphon life) and then using shadowbolts until the haunt timer is about to expire. Then I refresh. Should I be refreshing haunt as soon as its cooldown is up instead?
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Your goal is to maintain as close to 100% uptime on Haunt as possible, as it's your highest priority debuff. By waiting until the timer is about to expire you run the risk of Haunt falling off while the new cast is in flight, and if you get interrupted possibly having corruption fall off as well. You don't want to refresh as soon as the cooldown is up because you clip the debuff too much and end up casting a low DPCT spell more times than necessary. The best advice is to look at your positioning and try to recast such that cast time + travel time results in the spell hitting just before the debuff would expire.
Edit: Garak beat me to it while I was typing.
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01/29/09, 5:52 PM
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#688
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Don Flamenco
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Originally Posted by PSGarak
Haunt has a lower DPCT than shadowbolt, so you should cast it the least amount that you can while still retaining the debuff. Wait until the debuff is about to expire, allowing for cast and travel time.
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Not that I'm the best in the world at an affliction rotation, but I run Power Aura to give me a graphic when haunt is available. After the graphic comes up, i cast one more dot, shadowbolt, or life tap, and then cast haunt. This usually results in haunt refreshing with less than 1 second on the timer.
When I try to be more "perfect" with it, I usually end up with a short gap between debuff fall-off and refresh. Doing this more than once or twice in a fight is a very noticable dps loss.
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01/29/09, 7:05 PM
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#689
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Glass Joe
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I couldn't find any other place to post this question and I have not yet made 10 posts to start a new discussion.
the question is RoF vs SoC - in OS with another lock who clearly didn't know what a rotation is, i was out DPSed byt a few hundred points (partly because he was full epic and I'm not yet) but also it seems according to the WWS because he cast CoS a few times before he did a RoF. Now neither of us are affliction specced, I'm 0/41/30 and I believe that he is too, so i would have thought that our Destruction spells would be much better then SoC. Besides for the fact that SoC has a cast time and needs to be done initially on each mob, while RoF is hitting all mobs from the start. What am I missing?
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01/29/09, 7:22 PM
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#690
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Von Kaiser
Undead Warlock
Gorgonnash
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Having not played the hybrid spec very much, I believe SoC can proc molten core, which would buff your RoF. A more reliable way to accomplish this is to throw a CoA on a few mobs if they'll last very long. It sounds like the other warlock was seeding up the off-target mobs and using RoF to blow the seeds and hope for a MC proc. It's also lot of upfront burst damage, although it runs the risk of accidentally pulling aggro.
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