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Old 11/08/09, 3:21 PM   #1701
Feihcretsam
Glass Joe
 
Gnome Warlock
 
Shadowsong (EU)
I have a question about the Anub25 hardmode fight, I am currently speccing affliction for the fight (with multi-dotting all 4 adds) and I was looking for an addon that can give me 4 clickable portraits/boxes to select all 4 adds individually. They are tanked by 2 tanks so using their target would only give me 1 random of the 2, and it is hard to control all DoT's like that.

Does anyone know of an addon that would suit me?

Kind regards

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Old 11/08/09, 6:44 PM   #1702
Spellia
Von Kaiser
 
Draenei Paladin
 
Dragonblight
Originally Posted by Feihcretsam View Post
I have a question about the Anub25 hardmode fight, I am currently speccing affliction for the fight (with multi-dotting all 4 adds) and I was looking for an addon that can give me 4 clickable portraits/boxes to select all 4 adds individually. They are tanked by 2 tanks so using their target would only give me 1 random of the 2, and it is hard to control all DoT's like that.

Does anyone know of an addon that would suit me?

Kind regards
Not to question your methods, but those adds need to die fast, as in, 15 second fast. so why are you doting them instead of aoe-ing them? Considering most dots probably won't even complete their full duration.

Otherwise, no I don't know any addon's that would give you 4 different targets, you could try using Nameplates ?

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Old 11/09/09, 4:09 AM   #1703
Marpen
Glass Joe
 
Human Warlock
 
Shandris
Afflication Warlocks

I do not see a lot of information on Afflication locks taking into account all the recent changes on patches. If I am just not seeing it let me know. Have read a lot of post on this site for hours.

We seem to be getting rare on servers. Can anyone tell me what is the currently the best rotation. I have good gear but my DPS seems low. Maybe the old rotations on this website I use needs to be adjusted to account for the patch changes.

Thank You for any help

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Old 11/09/09, 4:32 AM   #1704
ICheadle90
Glass Joe
 
Human Warlock
 
Bonechewer
I have a few questions I hope I can gain some answers for.

I play Destro lock but consider myself pretty well versed in affliction as well. Right now I am using a 3/14/54 build (see armory profile for specifics) and I use Glyph of Conflagrate, Incinerate, and Life Tap. I am at a relatively low gear level having quit WoW a few months back (I quit before Ulduar came out). I just recently began playing again and from what I've seen not much has changed but I do feel I am not pulling as much DPS out of my current gear level as I could.

I have around 2250 sp when I use Fel Armor.

Right now I am using this rotation: Life tap before a fight/whenever I lose the glyph ability ---> Immo. ---> Conf. ---> Chaos Bolt ---> Fill with Incinerate ---> Rinse/Repeat.

I normally pull about 3.2k dps in 25 man raids with Fel Armor, raid buffs, food buffs, and a flask.

My first question is: Should I be adding Corruption to my rotation? I've heard this saps dps from a destro lock so I do not do it.

Second question: Is the amount of DPS I am pulling decent for my gear level or should I be expecting more? And where can I find out how much DPS I should ideally be pulling?


Any help is appreciated. Thanks.

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Old 11/09/09, 7:21 AM   #1705
drexcya
Glass Joe
 
Undead Warlock
 
Ner'zhul (EU)
What curse are you using ? You should use CoE if you don't have any better debuff in your raid (unholy DK, boomkin). If you got one, add CoD and CoA (when time to die < 60sec) to your rotation (keep the curse up).

You should stack haste instead of crit rating. Haste is the second most valuable stats after spell power, when hit capped. Crit rating is not that much valuable. At your gear level, you should have 350-400 haste rating. Also replace your meta gem with the +3% crit damage. Also get epic gems and a haste trinket (see Auraya in Ulduar 10).

Do you use a firestone ?

Have a look at SimulationCraft to simulate your DPS in any raid setup.
simulationcraft - Project Hosting on Google Code

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Old 11/09/09, 7:51 AM   #1706
Feihcretsam
Glass Joe
 
Gnome Warlock
 
Shadowsong (EU)
Originally Posted by Spellia View Post
Not to question your methods, but those adds need to die fast, as in, 15 second fast. so why are you doting them instead of aoe-ing them? Considering most dots probably won't even complete their full duration.

Otherwise, no I don't know any addon's that would give you 4 different targets, you could try using Nameplates ?

what I am doing is, at the second they spawn I cast UA on 3-4 of em (untill they are bunched up on the ice patch), casting UA isnt worth it vs SoC, but you wont get good aoe results before they are bunched anyway with SoC. Also I cast corr on all 4, because 1 corr duration (and with our AoE, they die 2-3 seconds after my UA ended, corr gets a full duration on them) does more damage then the 1 SoC cast I would have done. After they are bunched and I put corr on the last one, I just target Anub and start Soccing them. I dont know if our demo lock is bad (because demo should be better, I just like playing affliction) but I am doing more dps then him with this playstyle. Also tried not using UA/corr at all and just soccing, but I am getting the best results with this.

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Old 11/09/09, 9:23 AM   #1707
Jenren22
Banned
 
Blood Elf Warlock
 
Executus (EU)
Originally Posted by Perini View Post
Does anybody know of a way to maintain DoT order using DoTimer?

E.g. I would like it if Haunt, UA, CoA, etc. always stay in the same position the moment they're cast.

It's frustrating to have all my DoTs changing order in my DoTimer list when they're dropped or refreshed.

Thanks in advance.
I seem to remember DoTimer used to do this. I use Quartz now and have done since the early weeks of being 80. They don't change order as far as i know. And it looks more attractive as well. All a matter of opinion of course!

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Old 11/09/09, 10:29 AM   #1708
Argmac
Glass Joe
 
Tauren Warrior
 
Khaz'goroth
Originally Posted by Cerebro View Post
No idea regarding the Dot-timer issue. I'm a big fan of ForteXorcist, because the Dot that needs refreshing first, is on the bottom of the list sorta speak.

I have a question myself. I want to know my scaling values of my different stats, because I'm not sure if my current gem's are optimal for my maximum dps. I applied to a rather high-end guild and i want to min/max as much as possible.

Now i tried to put my stats into a sim-craft, but I just can't to figure out how these things work.

Is there anyone who is able to help this desperate gnome and run the data through a simcraft, so i can input the correct numbers into rhadatip?

This is my armory profile: The World of Warcraft Armory

Thanks in advance,

Regards, Cerebro
Hi Cerebro,
This is what I got using Simulationcraft on your account for scaling factors:
Spirit=1.1845
SP=1.5728
Hit=3.7136 (I assume you are hit capped with draenai racial in raids so you can pretty much ignore this with your gear)
Crit=0.7573
Haste=0.9572

Regards,
Arg
PS. If you wanna do this yourself (i.e. get the scaling factors). Download latest simcraft. Import your profile from wow armory (wait for it to complete). Once imported go to Options tab, and then Scaling subtab. There select which stats you wanna scale. Just select the above ;-). You can also go to Plots subtab and plot those same stats. When you do these it takes a bit longer to complete simulation

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Old 11/09/09, 12:01 PM   #1709
Neil.Reynolds
Glass Joe
 
Gnome Warlock
 
Aerie Peak
Banging keys/spell queued/stopcast/quartz

Back in BC when I started raiding, I used to wait for one shadow bolt's cooldown to pass before firing off the next one.
Then I discovered spamming the key of shadowbolt, or whatever spell I was going to cast next, improved my DPS by quite a bit.

This wasn't the kind of thing that was talked about, everyone assumed you knew the best way to press the keys.

Now I find my DPS is significantly lower than what the sims/spreadsheets project, even when just firing on a dummy, and I'm wondering if there isn't something fundamentally flawed in the way I'm firing off my spells.

Most of my spells are directly bound to keys, the ones that use macros (to allow different things to happen on modifiers, or to activate "on use" abilities) do NOT use /stopcasting as I read it was superfluous since 2.4 .

I have quartz running, but I ignore the latency area because I start spamming the key for the ability I want to use as soon as I've decided, and don't stop till the spell's gone off.

I'm under the impression that WoW has no spell queue, the first key hit after the cooldown will activate the spell. On other games that have spell queues, it would be sufficient to press the next spell during the cooldown of the previous one to insure zero time between spells.

I have noticed, especially with Conflagrate, instances where it looked like I started to cast the spell, and the spell was rejected by the server 0.2 seconds later, and then I tried again a few times.

I've also noticed a number of times where I cast Conflag when I have between 0.5 and 1.0 seconds of Immolate left, the spell casting starts, then dies, starts, then dies, and immolate's gone.

What is the best way to make sure spell A follows spell B with the minimum of gap? When you want to cast 3 incinerates in a row, how do you make sure there's no significant gap between them?

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Old 11/09/09, 3:18 PM   #1710
ICheadle90
Glass Joe
 
Human Warlock
 
Bonechewer
Originally Posted by drexcya View Post
What curse are you using ? You should use CoE if you don't have any better debuff in your raid (unholy DK, boomkin). If you got one, add CoD and CoA (when time to die < 60sec) to your rotation (keep the curse up).

You should stack haste instead of crit rating. Haste is the second most valuable stats after spell power, when hit capped. Crit rating is not that much valuable. At your gear level, you should have 350-400 haste rating. Also replace your meta gem with the +3% crit damage. Also get epic gems and a haste trinket (see Auraya in Ulduar 10).

Do you use a firestone ?

Have a look at SimulationCraft to simulate your DPS in any raid setup.
simulationcraft - Project Hosting on Google Code
I haven't been using a curse 'cos the Warlock Class Leader in my guild says that, too, saps DPS from a rotation. : /

I will work on stacking some haste rating. Thanks for the info.

I have no idea what epic gems you're talking about to be completely honest. Everywhere I've looked says Runed Scarlet Ruby is the best if you don't have Jewelcrafting as a profession.

And thanks for the info about the haste trinket and yes I do use a firestone.

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Old 11/09/09, 5:50 PM   #1711
Ruination
Glass Joe
 
Ruination's Avatar
 
Orc Warlock
 
Jaedenar
Originally Posted by ICheadle90 View Post
I haven't been using a curse 'cos the Warlock Class Leader in my guild says that, too, saps DPS from a rotation. : /

I will work on stacking some haste rating. Thanks for the info.

I have no idea what epic gems you're talking about to be completely honest. Everywhere I've looked says Runed Scarlet Ruby is the best if you don't have Jewelcrafting as a profession.

And thanks for the info about the haste trinket and yes I do use a firestone.
Assuming you're hit capped and the socket bonus is favorable, gem like this:

Red Socket - Always Runed Cardinal (23 SP)
Yellow Socket - Reckless Ametrine (12SP, 10 Haste)
Blue Socket - Purified Dreadstone (12SP, 10SPI)

Here's what I mean by favorable:
Yellow socket with +5SP bonus. Question is do I socket pure SP with the Runed Cardinal or Reckless Ametrine for the socket bonus?

Scale factors from 0/56/15 T9 simcraft.

Reckless Ametrine:
12SP * 1.392DPS/SP = 16.704dps
10Hst * 15.275 dps
Socket Bonus: 5 * 1.392 = 6.96 dps

so 38.939 dps total for the Reckless Ametrine.

Runed Cardinal:
23* 1.392 = 32.016 SP

with no socket bonus.

Since the setup with Reckless Ametrine wins out, you would socket it over a pure SP gem.

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Old 11/09/09, 11:46 PM   #1712
ildrean
Glass Joe
 
Tauren Druid
 
Executus
ToC Spec Switching

Has there been any discussion on which spec is best for each boss fight in ToC?
Assuming a warlock had both Destro and Aff specs and could do roughly the same amount of DPS in both, I think it would look something like this:

Beasts - Aff - 3 drain soul phases, multi-dotting in P2, and dots ticking while stunned
Jaraxxus - Aff - Multi-dotting adds (Though Heroic would be destro because of the burst requirements)
Faction Champs - Aff - Multi-dotting yet again, also the ability to use a PvP spec or pet would be useful here
Twins - Destro - In addition to killing bubbles quick, Destro has more overall DPS and probably scales better with the buffs of that fight. Also multi-dotting doesn't work here.
Anub - Aff* - Multi-dotting adds as well as being able to move while killing with corr in burrow phase, drain soul phase is generally when you would BL so DPS will increase dramatically there.

*Since Aff has so many self heals would Destro be better for not gimping your raid's overall P3 dps?

So even though Destro has higher theoretical DPS, it looks like the nature of ToC might allow higher dps from Aff with a capable warlock on most fights. Just my 2 cents, feel free to clarify any info or offer your own opinions.

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Old 11/10/09, 4:11 AM   #1713
Noggog
Glass Joe
 
Noggog's Avatar
 
Blood Elf Warlock
 
The Underbog
Fire and Brimstone

With Fire and Brimstone's 10% damage boost: Does the spell have to be CAST while Immolate is up, or HIT the target when Immolate is up?

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Old 11/10/09, 4:51 AM   #1714
Johnneke
Von Kaiser
 
Human Warlock
 
Kilrogg (EU)
Originally Posted by ildrean View Post
Has there been any discussion on which spec is best for each boss fight in ToC?
Assuming a warlock had both Destro and Aff specs and could do roughly the same amount of DPS in both, I think it would look something like this:

Beasts - Aff - 3 drain soul phases, multi-dotting in P2, and dots ticking while stunned
Jaraxxus - Aff - Multi-dotting adds (Though Heroic would be destro because of the burst requirements)
Faction Champs - Aff - Multi-dotting yet again, also the ability to use a PvP spec or pet would be useful here
Twins - Destro - In addition to killing bubbles quick, Destro has more overall DPS and probably scales better with the buffs of that fight. Also multi-dotting doesn't work here.
Anub - Aff* - Multi-dotting adds as well as being able to move while killing with corr in burrow phase, drain soul phase is generally when you would BL so DPS will increase dramatically there.

*Since Aff has so many self heals would Destro be better for not gimping your raid's overall P3 dps?

So even though Destro has higher theoretical DPS, it looks like the nature of ToC might allow higher dps from Aff with a capable warlock on most fights. Just my 2 cents, feel free to clarify any info or offer your own opinions.
Your theory doesn't add up in reality. Although Aflliction has the potential to do max damage on Faction champs this means you are not helping the raid much (should focus target them down, unless all healers are dead).

Any player dps rankings in totc for us warlocks: WoW Meter Online - Combatlog Replay
Destruction pretty much everywhere on top.


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Old 11/10/09, 4:56 AM   #1715
drexcya
Glass Joe
 
Undead Warlock
 
Ner'zhul (EU)
Originally Posted by ICheadle90 View Post
I haven't been using a curse 'cos the Warlock Class Leader in my guild says that, too, saps DPS from a rotation. : /
Then he should read the basics here If your raid cannot apply a more powerful debuff than CoE (+10% magical damage), then it is your role to apply it (it's a raw 10% increase of your DPS). Others classes able to apply this debuff are the unholy DK and the boomkin, their debuff is like +13% magical damage taken.

If another player already applied this debuff on the target, the UI will warn you that you can't apply CoE ("a more powerful spell is already active"). In this case, use this simple rule: if the target "time to live" is longer as 60 seconds, apply CoD, in any other case apply CoA. You should not use Corruption (on this spell your class leader is right, but not on Curses) in your static rotation.

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Old 11/10/09, 6:34 AM   #1716
TeleToko
Glass Joe
 
Gnome Warlock
 
Emerald Dream (EU)
Originally Posted by drexcya View Post
Then he should read the basics here If your raid cannot apply a more powerful debuff than CoE (+10% magical damage), then it is your role to apply it (it's a raw 10% increase of your DPS). Others classes able to apply this debuff are the unholy DK and the boomkin, their debuff is like +13% magical damage taken.

If another player already applied this debuff on the target, the UI will warn you that you can't apply CoE ("a more powerful spell is already active"). In this case, use this simple rule: if the target "time to live" is longer as 60 seconds, apply CoD, in any other case apply CoA. You should not use Corruption (on this spell your class leader is right, but not on Curses) in your static rotation.
You are probably using rank 4 of CoE, rank 5 is 13% and can always be applied even if EP or E&M is up.

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Old 11/10/09, 6:57 AM   #1717
drexcya
Glass Joe
 
Undead Warlock
 
Ner'zhul (EU)
Thanks for the tip. I've to check in-game if my lock really has rank 4 bound (I took the numbers from wowhead)...

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Old 11/10/09, 11:48 AM   #1718
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
Originally Posted by Noggog View Post
With Fire and Brimstone's 10% damage boost: Does the spell have to be CAST while Immolate is up, or HIT the target when Immolate is up?
All damage of a spell is calculated the moment you finish your cast of the spell, not when it hits.

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Old 11/11/09, 11:37 AM   #1719
casey12
Glass Joe
 
Human Warlock
 
Mok'Nathal
Chaos Bolt

I'm destro, and am wondering why in our rotation, Chaos Bolt is so far toward the end. Since it has a 12 second CD, wouldn't it be more advantageous to move it up in the rotation, i.e., right after CoD. It would gain a little less than 4 seconds from the CD of the other spells. If the answer is obvious, I'm missing it.

Also, looking at my rotation in the 3.1 Compendium, and other destro rotations, there are two different rotations listed. One is CoD, immo, conflag, CB, and Incin; in the other one (forgot which one), conflag and CB switch places.

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Old 11/11/09, 12:24 PM   #1720
Ronzily
Glass Joe
 
Gnome Warlock
 
Farstriders
Originally Posted by casey12 View Post
I'm destro, and am wondering why in our rotation, Chaos Bolt is so far toward the end. Since it has a 12 second CD, wouldn't it be more advantageous to move it up in the rotation, i.e., right after CoD. It would gain a little less than 4 seconds from the CD of the other spells. If the answer is obvious, I'm missing it.
It sounds like you're talking about the initial rotation at the beginning of a fight, not necessarily a fixed rotation as the fight goes, which is good. As is mentioned a million other places, priority lists are the new vogue, not fixed rotations.

That said, it's all about damage per execute time. You want to cast your spells in the order that is most advantageous for the time spent casting, and Chaos Bolt happens to fall toward the end of that spectrum. Simple as that.

Originally Posted by casey12 View Post
Also, looking at my rotation in the 3.1 Compendium, and other destro rotations, there are two different rotations listed. One is CoD, immo, conflag, CB, and Incin; in the other one (forgot which one), conflag and CB switch places.
The reason for the difference is mostly one of personal taste. On initial cast (or, in the event that Immolate falls off!) there's a slight delay between when you cast Immolate and when Conflagrate becomes active and able to be cast. Some people find that fitting Chaos Bolt (or a curse, sometimes) in between Immolate and Conflagrate fills that downtime with something useful.

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Old 11/12/09, 1:11 PM   #1721
Jenren22
Banned
 
Blood Elf Warlock
 
Executus (EU)
Originally Posted by Ronzily View Post
The reason for the difference is mostly one of personal taste. On initial cast (or, in the event that Immolate falls off!) there's a slight delay between when you cast Immolate and when Conflagrate becomes active and able to be cast. Some people find that fitting Chaos Bolt (or a curse, sometimes) in between Immolate and Conflagrate fills that downtime with something useful.
One thing i like to do is throw CoD as soon as i can, it's always best to maximise its uptime during the fight. However if i'm honest alot of the time i will just use it straight after immolate.

I don't however, usually cast Chaos Bolt before conflagrate instead of the CoD as since the chaos bolt isn't under backdraft the DPET is much lower than if you waited for the conflag.

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Old 11/12/09, 2:58 PM   #1722
Johnneke
Von Kaiser
 
Human Warlock
 
Kilrogg (EU)
Originally Posted by Jenren22 View Post
One thing i like to do is throw CoD as soon as i can, it's always best to maximise its uptime during the fight. However if i'm honest alot of the time i will just use it straight after immolate.

I don't however, usually cast Chaos Bolt before conflagrate instead of the CoD as since the chaos bolt isn't under backdraft the DPET is much lower than if you waited for the conflag.
Incinerate gains more benefit from Backdraft anyways so it would surely not be a bad thing to do immo -> chaos bolt -> conflag -> cod (for pyroclasm) -> incinerate ... It's actually probably the most dps to do it this way.


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Old 11/12/09, 5:52 PM   #1723
Light4
Piston Honda
 
Gnome Mage
 
Der Rat von Dalaran (EU)
Demonic Pact

Hi,

is there any reason for DP not proccing in ToGC? On the 11 tries wie had, 9 of them were entirely free of DP procs on all players, although the Demon critted about 40% of the time. It however worked fine in ToC25. There was something mentioned with a spirit buff but it seemed not to be confirmed. Can someone elaborate?

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Old 11/13/09, 12:44 PM   #1724
Beveline
Von Kaiser
 
Beveline's Avatar
 
Human Priest
 
Stormrage
Heroic Faction Champs...

Simply put...I am the Demo Pact lock for our ToGC attempts and the other night I was nuking down my kill target as usual and was suprised to hear the Raid Leader yelling at me on vent to remove my Felguard from the CC targets. Now I always run with my FG on defensive NEVER aggressive and usually NEVER have a problem with him going "rogue" and attacking something other than what I was targeted to. Has anybody else had a similar issue? I am concerned with all the chaos that goes on in that fight to just leave my pet on passive and micromanage him to make sure he is behaving properly.

I am terrified of my pets actions now in this encounter and am not sure what to do...is there some sort of macro that I can make that will pull the pet off passive and make him attack my target and after it is dead go back to passive till I attack again? I thought about making a /focus target /petattack [target=focus] /petpassive type macro but haven't really seen anything that reliable that I trust. Am I just unlucky or was this just a temporary bug?

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Old 11/13/09, 3:49 PM   #1725
Kobayne23
Glass Joe
 
Human Warlock
 
Magtheridon
Perhaps turning off the felguard's cleave ability would help keep him from causing incidental damage to cc'd targets during the faction champions fight. Otherwise, keeping him on passive and only sending him to the target your raid currently is focusing on could work.

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