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03/24/09, 12:54 PM
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#976
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Glass Joe
Blood Elf Warlock
Jaedenar (EU)
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Dear "jerks", I'm lurking quite much but I haven't found a statement about item DPS vs HIT cap.
In most threads and guides I've seen that Hit DPS benefit is much higher than Spell Power and Haste (in example).
What about the hitcap? A lot of tests assume that the player has 0 hit, and measure the hit improvement as an huge DPS increase.
Actually most of us play with a good amount of hit (talented or not) so I think that once we reach the hitcap, every single item that has more than needed hit on it is a slot waste, even if every guide and site write huge DPS values on it.
What about Hit vs other stats tradeoff? I'm correct If I think that every hit point beyond the cap has a value of 0 DPS?
What about a "normalized itemization" with every Hit point beyond the cap = 0 DPS? Anyone has a spreadsheet with this values?
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03/24/09, 1:00 PM
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#977
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Von Kaiser
Orc Warlock
Runetotem (EU)
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Originally Posted by jimmy3dita
Dear "jerks", I'm lurking quite much but I haven't found a statement about item DPS vs HIT cap.
In most threads and guides I've seen that Hit DPS benefit is much higher than Spell Power and Haste (in example).
What about the hitcap? A lot of tests assume that the player has 0 hit, and measure the hit improvement as an huge DPS increase.
Actually most of us play with a good amount of hit (talented or not) so I think that once we reach the hitcap, every single item that has more than needed hit on it is a slot waste, even if every guide and site write huge DPS values on it.
What about Hit vs other stats tradeoff? I'm correct If I think that every hit point beyond the cap has a value of 0 DPS?
What about a "normalized itemization" with every Hit point beyond the cap = 0 DPS? Anyone has a spreadsheet with this values?
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Hit has the highest dps per rating, of course till hit cap.
That does not rule out common sense.
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03/24/09, 1:03 PM
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#978
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Von Kaiser
Undead Warlock
Kel'Thuzad
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Originally Posted by jimmy3dita
Dear "jerks", I'm lurking quite much but I haven't found a statement about item DPS vs HIT cap.
What about Hit vs other stats tradeoff? I'm correct If I think that every hit point beyond the cap has a value of 0 DPS?
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Yup.
Originally Posted by jimmy3dita
What about a "normalized itemization" with every Hit point beyond the cap = 0 DPS? Anyone has a spreadsheet with this values?
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This is gear dependent, which is why you need to make the spreadsheet work for your particular character/build.
See also:
Warlock DPS Spreadsheet
Leulier's Warlock DPS Spreadsheet
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03/26/09, 4:20 PM
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#979
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Glass Joe
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Hey - i've seen several people posting that their pet gets stuck on certain encounters - like Thaddius where you have to jump off a platform.
What has worked 100% of the time for me is command the pet to attack, then follow (teleports pet to you) then attack again.
I do this real quickly during the GCD of my first DOT as i'm running to position normally... just a quick (CTL+1 CTL+2 CTL+1)
Hope this helps some people who have had this problem.
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03/27/09, 11:34 AM
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#980
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Von Kaiser
Gnome Warlock
Blade's Edge
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Originally Posted by Andoron
Hey - i've seen several people posting that their pet gets stuck on certain encounters - like Thaddius where you have to jump off a platform.
What has worked 100% of the time for me is command the pet to attack, then follow (teleports pet to you) then attack again.
I do this real quickly during the GCD of my first DOT as i'm running to position normally... just a quick (CTL+1 CTL+2 CTL+1)
Hope this helps some people who have had this problem.
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I have tried this, I've also tried a macro to spam it like 20 times. Neither have worked for me.
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03/27/09, 12:23 PM
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#981
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Glass Joe
Blood Elf Warlock
Argent Dawn
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Originally Posted by Bergtau
I have tried this, I've also tried a macro to spam it like 20 times. Neither have worked for me.
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Summoning the Eye of Kilrogg and then dismissing it always works, but it takes longer.
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03/27/09, 8:38 PM
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#982
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Von Kaiser
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I find it only works if YOU attack, then click follow. Clicking follow before you attack the boss (say on Gluth) doesn't work most of the time.
If all else fails, Kilrogg will solve it, but that's a lot of wasted time and usually isn't necessary.
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03/28/09, 12:05 PM
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#983
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Glass Joe
Gnome Warlock
Magtheridon
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I've got a simple question, it seems that on most boss encounters that require me to AoE, I've got a problem with threat, we always have a prot pally there, and we have an extremely good prot pally, I'm just wondering, is it best to seed in moderation? Or is there a certain rotation people do to avoid pulling threat IE: 3 seeds, rain of fire etc.
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03/28/09, 12:24 PM
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#984
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Glass Joe
Blood Elf Warlock
Mal'Ganis
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I havent played my Warlock since TBC (i've been working on a DK and Pally since), and i'd like to know, is Demo. alright for leveling? I had always been Aff. specced, but a change of pace would be nice. Is Aff. as great for leveling as it was in TBC (ie., pull groups of mobs, down them quick, no downtime)? Would Demo. go very much slower than i would be if i was Aff.?
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03/29/09, 5:41 PM
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#985
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Von Kaiser
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level with what ever you feel comfortable with. Demo has the highest survivabilty without gear requirements.
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03/29/09, 7:16 PM
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#986
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Von Kaiser
Human Warlock
Azjol-Nerub (EU)
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Can anyone point me to a pre-tbc warlock talent tree? I can't seem to be able to find one.
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03/29/09, 9:14 PM
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#987
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Von Kaiser
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boot enchants
I couldn't find the old calculation that proved boar's speed was better than any other boot enchant, and I couldn't find anything set in stone while checking the forums either, so I decided to run my own numbers. do they look right to you?
The discussion was (for melee) 32 ap vs 12hit rating/12 crit rating vs tuskar's vitality(8% running speed, and 22 stam), and (for casters) 12 hit rating/12 crit rating vs tuskar's vitality.
The assumptions I am making are these:
1. The fight in question is a fight where there is some amount of movement(so Sapphiron, not Patchwerk), and it lasts an average amount of time(assumed to be 5 minutes here)
2. The loss of the extra attack power/hit/crit rating from switching to tuskar's vitality gives you a 1% dps loss(even though I think it's quite an exaggeration).
Let t be the time spent moving(to reach your next target, dodge aoes, move from point a to point b). Let x be your normal dps on that fight.
According to warlock and dk stat to dps transformations, the total dps loss would convert to about 30 dps, which would be 0.5% of total dps(since in Ulduar gear every class should do 6k dps).
The calculation becomes
(300 - t) * x = (300 - 0.92t) * 0.995x
300x - tx = 298.5x - 0.9154 tx
1.5x = 0.0846 tx, so t = 17 seconds. If you spend more than 16 seconds moving, tuskar's vitality is the better enchant. (?!)
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03/29/09, 10:56 PM
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#988
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Piston Honda
Gnome Warlock
Alterac Mountains
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Interesting results there, but ranged are going to benefit significantly less from a run speed enchant than melee would. Most fights do not require ranged to move for a great deal of the time, I will use Sapphiron as an example. During Sapphiron, the only reason to move is for the air phase and if you are standing in a blizzard. During air phase, melee must go all the way from the boss to the ice block and back to the boss. On the contrary, ranged can stand still the entire time near where an ice block would be placed during air phase and spend minimal time moving towards it. Melee are required to move significantly more than ranged.
Also ranged are able to cast instant-casts while moving, where melee are not. It is very rare for a situation to occur where ranged lose 100% of their DPS while moving.
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03/30/09, 6:30 AM
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#990
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Von Kaiser
Human Warlock
Azjol-Nerub (EU)
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Originally Posted by Styg
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Thanks a lot.
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