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Old 07/29/09, 3:00 AM   #1451
Drase
Glass Joe
 
Orc Warlock
 
Area 52
Spell Power Vs. Crit Percentage

Hello guys.

I just got some new gear from Ulduar and i was wondering when choosing gear how much Spell Power is equivalent to Crit. percentage. I.E. Would choosing a piece of gear with 24 more spell power make up the dps lost of choosing a piece of gear that has .4% higher crit. (these numbers were made up for the sake of getting my point across clearer)

Thank you in advance and I am sorry if this answer is posted elsewhere in the forums.

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Old 07/29/09, 5:46 AM   #1452
robmoss2k
Von Kaiser
 
Human Warlock
 
Kul Tiras (EU)
It has been answered before.

The Mage Equivalent: The Destruction Warlock

The short answer to your question is: your question is incomplete.

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Old 07/29/09, 7:03 AM   #1453
Diali
Glass Joe
 
Tauren Warrior
 
La Croisade Ecarlate (EU)
I am currently raiding with an affliction specialization, and my class leader, a destruction warlock, tells me I should always be the one who casts curse of elements on the target, since destruction warlocks do more damage with CoD than Affliction warlocks with CoA.
I would like to know if it is the case, even with the talent points and the glyph of CoA, and which warlock should cast CoE and why, when there are different specializations of warlocks in a raid.

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Old 07/29/09, 7:50 AM   #1454
mwaf
Von Kaiser
 
mwaf's Avatar
 
Undead Warlock
 
Zenedar (EU)
Originally Posted by Diali View Post
I am currently raiding with an affliction specialization, and my class leader, a destruction warlock, tells me I should always be the one who casts curse of elements on the target, since destruction warlocks do more damage with CoD than Affliction warlocks with CoA.
I would like to know if it is the case, even with the talent points and the glyph of CoA, and which warlock should cast CoE and why, when there are different specializations of warlocks in a raid.

./Warlock_T8_00_13_58.simcraft iterations=10000

    curse_of_doom         Count=  4.0|60.5sec  DPE= 16573| 3%  DPET= 12275  DPR=  28.6  pDPS= 222  Miss=0.1%  TickCount=4  Tick=16605
./Warlock_T8_53_00_18.simcraft iterations=10000

    curse_of_agony        Count= 10.9|28.9sec  DPE= 14695| 7%  DPET= 12778  DPR=  40.5  pDPS= 533  Miss=0.0%  TickCount=144  Tick=1111
That's 300 DPS more for a T8 affliction warlock using CoA with glyph over a T8 destruction warlock using CoD.

Ran using SimulationCraft r2956.


Edit: I realize that you (as affliction) could use another glyph instead, but I doubt there's one which would make up for dropping CoA.

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Old 07/29/09, 10:38 AM   #1455
Mortala
Glass Joe
 
Human Warlock
 
<MJ>
Stormrage
Tell your lead to stop being a douche. COA from an affliction lock > COD from a destruction. Also, there will be times he cannot even use COD due to < 1 min to boss kill, bosses with phases, etc.

Do you have a moonkin or DK with ebon plague in raid? If so, there is no reason either of you should COE.

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Old 07/29/09, 12:25 PM   #1456
Hellas
Glass Joe
 
Dwarf Paladin
 
Dunemaul (EU)
I got a 10 man group running hard modes in ulduar, im running as destro but feel that on mimiron i cant get enough dps due to all the moving when trying firefighter.

Would an affliction spec work better perhaps? Gear is 25 naxx equivalent. We reached phase with decent amount of time left so i just want to maximize my dps during that fight'


Thanks in advance

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Old 07/29/09, 12:44 PM   #1457
turturin
Don Flamenco
 
Orc Warlock
 
Destromath
Yes, affliction is better becuase of higher mobility and the fact that the pet (which is likely to die) provides less of the warlock's total damage.

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Old 07/29/09, 3:00 PM   #1458
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
With correct modification of your positioning you really should not have to move all that frequently, even for Firefighter. I generally do a middle fire kite while the melee hugs the edge. This allows me to move in a small circle always facing outwards to Mim, who is moving a much larger distance. Affliction does not have as many globals per second as destro, especially if you remember to drop corruption when you need to move and cannot conflag or life tap. Time your movement with global cooldowns, spec soul link and leave your imp phase shifted. Go 3/14/54 with the life tap glyph if you really want to maximize for Destro on this fight.

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Old 08/01/09, 4:58 AM   #1459
tkoreaper
Von Kaiser
 
Blood Elf Paladin
 
Shu'halo
As a destruction warlock would it be reasonable to use soul fire on our backdraft procs during a bloodlust?

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Old 08/01/09, 8:16 AM   #1460
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
Before 3.1 it was a viable option, not anymore. Maybe someone else can provide some real math for this, but Fire and Brimstone makes Incinerate more powerful.

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Old 08/01/09, 4:12 PM   #1461
tkoreaper
Von Kaiser
 
Blood Elf Paladin
 
Shu'halo
Originally Posted by krilz View Post
Before 3.1 it was a viable option, not anymore. Maybe someone else can provide some real math for this, but Fire and Brimstone makes Incinerate more powerful.
My soul fires still hit for bigger numbers though.

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Old 08/03/09, 10:25 AM   #1462
Cafisho
Glass Joe
 
Dwarf Paladin
 
Andorhal
I'm not sure which professions should i level. I have two toons, the Lock has Herbalism/Alchemy and the Pally has JC/BS. I want to drop Herbalism and level Tailoring since it seems it will be the most DPS wise prof in 3.2 (as right now)... the issue comes with Alchemy, i see that in 3.2 it's very tied at DPS with Enchanting but don't if it's that useful as a money maker like Enchanting, besides that with Alchemy and Transmutation mastery i make a nice amount of gold with JC of my other toon.

So, resuming, is Alchemy equal DPS wise to Enchanting? Most of the gold from this prof. is made through flasks, right?

Thanks!

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Old 08/03/09, 5:40 PM   #1463
tkoreaper
Von Kaiser
 
Blood Elf Paladin
 
Shu'halo
Originally Posted by Cafisho View Post
I'm not sure which professions should i level. I have two toons, the Lock has Herbalism/Alchemy and the Pally has JC/BS. I want to drop Herbalism and level Tailoring since it seems it will be the most DPS wise prof in 3.2 (as right now)... the issue comes with Alchemy, i see that in 3.2 it's very tied at DPS with Enchanting but don't if it's that useful as a money maker like Enchanting, besides that with Alchemy and Transmutation mastery i make a nice amount of gold with JC of my other toon.

So, resuming, is Alchemy equal DPS wise to Enchanting? Most of the gold from this prof. is made through flasks, right?

Thanks!
All professions gain about the same DPS. In my opinion Alchemy is more of a money maker than enchanting is. I am an enchanter myself and I don't get much profit from it since they don't have weapon oil for level 80's. Most people buy the enchanting mats and then have someone enchant their gear for a small tip, but other than disenchanting and selling the mats that's about the only thing useful/profitable. There's always a demand for flasks.

Originally Posted by deszi View Post
Im currently specced 0/56/15 using felguard for raiding... I want to know if there is any good spec for succubus for raiding???
The only spec that currently uses a succubus is Affliction when your DG is on cooldown.

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Old 08/05/09, 12:10 PM   #1464
dozens
Glass Joe
 
Dwarf Warlock
 
Ysondre
Leveling (PvP) questions

Hello All. I have been lurking for a while and this will be my first post. I am new to WoW and only playing for little over a month. I am absorbing game info like a sponge but there is alot to learn! I am trying to level a warlock so I can hang around with my lvl 80 buddies. Right now I am level 65 and deep Afflication spec (51/4), I use primarily the Imp and focusing on spell power and then spirit. I figured with the Imp he would get the most benefit from my focus on spell power. I play on PvP server and run into ALOT of Horder Death Knights and Paladins and most times I come out on the short end of the stick. Would respect or dual-spec to a Felguard/Meta build give me a boost in the PvP encounters? My current spec is working well in PvE. I assume with 3.2 changes a quick spec change and summoning of the Felguard would be doable, yes? Any advice on my leveling plan would be appreciated.

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Old 08/06/09, 8:15 PM   #1465
vaestmanaeyjar
Von Kaiser
 
Blood Elf Warlock
 
Mazrigos (EU)
While leveling, on 1v1 situations, DK and paladins will most of the time beat you flat. DK hits like a truck and has many anti caster weapons, paladin has too many survival tools for you to beat him if he plays properly. Live with it, leveling balance 1v1 is not where the game is at. Keep a leveling-friendly build and just corpse run when ganked, will be overall faster than trying to level with a PvP spec that will be marginally efficient anyway without any resilience. you will just be too vulnerable to burst damage without PvP-specific equipment, which you won't get while leveling.

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Old 08/07/09, 5:21 AM   #1466
Zhakkal
Glass Joe
 
Undead Warlock
 
Ner'zhul (EU)
Hi dozens,

I'd add that, speccing meta is not really going to help you against paladins anyway. Quite the contrary in fact - I'm meta-ruin specced myself, but one has to refrain from using it when fighting a warlock or a paladin, as they can respectively cast Banish or Turn Evil on you when you're morphed, which is highly annoying.

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Old 08/07/09, 12:05 PM   #1467
Sheoloch
Glass Joe
 
Undead Warlock
 
Aszune (EU)
Destruction/Demo

Hello all,I would like to get a few answers if possible to some things that I am unsure of at this point,I am raiding Ulduar 25 frequently and so far I have been using a demonology/destruction hybrid spec 41/30 and my raid leader told me to spec deep destruction instead which would be 13/58 using glyph of conflagrate,glyph of incinerate and glyph of immolate,with getting the four set bonus from tier 8.5 though I tried out both specs on a grandmaster's training dummy today and to my surprise my old hybrid spec did about 2-300 more dps using only fel armor and spell/firestone. Could this be due to the fact that I am using glyph of lifetap on my old spec since its duration has been buffed to 40 seconds with the last patch or is it due to having more raw stats as in critical and spellpower with the hybrid then with the deep destruction one and using spellstone instead of firestone,providing 240 haste rating instead of 60 on the destruction spec?Thanks in advance for answers or any advice and sorry if my questions were already answered on another thread.

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Old 08/07/09, 1:21 PM   #1468
Cafisho
Glass Joe
 
Dwarf Paladin
 
Andorhal
Aflic as a new 80?

I just dinged 80 and besides greens and the "Titansteel Spellblade" i don't have good gear, so... i've read somewhere that when i have awful gear, to max dps in 5 man I should respec affliction. Is that true? Should i rebuild the talents like the common PvE build in the "Dots..." thread?

Thanks guys/gals!

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Old 08/07/09, 7:36 PM   #1469
Ascendant
Glass Joe
 
Undead Warlock
 
Borean Tundra
how much dps comes from your imp with destro lock?

i'm curious as to how much damage comes from your imp with a destro build? i know with the tier 9 set the imp will get a nice dps boost for destro builds mainly because of empowered imp, but not sure how much as i'm not familiar with how much of their dps comes from their pet?

personally i'm an aff lock and love it. only thing is i know my succy will get very little benefit from that 2 piece bonus from our tier 9 set. so, i'm wondering if i might be better off using an imp, even with an aff build or if without empowered imp it will still be less dps than the succy? i'm sure it would help some when i have my infernal or doomguard out, but of course that isn't that often, so trying to figure out the best pet when i get the 2 set bonus from the new gear? should i change to the imp or will the succy still top it as aff with the 2 piece bonus? thanks.

Last edited by Ascendant : 08/07/09 at 8:06 PM.

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Old 08/08/09, 6:25 AM   #1470
Räkan
Glass Joe
 
Räkan's Avatar
 
Human Warlock
 
Dragonblight (EU)
CoE or CoA ?

I've been lurking around a bit and trying to figure out if I gain more damage/dps in a 10man raid if I use CoE or CoA ?
Anyone that have a clear answer to that, since my friend who is a mage tells me to ignore CoA when I have it in my rotation and only go for CoE. But, even though the 10% extra damage is givven I am curious what is the best alterative.
Should be added that I am a destro warlock (0/16/55).

Cheers

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Old 08/08/09, 7:01 AM   #1471
Yeda
Von Kaiser
 
Yeda's Avatar
 
Undead Warlock
 
Dragonmaw (EU)
Originally Posted by Räkan View Post
I've been lurking around a bit and trying to figure out if I gain more damage/dps in a 10man raid if I use CoE or CoA ?
Anyone that have a clear answer to that, since my friend who is a mage tells me to ignore CoA when I have it in my rotation and only go for CoE. But, even though the 10% extra damage is givven I am curious what is the best alterative.
Should be added that I am a destro warlock (0/16/55).

Cheers
For a Destro lock, CoE should be prio (ofc if no other party member can provide it: moonkin, unholy dk), since the 13% more magical damage is to much to pass on. If CoE is provided, then you should be using CoD. CoA is not worth it imo, even tou some reports long ago said it could be a (very small, in the range of ignore) dps increase when boss doesnt have enough time to CoD to "explode". In my experience i just ignore CoA if not enough time to CoD.

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Old 08/08/09, 3:29 PM   #1472
biggerx
Glass Joe
 
biggerx's Avatar
 
Gnome Warlock
 
Kil'Jaeden
Originally Posted by Yeda View Post
For a Destro lock, CoE should be prio (ofc if no other party member can provide it: moonkin, unholy dk), since the 13% more magical damage is to much to pass on. If CoE is provided, then you should be using CoD. CoA is not worth it imo, even tou some reports long ago said it could be a (very small, in the range of ignore) dps increase when boss doesnt have enough time to CoD to "explode". In my experience i just ignore CoA if not enough time to CoD.
I throw CoA on a boss if he is less than a minute away from dying. Otherwise CoD all the way.

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Old 08/09/09, 12:16 PM   #1473
Vignarg
Glass Joe
 
Human Warlock
 
Eldre'Thalas
I've tried searching through the 3.2 discussion thread and this thread and so far I'm unable to find a clear answer to my question.

Does the LT glyph benefit a 13/58 spec more than the incinerate glyph?

In 3.1, the answer was no, because you simply did not need to LT that often, thus you were "wasting" GCDs to maintain the buff. Now, 40 seconds seems about right as you cannot indefinitely cast, even with ISL, so I'll need to LT anyways. So if maintaining the buff is a natural part of a 1-minute rotation, is that "static" spellpower increase overall more beneficial than 5% more to incinerate?

Clearly this question has been brought up a lot, I'm not saying I failed to find any reference to it at all, but as a long time reader here, I was amazed at how much guesswork and "feeling" was being put towards the decision. For such a cold, calculating bunch, it seems this is a decision most people seem comfortable "guessing" at, providing no math or parses to confirm any suspicions, or worse, offering observation from something as dynamic as a raid enviroment. If I simply failed to find the appropriate discussion, please direct me.

I'll be glad to take the time and gold and test both on a target dummy myself, but if the work has already been done, I'd rather use that research in making my decision.

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Old 08/09/09, 12:44 PM   #1474
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
Incinerate is a mandatory glyph for the deep Destruction-specs since a 5% increase to 50% of your damage is quite a lot for a glyph. The question is however if LT is better than Immolate for a 13/58. And the answer still is, no. More information can be found at Glyph Choice.

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Old 08/10/09, 5:09 AM   #1475
robmoss2k
Von Kaiser
 
Human Warlock
 
Kul Tiras (EU)
Originally Posted by krilz View Post
Incinerate is a mandatory glyph for the deep Destruction-specs since a 5% increase to 50% of your damage is quite a lot for a glyph. The question is however if LT is better than Immolate for a 13/58. And the answer still is, no. More information can be found at Glyph Choice.
I find it interesting that you manage to come up with "no" when the answer is stated clearly as being "yes" in that thread - see this post.

As always, however, there's no hard and fast rule until someone actually proves it, and that doesn't mean running simcraft on one particular gear set. Just run it for your own gear and mix the glyphs around until you see what comes out highest.

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