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Old 05/28/09, 6:31 PM   #1251
nuibank
Von Kaiser
 
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Blood Elf Warlock
 
Sen'jin
Originally Posted by emcee View Post
I'm trying to find out why haste is so much more valued in 0/13/58 spec versus 3/13/55 when the only difference is imp soul leech, also why life tap glyph is used in the 3/13/55 but not the 0/13/58. I've tried searching for stuff and haven't found anything related, or I'm blind. There are a few significant differences in the two specs for being so similar, and I was just wondering why.
Haste isn't valued much differently between those 2 specs. 13/58 has improved soul leech, so it will spend less time life tapping, which devalues the life tap glyph.
 
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Old 05/28/09, 6:51 PM   #1252
Aenimosity
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Tauren Warrior
 
Area 52
Is it worth using Corruption in 0/13/58, according to the spreadsheet I'd gain around 40 dps by using it. On fights with movement I assume it's worth using to refresh but on some standstill fights is it worth using?
 
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Old 05/28/09, 8:09 PM   #1253
krosz
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krosz
Human Warlock
 
No WoW Account (EU)
Originally Posted by Aenimosity View Post
Is it worth using Corruption in 0/13/58, according to the spreadsheet I'd gain around 40 dps by using it. On fights with movement I assume it's worth using to refresh but on some standstill fights is it worth using?
I'd say it's not worthy of your attention while standing still. Using it on the move - even clipping it - can be a good idea.

Last edited by krosz : 06/02/09 at 4:06 PM. Reason: typo
 
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Old 05/28/09, 8:47 PM   #1254
emcee
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Orc Hunter
 
Destromath
Originally Posted by nuibank View Post
Haste isn't valued much differently between those 2 specs. 13/58 has improved soul leech, so it will spend less time life tapping, which devalues the life tap glyph.
according to the PVE compendium, one specs haste weight per point is 1.56 while the other is 0.9

i find that to be quite a big difference

Last edited by emcee : 05/28/09 at 8:56 PM.
 
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Old 05/28/09, 8:59 PM   #1255
nuibank
Von Kaiser
 
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Blood Elf Warlock
 
Sen'jin
Originally Posted by emcee View Post
according to the PVE compendium, one specs haste weight per point is 1.56 while the other is 0.9

i find that to be quite a big difference
That post has alot of old and or inaccurate information since it has multiple authors, a very large amount of data, and supp hasn't been around much to update it. Since it gets it's scaling factors from simcraft, you should check the latest simcraft scaling factors http://elitistjerks.com/f80/t48311-s...ost_3_1_specs/
 
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Old 05/29/09, 1:47 AM   #1256
kaldoss
Glass Joe
 
Human Warlock
 
Firetree
I am currently running deep destro, and I have 2 pieces of T7, was curious if throwing corruption into the rotation to increase demonic soul uptime is worth it.
 
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Old 05/29/09, 7:38 AM   #1257
Eglan
Glass Joe
 
Undead Warlock
 
Zul'Jin (EU)
On the move, it is okay to throw it, and on Ulduar you can always find time for a GCD to throw it: Ignis' flame jets, kologarn while running from the eye/being thrown by the arm and such situations. In other cases, try to follow the rotation, from my own experience it's not worth it.
 
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Old 05/29/09, 8:54 AM   #1258
Tinava
Piston Honda
 
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Human Warlock
 
Scarlet Crusade
Originally Posted by emcee View Post
I'm trying to find out why haste is so much more valued in 0/13/58 spec versus 3/13/55 when the only difference is imp soul leech, also why life tap glyph is used in the 3/13/55 but not the 0/13/58. I've tried searching for stuff and haven't found anything related, or I'm blind. There are a few significant differences in the two specs for being so similar, and I was just wondering why.
Lifetap glyph is used for 3/13/55 because you will tap more with that spec (due to no replenishment and no soul leech) making it a better choice than the alternatives. Remember, it is better to only tap as needed, not to keep up the buff. With the 0/13/58 spec, you get enough mana back through imp soul leech and replenishment that your need to tap is significantly reduced, therefore other glyph options are preferable.
 
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Old 05/29/09, 12:25 PM   #1259
marano
Von Kaiser
 
Blood Elf Warlock
 
Kazzak (EU)
Yea but what I'm wondering is whether it's actually a dps increase to have the glyph of LT over the glyph of incin.

As 3/13/55 I only tap when I move. There are very few fights in Ulduar that allow you to nuke until you're oom. The moment you need to move away from something, you tap, thus not being responsible for a dps loss.

Are we sure that 5% extra damage on incinerate won't result in higher dps? Considering the amount of movement in Ulduar, the uptime of the LT glyph won't be that high.
 
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Old 05/29/09, 2:30 PM   #1260
Diogenetic
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Undead Warlock
 
Mannoroth
Originally Posted by marano View Post
Yea but what I'm wondering is whether it's actually a dps increase to have the glyph of LT over the glyph of incin.

As 3/13/55 I only tap when I move. There are very few fights in Ulduar that allow you to nuke until you're oom. The moment you need to move away from something, you tap, thus not being responsible for a dps loss.

Are we sure that 5% extra damage on incinerate won't result in higher dps? Considering the amount of movement in Ulduar, the uptime of the LT glyph won't be that high.

The glyphs in contention are LT and Immolate; Incin is a given for both deep destro specs per the simcraft thread.

The value of the LT glyph can vary between raid comps(more so 10-mans) and fights, depending upon how often you need to tap and how opportune the timing is, whereas the Imm glyph's value stays much more consistent. Though all the movement in Uld actually presents a lot of opportunity to maintain the buff from my experience, which would put it ahead
of Imm glyph.
 
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Old 05/30/09, 6:53 AM   #1261
Feihcretsam
Glass Joe
 
Gnome Warlock
 
Shadowsong (EU)
Originally Posted by Tinava View Post
Lifetap glyph is used for 3/13/55 because you will tap more with that spec (due to no replenishment and no soul leech) making it a better choice than the alternatives. Remember, it is better to only tap as needed, not to keep up the buff. With the 0/13/58 spec, you get enough mana back through imp soul leech and replenishment that your need to tap is significantly reduced, therefore other glyph options are preferable.
Is this true in 25man raids aswell, isnt the replenishment from the spec useless because it doesn't stack with other classes' replenishment?
 
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Old 05/30/09, 9:18 AM   #1262
hbalsack
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Human Warlock
 
Gorefiend
Is the Demonic Pact bug where it doesn't procc fixed as of 3.1.2? , or is there a work around where you can consitantly get it to 90%+? Cancelling the Spirit buff didn't work for me in my last 25 man attempt as meta/ruin
 
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Old 05/30/09, 9:55 AM   #1263
krilz
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Blood Elf Warlock
 
Laughing Skull (EU)
Originally Posted by Feihcretsam View Post
Is this true in 25man raids aswell, isnt the replenishment from the spec useless because it doesn't stack with other classes' replenishment?
The Replenishment isn't that useful if you have other supplying, yes, but the Improved Soul Leech-effect where only you and your pet gains mana still is.
 
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Old 05/31/09, 2:30 AM   #1264
Tridav
Glass Joe
 
Orc Rogue
 
Skullcrusher
Does the ISL mana return work on Vezax?
 
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Old 05/31/09, 11:07 AM   #1265
Menestheus
Von Kaiser
 
Undead Warlock
 
Mal'Ganis
Originally Posted by Tridav View Post
Does the ISL mana return work on Vezax?
No it doesn't but the health return does (meaning you can tell the healers not to use their mana on you). Warlocks are likely always going to lag behind elemental shaman or frost mages when it comes to mana conservation. However, a 0/13/58 warlock can do hard mode Vezax just not as easily as the very best performers.
 
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Old 05/31/09, 4:09 PM   #1266
jumanji
Glass Joe
 
Undead Warlock
 
Thaurissan
Hi all. I've 2 questions to clarify. First, I am playing with ms ranging from 300-370. Is this rotation: COD->Immo->CB->Conflag->Inc spam be better than COD->Immo->Conflag->CB->Inc spam ?

2nd question, Say there's 2 Warlocks in the raid and both are specced destruction. Lock 1 has immolate on Boss A, Lock 2 has none and when he cast Incinerate does Lock 1's immolate affect Lock 2's Incinerate? I'm very confuse in this. Hope for some clarification!
 
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Old 05/31/09, 10:21 PM   #1267
Orange
Glass Joe
 
Undead Warlock
 
<PMC>
Crushridge
2 Questions about Cast Rotation for 0/13/58 spec:

Im starting off with CoD->Immo->Corr->ConFlg->CB->Inc->Inc
Then I go into a priority system of keeping Immo,Conflag,CB going.
Minus the start of the rotation; I am always trying to Pair immo up with either a Corr, COD, or LT.
It seems like it takes a GCD for Immo to hit to cast Conflag so Im trying to toss an instant in there to fill the dead space.
Is this optimal or a waste.

Also When time to death is < 1 minute I am switching to CoE instead of CoA. Is this a waste or is it optimal?

I can supply any other info you need to answer these questions.
 
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Old 06/01/09, 12:14 AM   #1268
Styg
Glass Joe
 
Human Warlock
 
Proudmoore
Originally Posted by Orange View Post
Also When time to death is < 1 minute I am switching to CoE instead of CoA. Is this a waste or is it optimal?
The only time you should be using CoE is when there isn't another class that can put the 13% debuff up. So if you have a Ebon Plague specced Death Knight or a Boomkin in the raid, you should never use CoE. If you are the only person in the raid that can put up the debuff and you're 0/13/58, you should use CoE at all times. The extra dps gained from 13% more magic damage greatly outweighs the damage you'll do with CoD or CoA.

If the 13% debuff is up, then you should be using CoD unless the boss has less than a minute to live. In that case, either use CoA or drop curses from your rotation compeltely. I think this point is still being discussed. Though in ulduar fights you'll be moving a lot and if you're on the move you might as well be casting CoA or Corruption (if no need to lifetap).
 
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Old 06/01/09, 12:46 PM   #1269
Netfelix
Von Kaiser
 
Gnome Warlock
 
Lightning's Blade
Originally Posted by jumanji View Post
Hi all. I've 2 questions to clarify. First, I am playing with ms ranging from 300-370. Is this rotation: COD->Immo->CB->Conflag->Inc spam be better than COD->Immo->Conflag->CB->Inc spam ?

2nd question, Say there's 2 Warlocks in the raid and both are specced destruction. Lock 1 has immolate on Boss A, Lock 2 has none and when he cast Incinerate does Lock 1's immolate affect Lock 2's Incinerate? I'm very confuse in this. Hope for some clarification!
Someone please correct me if I'm wrong here, but, from what I remember, the other 'locks Immolate will boost your Incin's and CB's, but, you can only conflag your own Immo.
 
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Old 06/01/09, 2:40 PM   #1270
Zaleiria
Von Kaiser
 
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Blood Elf Warlock
 
Bonechewer
Originally Posted by Netfelix View Post
Someone please correct me if I'm wrong here, but, from what I remember, the other 'locks Immolate will boost your Incin's and CB's, but, you can only conflag your own Immo.
If the wording of the incinerate and F&B tooltips are accurate, we have:
- Incinerate gets bonus damage from anyone's immolate on the target. No talents needed.
- Incinerate and CB get (extra) bonus damage from your own immolate on the target. Requires F&B talent.

This seems to be supported by discussion in the Destruction Warlock thread.
 
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Old 06/01/09, 7:15 PM   #1271
lewo
Glass Joe
 
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Blood Elf Warlock
 
Karazhan (EU)
hello everyone,
i have some questions on my mind that i want to share with you, for a week i'm playin deep destruction spec for pve and i really do have agro issues is it just me or do you have the same problems aswell?
most of the time i'm fine at 25mens (thanks to vigilance and hand of salvation) but at 5mens and 10mens the problem is bigger, after playing with fg/ember and affli, destruction have really high tps.

is my cycle wrong for start up or the problem is with tanks?
curse+corrup+immo+conglag+chaos+incen+icen (i've seen most of the players go with this cycle)
also i do not use soul leach shall i keep life tap glyp or swap with immolate cant decide.

one another question is my friend told me about this spec, (use 1 sb for buff)
The World of Warcraft Armory

would this be better than i use?

thanks for reading and helping.
 
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Old 06/01/09, 7:59 PM   #1272
Netfelix
Von Kaiser
 
Gnome Warlock
 
Lightning's Blade
Originally Posted by lewo View Post
hello everyone,
i have some questions on my mind that i want to share with you, for a week i'm playin deep destruction spec for pve and i really do have agro issues is it just me or do you have the same problems aswell?
most of the time i'm fine at 25mens (thanks to vigilance and hand of salvation) but at 5mens and 10mens the problem is bigger, after playing with fg/ember and affli, destruction have really high tps.

is my cycle wrong for start up or the problem is with tanks?
curse+corrup+immo+conglag+chaos+incen+icen (i've seen most of the players go with this cycle)
also i do not use soul leach shall i keep life tap glyp or swap with immolate cant decide.

one another question is my friend told me about this spec, (use 1 sb for buff)
The World of Warcraft Armory

would this be better than i use?

thanks for reading and helping.
Aggro in the beggining of fights is always gonna be an issue with a front loaded damage spec. You'll just need to learn to back off a little at the beggining of pulls. The startup cycle you posted will help with this, but, remember you can do 30k+ damage in just a few globals.

In 25 mans, without soul leech, simcraft shows Life Tap to be the better option on tank n spank fights. Though, there's not any of those in Ulduar.

The armory is down right now, so I can't see the spec you're refering to. But, I assume it has 5 points in improved shadow bolt. This spec would be useful in 10 mans where there's no mage to put up scorch or winter's chill. Otherwise, it's a total DPS loss.

Last edited by Netfelix : 06/02/09 at 12:56 PM.
 
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Old 06/02/09, 1:23 PM   #1273
Adaldrida
Glass Joe
 
Human Warlock
 
Ravencrest
When exactly does the drain soul affect the target? I try to cast it at 25% for the bonus damage, but I notice that depending on how far away I am it takes a while for the spell to actually show on the mob as a debuff (and the purple swirly to get back to me). If I hit the button at 26% but it doesn't show until 23% is that too early?
 
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Old 06/02/09, 6:31 PM   #1274
ElJoser
Glass Joe
 
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Human Warlock
 
Cenarion Circle
I've been away from WoW for about three months, but I know there have been some relatively significant changes made to Deep Destro since I left (I'm used to dealing with the headache of using Corr and CoA in addition to Chaos Bolt, Immolate, Incin, and Soul Fire).

The one I'm most curious about is the Improved Soul Leech change. At the time I left the general consensus seemed to be that it was a crap change and just an attempt to homogenize classes even further, but everything I've read on the forums seems to suggest it's part of the optimal 0/13/58 build. Can someone explain why this is the case? Does it provide more mana regen than your standard replenish?

Finally, do 13/58 builds go with 2/3 in Pyroclasm or 3/3 in Pyroclasm with a reduced point somewhere else (presumably Empowered Imp or Backdraft)

Edit: one more question. What's the communal wisdom on cycling in Soul Fire on Backdraft charges? I used this to great effect in Naxx25 as recently as February but haven't seen this discussed in anything I've read here recently. Thanks again
 
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Old 06/02/09, 9:53 PM   #1275
Styg
Glass Joe
 
Human Warlock
 
Proudmoore
Originally Posted by ElJoser View Post
The one I'm most curious about is the Improved Soul Leech change. At the time I left the general consensus seemed to be that it was a crap change and just an attempt to homogenize classes even further, but everything I've read on the forums seems to suggest it's part of the optimal 0/13/58 build. Can someone explain why this is the case? Does it provide more mana regen than your standard replenish?

Finally, do 13/58 builds go with 2/3 in Pyroclasm or 3/3 in Pyroclasm with a reduced point somewhere else (presumably Empowered Imp or Backdraft)
Soul Leech is taken not for Replenishment* but for the 30% chance to restore 2% mana. While it doesn't sound like much, over the course of a boss fight it restores a non trivial amount of mana. In my guilds last Iron Council kill Soul Leech restored 22130 mana. Thats approximately six Life Taps worth of mana, six GCD's that can be used for damage spells.

The idea is to Life Tap as little as possible as you wouldn't be using Glyph of Life Tap. I believe it's the only spec that doesn't use it. And the reduced point is generally taken out of Destructive Reach as it's a DPS loss to take it from anywhere else.

*the Replenishment effect is a nice bonus
 
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