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11/21/08, 9:30 AM
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#76
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Von Kaiser
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Originally Posted by Batuk
I tried that in a 5man, just hit 80 and it was absolutely horrible, respecced affliction right after an instantly improved considerably.
I'm really interested in different specs like that though, affliction pve has 0 survivability which is quite annoying.
Maybe MD/Destro or chaos bolt focus would work as well, but I got too low crit atm to justify trying it.
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Actually I've seen a lot of talk on the official forums about people using the FG-DP/Ruin build, and a lot of people are loving it... Its also nice because it gives you a much easier rotation to worry about..
Is it safe to say that skill level determines how effective a spec will be for someone? I'm sure a player must be very skillful to master a deep affliction build... maybe that's why someone would choose the felguard/ruin build over a haunt build...
Let me rephrase that, so I don't insult anyone....maybe it's more of a 50/50 split.... some people can't master affliction because of lack of skill...and then some people just flat out don't want to master it, because its too many DOT's to worry about (and everyone's idea of fun is different!)
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11/21/08, 9:45 AM
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#77
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Von Kaiser
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How highly do people value crit/hit/haste compared to dmg these days? It seems there's a lot more pure spelldmg gear, and honestly, I dont have a clue how highly to value stuff, especially as you need more of it to get the same result.
I'm also having a worry in the back of my mind, that 25mans wont fit affliction warlocks due to debuff slots, so I'm worried passing on crit.
Are there any spreadsheets that are anywhere near usable for 80?
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11/21/08, 9:56 AM
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#78
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Glass Joe
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Warlock build equally viable in PvP/PvE Number crunchers please respond
The Build: 53/14/4 Heavy Affliction
The World of Warcraft Armory
The gist: I wanted a strong PvE build, and I think this is it. While crit is more helpful to affliction than it was before, I seem to be having a hell of a time finding crit on gear. It's all haste, haste, haste. Affliction is being really competitive right now, and I don't think demonology or destro will be able to compete until we start getting a lot more crit from level 80 gear. And then, only time will tell. But for the moment, I'd like to be able to pvp AND pve and not have to respec to do it. They key to that? Soul Link of course. If I were to go straight PvE with this build, I would simply do 53/13/5 and this post would be unnecessary. (And for the record, I'm not maxing out malediction because it annoys me that it's 3 wasted talent points when a boomkin is present. Also, it's only used on bosses. So it seems very narrow for 3 points. The one point that I have in it atm will probably be moved somewhere else in the tree.)
The dilemma: I am giving up 1/5 in Bane to take 1/1 in Soul Link. Now, first of all, due to crit issues on gear, imp sbolt seems wasteful for talent points. Compound that by the fact they HALVED the damage bonus from having imp sbolt up AND they made it so that imp sbolt buff ONLY affects direct damage spells, not your dots...well, this talent is kind of lackluster now. In addition, ruin ONLY affects immolate and sbolt. So I'm kind of thinking the talent is good, but not good enough. I'd much rather have 3/3 Demonic Aegis in place of a heavier destro subspec. Bane still remains a must have for all 3 possible lock specs though. BUT....is giving adding 0.1 sec to my cast time a huge dps loss? Is it trivial? Quite frankly, if it's less than a 1% dps loss, I'd gladly dump one point in bane to get a 20% damage reduction to me through soul link. That damage reduction is awesome in pvp and pve both, and especially for aoe grinding solo quests/dailies. The other thing that bothers me about only 4/5 bane is just simple symmetry. It's hard for me to tell that sbolt is 0.1 sec longer cast (ignoring haste) but my immolate is now a longer cast than haunt and UA and for some reason, that loss of symmetry really bugs me.
My rotation: This changes slightly based on the mechanics of the encounter, but for the most part, I'm doing this on bosses: Corruption, CoA, SL, Haunt, UA, Immolate, Sbolt, Drain Life, repeat. (Throwing in nightfall procs).
Now, before all you pro warlocks get bent out of shape, lets take a moment to discuss drain life in a boss encounter. I know the first thing people will say is nevernevernevernever. But I have tried my rotation out over and over. Sbolt spam vs Drain Life with woven sbolts to keep up the debuff that haunt/bolt puts up (forget the name). With corruption, glyph of corruption, and drain life, I technically have 12% chance at all times of nightfall procs, and corruption is NEVER in danger of needing to be recast. The sbolt comes after the dot rotation and before drain because we don't want to rely on the rng to put up the second stack of the shadow damage debuff that haunt started. The nightfall procs are very frequent. Not only is the drain/sbolt combo more mana efficient, it appears to be producing about 100dps more because I don't have to lifetap as much!! Life tap takes a gcd, and we can no longer chain mana potions even if we want to, so our mana efficiency is super important. Also noteworthy, drain life can be interrupted by ANY OTHER CAST. Unlike most spells, you don't have to stop casting or move to break cast in order to begin another. So I can pop instant sbolts while draining and never break stride. Either casing the drain again afterwards or refreshing dots. So aside from the mandatory sbolt every rotation in conjunction with haunt, I am playing the numbers game and finding that I can get MORE shadow bolts off in the SAME amount of time by spamming drain life and waiting on procs rather than spamming shadow bolt. It is not a rare occurrence for me to get 2-4 nightfall procs back to back. (flame away)
The plea: So despite my rambling, it all comes down to this. Can someone please crunch the numbers, based on MY crit/haste/spell damage from armory link above, and tell me how much dmg/dps I'm officially losing by skipping one point in bane?
The World of Warcraft Armory
I would really like to keep soul link if possible, and I want to know if I just have to give it up and move that point to bane. Thank you for reading my long winded post 
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11/21/08, 9:57 AM
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#79
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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Originally Posted by wind
In light of the changes to Soul Fire and ritual of summoning:
How would a rotation of: Immolate -> Incinerate x 5(depending on haste) -> Conflag -> 3x Soul Fire work out?
Apart from the huge number of shards required (3 for every 20 second interval, so about 9/minute), I think that would work out as being the highest dps rotation for destro?
Of course, I guess it would only be used on bosses that act as a dps check, and that we'd go back to the normal immo/incin/conflag rotation on the rest of the fights.
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I've asked this myself and come to the conclusion that it will be most likely be a greater DPS, but not by fear and really: Is it worth it to lose 20+ shards in ONE fight, just to increase your DPS by maybe a 100 (at the most)?
Don't have any math to back me up but I don't think the increase is worth it.
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11/21/08, 10:05 AM
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#80
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Von Kaiser
Human Warlock
Blackmoore (EU)
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Originally Posted by Batuk
How highly do people value crit/hit/haste compared to dmg these days? It seems there's a lot more pure spelldmg gear, and honestly, I dont have a clue how highly to value stuff, especially as you need more of it to get the same result.
I'm also having a worry in the back of my mind, that 25mans wont fit affliction warlocks due to debuff slots, so I'm worried passing on crit.
Are there any spreadsheets that are anywhere near usable for 80?
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Actually, affliction does scale with crit as well, but crit is (and probably always will be) not giving as much bang for the buck as spelldamage, hit and even haste. Even spirit does something now. The only thing you still don't want as a warlock is mp5 as this is just not how our class works.
Leuliers spreadsheet might not be perfect at the moment, but its still the best one around. If you fill in your specc and equip you will get a much more precise answer to the scaling question than anywhere else.
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11/21/08, 11:23 AM
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#81
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Keyboard Cowboy
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Originally Posted by PSGarak
This is from the point of view that hit-capping is a necessity. It's not. Especially for your destruction spells, where it's just a flat loss of damage rather than having the potential to mess up a rotation. Hit is just the cheapest DPS stat per itemization budget point, nothing more. Cataclysm is a good place to spend talent points, especially since the shallow affliction tree is a bit thin on DPS talents. Destruction has no such problem. Cataclysm has around half to two-thirds of the effect that supression does on direct DPCT, has no effect on DoT collision, and competes with better talents than Supression competes against. It is quite possible for cataclysm to be a bad talent and supression to be a good talent simultaneously.
An interesting question is what the value of hit becomes, in terms of damage on items, between 11% and 14% for a 3/3 supression 0/3 warlock, and what the damage gain/loss is in terms of talent and gem swaps. I have open office so I can't tinker with this myself, but my suspicion is that the difference is much narrower than you seem to think.
Just to make this perfectly clear: no magical spell-hit-fairy descends from the sky and awards you a thousand extra DPS on recount the second you hit-cap. It's not necessary. We only stack hit because it's cheap. The hit cap is not a goal, but a breakpoint where this cheap stat becomes worthless. Stop preaching the First Church of Hit Cap.
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I still cant come to agree with you that getting to the hit cap is not needed. The magical spell fairy descends in that your DoT juggling is easier, because things arent getting resisted. I agree that you dont need to worry about hit capping for destro (while spec'd affliction), or at least to go out of your way to make up that 3% gap. 3% gap for 30% of your damage for 65% of the fight just isnt worth the stat budget for the extra hit.
I guess I'm still not following how you think that sitting under the hit cap intentionally isnt hurting yourself. There is no way around the fact that missing with spells hurts you, so get to the hit cap and get your spells to stick to the target. I've raised my hit % ~3% in the last day and I've noticed significant DPS gains, purely from the hit.
People also keep mentioning 25% for DS, well, if you are aff you should be spec'ing for 35% (Death's Embrace) to leverage common Bloodlusts and the synergies raids usually put around the 35% mark of a boss.
Originally Posted by Arothir
Does CoE bring anything to the table for pve purposes that Ebon Plaguebringer or Earth and Moon don't? The only thing that sets it apart is the lowered resistances - do raid bosses have resistances that can be lowered? I'm aware of the automatic resistance due to player/boss level difference, but are there others (ie., standard resistances on bosses that make the lowered resistance component of CoE valuable?)
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One thing to keep in mind is that more often than not, most DK's will be Blood or Frost spec, not very many Unholy DKs will be in a raid putting down EP. I've ran with quite a few DK dps and tanks and I've never had them put up EP. E&M is nice and I love a Moonkin 
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11/21/08, 11:31 AM
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#82
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Glass Joe
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4 piece t6
I haven't seen anyone discuss when it will be worth replacing 4 piece t6. It's clear to me that there are many upgrades to t6 but there are no upgrades to the 4 piece bonus. Since the 4 piece bonus allows for additional scaling of shadowbolt and incinerate I would think that it would be valuable for a while still until the upgrades for bracers/belt/boots and a BT/Hyjal piece of your choice become totally blown out of the water by upgrades. It seems to me that if you upgrade each of those pieces with upgrades that provide 25 additional dps to each respective piece it still does not meet the 6% increased damage to shadowbolt and incinerate.
The main thing I'm questioning here is scaling. The pieces are not very impressive in of themselves but I still find that 6% damage to shadowbolt/incinerate impressive.
I would assume affliction builds would not find the 4 piece attractive, destruction and demonology builds might benefit a lot.
I've never been very good at theorycrafting on my graphing calculator because I miss little things in equations, and I have yet to see a calculator that will provide an accurate representation of level 80 warlock raiding. Anyone have any insights on this?
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11/21/08, 11:59 AM
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#83
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Piston Honda
Pandaren Shaman
Kel'Thuzad
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Is there an available spreadsheet with gear listings similar to that of ShadowPanther for rogues? My gf plays a warlock and she sees me looking at ShadowPanther alot and wanted to know if one was available.
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11/21/08, 12:37 PM
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#84
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Glass Joe
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Originally Posted by MissnL1nK
Is there an available spreadsheet with gear listings similar to that of ShadowPanther for rogues? My gf plays a warlock and she sees me looking at ShadowPanther alot and wanted to know if one was available.
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There's Leulier's spreadsheet, which has its own topic in this subforum, found here.
Originally Posted by Nicarras
I still cant come to agree with you that getting to the hit cap is not needed. The magical spell fairy descends in that your DoT juggling is easier, because things arent getting resisted. I agree that you dont need to worry about hit capping for destro (while spec'd affliction), or at least to go out of your way to make up that 3% gap. 3% gap for 30% of your damage for 65% of the fight just isnt worth the stat budget for the extra hit.
I guess I'm still not following how you think that sitting under the hit cap intentionally isnt hurting yourself. There is no way around the fact that missing with spells hurts you, so get to the hit cap and get your spells to stick to the target. I've raised my hit % ~3% in the last day and I've noticed significant DPS gains, purely from the hit.
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While hit capping is a good mark, and every point of hit closer you get to the cap, the more valuable the next point becomes, that doesn't mean it's the end-all stat. What the poster before you means is that if there's a choice between 50 damage and 25 hit, you should absolutely take 50 damage. At level 80 now though, between 50 damage and 50 hit, even this mark is blurry atm, and for affliction it's highly possible that 50 damage still wins easily.
Remember, even at 70 when hit was a much cheaper stat, damage was a better stat point for point than hit for Affliction, even without maxed out Suppression. The reason hit became so valuable was from the huge switch over to Destro at later gear levels. Let's see what happens with the gear levels, the stats might stack up again and Destro could once again reign above Affliction.
Originally Posted by Nicarras
People also keep mentioning 25% for DS, well, if you are aff you should be spec'ing for 35% (Death's Embrace) to leverage common Bloodlusts and the synergies raids usually put around the 35% mark of a boss.
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This is a good point, and any players reading this whose raid leads don't follow this should let them know, it's a significant dps increase point for almost every class.
Originally Posted by zemulos
The plea: So despite my rambling, it all comes down to this. Can someone please crunch the numbers, based on MY crit/haste/spell damage from armory link above, and tell me how much dmg/dps I'm officially losing by skipping one point in bane?
The World of Warcraft Armory
I would really like to keep soul link if possible, and I want to know if I just have to give it up and move that point to bane. Thank you for reading my long winded post 
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IMO move that 1/3 Malediction point to make 5/5 Bane. If you think 3 points for 3% dmg increase is a slim use of points, 1 point for 1% dmg is even slimmer, especially considering that 0.1 second off your Shadow Bolt or Immolate will be effectively 4% or 6.5% haste, respectively. Also if you're really going for a pvp viable spec, I'd move that 3/3 demonic aegis to 1/1 Fel Dom and 2/2 Grim Reach, but that's another issue entirely, and just my view.
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11/21/08, 12:54 PM
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#85
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Keyboard Cowboy
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Originally Posted by iNs1d3tRiP
I haven't seen anyone discuss when it will be worth replacing 4 piece t6. It's clear to me that there are many upgrades to t6 but there are no upgrades to the 4 piece bonus. Since the 4 piece bonus allows for additional scaling of shadowbolt and incinerate I would think that it would be valuable for a while still until the upgrades for bracers/belt/boots and a BT/Hyjal piece of your choice become totally blown out of the water by upgrades. It seems to me that if you upgrade each of those pieces with upgrades that provide 25 additional dps to each respective piece it still does not meet the 6% increased damage to shadowbolt and incinerate.
The main thing I'm questioning here is scaling. The pieces are not very impressive in of themselves but I still find that 6% damage to shadowbolt/incinerate impressive.
I would assume affliction builds would not find the 4 piece attractive, destruction and demonology builds might benefit a lot.
I've never been very good at theorycrafting on my graphing calculator because I miss little things in equations, and I have yet to see a calculator that will provide an accurate representation of level 80 warlock raiding. Anyone have any insights on this?
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I was working on some math on this last night, and keep in mind that I'm affliction and will be for awhile. The 4 piece T7 bonus is a huge bonus and is greatly underestimated and not really talked about much. As affliction T6-4pc is nice, but its only raising a certain portion of our DPS, where back pre-bc it was raising ALL of our DPS.
Even at lower spirit levels T7-4pc can still get you +50 dmg AND larger subsequent life taps. As affliction you will commonly find yourself tapping while your dots are up before you have to refresh them so that you have the mana to get them all back up. It will be very nice to have this bonus up while you are refreshing your dots.
So in theory, to me it seems that stacking spirit to leverage the T7-4pc is going to benefit all of our specs more so than the T6-4pc benefits all of our specs currently. Might be harder for straight destro people to break the T6-4pc, but even they are casting sb/incin less than they were pre-wrath so while the bonus is nice, I would not go out of your way to save it (aka. passing on obvious upgrades).
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11/21/08, 1:01 PM
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#86
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Piston Honda
Pandaren Shaman
Kel'Thuzad
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Originally Posted by Byram
There's Leulier's spreadsheet, which has its own topic in this subforum, found here.
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From what I have seen there isn't a gear listing on this spreadsheet unless I am mistaken. The way ShadowPanther is set up is that it has a gear listing for each slot, with stat weights comparing which is better. She isn't looking for a dps spreadsheet she just wants a listing of gear to go by that way she knows what to upgrade and where to get it.
I also believe wowhead has a way to do something similar but I have a tendency of not trusting wowhead stat weights.
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11/21/08, 1:09 PM
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#87
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Keyboard Cowboy
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Best way that I like doing the 'gear upgrade search' is to leverage the spreadsheet and look at the calculated stat weights based on my specific toon.
Then I go to wowhead.com and utilize their item weight scale comparison tool and it will give a score to the gear based on these weights.
Works like a dream.
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11/21/08, 1:20 PM
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#88
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Don Flamenco
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Originally Posted by MissnL1nK
From what I have seen there isn't a gear listing on this spreadsheet unless I am mistaken. The way ShadowPanther is set up is that it has a gear listing for each slot, with stat weights comparing which is better. She isn't looking for a dps spreadsheet she just wants a listing of gear to go by that way she knows what to upgrade and where to get it.
I also believe wowhead has a way to do something similar but I have a tendency of not trusting wowhead stat weights.
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Change the table that holds the rating needed per 1% of hit, haste, crit, and then use those values in an online item database with a filter.
As for the 4pt6, consider your DPS and the % of it that comes from your filler-nuke. Multiply 0.06*Nukefiller_ratio*dps = DPS gain from the bonus. Compare that to the DPS gained from upgrading items that lose the bonus. So if we're affliction and do 3000 DPS and 40% of that comes from our SB, then .4*.06*3000=72. Using the spreadsheet we can see how much theoretical DPS is gained per point of spell power (for me comes in around 1.4), so 72/1.4 = 51.4. So it's worth ~50 spell power in that scenario. If the items you would use to replace the set contribute more than that, you can mourn the death of your 2.0 gear.
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11/21/08, 2:06 PM
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#89
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Von Kaiser
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Is Rain of Fire/Hellfire worth casting over SoC as Destruction? Demo? Aff?
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11/21/08, 2:16 PM
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#90
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Glass Joe
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Originally Posted by Nicarras
I was working on some math on this last night, and keep in mind that I'm affliction and will be for awhile. The 4 piece T7 bonus is a huge bonus and is greatly underestimated and not really talked about much. As affliction T6-4pc is nice, but its only raising a certain portion of our DPS, where back pre-bc it was raising ALL of our DPS.
Even at lower spirit levels T7-4pc can still get you +50 dmg AND larger subsequent life taps. As affliction you will commonly find yourself tapping while your dots are up before you have to refresh them so that you have the mana to get them all back up. It will be very nice to have this bonus up while you are refreshing your dots.
So in theory, to me it seems that stacking spirit to leverage the T7-4pc is going to benefit all of our specs more so than the T6-4pc benefits all of our specs currently. Might be harder for straight destro people to break the T6-4pc, but even they are casting sb/incin less than they were pre-wrath so while the bonus is nice, I would not go out of your way to save it (aka. passing on obvious upgrades).
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Yes, I assumed that affliction would not find the 6% bonus to shadowbolt very attractive, but demonology and destruction would.
Also, it's possible to maintain T7-4pc and T6-4pc if you have T6 bracers, belt, and boots. I doubt using t6 4 piece over t7 4 piece would be a wise decision, but we can use both.
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