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Old 01/28/09, 12:29 PM   #676
HordakIC
Glass Joe
 
Undead Warlock
 
Sen'jin
Originally Posted by mozed View Post
Question: You're an affliction lock, the boss is under 25% and a shammy hero/bloodlusts... I understand that you continue to keep your dots up, but do you sbolt spam during heroism or do you drain soul still (because the target is <25%)?

Thanks in advance!

From what I've seen in the affliction thread, you'd keep dots up minus Immolate and drain soul is your new filler.

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Old 01/28/09, 12:30 PM   #677
Orgath
Von Kaiser
 
Orgath's Avatar
 
Orc Warlock
 
Kargath (EU)
Drain Soul.
Edit: me = to slow.

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Old 01/28/09, 5:18 PM   #678
Kurotowa
Glass Joe
 
Blood Elf Warlock
 
Kirin Tor
Originally Posted by mozed View Post
Question: You're an affliction lock, the boss is under 25% and a shammy hero/bloodlusts... I understand that you continue to keep your dots up, but do you sbolt spam during heroism or do you drain soul still (because the target is <25%)?
Haste, from both gear and effects, will speed up channeled spells. Instead of DS ticking every 3s it'll tick every 2.5s (to use made up numbers). So it's not like sbolt benefits more from Haste than DS does. Thus, the standard guidelines hold true, and DS remains the better choice.

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Old 01/29/09, 6:16 AM   #679
exog
Piston Honda
 
Undead Warlock
 
Dunemaul (EU)
On Loatheb and Thaddius as affliction, shadowbolt spam or normal rotations?

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Old 01/29/09, 8:09 AM   #680
fschoenm
Glass Joe
 
Human Warlock
 
Zirkel des Cenarius (EU)
Originally Posted by exog View Post
On Loatheb and Thaddius as affliction, shadowbolt spam or normal rotations?
Loatheb: The DPCT of your Shadow Bolts is most likely smaller than the DPCT of all your DoTs, even with the largely increased crit chance. For details, see the math part in the Affliction thread. I always use my normal rotation for Loatheb.

Regarding Thaddius, your question makes absolutely no sense.

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Old 01/29/09, 11:06 AM   #681
Eph
Don Flamenco
 
Eph's Avatar
 
Human Paladin
 
Kil'Jaeden
Originally Posted by Moror View Post
Lots of mention of Doomguards and I just want to post a little clarification as it seems to be missing:

What people have said about the ritual is correct, it does summon the Doomguard for 15 mins, without killing a summoning member and under your control from the get go.
However something people don't seem to have realised is that Curse of Doom was changed recently, possibly with patch 3.0, not sure, and at the moment it has a 100% chance to summon a Doomguard as long as the damage from CoD is the KILLING BLOW.
So of course this means in a typical raid environment its much faster just to summon, plus it saves having to enslave it.
Does a CoD spawned DG behave like a ritual spawned one (automatically enslaves itself and lasts 15 minutes) ?

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Old 01/29/09, 11:11 AM   #682
Delc
Von Kaiser
 
Orc Warlock
 
Tichondrius
Originally Posted by exog View Post
On Loatheb and Thaddius as affliction, shadowbolt spam or normal rotations?
Refresh dots on Thaddius when you have the buff stack, not right after a shift. Unless I missed a mechanic change, dots only check your buffs when applied.

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Old 01/29/09, 11:15 AM   #683
Morrigan
Von Kaiser
 
Gnome Warlock
 
Gorgonnash (EU)
Originally Posted by Eph View Post
Does a CoD spawned DG behave like a ritual spawned one (automatically enslaves itself and lasts 15 minutes) ?
No, you have to enslave it, so it gets the Enslave Demon debuff resulting in 43% slower attack speed. Plus, it can break early any moment, which makes it almost completely useless.

Last edited by Morrigan : 01/29/09 at 12:36 PM.

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Old 01/29/09, 1:04 PM   #684
Krypto1
Glass Joe
 
Undead Warlock
 
The Maelstrom (EU)
I have a question concerning hit rating - I have recently changed guilds, in the previous one there was no Moonkin/SP so no Misery/Faerie Fire to boost my hit rating, therefore 14% hit + talents was necessary. Now however, I raid with a moonkin, so I now have 3% hit rating too much.

My question is: would it be best to re-gem, to change my hit talents or to wait until I get some better non-hit gear to replace my hit-gear (though this would mean I spend a long time raiding with too much hit until I get those hitless items).

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Old 01/29/09, 2:14 PM   #685
ghost8804
Banned
 
Undead Warlock
 
Nordrassil
I saw this mentioned earlier in this thread, but didn't see a definite confirmation (unless I glanced over it and didn't notice)...but with Haunt; recast on cooldown or wait until the timer is about to expire? Up to this point, I've been going through my rotation (sb, haunt, ua, immo, coa, corr, and Siphon life) and then using shadowbolts until the haunt timer is about to expire. Then I refresh. Should I be refreshing haunt as soon as its cooldown is up instead?

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Old 01/29/09, 4:22 PM   #686
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
Haunt has a lower DPCT than shadowbolt, so you should cast it the least amount that you can while still retaining the debuff. Wait until the debuff is about to expire, allowing for cast and travel time.


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Old 01/29/09, 4:29 PM   #687
Leibniz
Von Kaiser
 
Undead Warlock
 
Gorgonnash
Originally Posted by ghost8804 View Post
I saw this mentioned earlier in this thread, but didn't see a definite confirmation (unless I glanced over it and didn't notice)...but with Haunt; recast on cooldown or wait until the timer is about to expire? Up to this point, I've been going through my rotation (sb, haunt, ua, immo, coa, corr, and Siphon life) and then using shadowbolts until the haunt timer is about to expire. Then I refresh. Should I be refreshing haunt as soon as its cooldown is up instead?
Your goal is to maintain as close to 100% uptime on Haunt as possible, as it's your highest priority debuff. By waiting until the timer is about to expire you run the risk of Haunt falling off while the new cast is in flight, and if you get interrupted possibly having corruption fall off as well. You don't want to refresh as soon as the cooldown is up because you clip the debuff too much and end up casting a low DPCT spell more times than necessary. The best advice is to look at your positioning and try to recast such that cast time + travel time results in the spell hitting just before the debuff would expire.

Edit: Garak beat me to it while I was typing.

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Old 01/29/09, 5:52 PM   #688
turturin
Don Flamenco
 
Orc Warlock
 
Kilrogg
Originally Posted by PSGarak View Post
Haunt has a lower DPCT than shadowbolt, so you should cast it the least amount that you can while still retaining the debuff. Wait until the debuff is about to expire, allowing for cast and travel time.
Not that I'm the best in the world at an affliction rotation, but I run Power Aura to give me a graphic when haunt is available. After the graphic comes up, i cast one more dot, shadowbolt, or life tap, and then cast haunt. This usually results in haunt refreshing with less than 1 second on the timer.

When I try to be more "perfect" with it, I usually end up with a short gap between debuff fall-off and refresh. Doing this more than once or twice in a fight is a very noticable dps loss.

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Old 01/29/09, 7:05 PM   #689
Tumah
Glass Joe
 
Human Warlock
 
Norgannon
I couldn't find any other place to post this question and I have not yet made 10 posts to start a new discussion.
the question is RoF vs SoC - in OS with another lock who clearly didn't know what a rotation is, i was out DPSed byt a few hundred points (partly because he was full epic and I'm not yet) but also it seems according to the WWS because he cast CoS a few times before he did a RoF. Now neither of us are affliction specced, I'm 0/41/30 and I believe that he is too, so i would have thought that our Destruction spells would be much better then SoC. Besides for the fact that SoC has a cast time and needs to be done initially on each mob, while RoF is hitting all mobs from the start. What am I missing?

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Old 01/29/09, 7:22 PM   #690
Leibniz
Von Kaiser
 
Undead Warlock
 
Gorgonnash
Having not played the hybrid spec very much, I believe SoC can proc molten core, which would buff your RoF. A more reliable way to accomplish this is to throw a CoA on a few mobs if they'll last very long. It sounds like the other warlock was seeding up the off-target mobs and using RoF to blow the seeds and hope for a MC proc. It's also lot of upfront burst damage, although it runs the risk of accidentally pulling aggro.

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