Haste potion is better, it scales much better then crit does. Also, if you reach 0.936 seconds with potion, is that with or without Backdraft? If it's with; then the cap is really 0.7 seconds since Backdraft also reduces GCD.
That may not be the case. The key difference between the Potion of Wild Magic and Potion of Speed is that the Potion of Wild Magic benefits much more from heroism than the Potion of Speed. Scaling factors are only accurate for factors that have 100% uptime, such as gear. I believe it comes down to the specific moment when the potion is used, if it is used during several spell power procs such as lightweave or Dying Curse, the Potion of Speed will yield more DPS, but if it is used during several haste procs such as Heroism or Scale of Fates, the Potion of Wild Magic will yield more DPS.
What are the two best professions for a destruction warlock and while I'm at it, an affliction warlock. When I say "best", i mean which two will improve my character's dps during a raid with the self-enchant/passive.
yesterday from malygos 25 i won hood of rationality but at the moment i can't decide if i should use it or not.
currently i use t7.5 head piece with shoulders and the 2 set bonus seems to be nice. I'm an destruction warlock 0/17/54
which one would give me more dps?
thanks for helping.
Haste potion is better, it scales much better then crit does. Also, if you reach 0.936 seconds with potion, is that with or without Backdraft? If it's with; then the cap is really 0.7 seconds since Backdraft also reduces GCD.
It's w/out backdraft proc, only with heroism and Potion of speed, my incinerate is down to 1.7x sec cast time in 25mans, and with heroism + potion of speed it goes down to lower than gcd so thats why i wonder if its a waste using potion of speed instead of potion of wild magic since its 200 spell power and some more crit O_o
Do you know a warlock dps spreadsheet for gear? If you do please tell me what site or where on this site. Maxdps isn't always right, and im looking for a spreadsheet that is very accurate on dps of gear.
yesterday from malygos 25 i won hood of rationality but at the moment i can't decide if i should use it or not.
currently i use t7.5 head piece with shoulders and the 2 set bonus seems to be nice. I'm an destruction warlock 0/17/54
which one would give me more dps?
thanks for helping.
You should keep it for later when you can have the 2pc or 4pc bonus while wearing it.
Currently i got enchanting and tailoring for my warlock, im considering to change out tailoring to get JC, it got some nice gems and even with the nerf of prismatic gems it should be a good profession to have, just lately i have been a bit unsure about tailoring vs JC, so wondering what other warlocks might think about switching from tailoring to JC, is it worth to change it? or should i keep tailoring to have lightweave embrodery?
Currently i got enchanting and tailoring for my warlock, im considering to change out tailoring to get JC, it got some nice gems and even with the nerf of prismatic gems it should be a good profession to have, just lately i have been a bit unsure about tailoring vs JC, so wondering what other warlocks might think about switching from tailoring to JC, is it worth to change it? or should i keep tailoring to have lightweave embrodery?
Most estimates put Lightweave as approximately equal to 75 spellpower constantly. The best non-tailoring cloak enchant is +23 haste, given the stat weights for 0/13/58 (1SP ~ 1haste) this means that Tailoring is worth about 52 spellpower as a profession. Compare this to 38 spellpower for enchanting, 38 for alchemy, 39 for JC (excluding color bonuses which are going away in 3.2) etc.
JC right now is coming to a transition. Currently Dragon's Eyes are prismatic, therefore you can convert 2 half blue gems (for activating your CSD) into 2 half red gems meaning you lose 16 spirit and gain 18 spellpower. You can also choose your positions wisely and pick up 2-3 decent socket bonuses you would otherwise skip. These benefits are going away in 3.2 as Dragon's Eyes become colored as their cut would indicate (Runed would be red). There's also the supposed issue of epic gems being released narrowing the gap between JC gems and non-JC gems meaning JC gives less of a boost, this is pure speculation though as Blizzard haven't announced the release of epic gems (they've been datamined) and they might release better Dragon's Eyes to compensate.
Basically, right now Tailoring is far and away the best personal DPS profession for casters. JC is currently second but the upcoming changes will likely put it back into the bunch. You'd be a fool to drop Tailoring from a pure personal DPS standpoint, whether you want to for economic or other reasons is up to you.
And I cannot decide on the gem slots. I was under the impression that haste is better than pure damage, point for point. However, the gain from using all +16 haste gems seems minimal in comparison to all Reckless Monarch Topaz or Runed Scarlet Rubies. If anyone knows new point conversions, or just has general insight to this that would be great.
And I cannot decide on the gem slots. I was under the impression that haste is better than pure damage, point for point. However, the gain from using all +16 haste gems seems minimal in comparison to all Reckless Monarch Topaz or Runed Scarlet Rubies. If anyone knows new point conversions, or just has general insight to this that would be great.
Thanks again,
Fizzlestick
Download Simulationcraft and run the comparison if you want to know for sure. Otherwise you can just take the numbers from the standard T8 0/13/58:
I'm attempting to use Simulationcraft and attune it to my gear and stats. However, my On Use trinket 'Scale of Fates' and my 'Hyperspeed Accelerators' do not seem to be recognized and is returning an error.
Hi,
I have a few questions I hope your answers will help me.
1a. I understood (at least I tried xD) simulationcraft with DPS per stat. But it's really important for me to know the DPS-value of ping. For example, warlock <nick> has 2 inet connections - with ping 200 and ping 100. How much will be the difference in dps on static target (in equal conditions ofc)?..
1b. How do u think, which spec is better for a high/low ping? Why?
1c. What should player with high ping know to make his dps higher?.. How does the ping work in 'rotation'? Is there any useful addons helping with that issue (except Quartz)?..
2a. Agro. Is there any point to take agro-decreasing talents? In destro I'd a huge problems with it (Vezax, Yogg), especially 10ppl, but in affli my dps will be lesser. :O
2b. What's the best way to solve agro problem? Talents? Meta? Enchants? // I should say in our guild we have good skilled tanks - there wasn't any problem with agro til Uldu. But now it's getting annoying - 2 warlocks whine in raid-chat bout aggro, tanks whine in raid-chat bout stupid locks. Soul shatter isn't the solution cuz it has big cd =\ Locks have to have md... or fd XD
P.S. I'm not OMGOVERSKILLED and I'd really like 2 know an answers for these questions =D
P.P.S. I hope my English will allow u to understand a point of each question. I'm sry if there are any mistakes in the post =\
Thx in advance
Do you know a warlock dps spreadsheet for gear? If you do please tell me what site or where on this site. Maxdps isn't always right, and im looking for a spreadsheet that is very accurate on dps of gear.
Yes. Check the spreadsheet forum in the Warlock area. Plenty of discussion about it. Make sure you get the most current version, and you have excel 2007 though. (2003 can be used, but it is buggy and unless you are good with excel, dont bother.)
At General Vezax, is there any other way to mitigate the threat you generate than soulshatter? I've seen locks pulling +8k dps in 10man with destruction but I'm getting agro at 6k. However, I only got one point in destructive reech, which seems to need the second point since i'm able to pull agro in most encounters, even in 25 man.
At General Vezax, is there any other way to mitigate the threat you generate than soulshatter? I've seen locks pulling +8k dps in 10man with destruction but I'm getting agro at 6k. However, I only got one point in destructive reech, which seems to need the second point since i'm able to pull agro in most encounters, even in 25 man.
Get a friendly paladin to give you a Hand of Salvation. Other than that and Soulshatter you are out of luck. Try to save your Soulshatter as long as possible so it gives you more breathing room.
I'm attempting to use Simulationcraft and attune it to my gear and stats. However, my On Use trinket 'Scale of Fates' and my 'Hyperspeed Accelerators' do not seem to be recognized and is returning an error.
Here's a good one (IMO). There's been talk about threat talents/abilities on the official boards lately, and it seems unclear which self-recovery abilities of a warlock generate threat. FA obviously does; Siphon Life does not.
Question: What kind of threat, if any, do the following abilities generate:
Soul Leech (30% chance of 20% dmg healed)
Improved Soul Leech (2% max mana to master/pet on SL proc)
Replenishment (occurs when ISL triggers)
I assume that SL does normal healing threat, and that Replenishment does no threat (assumption being that SPs would scream). The question for me is ISL, because unlike SL the mana return is almost always 100% used; if it happened to generate normal heal threat, the addup over a fight could be significant.
EDIT: Did a preliminary test. According to Omen, Replenishment does grant you typical mana regen threat. ISL also gives threat, but the numbers have a gap that I don't quite get.
I fired an Incin at a mob with no pet, Demon Armor on, full health, and low mana. If ISL procced, I clicked Replenishment off immediately. The goal was to see whether the mana return abilities generated extra threat. I'd previously determined Replen gave threat (do all ten targets give their replenner threat?), so I wanted to focus on ISL.
The threat amount, per Omen, was 2613. The combat log showed:
At this point, the gap between Omen and the log is 79.35 threat (23.47% of the mana gain). I can massage this in a couple of ways. If Destro threat reduction affects ISL, 338*.95 / 4 is within one threat of showing ISL gives 25% threat. It seems to go against what I know about threat mechanics, though. Any ideas?
The value of spirit vs crit has been determined to be approximately the same, however, i cant seem to get my head around some tihngs
spirit
more base damage ie more damage on normal damage and on crits, but less chance of getting crits
crit
less base damage on hits and crits, but crit more often
My question is, does the crit from stacking crit outdamage the higher base damage/less crit from spirit? To me, it would seem that spirit would give higher damage output than crit, due to crit being a probability and spirit being more stable.
can anyone clear up these assumptions for me?
Also, damage output is not quite relative to dps, but what is a better indication of improvement, overall damage from a boss fight, or the dps done?
Spirit effects the size of your life tap. Less life tapping = less stress on the healers, and more time pew-pewing. So, it's not always about the size of the bullets, it can also be about how fast you can reload =D
You also have to keep in mind that the numbers in spirit vs crit only hold true at the specific gear level of the simcraft for that specific spec. Over time, at max gear level, the value of crit and the value of spirit are the same. This is over many many many itterations of a stationary fight. So, you'll have some 50% higher than the number generated and roughly 50% lower than the number generated. Personally, if I had to choose between the two, I prefer crit in the 0/13/58 replenish specs. This is because you don't life tap nearly as often as other specs.
Glyphs i use atm are:
Lifetap
Immolate
Conflagrate
I was wondering with such'a damage % comming from Inci (my playstyle?) to change glyph of immolate into Incinirate.
But i am not sure coz of tier 8 (2 set bonus).
ATM doing about 6k dps on most of the fights (not counting hodirs and such)
Immolate with glyph and tier bonus is doing 12% of my whole damage, and conflags only 17%, that is 29% of my total damage (more or less since i counted WWS with trash when i drain soul and stuff) and inci is 50-52% of my whole damage done.
Help please. I love the Glyph of Life Tap so i want to keep it :P and Conflagrate is prio for me
Fast question
...
I was wondering with such'a damage % comming from Inci (my playstyle?) to change glyph of immolate into Incinirate.
But i am not sure coz of tier 8 (2 set bonus).
ATM doing about 6k dps on most of the fights (not counting hodirs and such)
...
Help please. I love the Glyph of Life Tap so i want to keep it :P and Conflagrate is prio for me
Read the first page of the simcraft thread here. Incinerate is already listed as the preferred glyph over immolate for 3/13/55.
Ever since ive gone destruction I've noticed that it seems like if im in the middle of a cast, such as incinerate or immolate and conflags cooldown goes away that If i hit the conflag while im still casting a different spell, it still goes off....in some instances ive seen the combat text appear for the conflag damage before i see the numbers for the other spell.
Is Conflag completely Seperate from the GCD or is this just a lag issue?
This is completly a lag issue. In the default UI, when you cast a spell, the client asks the server if it's OK to cast. Once the client receives the OK to cast, it will show the cast bar. The thing is, you started the spell cast well before the cast bar shows up. Let's say you have a latency of 200ms. That's 0.2 seconds. This means that 0.2 seconds before your spell bar fills up, you can start to cast the next spell. This is because in the 0.2 seconds it will take to get your spell cast request to the server, your first spell will have finished casting.