I have been away from WoW for awhile. And at this moment I'm watch'n my bro in ToC 25 and I noticed the two destro locks in the raid have very low haste..one @ 46haste and the other at 137 haste....I've look'd around but could not find out if having very low haste like them is the way to go now..im just baffled. I dont think it is however but just cant figure out why they have such low haste.
Personally I have 401 Haste Rating. The fact that their haste rating is that low makes me thinks that they are either way undergeared or are wearing some weird offset kit that I am unfamiliar with. Warlocks don't gem Haste over spelldamage so it is possible that all of their gems are either Purified(Spelldmg and Spirit) or Runed(Spelldmg),
Is spell damage determined when a spell is cast or when it takes effect? As an example with Curse of Doom. I have spellpower X when I cast it and spellpower Y after 60 seconds. Which spellpower, X or Y is used to determined the bonus damage? You can probably see where I am going with this. When using the lifetap glyph should I make sure I have the buff when I cast CoD or when it is about to tick off?
Is spell damage determined when a spell is cast or when it takes effect? As an example with Curse of Doom. I have spellpower X when I cast it and spellpower Y after 60 seconds. Which spellpower, X or Y is used to determined the bonus damage? You can probably see where I am going with this. When using the lifetap glyph should I make sure I have the buff when I cast CoD or when it is about to tick off?
The buffs/modifiers that are on your character when the spell is finished casting (the end of a Shadowbolt, or when CoD is applied) are the coefficient of the spell. However, when the CoD ticks for its actual damage, the debuffs on the target at the time of damage effect it. Say you CoD a fresh, non debuffed target, but you use a trinket to gain an extra 600 SP. Your CoD will have that 600 extra SP when it goes off, + effects like Earth and Moon added to it if the debuff is on the target at time of damage.
I also believe that spells with a "travel time" are modified by debuffs on the target when the spell lands, in contrast to when the spell is finished casting and is released from the caster. This however I cannot confirm myself.
Artificial Intelligence usually beats real stupidity.
I also believe that spells with a "travel time" are modified by debuffs on the target when the spell lands, in contrast to when the spell is finished casting and is released from the caster. This however I cannot confirm myself.
This is not true, the spells damage (and likely, whether or not it crits as well though this is difficult if not impossible to prove) is determined when it leaves your hands. To test it shoot a shadowbolt at a target, then COE the target while the bolt is mid-air. After a couple samples are taken shadowbolt a target with COE up. The difference is pretty apparent.
After a 9 month break from wow I've come back to start raiding again. Now I've setup my spreadsheet and stuff and this are the values I get for the next stat:
Now I'm wondering is it really possible that spirit is a better stat for us then haste or crit? This amazed me alot and would change the way I should gem quite alot. I'm using the latest dev version from Maklar.
Hopefully someone can help me with this. (I've setup my gear/talents/glyphs etc up correctly aswell as buffs)
While it varies from build to build, for destruction warlocks, the typical priority is hit until capped - spell power - haste - spirit - crit etc. I would refer you to the warlock raiding gear compendium: Warlock Gear Compendium v3.2
Spirit has become a much more powerful stat with the changes to Fel Armor and Glyph of Life Tap.
In the demonology thread, the 'standard' 0/56/15 build has 2 points in Molten Core. If the filler spell is SB (which I assume it is?), what is the benefit of the points in Molten Core? Should I switch to Incinerate when MC procs as the filler instead of SB? Or should I just keep SB as the filler and then only realize the benefit from MC in the last 35% with Soulfire?
If its the latter, it seems like kind of a waste of 2 points - perhaps the points could be better spent in the first tier of the affliction tree or maybe mana feed or demonic resilience.
I have grown so frustrated over the TPS output as destro lately. It seems there isnt a fight where I cant pull aggro, which isnt a problem unless there are threatwipes etc. Due to always being 90%+ of tankthreat I have started to kinda ignore high threat warning on omen and then f-ups happen.
So I just wonder if this is the situation for all?
After a 9 month break from wow I've come back to start raiding again. Now I've setup my spreadsheet and stuff and this are the values I get for the next stat:
Now I'm wondering is it really possible that spirit is a better stat for us then haste or crit? This amazed me alot and would change the way I should gem quite alot. I'm using the latest dev version from Maklar.
Hopefully someone can help me with this. (I've setup my gear/talents/glyphs etc up correctly aswell as buffs)
Since your armory profile isn't found, but there is only 1 lvl 80 Missaar on the EU armory, I'm assuming that this Missaar is yours (seems to fit the rest of your profile).
Basically, there are two issues here. The first is the presence of an old bug, which I mistakenly thought was fixed months ago, which breaks the mana return calcs for ISL. I have fixed this, and have a new download available. It still shows spirit > haste for you, though not by as much.
The second is the distribution of stats on your gear. Because you have very high crit and haste relative to your spellpower, the benefit of spellpower from spirit is a bit higher than usual. Also, because your spirit is unusually low, you life tap much more often than most warlocks with ISL. Since spirit reduces how often you need to life tap, you get more cast time from that as well.
On top of all of this, remember that this is only strictly applicable to a very straightforward type of fight. If you can LT when moving, or might lose the LT buff, etc., this can affect the value in ways the spreadsheet can't predict.
I have grown so frustrated over the TPS output as destro lately. It seems there isnt a fight where I cant pull aggro, which isnt a problem unless there are threatwipes etc. Due to always being 90%+ of tankthreat I have started to kinda ignore high threat warning on omen and then f-ups happen.
So I just wonder if this is the situation for all?
I don't consider this to be frustrating so much as a mixed blessing. My experience has been that with the 3.1/3.2 patches, there is room for huge disparity between a set of characters running a pug(I assume the standard scenario of a heroic pug group). Yes, I do have major problems with threat, primarily because the damage associated with Conflagrate and Chaos Bolt frequently put me immediately at the top of the threat ladder, and none but the better warrior/druid tanks can hold/regain aggro. In particular, I have found that death knights, except in the extreme case, are entirely unable to maintain aggro when I go on a full rotation.
I attribute this to the fact that I have a fairly well-geared lock and many of the groups I pug are not that well-geared/good.
In raid situations, threat is rarely a problem as long as I don't start casting before the tank gets aggro. If the tank dies, then the mages and locks usually go down shortly thereafter.
I have grown so frustrated over the TPS output as destro lately. It seems there isnt a fight where I cant pull aggro, which isnt a problem unless there are threatwipes etc. Due to always being 90%+ of tankthreat I have started to kinda ignore high threat warning on omen and then f-ups happen.
So I just wonder if this is the situation for all?
Adjust Omen as to when you get your high threat warning. As ranged, you can go to 130% of the tank's threat before you pull, in most situations.
In the demonology thread, the 'standard' 0/56/15 build has 2 points in Molten Core. If the filler spell is SB (which I assume it is?), what is the benefit of the points in Molten Core? Should I switch to Incinerate when MC procs as the filler instead of SB? Or should I just keep SB as the filler and then only realize the benefit from MC in the last 35% with Soulfire?
If its the latter, it seems like kind of a waste of 2 points - perhaps the points could be better spent in the first tier of the affliction tree or maybe mana feed or demonic resilience.
Th reason you have those points in Molten Core (other than the fact that there is virtually no other place to put them) is to boost your Immolate, Immolation aura (from Metamorphosis) and Soulfire sub 35%. Do not switch to Incinerate as a deep demo build. I'm guessing you should also start keeping immolate up, since you didn't mention it.
Since your armory profile isn't found, but there is only 1 lvl 80 Missaar on the EU armory, I'm assuming that this Missaar is yours (seems to fit the rest of your profile).
Basically, there are two issues here. The first is the presence of an old bug, which I mistakenly thought was fixed months ago, which breaks the mana return calcs for ISL. I have fixed this, and have a new download available. It still shows spirit > haste for you, though not by as much.
The second is the distribution of stats on your gear. Because you have very high crit and haste relative to your spellpower, the benefit of spellpower from spirit is a bit higher than usual. Also, because your spirit is unusually low, you life tap much more often than most warlocks with ISL. Since spirit reduces how often you need to life tap, you get more cast time from that as well.
On top of all of this, remember that this is only strictly applicable to a very straightforward type of fight. If you can LT when moving, or might lose the LT buff, etc., this can affect the value in ways the spreadsheet can't predict.
Thanks for the reply Marklar, this is indeed me on Kilrogg. What I'm wondering then if there is a exact point in terms of spirit where it looses it's value over haste for me.
I've also ran a profile for myself through simcraft and it turns out the following scale factors:
Weights : Sta=0.00 Int=0.35 Spi=1.07 SP=1.54 Hit=3.00 Crit=0.80 Haste=0.80
The updated spreadsheet now spits out the following numbers:
Which numbers are the ones I'm best to follow when deciding upon gear choices? This is my first run on simcraft so I hope I havent made a mistake, Just to be sure here is the code of my profile:
I've received a response from a friend in pm to use Simcraft numbers which I did. I'm now trying out RhadaTip and am looking for the values of 2pc/4pc t8/t9 for my gear and/or spec. I went looking through the spreadsheet but could not find the information needed. Does anyone know how I can calculate these values or where I can find them so I can put them in RhadaTip
It sounds like the precise topic I wanted to breach was effectively addressed in posts above on this page, but I consider the issue important enough to ask the question for a specific case.
Imagine I have 1.2 seconds left on my Immolate debuff. If I recast the spell, it will land before the final tick goes off, which is bad. A solution already offered is to cast corruption, in those cases. And I do that. However, would it be possible to cast a Chaos Bolt, directly in to an Immolate? Assuming I'm not perilously close to the boss, my immolate will land before my Chaos Bolt does.
Now, there are really four ways this series of mechanics can occur:
1) Chaos Bolt is released from my hands before Immolate wears off on the target, and lands before a new Immolate is applied.
2) Chaos Bolt is released from my hands after Immolate wears off on the target, and lands before a new Immolate is applied.
3) Chaos Bolt is released from my hands before Immolate wears off on the target, and lands after a new Immolate is applied.
4) Chaos Bolt is released from my hands after Immolate wears off on the target, and lands after a new Immolate is applied.
Now, I assume 2 and 3 are obvious: in 2, you clearly don't get the additional damage, while in 3, you clearly do. However, is anyone very confident of the outcomes in scenarios 1 and 4? If so, what are the outcomes?
I ask because, in some situations, I may be able to cast a Chaos Bolt (or Incinerate) and squeeze an Immolate in before it lands, saving me the reduced DPS of casting a Corruption.
Adjust Omen as to when you get your high threat warning. As ranged, you can go to 130% of the tank's threat before you pull, in most situations.
I would generally suggest keeping it at 110% and being cognizant of that number; otherwise you can get a nasty surprise on some of the more mobile bosses when they run into melee range and suddenly one-shot you.
I would generally suggest keeping it at 110% and being cognizant of that number; otherwise you can get a nasty surprise on some of the more mobile bosses when they run into melee range and suddenly one-shot you.
If you keep situational awareness, such as if the tank is moving, whether someone near you is grabbing aggro, et cetera, there isn't a good reason to cut your DPS that much short. Setting the warning under 130% is a good idea, so that it's not too late when you reach your threshhold. Holding back on DPS because you're not keeping an awareness of how close a boss is to you however, shouldn't be your standard technique.
I would generally suggest keeping it at 110% and being cognizant of that number; otherwise you can get a nasty surprise on some of the more mobile bosses when they run into melee range and suddenly one-shot you.
Hmf, is that how threat works? If you have 129% of the tanks threat, and goes into melee range, the boss attacks you?
Yes. The boss will attack (and probably oneshot) you as soon as you get into melee range and are above 110% of the tanks threat.
Imagine yourself with 120% threat and a mage with 105% threat. You move accidently into meele range, so the boss kills you. The boss will then attack the mage, because he is highest on threat, above the tank. Yes, this is a way to wipe raids.
I don't have a link but I am Hoken on Dawnbringer. destro lock
it seems lately the 2 other locks in my guild have moved past me on a regular basis for dps. I really don't think it is gear really and maybe the way I am doing things. I even went so far as to regem some haste and sp gems into crit gems this week to check it out.
so aside probably regemming again to standard stuff, i am wondering if switching to tailoring for the cloak proc can really make that big a difference for me. this other lock uses the power auras add-on and what he says he does is, when he sees his cloak proc and dying curse proc (yes, he still uses that), he can see when its optimal to re-immolate...and then gets much larger crits from conflagorate and such.
i really dont want to have to rely on an add-on, but i guess i'm down for whatever.
i am new to this site and wow sorta.....started last august, and i really don't even know if i am just 'not in the know' about some standard stuff...maybe macros or add-ons that can help working rotations or whatever better for destro locks.