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09/02/09, 1:37 AM
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#1526
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Glass Joe
Blood Elf Warlock
Greymane
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Thank you for the point in the right direction.
One thing I probably should have mentioned is that I am equipped with primarly quest reward and world drop armor, with a couple of decent items thrown in. I was told that one spec was better than the other for being so equipped and that the emphasis could change as I obtain stronger and better armor and weapons.
I'm leaning toward destruction, but recommendations are welcomed.
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09/02/09, 7:07 AM
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#1527
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Glass Joe
Blood Elf Mage
The Sha'tar (EU)
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Could anyone inform me as to whether it is possible to incorporate a [target=target, noexists] component for this macro:
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/castsequence reset=target/combat Curse of Agony, Corruption, Immolate,
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Basically I want the macro not to cast any spell over again that is already in the target. If someone could help me I'd appreciate it as I want something similar for Living Bomb on my mage as well.
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09/02/09, 7:33 AM
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#1528
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Von Kaiser
Undead Warlock
Darkmoon Faire (EU)
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You can check whether you have a target or not, and whether the target is hostile or not, but you cannot create a macro that makes decisions based on the existence or absence of buffs or debuffs on your target.
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09/02/09, 10:19 AM
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#1530
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Von Kaiser
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Originally Posted by Kaylum
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Kel'Thuzad's is Alliance, Gul'dan's is Horde. The "Totally Triumphant" version is from ToC 25 Heroic tokens.
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09/02/09, 11:02 AM
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#1531
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Glass Joe
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Haven't been able to find an answer to this so far.
Gear:
2 x T9 / 2 x T8
2 x T9 / 2 offset
4 x T9
I ask because I'm not a huge fan of the T9 shoulders or helm, so I would prefer going T8 on those two or going with the Triumph badge rewards which I find to be more of what I'm looking for statwise.
Has anyone run the math on these sets to see which is the best bang for the buck?
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09/02/09, 3:40 PM
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#1532
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Banned
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KK a few questions from the gallery
Full Destro Spec
RoF questions:
Size of area it effects and the number of mobs it can do damage to in that area?
Does casting Imm on any of the targets increase the RoF's damage mechanics?
SoC or RoF for destro spec?
Pet questions:
If I make the pet attack a target, will it stay on it or will it attack a target that does damage to me thus needing to keep making it attack the initial target?
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09/02/09, 7:45 PM
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#1533
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Glass Joe
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Originally Posted by Crazyone
KK a few questions from the gallery
Full Destro Spec
RoF questions:
Size of area it effects and the number of mobs it can do damage to in that area?
Does casting Imm on any of the targets increase the RoF's damage mechanics?
SoC or RoF for destro spec?
Pet questions:
If I make the pet attack a target, will it stay on it or will it attack a target that does damage to me thus needing to keep making it attack the initial target?
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RoF questions
The Cap is 11 Mobs, You can learn more about AoE damage caps here > Area damage caps - WoWWiki - Your guide to the World of Warcraft
No Immolate doesn't increase RoF, Immolate only increases Incinerate and Chaosbolt damage.
RoF for Destro due to the Fire damage increasing talents
Pet Questions
It depends on status your pet is in, Passive and throw him on a mob he will stay on it but won't attack unless you ask it too.
Defensive: The Pet will go the first target that did damage to you. I usually keep my pet in this stance and just throw him on a mob. He won't change targets unless asked to or if the mob dies or despawns.
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09/03/09, 11:22 AM
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#1534
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Glass Joe
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Haste
I was curious if there is a soft haste cap for warlocks like they speak about in the elemental shaman forums, 400.
I think i'm around 420 or so haste, but a lot of the ToC gear that has been dropping has crit and very little haste and I'm trying to determine if falling under 400 will hurt dps due to rotations of deep destro.
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09/03/09, 11:51 AM
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#1535
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Glass Joe
Blood Elf Warlock
Zuluhed (EU)
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Hi,
Here some maths i got from several sites: Casting speed - WoWWiki
This can be found in several forums:
Haste Cap:
Original Casting time /(1+Haste in percent) = Real Casting Time
The GCD, before haste, is 1.5 seconds.
1.5 seconds / (1+X) = 1 second, where X is equal to 50% Haste
1% Haste = 32.79 Haste Rating
50% Haste = 1,639.5 Haste Rating = Haste Cap
Raid Buffs
Wrath of Air Totem = 5% Haste
1.5 / 1.05 = 42.9% or 1,406.7 Haste Rating to cap.
3/3 Improved Moonkin Form = 3% Haste
1.5 / 1.03 = 45.6% or 1,495.2 Haste Rating to cap.
Both WoA & ImpMF:
1.5 / (1.03*1.05) = 1.5 / 1.082 = 38.6% or 1,265.7 Haste Rating to cap.
Bloodlust
1.5 / 1.30 = 15.4% or 504.97 Haste Rating to cap.
WoA, ImpMF & Bloodlust:
1.5 / (1.30*1.03*1.05) = 1.5 / 1.406 = 6.7% or 219.69 Haste Rating to cap.
Talents
Eradication
1.5 / 1.20 = 25% or 819.75 Haste Rating to cap.
Backdraft
1.5 / 1.30 = 15.4% or 504.97 Haste Rating to cap.
So there was an discussion at the ensidia forum, where I asked the same question: The Haste Cap - Ensidia
Still I have to figure out what the ideal soft cap is: Is it 504.97 or (see endisia thread) 757 haste rating
Last edited by Hexergrimm : 09/03/09 at 8:00 PM.
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09/03/09, 2:00 PM
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#1536
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Glass Joe
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This post from Fuzz seems pretty straight foward.
"TLDR: Your first cap should be reached at about 220, the next at 1387. Unless you are sitting at so much haste that you get past 1387 with a haste trinket proc you shouldn't have to worry too much about the cap.
At Hodir and Vezax your Incinerate will haste cap at ~220 haste rating"
If thats the case then I have quite a lot of room to play with as far as not haste rating. I'm pretty sure Elemental Shamans aim for 400 because it makes their rotation smooth with LBolt for the Lava Burst Cooldown.
Which is somewhat were I was going with my thoughts, is there a magic number that locks use for Conflag cooldown or Cbolt.
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09/03/09, 9:33 PM
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#1537
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Piston Honda
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Does the Warlock demonic teleport wipe aggro? I've been wondering if it was possible to do the lashers on Freya+3 by having a Warlock AE taunt and then immediately teleport to have all the lashers head to a predetermined spot.
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09/04/09, 1:09 AM
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#1538
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Glass Joe
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Originally Posted by Xequecal
Does the Warlock demonic teleport wipe aggro? I've been wondering if it was possible to do the lashers on Freya+3 by having a Warlock AE taunt and then immediately teleport to have all the lashers head to a predetermined spot.
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No, Demonic Teleport does not wipe aggro, What you are suggesting is impossible.
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09/04/09, 2:04 AM
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#1539
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Piston Honda
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Originally Posted by Malbrax
No, Demonic Teleport does not wipe aggro, What you are suggesting is impossible.
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Uhm, why is it impossible? If teleport doesn't wipe aggro, shouldn't they all follow you to your portal if you AE taunt, and then teleport?
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09/04/09, 5:46 AM
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#1540
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Von Kaiser
Undead Warlock
Zenedar (EU)
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Originally Posted by Xequecal
Uhm, why is it impossible? If teleport doesn't wipe aggro, shouldn't they all follow you to your portal if you AE taunt, and then teleport?
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In theory you can AoE-taunt + teleport to get a bunch of mobs to head to a certain direction. However, It does not work on Freya's detonating lashers (the small ones) as they don't have a permanent aggro table. You might be able to taunt them, but they'll rest aggro shortly. You want to group up -> AoE (shadowflame range yey!) -> stun/snare (shadowfury is awesome for this) -> spread out -> single-target kill.
If, on the other hand, you are referring to the elemental adds ( Snaplashe, Storm Lasher, and the Ancient Water Spirit) then yes you might be able to taunt them to get them somewhere specific. I don't see why you just can't have the tank(s) do that instead. Besides, the water spirit is not that easy to control anyway as it tends to charge around.
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09/04/09, 6:10 AM
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#1541
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Piston Honda
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Originally Posted by mwaf
In theory you can AoE-taunt + teleport to get a bunch of mobs to head to a certain direction. However, It does not work on Freya's detonating lashers (the small ones) as they don't have a permanent aggro table. You might be able to taunt them, but they'll rest aggro shortly. You want to group up -> AoE (shadowflame range yey!) -> stun/snare (shadowfury is awesome for this) -> spread out -> single-target kill.
If, on the other hand, you are referring to the elemental adds ( Snaplashe, Storm Lasher, and the Ancient Water Spirit) then yes you might be able to taunt them to get them somewhere specific. I don't see why you just can't have the tank(s) do that instead. Besides, the water spirit is not that easy to control anyway as it tends to charge around.
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All our tanks are Paladins and DKs, we have no Warrior or Druid tanks. That's giving us a lot of problems. The standard strat for lashers is to group up, AE them to 10%, then have a Warrior or Druid AE taunt and run out of the group, dragging all the lashers with them, so you can finish AEing them down away from the group and not die to mass explosions. The detonating lashers don't have a permanent aggro table, but they do respond to Challenging Howl/Challenging Roar and are forced to melee the Warrior/Druid that cast it until it wears off, at which point they run around randomly again.
Since we don't have a Warrior or Druid tank, we can't do that. So I thought we could use a Warlock to do the same thing, have him AE taunt and immediately teleport, causing all the lashers to run away from the group and towards the teleport circle, so they could be AEd down similarly away from the group.
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09/04/09, 1:20 PM
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#1542
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Von Kaiser
Human Warlock
Dragonblight
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Originally Posted by Xequecal
I thought we could use a Warlock to do the same thing, have him AE taunt and immediately teleport.
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Since when do warlocks have any taunt spell, let alone an AoE one?
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09/04/09, 2:39 PM
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#1544
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Piston Honda
Undead Warlock
Twisting Nether
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As a point of interest, we do the lashers in Knock,Knock,Knock the same way we do the lashers normally - clump them up, AoE down to 10-15 and then have
a) a DK and rogue DG them out and kill them one at a time
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b) a tank pick one and world+dog kill that one.
As many DK/rogue pairs as you like and your healers are comfortable topping up.
The AoE taunt thing never kept them clumped up tight enough for use.
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09/04/09, 5:51 PM
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#1545
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Glass Joe
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We use the "clump+aoe taunt and drag method" with a warrior. The taunt lasts 6 seconds, which is more than enough time to get them out of the raid. I don't see why the metamorph Howl would be any less effective, since it also lasts 6 seconds. The better question would be, can you survive them when they all get to you and start meleeing/exploding?
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09/06/09, 4:11 AM
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#1546
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Banned
Undead Warlock
Thaurissan
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I've been searching the Warlock forum on answers regarding the upgrade from 4pc T8.5 to 4pc T9 (ilvl 245), But could not find any.
Is it a big dps upgrade?
Secondly, I'm an engineer. Does enchanting the cloak with the 27 sd will be better than 23 haste?
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09/06/09, 5:50 AM
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#1547
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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Originally Posted by jumanji
I've been searching the Warlock forum on answers regarding the upgrade from 4pc T8.5 to 4pc T9 (ilvl 245), But could not find any.
Is it a big dps upgrade?
Secondly, I'm an engineer. Does enchanting the cloak with the 27 sd will be better than 23 haste?
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Yes and yes.
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09/06/09, 5:00 PM
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#1548
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Von Kaiser
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Originally Posted by ZiaSK
We use the "clump+aoe taunt and drag method" with a warrior. The taunt lasts 6 seconds, which is more than enough time to get them out of the raid. I don't see why the metamorph Howl would be any less effective, since it also lasts 6 seconds. The better question would be, can you survive them when they all get to you and start meleeing/exploding?
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Our guild does the above AND have two warlocks use Shadowfury.
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09/06/09, 9:28 PM
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#1549
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Glass Joe
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I've recently hit 80 on my warlock and i'm currently using a 3/13/55 spec. My single target dps seems ok but my problem is just how incredibly low my aoe is using RoF. Would this be more because i'm not geared enough yet for destro (around 1870 sp with fel armor,270 haste, 17% crit with firestone) or is there something else i can do to increase aoe dmg as destro. I haven't seen any mention on required stats so it would be nice if someone could point those out.
Thanks
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09/07/09, 7:21 AM
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#1550
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Von Kaiser
Orc Warlock
Trollbane (EU)
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Originally Posted by Octivia
I am a Destro Lock. My spec is 0/13/58. I know that haste is more beneficial than crit. When do you have enough crit to focus on stacking haste?
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You always focus on spell power and haste, regardless of your crit rating. Crit rating is to be considered as a 'bonus stat' which is welcomed when received, but isn't sought-after when itemizing.
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