I just got some new gear from Ulduar and i was wondering when choosing gear how much Spell Power is equivalent to Crit. percentage. I.E. Would choosing a piece of gear with 24 more spell power make up the dps lost of choosing a piece of gear that has .4% higher crit. (these numbers were made up for the sake of getting my point across clearer)
Thank you in advance and I am sorry if this answer is posted elsewhere in the forums.
I am currently raiding with an affliction specialization, and my class leader, a destruction warlock, tells me I should always be the one who casts curse of elements on the target, since destruction warlocks do more damage with CoD than Affliction warlocks with CoA.
I would like to know if it is the case, even with the talent points and the glyph of CoA, and which warlock should cast CoE and why, when there are different specializations of warlocks in a raid.
I am currently raiding with an affliction specialization, and my class leader, a destruction warlock, tells me I should always be the one who casts curse of elements on the target, since destruction warlocks do more damage with CoD than Affliction warlocks with CoA.
I would like to know if it is the case, even with the talent points and the glyph of CoA, and which warlock should cast CoE and why, when there are different specializations of warlocks in a raid.
Tell your lead to stop being a douche. COA from an affliction lock > COD from a destruction. Also, there will be times he cannot even use COD due to < 1 min to boss kill, bosses with phases, etc.
Do you have a moonkin or DK with ebon plague in raid? If so, there is no reason either of you should COE.
I got a 10 man group running hard modes in ulduar, im running as destro but feel that on mimiron i cant get enough dps due to all the moving when trying firefighter.
Would an affliction spec work better perhaps? Gear is 25 naxx equivalent. We reached phase with decent amount of time left so i just want to maximize my dps during that fight'
With correct modification of your positioning you really should not have to move all that frequently, even for Firefighter. I generally do a middle fire kite while the melee hugs the edge. This allows me to move in a small circle always facing outwards to Mim, who is moving a much larger distance. Affliction does not have as many globals per second as destro, especially if you remember to drop corruption when you need to move and cannot conflag or life tap. Time your movement with global cooldowns, spec soul link and leave your imp phase shifted. Go 3/14/54 with the life tap glyph if you really want to maximize for Destro on this fight.
Before 3.1 it was a viable option, not anymore. Maybe someone else can provide some real math for this, but Fire and Brimstone makes Incinerate more powerful.
Before 3.1 it was a viable option, not anymore. Maybe someone else can provide some real math for this, but Fire and Brimstone makes Incinerate more powerful.
My soul fires still hit for bigger numbers though.
I'm not sure which professions should i level. I have two toons, the Lock has Herbalism/Alchemy and the Pally has JC/BS. I want to drop Herbalism and level Tailoring since it seems it will be the most DPS wise prof in 3.2 (as right now)... the issue comes with Alchemy, i see that in 3.2 it's very tied at DPS with Enchanting but don't if it's that useful as a money maker like Enchanting, besides that with Alchemy and Transmutation mastery i make a nice amount of gold with JC of my other toon.
So, resuming, is Alchemy equal DPS wise to Enchanting? Most of the gold from this prof. is made through flasks, right?
I'm not sure which professions should i level. I have two toons, the Lock has Herbalism/Alchemy and the Pally has JC/BS. I want to drop Herbalism and level Tailoring since it seems it will be the most DPS wise prof in 3.2 (as right now)... the issue comes with Alchemy, i see that in 3.2 it's very tied at DPS with Enchanting but don't if it's that useful as a money maker like Enchanting, besides that with Alchemy and Transmutation mastery i make a nice amount of gold with JC of my other toon.
So, resuming, is Alchemy equal DPS wise to Enchanting? Most of the gold from this prof. is made through flasks, right?
Thanks!
All professions gain about the same DPS. In my opinion Alchemy is more of a money maker than enchanting is. I am an enchanter myself and I don't get much profit from it since they don't have weapon oil for level 80's. Most people buy the enchanting mats and then have someone enchant their gear for a small tip, but other than disenchanting and selling the mats that's about the only thing useful/profitable. There's always a demand for flasks.
Originally Posted by deszi
Im currently specced 0/56/15 using felguard for raiding... I want to know if there is any good spec for succubus for raiding???
The only spec that currently uses a succubus is Affliction when your DG is on cooldown.
Hello All. I have been lurking for a while and this will be my first post. I am new to WoW and only playing for little over a month. I am absorbing game info like a sponge but there is alot to learn! I am trying to level a warlock so I can hang around with my lvl 80 buddies. Right now I am level 65 and deep Afflication spec (51/4), I use primarily the Imp and focusing on spell power and then spirit. I figured with the Imp he would get the most benefit from my focus on spell power. I play on PvP server and run into ALOT of Horder Death Knights and Paladins and most times I come out on the short end of the stick. Would respect or dual-spec to a Felguard/Meta build give me a boost in the PvP encounters? My current spec is working well in PvE. I assume with 3.2 changes a quick spec change and summoning of the Felguard would be doable, yes? Any advice on my leveling plan would be appreciated.
While leveling, on 1v1 situations, DK and paladins will most of the time beat you flat. DK hits like a truck and has many anti caster weapons, paladin has too many survival tools for you to beat him if he plays properly. Live with it, leveling balance 1v1 is not where the game is at. Keep a leveling-friendly build and just corpse run when ganked, will be overall faster than trying to level with a PvP spec that will be marginally efficient anyway without any resilience. you will just be too vulnerable to burst damage without PvP-specific equipment, which you won't get while leveling.
I'd add that, speccing meta is not really going to help you against paladins anyway. Quite the contrary in fact - I'm meta-ruin specced myself, but one has to refrain from using it when fighting a warlock or a paladin, as they can respectively cast Banish or Turn Evil on you when you're morphed, which is highly annoying.
Hello all,I would like to get a few answers if possible to some things that I am unsure of at this point,I am raiding Ulduar 25 frequently and so far I have been using a demonology/destruction hybrid spec 41/30 and my raid leader told me to spec deep destruction instead which would be 13/58 using glyph of conflagrate,glyph of incinerate and glyph of immolate,with getting the four set bonus from tier 8.5 though I tried out both specs on a grandmaster's training dummy today and to my surprise my old hybrid spec did about 2-300 more dps using only fel armor and spell/firestone. Could this be due to the fact that I am using glyph of lifetap on my old spec since its duration has been buffed to 40 seconds with the last patch or is it due to having more raw stats as in critical and spellpower with the hybrid then with the deep destruction one and using spellstone instead of firestone,providing 240 haste rating instead of 60 on the destruction spec?Thanks in advance for answers or any advice and sorry if my questions were already answered on another thread.
I just dinged 80 and besides greens and the "Titansteel Spellblade" i don't have good gear, so... i've read somewhere that when i have awful gear, to max dps in 5 man I should respec affliction. Is that true? Should i rebuild the talents like the common PvE build in the "Dots..." thread?
how much dps comes from your imp with destro lock?
i'm curious as to how much damage comes from your imp with a destro build? i know with the tier 9 set the imp will get a nice dps boost for destro builds mainly because of empowered imp, but not sure how much as i'm not familiar with how much of their dps comes from their pet?
personally i'm an aff lock and love it. only thing is i know my succy will get very little benefit from that 2 piece bonus from our tier 9 set. so, i'm wondering if i might be better off using an imp, even with an aff build or if without empowered imp it will still be less dps than the succy? i'm sure it would help some when i have my infernal or doomguard out, but of course that isn't that often, so trying to figure out the best pet when i get the 2 set bonus from the new gear? should i change to the imp or will the succy still top it as aff with the 2 piece bonus? thanks.
I've been lurking around a bit and trying to figure out if I gain more damage/dps in a 10man raid if I use CoE or CoA ?
Anyone that have a clear answer to that, since my friend who is a mage tells me to ignore CoA when I have it in my rotation and only go for CoE. But, even though the 10% extra damage is givven I am curious what is the best alterative.
Should be added that I am a destro warlock (0/16/55).
I've been lurking around a bit and trying to figure out if I gain more damage/dps in a 10man raid if I use CoE or CoA ?
Anyone that have a clear answer to that, since my friend who is a mage tells me to ignore CoA when I have it in my rotation and only go for CoE. But, even though the 10% extra damage is givven I am curious what is the best alterative.
Should be added that I am a destro warlock (0/16/55).
Cheers
For a Destro lock, CoE should be prio (ofc if no other party member can provide it: moonkin, unholy dk), since the 13% more magical damage is to much to pass on. If CoE is provided, then you should be using CoD. CoA is not worth it imo, even tou some reports long ago said it could be a (very small, in the range of ignore) dps increase when boss doesnt have enough time to CoD to "explode". In my experience i just ignore CoA if not enough time to CoD.
For a Destro lock, CoE should be prio (ofc if no other party member can provide it: moonkin, unholy dk), since the 13% more magical damage is to much to pass on. If CoE is provided, then you should be using CoD. CoA is not worth it imo, even tou some reports long ago said it could be a (very small, in the range of ignore) dps increase when boss doesnt have enough time to CoD to "explode". In my experience i just ignore CoA if not enough time to CoD.
I throw CoA on a boss if he is less than a minute away from dying. Otherwise CoD all the way.
I've tried searching through the 3.2 discussion thread and this thread and so far I'm unable to find a clear answer to my question.
Does the LT glyph benefit a 13/58 spec more than the incinerate glyph?
In 3.1, the answer was no, because you simply did not need to LT that often, thus you were "wasting" GCDs to maintain the buff. Now, 40 seconds seems about right as you cannot indefinitely cast, even with ISL, so I'll need to LT anyways. So if maintaining the buff is a natural part of a 1-minute rotation, is that "static" spellpower increase overall more beneficial than 5% more to incinerate?
Clearly this question has been brought up a lot, I'm not saying I failed to find any reference to it at all, but as a long time reader here, I was amazed at how much guesswork and "feeling" was being put towards the decision. For such a cold, calculating bunch, it seems this is a decision most people seem comfortable "guessing" at, providing no math or parses to confirm any suspicions, or worse, offering observation from something as dynamic as a raid enviroment. If I simply failed to find the appropriate discussion, please direct me.
I'll be glad to take the time and gold and test both on a target dummy myself, but if the work has already been done, I'd rather use that research in making my decision.
Incinerate is a mandatory glyph for the deep Destruction-specs since a 5% increase to 50% of your damage is quite a lot for a glyph. The question is however if LT is better than Immolate for a 13/58. And the answer still is, no. More information can be found at Glyph Choice.
Incinerate is a mandatory glyph for the deep Destruction-specs since a 5% increase to 50% of your damage is quite a lot for a glyph. The question is however if LT is better than Immolate for a 13/58. And the answer still is, no. More information can be found at Glyph Choice.
I find it interesting that you manage to come up with "no" when the answer is stated clearly as being "yes" in that thread - see this post.
As always, however, there's no hard and fast rule until someone actually proves it, and that doesn't mean running simcraft on one particular gear set. Just run it for your own gear and mix the glyphs around until you see what comes out highest.