Originally Posted by molson
When you are talking about a boss with millions of HP, the difference between 25% and 24.99% is moot. I personally use MSBT for tracking Drain Soul ticks both audibly and visibly and as an "execute warning" when the boss crosses that threshold, makes it very simple to know when to start DS, and when to reapply dots.
|
I have no problem of being aware when to cast, my question was when the actual bonus damage effects kick in.
I'm not talking .01%, I believe the game rounds and treats the boss as either 19% or 20% (don't quote me on that).
The example I was giving before was that in the past even though Execute's tooltip clearly said "at or below 20%" your Execute button wouldn't light up until the mob's health displayed 19%. Now maybe that was 19.99% (this was before mob's exact health could be gotten from the Blizzard API), but I believe they always rounded up, meaning 19.01% would display/return as 20%, because you would never see a boss display 0% hp before dying.
Anyway, my point/question was if Drain Soul actually works as the tooltip describes or if it behaves similar to the faulty wording Execute used to have, in that the extra damage doesn't kick in until 24.00%.
Hope I was clear enough this time around, and do appreciate the response.

(I'm asking because I'm making my own mod to warn on execute range, I know what other mods use but they could be off 1% if they hadn't specifically tested it.)