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Old 06/11/09, 2:04 PM   #1326
Flying V
Glass Joe
 
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Orc Warlock
 
Ner'zhul
Originally Posted by yendis View Post
Also, damage output is not quite relative to dps, but what is a better indication of improvement, overall damage from a boss fight, or the dps done?
High dps and high damage output should usually be correlated. If you are consistently putting out high dps, but your damage output is low, then you're doing something wrong. This could be from too much time spent running around to position, or time spent incapacitated from a bosses abilities such as ice blocks during Hodir.

The short answer is that your damage output is more important. No matter how high your dps is, if you aren't doing it consistently enough to have high damage output then you aren't contributing to the kill any more than someone with lower dps and similar damage output.
 
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Old 06/12/09, 5:07 PM   #1327
Venomex
Glass Joe
 
Undead Warlock
 
Shandris
Question: Can someone explain, or perhaps point me in the direction, what the mechanics behind Felhunter Devour Magic in regards to PVE encounters.

Example: Using a felhunter to dispel/devour Fusion Punch on Council.

Is it because devour is an ability and not a spell? are there two different rule sets for abilities and dispels I am missing. It seems to me that if a healer can dispel it without missing, shouldn't a felhunter.

As always, thanks for the responses!
 
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Old 06/14/09, 6:17 PM   #1328
tkdrizzt99
Glass Joe
 
Undead Warlock
 
Nesingwary
Where did the link go for the BiS item set for T8 equivalent warlocks? I know it is on here somewhere I have looked at it but for whatever reason I can't seem to find it now.
 
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Old 06/16/09, 8:14 AM   #1329
mHaith
Glass Joe
 
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Blood Elf Warlock
 
Свежеватель душ (EU)
Is it because devour is an ability and not a spell? are there two different rule sets for abilities and dispels I am missing. It seems to me that if a healer can dispel it without missing, shouldn't a felhunter.
If you askin bout using felhunter on Council I could tell you for sure - YES, it's possible to dispell Fusion Punch with your pet. You have to devour it from Steelbreaker's tank right after Steelbreaker casts it. In our guild I always dispell it with my pet (affli PvE spec) if tank isn't paladin (otherwise paladin have to dispell it himself).
You could write a macro
/cast [target=tank] Devour Magic
,
where 'tank' is nick of player tanking Steelbreaker
BUT if you r gonna make 'I choose you, Steelbreaker' you have to change this macro for something like that
/cast [target=focus] Devour Magic
.
Right before pool you have to /focus 1st tank; when 2nd tank taunts Steelbreaker, you have to /focus him. It's pretty easy and comfortable macro for me.
I heard bout variant with using
/cast [target=targettarget] Devour Magic
.
In this case all you have to do after Runemaster and Brundir died is to have Steelbreaker as your target - I don't think it's hard. But I don't use it because 1) you have to use 2 macro or targetting steelbreaker when he uses Fusion Punch; 2) sometimes Steelbreaker changes target (he casts something I don't remember exactly).

More advices:
1. After pool target Steelbreaker and order Felhunter to attack him - Felhunter have to be near tank, otherwise you will see caption 'Out of range' and fail to dispell punch right in time.
2. Don't forget about your Curse of Tongues - cast it on Brundir every 30 seconds. It will slow his lighting (2.0 -> 2.6 sec); you can imagine how more mana you could save for your healers.
3. Start to spam macro when Steelbreaker starts cast - in ideal you have to prevent his spell make even single tick.

Hope my advices will be useful for you.
 
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Old 06/18/09, 1:21 PM   #1330
Flying V
Glass Joe
 
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Orc Warlock
 
Ner'zhul
Originally Posted by tkdrizzt99 View Post
Where did the link go for the BiS item set for T8 equivalent warlocks? I know it is on here somewhere I have looked at it but for whatever reason I can't seem to find it now.
Here's the BiS 14% Hit item set for 0/13/58:

chardev.org v6 ~ a World of Warcraft character planner
 
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Old 06/19/09, 11:47 AM   #1331
robmoss2k
Von Kaiser
 
Human Warlock
 
Kul Tiras (EU)
I don't believe any list of best in slot gear would exclude a Starwatcher's Binding or a Cosmos from 25-man Algalon. I would suggest that Algalon's Pharos Gloves are better than Vezax's hard mode gloves. Furthermore, I would be tempted to replace the Ignis ring with a Shimmering Seal.
 
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Old 06/19/09, 3:40 PM   #1332
Cangiz
Glass Joe
 
Draenei Paladin
 
Shu'halo
A little 3.2 question.

Will the doubling of the duration of "Glyph of Life Tap," warrant its use over glyph of immolate in a 0/13/58 rotation?
 
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Old 06/19/09, 3:48 PM   #1333
Demi9OD
Don Flamenco
 
Undead Warlock
 
Shadowmoon
Originally Posted by Cangiz View Post
A little 3.2 question.

Will the doubling of the duration of "Glyph of Life Tap," warrant its use over glyph of immolate in a 0/13/58 rotation?
It very well may, but I'd wait on an updated Simcraft build before drawing conclusions. While the F&B nerf does lower the effectiveness of the Incinerate glyph, Incinerate also stands to gain more from Empowered Imp than Immolate/Conflag. I do believe if we are to remove a glyph for Life Tap, Immolate will still be the better option.
 
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Old 06/20/09, 4:48 AM   #1334
noobmage
Glass Joe
 
Blood Elf Warlock
 
Runetotem (EU)
i don't understand from simulationcraft if i have to use life tap every 20 seconds or only when i finish mana.

My talents: 3/13/55. I have the bonus gear from 4/5 t 7,5.

I use glyph of life tap, glyph of conflagrate, glyph of incinerate that, if i have understood well, seems are the better choice for my talents.


Rotation i use: curse od doom, life tap, immolate , conflagrate, chaos bolt, incenerate (usually x 3 times and after as a filler)...... and after? Usually after i only try to cast immolate when finished and conflagrate as soon as possible.


in "pve raiding compendium" is written to use life tap every 20 sec but is written also to use the glyph of immolate (??? may be it has to be updated? ) so i am a bit confused.

Last edited by noobmage : 06/20/09 at 6:04 AM.
 
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Old 06/21/09, 4:40 PM   #1335
FalseMyrmidon
Von Kaiser
 
Blood Elf Warlock
 
Doomhammer
Life Tap every 20 seconds to keep the buff up. If you're running out of mana you obviously need to tap multiple times.
 
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Old 06/21/09, 5:08 PM   #1336
 Heeno
Piston Honda
 
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Gnome Warlock
 
Alterac Mountains
Originally Posted by FalseMyrmidon View Post
Life Tap every 20 seconds to keep the buff up. If you're running out of mana you obviously need to tap multiple times.
This is not true, see relevant post on this subject: SimulationCraft for Warlocks (3.3 numbers).
 
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Old 06/22/09, 11:09 AM   #1337
Orgath
Von Kaiser
 
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Orc Warlock
 
Kargath (EU)
Originally Posted by robmoss2k View Post
I don't believe any list of best in slot gear would exclude a Starwatcher's Binding or a Cosmos from 25-man Algalon. I would suggest that Algalon's Pharos Gloves are better than Vezax's hard mode gloves. Furthermore, I would be tempted to replace the Ignis ring with a Shimmering Seal.
As Algalon requires Hard-Mode equiped Raids, it is feasable to exclude Algalon loot from lists.
Of course, one could rename it to "Gear to shoot for before thinking about Algalon" instead of BiS but GtsfbtaA is just a tad long.

for a man hears what he wants to hear and disregards the rest - Simon & Garfunkel
 
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Old 06/22/09, 12:48 PM   #1338
robmoss2k
Von Kaiser
 
Human Warlock
 
Kul Tiras (EU)
I don't agree at all. That's a bit like going back to 70 before the M'uru nerf and saying "as Kil'jaeden requires killing M'uru, it is feasible to exclude Kil'jaeden loot from lists, although we can keep the M'uru loot on there."

If you've killed Firefighter, you're more than capable of killing Algalon in your current gear with a little practice. Either you exclude both Firefighter loot and Algalon loot (and thus there goes your main hand weapon, the very cornerstone of the loot set, and a ring) or you include everything.
 
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Old 06/23/09, 8:53 AM   #1339
Orgath
Von Kaiser
 
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Orc Warlock
 
Kargath (EU)
Originally Posted by robmoss2k View Post
... or you include everything.
Go ahead..
And this is the thread to post your results.

Supplicium has requested to send him stuff via PM as well to keep the compendium up to date.

Last edited by Orgath : 06/23/09 at 9:12 AM.

for a man hears what he wants to hear and disregards the rest - Simon & Garfunkel
 
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Old 06/23/09, 5:48 PM   #1340
Naoe
Glass Joe
 
Human Warlock
 
Kazzak (EU)
As deep destruction threat is very high, Destructive Reach 2/2 is needed on some fights. What talent do you drop to get it? The candidates are either Backlash or Demonic Power, has anyone run any simulations on this to confirm which would be a lesser dps loss?
 
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Old 06/23/09, 6:02 PM   #1341
Demi9OD
Don Flamenco
 
Undead Warlock
 
Shadowmoon
You want to drop points from Backlash first. Demonic Power was not even considered in these calculations. It is much better per point and leads to more Empowered Imp procs as well.

SimulationCraft for Warlocks (3.3 numbers)
 
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Old 06/24/09, 12:40 PM   #1342
Flying V
Glass Joe
 
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Orc Warlock
 
Ner'zhul
Originally Posted by Madkappa View Post
If you're specced into ISL in Destruction (and there's really no reason not to) you don't want the Glyph of Life Tap. This may change with 3.2, but Incinerate/Conflagrate/Immolate are your best options at the moment.
The 3/13/55 spec passes up ISL in order to get the 3% hit from suppression, meaning that Life Tap will be used much more frequently. With the buff to the Life Tap glyph then you will still want to use it as one of the main glyphs for the spec.
 
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Old 06/24/09, 4:07 PM   #1343
Ducka
Glass Joe
 
Undead Warlock
 
Shattered Halls
I have a question reguarding the priority rules of 13/58

I seem to always have a point every once and a while where if I cast CB as soon as it comes off of cd, it would hit right after immolate ends. So usually Ill cast an immolate (sometimes it clips the last tick) and then cast the CB. Is this hurting my dps, should I just cast it even if it won't hit when immolate is up? Or should I even wait to not clip immolate, and then use CD (it would have been off of cd for a few seconds at that point).
 
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Old 06/24/09, 7:57 PM   #1344
Madkappa
Glass Joe
 
Human Warlock
 
Sentinels
As long as the cast of Chaos Bolt goes off while Immolate is still on the target, it will get the bonus damage.

The 3/13/55 spec passes up ISL in order to get the 3% hit from suppression, meaning that Life Tap will be used much more frequently. With the buff to the Life Tap glyph then you will still want to use it as one of the main glyphs for the spec.
I see. I'd been under the impression that 3/13/55 still had ISL. Apologies.
 
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Old 06/25/09, 12:22 PM   #1345
noobmage
Glass Joe
 
Blood Elf Warlock
 
Runetotem (EU)
As Flying V wrote I've the classic 3/13/55 with no isl.

So the problem is not glyph of life tap (and glyph of conflagrate) but the choice between glyph of immolate or glyph of incenerate.

This is a problem because in the post about "glyph choice" and the post about "PVE Raiding Compendium V3.1" there are the two different glyph choises about talents 3/13/55.
 
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Old 06/26/09, 10:05 AM   #1346
pfooti
Von Kaiser
 
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Gnome Rogue
 
Wyrmrest Accord
Originally Posted by noobmage View Post
As Flying V wrote I've the classic 3/13/55 with no isl.

So the problem is not glyph of life tap (and glyph of conflagrate) but the choice between glyph of immolate or glyph of incenerate.

This is a problem because in the post about "glyph choice" and the post about "PVE Raiding Compendium V3.1" there are the two different glyph choises about talents 3/13/55.
Generally speaking, the incinerate glyph bumps your DPS more than the immolate glyph. You can figure out for yourself, though, by looking at a WWS log over a reasonably-long fight. Does 5% of your overall incinerate compare to 10% of immolate/conflag? Generally, no, but YMMV.
 
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Old 06/26/09, 10:22 AM   #1347
Demi9OD
Don Flamenco
 
Undead Warlock
 
Shadowmoon
Mariwocket, remember that the Immolate glyph is only an 8% boost to Conflag damage.
 
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Old 06/26/09, 2:56 PM   #1348
teddypicker
Glass Joe
 
Blood Elf Warlock
 
Terokkar (EU)
in phase two of thorim hard mode, should you resummon your imp or just leave it. still unsure what would be more beneficial
 
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Old 06/26/09, 3:15 PM   #1349
Demi9OD
Don Flamenco
 
Undead Warlock
 
Shadowmoon
There is no reason to lose your Imp between phases. After you fall off the ledge just spam pet attack/passive and he will teleport to your side. I am personally running 14/57 with Soul Link for the hard modes we're working on and I find the Imp invaluable in cushioning the large spike damage.
 
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Old 06/26/09, 3:30 PM   #1350
duhwhat
Piston Honda
 
Undead Warlock
 
Area 52
Originally Posted by Demi9OD View Post
After you fall off the ledge just spam pet attack/passive and he will teleport to your side.
I find that a single petfollow will teleport the imp to your side if done in the following manner: on the run up to Thorim on the balcony, start your pet attacking, get a Corruption or CoD on Thorim, teleport down, and issue a single petfollow command, and your imp will teleport next to you. On my past 5 or so attempts this has worked 100%, making the Kilrogg trick unnecessary, and is more of a "set and forget" method than trying to spam passive/attack and also check to see when your imp is by your side and attacking, all the while trying to cast your own spells.
 
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