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Old 05/13/09, 12:34 AM   #1151
Meyvn
Glass Joe
 
Human Warlock
 
Kargath
Spirit vs. Stats

Which is better for dps, +15 spirit or +10 stats...

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Old 05/13/09, 12:38 AM   #1152
Heeno
Piston Honda
 
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Gnome Warlock
 
Alterac Mountains
15 spirit is better.

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Old 05/13/09, 3:12 AM   #1153
Abominatus_DMF
Von Kaiser
 
Undead Warlock
 
Darkmoon Faire (EU)
A +15 spirit enchant is not strictly better than a +10 stats enchant, but rather the relative value of the two would be dictated by your spec. A quick perusal of the Simcraft thread in this forum for scaling factors tells me that +10 stats gives better DPS for the 0/13/58 build and roughly equal advantage for the felguard builds, in the latter case benefitting from a small boost to DPS from stamina as well. For Affliction, +15 spirit is clearly superior.

It is worth noting that the difference between the two in Ulduar gear, regardless of spec, is probably something in the order of 5 DPS or less. I seriously doubt you would notice it. On the other hand, extra survivability is almost always desirable.

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Old 05/13/09, 4:40 PM   #1154
Bacon oClock
Glass Joe
 
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Human Warlock
 
Bloodhoof
Is there a 'golden rule' when it comes to Decimation(in my case a 0/41/30 spec)? Having issues in regards to keeping a good 1:1 weave. If I have decent range(usually just out of affl range on dots) on the boss I have been dropping everything except immo and incin/SF. Seems like after I refresh immo I have to do a 2x incin to get the weave going. User error or working as designed?

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Old 05/13/09, 5:09 PM   #1155
pfooti
Von Kaiser
 
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Gnome Rogue
 
Wyrmrest Accord
Generally, you want to refresh CoA unless there's less than 20 seconds to live on the mob. Getting MC procs toward the end is still pretty good, and CoA ticks every 2 seconds.

I believe the way to interrupt your weave is to end on an incinerate. This gives you 10 seconds of Decimate to refresh dots, life tap, move, etc. Then restart on an incinerate and use a decimate soul fire right after, this will continue the 1:1 ratio. Technically, I suppose, this still does a double-incin, just spread out in time (you incin, dot, dot, lt, incin, SF, incin, SF...)

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Old 05/13/09, 5:10 PM   #1156
Xanzoken
Glass Joe
 
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Human Warlock
 
Aman'Thul
I found with Decimation the best way to keep up a 1:1 rotation would be to keep at least 30yd range. Start with an Incin -> Incin -> SF -> Incin -> SF rotation. When you need to refresh immolate/coa/LT make sure you do it after casting a SF, and then start casting Incin -> SF -> Incin again.

Doing this will allow you to maintain a pretty perfect 1:1 rotation.

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Old 05/14/09, 9:39 AM   #1157
Chaisky
Glass Joe
 
Gnome Warlock
 
Emerald Dream (EU)
Hey,

Playing 53/00/18 atm, and have just replaced two of my t7 pieces for t8 pieces, should I still be tapping every 20 secs for the glyph buff even though I no longer benefit from the 4t7 sprirt bonus? If not, do I simply tap when I need the mana?

Thanks

Last edited by Chaisky : 05/14/09 at 9:43 AM. Reason: Spelling

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Old 05/14/09, 1:40 PM   #1158
Tatanka
Glass Joe
 
Orc Warlock
 
Perenolde
If I need to spec for Replenishment next week and still need Suppression for hit, where is it generally best to take those 3 points from? Demonic Aegis, Empowered Imp, or the not yet buffed Fire and Brimstone?

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Old 05/14/09, 2:11 PM   #1159
jeremiahfira
Glass Joe
 
Gnome Warlock
 
Elune
Originally Posted by Chaisky View Post
Hey,

Playing 53/00/18 atm, and have just replaced two of my t7 pieces for t8 pieces, should I still be tapping every 20 secs for the glyph buff even though I no longer benefit from the 4t7 sprirt bonus? If not, do I simply tap when I need the mana?

Thanks
I'm using basically the same spec, and for me, the GoLT still gives around 150 SP for 20 seconds. I'll usually try and throw in a LT when it gets low just to keep the constant +150 sp.

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Old 05/14/09, 2:41 PM   #1160
nuibank
Von Kaiser
 
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Blood Elf Warlock
 
Sen'jin
Originally Posted by Tatanka View Post
If I need to spec for Replenishment next week and still need Suppression for hit, where is it generally best to take those 3 points from? Demonic Aegis, Empowered Imp, or the not yet buffed Fire and Brimstone?
Pretty sure I read pyroclasm was the best place to remove points from (until next patch when conflags will be critting at a much higher rate). Found it: http://elitistjerks.com/f80/t48311-s...9/#post1182414

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Old 05/15/09, 9:02 AM   #1161
marano
Von Kaiser
 
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Orc Warlock
 
Trollbane (EU)
Shadow Mastery

I've searched the thread buy no similar questions were asked.

Shadow Mastery: Increases the damage dealt, or life drained by 15%

Do you actually need to activate this with a shadow bolt? Or is it always active?

According to the talent tooltip, it should simply be an increase in shadow damage/drain life by 15%, without needing to enable it separately with for instance a shadowbolt. The thing that confuses me most is that Dotimer displays it as a debuff with a timer. If I don't cast another SB after an X amount of seconds the Shadow Mastery debuff drops off.

Does anyone know if it infact needs to be 'activated' with a sb or whether it's a dotimer bug? I hope it's a bug cause I'd hate to be obligated to fire shadow bolts during my DS execute for the Shadow Mastery 15% damage.

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Old 05/15/09, 9:56 AM   #1162
Xartoz
Glass Joe
 
Undead Warlock
 
Skullcrusher (EU)
Originally Posted by marano View Post
I've searched the thread buy no similar questions were asked.

Shadow Mastery: Increases the damage dealt, or life drained by 15%

Do you actually need to activate this with a shadow bolt? Or is it always active?

According to the talent tooltip, it should simply be an increase in shadow damage/drain life by 15%, without needing to enable it separately with for instance a shadowbolt. The thing that confuses me most is that Dotimer displays it as a debuff with a timer. If I don't cast another SB after an X amount of seconds the Shadow Mastery debuff drops off.

Does anyone know if it infact needs to be 'activated' with a sb or whether it's a dotimer bug? I hope it's a bug cause I'd hate to be obligated to fire shadow bolts during my DS execute for the Shadow Mastery 15% damage.
The Talent "Shadow Mastery" gives you a 15% damage increase, period.
On the other hand... the talent "Improved Shadow Bolt" gives the target a debuff which is called "Shadow Mastery"


Improved Shadow Bolt: (check the Effect #1)
Improved Shadow Bolt - Spell - World of Warcraft

Shadow Mastery debuff:
Shadow Mastery - Spell - World of Warcraft

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Old 05/15/09, 9:59 AM   #1163
Scorscha
Glass Joe
 
Human Warlock
 
Sargeras
Edit: The question to which I was responding was already answered while I was typing.

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Old 05/16/09, 6:58 AM   #1164
Feihcretsam
Glass Joe
 
Gnome Warlock
 
Shadowsong (EU)
Short question. Is it worth using both CoA and corruption in a 0/31/40 spec? Isn't the corruption another wasted GCD because CoA seems to keep MC up pretty nicely?. Didn't try this out in a raid, but I am getting equal dps number on the heroic dummy while using corr, and while not using it.

And how real is the 1:1 weaving on ulduar25 bosses, is it possible to stay at a 28-36 yard range of them all the time? I found it hard to do on the 10man versions, expecially when for example Hodir's NPC drop a sexy +haste/dmg thing just shorter then 28 yards, same with the blue runes on Council.

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Old 05/16/09, 9:23 AM   #1165
krisp
Glass Joe
 
Blood Elf Warlock
 
Draenor (EU)
Short question. Is it worth using both CoA and corruption in a 0/31/40 spec? Isn't the corruption another wasted GCD because CoA seems to keep MC up pretty nicely?. Didn't try this out in a raid, but I am getting equal dps number on the heroic dummy while using corr, and while not using it.
The real question would be why bother being 0/31/40 in the first place, but if you insist... yes it's worth it to keep corr up, even if only for a marginal increase in MC uptime. If i had to choose only one, i'd use corr to keep MC up and use CoD instead.

The weaving largely depends on boss and situation. From my experience:
Ignis - moderate (depends on raid positioning)
Razorscale - easy
XT - easy
Kologarn - easy if you're not targetted
Council - medium (depends on boss, kill order and positioning)
Aurayia - moderate, depends on positioning
Hodir - hard (also depends on luck)
Mimiron - medium (depends on phase)
Thorim - easy (phase 2 at least)
Vezax - hard (your cast speed will probably be too low for 1:1)
Yogg-saron - should be easy in phase 3, didn't use demo on this fight

Note that "easy" doesn't mean you'll always have a perfect 1:1 weaving, in fact i don't think i ever could maintain one perfectly due to the number of times i had to move.

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Old 05/16/09, 4:01 PM   #1166
Jax883
Glass Joe
 
Undead Warlock
 
Anvilmar
With 0/13/58 coming into dominance, and assuming hit cap has already been reached,


A) Should I gem for haste or crit?
B) Should I look to the full +16, or do gems that include part Spell power as well?

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Old 05/16/09, 4:51 PM   #1167
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
Originally Posted by Jax883 View Post
With 0/13/58 coming into dominance, and assuming hit cap has already been reached,


A) Should I gem for haste or crit?
B) Should I look to the full +16, or do gems that include part Spell power as well?
It really all varies but point for point, haste gives better DPS than crit. On the second one it varies too based on slots and socket bonuses but one valuable thing to know is that 1 +19 sp and 1 +16 hit gives 1 more sp compared to 2 +9 sp and +8 hit gems.

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Old 05/16/09, 4:58 PM   #1168
Heeno
Piston Honda
 
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Gnome Warlock
 
Alterac Mountains
Originally Posted by Jax883 View Post
With 0/13/58 coming into dominance, and assuming hit cap has already been reached,


A) Should I gem for haste or crit?
B) Should I look to the full +16, or do gems that include part Spell power as well?
You should always gem for spellpower, unless you are under the hit cap or need to fill yellow sockets for socket bonuses/meta gem requirements. In that case, you would want to gem 9 spellpower / 8 haste, never 16 haste. Haste is significantly better than crit, always gem for haste over crit, but not over spellpower or hit.

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Old 05/16/09, 5:48 PM   #1169
omnius
Glass Joe
 
Human Warlock
 
Lightbringer
Is there a list of buffs anywhere that do not stack with, or overwrite the Imp health bonus?

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Old 05/16/09, 6:14 PM   #1170
Jax883
Glass Joe
 
Undead Warlock
 
Anvilmar
On the second one it varies too based on slots and socket bonuses but one valuable thing to know is that 1 +19 sp and 1 +16 hit gives 1 more sp compared to 2 +9 sp and +8 hit gems.
You should always gem for spellpower, unless you are under the hit cap or need to fill yellow sockets for socket bonuses/meta gem requirements. In that case, you would want to gem 9 spellpower / 8 haste, never 16 haste. Haste is significantly better than crit, always gem for haste over crit, but not over spellpower or hit.

To clarify, I have 3 yellow sockets that need to be filled (meta requirements have been met already and hit cap has already been reached) and was unsure whether to use +16crit, +16haste, or their respective +spellpower hybrids. 2/3 of those yellow sockets also have red sockets on the same piece and are gemmed for sp, with the remaining piece being a singe yellow socket, if that helps.

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Old 05/16/09, 6:27 PM   #1171
Senor Krath
Glass Joe
 
Undead Warlock
 
Kel'Thuzad
According to supplicium's post deep destro and affliction have very similar stat DPS weighting. I dual speced 3/14/54 and 53/1/17 which brings me to my questions

1) Which 4 pieces of T8.5 are best itemized to get the 4-set bonus?

2) With deep destro is it only viable to use Glyph of Life Tap due to mana inefficiency or does raid replenishment offset
that?

3) Will any Ulduar weapons with +hit be worth gearing around or will Sp/haste/crit 1-hands be BiS? On that note does anyone know how much DPS 1 hit equals (per spec)?

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Old 05/16/09, 6:46 PM   #1172
Diogenetic
Von Kaiser
 
Undead Warlock
 
Mannoroth
Originally Posted by Jax883 View Post
To clarify, I have 3 yellow sockets that need to be filled (meta requirements have been met already and hit cap has already been reached) and was unsure whether to use +16crit, +16haste, or their respective +spellpower hybrids. 2/3 of those yellow sockets also have red sockets on the same piece and are gemmed for sp, with the remaining piece being a singe yellow socket, if that helps.
+19sp gems will almost always be best for dps in any socket regardless of socket bonus, once meta reqs are met. The only exception I've encountered is a socket bonus of +7sp, in which case the 9sp/8haste gem (reckless monarch topaz) for yellow or 9sp/8spirit gem (purified twilight opal) for blue would slightly better, depending on spec.

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Old 05/17/09, 11:08 AM   #1173
Feihcretsam
Glass Joe
 
Gnome Warlock
 
Shadowsong (EU)
Originally Posted by krisp View Post
The real question would be why bother being 0/31/40 in the first place, but if you insist... yes it's worth it to keep corr up, even if only for a marginal increase in MC uptime. If i had to choose only one, i'd use corr to keep MC up and use CoD instead.

So you prefer the 0/13/58 spec over 0/31/40? I am topping most meters as 0/31/40 so I never bothered looking further into better specs, but is it really that much better?

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Old 05/17/09, 11:16 AM   #1174
krilz
Don Flamenco
 
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Orc Warlock
 
Laughing Skull (EU)
Originally Posted by Feihcretsam View Post
So you prefer the 0/13/58 spec over 0/31/40? I am topping most meters as 0/31/40 so I never bothered looking further into better specs, but is it really that much better?
In theory (and by that I mean through Simcraft and diagrams) the 0/13/58 spec has the highest DPS with T8-equivalent gear.

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Old 05/17/09, 1:11 PM   #1175
Feihcretsam
Glass Joe
 
Gnome Warlock
 
Shadowsong (EU)
Ah okay. I can imagine that the 0/31/40 spec might work out better for me, because I am still in mostly BiS pre 3.1 items with just a single Ulduar item. Thought differences will be small, and 0/31/40 has a slightly easier dps rotation I think.

I am currently at 12.96% hit, what should I do? Gem another hit gem to get the last 0.04% capped, or leave it as it is? I think saving a 19 SP gem would add more dps then the 0.04% chance a spell misses right? This is only temporary anyway, assuming I am getting a +hit item in the next reset.

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