There really isn't any place to ask this, and I figured this thread was the least offensive to do so.
I'm interested in the math behind things like Simulationcraft and Leulier's spreadsheet, as well as charting this math over time. I know basic statistics courses (or advanced) could teach me a lot, but are there any other areas of mathematics that would apply or help? Applied math as a whole? Does discrete math show up at all?
Is there a list out there that lists the best in slot gear choices for a affliction warlock? (patch 3.1) thx in advances
Read Dots and you: The Affliction Warlock Thread it has everything you ever wanted to know about being an affliction warlock, including gear options and a link to loot rank so you can check yourself. It is currently being updated to 3.1 but most of it has already been renewed.
Since alot of Ulduar Gear has hit on it, I was wondering, If it was worth dropping the trinket Dying Curse for a spell power trinket? Like I currently have 430 hit as affliction. Does the proc on the curse be a better dps gain than a a trinket with say a constant 111 spelpower?
Since alot of Ulduar Gear has hit on it, I was wondering, If it was worth dropping the trinket Dying Curse for a spell power trinket? Like I currently have 430 hit as affliction. Does the proc on the curse be a better dps gain than a a trinket with say a constant 111 spelpower?
If you don't need the hit then the spl pwr trinket is clearly better. The math is in some of the other posts.
I've read a fair amount of what's been posted on this board, but I'm still unclear on precisely how important being hit-capped is (specifically for 0/13/58, if it makes a difference). Right now I'm trying to decide between [Gnomeregan Bonechopper] and [Dagger of Lunar Purity] (not hit-capped yet), and I can't figure out what value to put on +hit exactly. Once I get a bit of Naxx gear I'm sure I'll be capped easily enough, but situations like this make pre-raid gearing somewhat confusing.
So, my question: which weapon is better, given 0/13/58 and not hit-capped yet?
0/13/58 is not the ideal spec given your current gear; a 0/41/30 build would do much better dps while a 53/0/18 or 3/52/17 build would be easier to gear for. Hit is your #1 priority until cap, so [Gnomeregan Bonechopper] is easily better. The crafted Ebonweave items are very good for pre-raid gearing as they have tons of hit. Combine those with [Mark of the War Prisoner] from Heroic Violet Hold and the badge offhand/belt and reaching the hit cap should be no problem.
I didn't want to send the glyph & simcraft threads off on a tangent with this question so I'm posting it here:
With the alleged deep destro changes coming in the next patch, I'm wondering if anyone has had any experience with the chaos bolt glyph fitting in over incin's glyph. Would the extra cb approx every 60 seconds be worth losing the additional damage from the incin glyph?
Last edited by Jax883 : 05/08/09 at 4:42 PM.
Reason: question posed
Originally Posted by Evyle View Post
In 3.0.2 saw a post that this badge trinket would proc off of fell armor ticks
The Egg of Mortal Essence
Binds when picked up
Unique
Trinket
Requires Level 80
Equip: Increases spell power by 98.
Equip: Your direct healing and heal over time spells have a chance to increase your haste rating by 505 for 10 secs.
Anyone know if that is still true. If so I would say that would be quite nice for an affliction lock compared to the 84 crit / 590 spell one (as the crit does not help a lot, and the 590 spell is on a 45 sec cooldown).
It still works. The proc is a little uncontrollable in that if you are topped off, it won't work, and it might proc at inconvenient times as well.
While the idea of it procing on Fel Armor ticks seems great how about Corruption ticks when you have points in Siphon life. And or the healing from Haunt.
Please forgive my laziness on not looking this up on my own
Additionally how much help does 505 haste actually help.
My lock isn't running raids yet, but as I run dungeons getting geared up, I noticed that my dps goes to crap on trash. So I just started spamming SoC on everything and topping the little 5 man charts that way. Is that about right or am I missing something?
My lock isn't running raids yet, but as I run dungeons getting geared up, I noticed that my dps goes to crap on trash. So I just started spamming SoC on everything and topping the little 5 man charts that way. Is that about right or am I missing something?
It depends on the spec. For the fire specs, Rain of Fire is clearly better. I personally prefer to use Rain of Fire anyway. You have much more control with this spell. The only time I use seed anymore is add on Deconstructor. I toss two or three seeds then RoF.
My mistake, I did forget to mention this was as affliction.
Stripped down before bonuses:
RoF = 2700 over 8 or 337.5 DPS.
SoC = 1765 cast @ 2 seconds is 882 DPS
Assuming your SoCs are detonated nearly on impact (not unreasonable if you are targeting main target, or spreading them around a small area), SoC seemed the more obvious choice.
Obviously individual talent chocies would impact either of these.
Regardless if its RoF or SoC, this just seemed pretty boring, but effecting way to mow through trash. I was posting in hopes I was missing a better (more engaging) tactic, but I don't see what else I could be doing heh.
My mistake, I did forget to mention this was as affliction.
Stripped down before bonuses:
RoF = 2700 over 8 or 337.5 DPS.
SoC = 1765 cast @ 2 seconds is 882 DPS
Assuming your SoCs are detonated nearly on impact (not unreasonable if you are targeting main target, or spreading them around a small area), SoC seemed the more obvious choice.
For an affliction warlock, SoC will always work out better for groups that are greater than 2, [bold]IF[/bold] your SoC actually explodes. If you run an instance with another high AoE class, like mage or rogue, many times, the mob will be dead before your seed lands, especially if you target the main target, or it will land, but will not take enough damage to explode before the mob dies. So in many cases, your effective DPS is 0, because you just wasted 2 second casting for no damage.
I raid with another warlock who's 41/30, and his trash AoE, on average, is half again as mine. I also confirmed this running as 41/30 myself. The Affliction build is just not that good at AoE, comparatively. That said, one advantage of SoC over RoF is the radius, and that really shows in some cases, like the slime balls in Nax's Plague quarter trash.
or it will land, but will not take enough damage to explode before the mob dies.
If it lands, it will still explode when the mob dies. As long as there are 1+ other mobs in range, you'll deal damage with it no matter how low the health of the target when it landed.
Hi there, I'm new to posting here (always been nervous to because you all seem quite smart and I'm still learning a lot).
If this question violate the rules (which I have read and I don't believe it is) please tell me. I'm really not looking to get flamed or banned, just educated. It's my goal to be a well rounded intelligent player, but as we all know this only comes through questioning, trial & error, and play time.
To the question: I'm sitting on an 80 Warlock that I have experimented many builds with and done lots of research on. I've recently taken an interest in going purely pvp (arenas) and can't seem to find a good niche that doesn't end up in my death. I'm working with Meta/Intensity right now, which gets the job done, but draws a lot of attention to me thus resulting in my quick faliure. I really enjoy bursty play styles (working on a rogue currently 74), but am willing to atempt afflictions. My problem is popping off so many dots and I'm dead since my CC seems too slow for arenas. What sort of build should I try (I'm still working on getting geared). I would honestly like to be informed as to what my role should be and what sort of methods would work best for an arena warlock.
Again, I apologize if this type of questioning isn't allowed, but I would love the help of strong players. If it's not, and you're feeling altruistic, just message me or email me and we can discuss mechanics outside of the forum so I don't create any dribble.
My problem is popping off so many dots and I'm dead since my CC seems too slow for arenas. What sort of build should I try (I'm still working on getting geared). I would honestly like to be informed as to what my role should be and what sort of methods would work best for an arena warlock.
I like a build that looks like this for PvP. I've just recently started myself, but the burst + survivability from having molten armor, nether protection (which is getting nerfed, sadly), soul link up to be pretty fun. You still die if you're focus-fired, but such is life. Shadowfury being instant cast means you can stun from pretty far away, run in and fearbomb, or just use it to stop people from riding by on horses. Or I use it as an instant AoE stun right on top of me to get out of other situations.
The pet choice is pretty variable. In general-purpose battleground/wintergrasp PvP, I run with a passive felhunter. Spell lock and devour magic on keybinds (not auto cast) is really great. The succubus gives you an extra break from rogues (she can seduce while the rogue tries to keep you stunned), but I like being able to devour magic off a fear/sheep/etc instead.
I'm raiding as a lone affliction at the moment but would probably like to switch to deep destruction when 3.1.2 hits, at least on the bosses where affliction dps is very low and burst is needed. The problem is that I'm currently the only one providing the +5% crit debuff. There are fire mages in the guild, can I as CL rightly justify to force one of them to drop their Living bomb glyph and scorch? The dps won from speccing destruction on fights feels like it can be large, but I'm not sure about how much dps mages looses by providing this debuff. In general, warlocks says that mages should do it, while mages says warlocks should do it...
TLDR: Should I stay affliction for 3.1.2 for ISB or force a mage to go glyph of scorch?
I am looking into a Demonic Pact spec and trying to find a way to squeeze in 2 points to get the improved health stone also. I was considering dropping 2 points out of demonic embrace to get that.
Currently (if my math is right).. My stam x .3 = bonus pet stam, (pet total stam + int) x 0.12 = demonic knowledge buff.
1000 stam + 100 (full demonic embrace) = 1100 x .3 = 330 bonus pet stam x 0.12 = 39.6 spell power vs
1000 stam + 40 (1 pt demonic embrace) = 1040 x .3 = 312 bonus pet stam x 0.12 = 37.44 spell power.
So I would loose 2 spell power from swapping out those two points.. which I would say is worth it for the improved HS for the raid.
What I don't have currently is what % multiplyer a felguard gets in the current patch to added stam. Then again even if it was 200% it would be minimal since the bonus in question is only 18 stam or so to him.
Anyone else have some different numbers then this?
That looks about right. RatingBuster pegs me at getting 0.03 spellpower per point of personal stamina, although it might be rounding. I have 940 stamina before Demonic Embrace. So, I'd get something like 8-9 spellpower per point of demonic embrace, not worth losing sleep over.
To the question: I'm sitting on an 80 Warlock that I have experimented many builds with and done lots of research on. I've recently taken an interest in going purely pvp (arenas) and can't seem to find a good niche that doesn't end up in my death. I'm working with Meta/Intensity right now, which gets the job done, but draws a lot of attention to me thus resulting in my quick faliure. I really enjoy bursty play styles (working on a rogue currently 74), but am willing to atempt afflictions. My problem is popping off so many dots and I'm dead since my CC seems too slow for arenas. What sort of build should I try (I'm still working on getting geared). I would honestly like to be informed as to what my role should be and what sort of methods would work best for an arena warlock.
Currently one of the strongest builds for arena is deep destruction, which will work well for you since you prefer "bursty" play styles. The cookie cutter destro build is http://talent.mmo-champion.com/?warl...2&version=9767 Also if you are having trouble with your CC I would recommend using macros to expedite the process, the Seduce macro for example:
#showtooltip
/cast [pet:Succubus,target=target] Seduction
Or by using a focus ( /focus ) so you don't have to manually target your opponent. There are macros for fear and focus as well but I won't go into all that here.
The last time I tried the egg, it didn't proc from fel armor, SL or haunt.
But it was procing of life tap, though.
I went ahead and purchased one and used it until I had about 15 min left on the return policy. According to Procodile it never proced once. Not from Fel Armor, Life Tap, Cor/SL, Haunt, or even Drain Life . So I returned it. Has anyone else/will someone else try this to confirm that it does not proc for Locks anymore.