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11/13/09, 3:49 PM
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#1726
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Glass Joe
Human Warlock
Magtheridon
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Perhaps turning off the felguard's cleave ability would help keep him from causing incidental damage to cc'd targets during the faction champions fight. Otherwise, keeping him on passive and only sending him to the target your raid currently is focusing on could work.
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11/13/09, 7:00 PM
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#1727
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Glass Joe
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Soulshatter missing
Can Soulshatter miss or not? Ghostcrawler states that "as far as [they] know" it can't be "resisted" (which I know is different from missed). However, further in the same thread he says that when Lich King came out, soulshatter was fixed to never miss, regardless of how much hit you do or do not have.
I have searched through all the patch notes since LK came out, as well as the undocumented changes through WoWwiki, and a full search here (which actually shows well after LK coming out, posters here still believing that hit affected soulshatter). I can find no evidence that soulshatter was fixed to not need hit.
With the 32 shard limit, this has been difficult to test on lower level boss mobs, and I can't just go into a raid with no hit gear and constantly soulshatter, just to test. Unless our other warlock was fibbing, he said that the time he wiped the raid was because his soulshatter missed (can't find it in our parses yet). So, does anybody know about this?
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11/14/09, 11:38 AM
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#1728
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Glass Joe
Orc Warlock
Forscherliga (EU)
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Ok, I have what I think is a real newbie question which I would never had asked if it were not for some of my guildmates pestering me about it lately. So please forgive me if I display total ignorance by asking. I'm also aware that it is not a question only concerning warlocks.
Concerning stats like Hit, Crit etc. I was always under the impression that every point matters, i.e. that it does make a difference whether I'm at 16,8% Hit or at 16,9% Hit. This impression was strengthened by all the math being done here at EJ.
Now it has been suggested to me (by longtime-players with a lot of proficiency in their respective classes) that only the full numbers (i.e. before the comma) would count; that it would make no difference if I'm at 16,8% or at 16,9%, but only whether I'm at 16,9% or at 17,1% Hit.
This really rocked my basic understanding of the game and the numbers involved.
So please, a quick clarification: does WoW take fractual percentages into account, when it comes to hitting or critting? Does it take into account tenth, or even hundredths of a percent?
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11/14/09, 6:08 PM
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#1729
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Glass Joe
Undead Warlock
Bronzebeard (EU)
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Originally Posted by Khazkull
Now it has been suggested to me (by longtime-players with a lot of proficiency in their respective classes) that only the full numbers (i.e. before the comma) would count; that it would make no difference if I'm at 16,8% or at 16,9%, but only whether I'm at 16,9% or at 17,1% Hit.
This really rocked my basic understanding of the game and the numbers involved.
So please, a quick clarification: does WoW take fractual percentages into account, when it comes to hitting or critting? Does it take into account tenth, or even hundredths of a percent?
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I was in the unfortunate situation not so long ago where I was (with raid buffs) sitting at 16.82% hit rating.
Over the course of a long evening raiding, my incinerates missed 0.6% of the time.
Im pretty sure if I played solid for a few weeks, that that would have eventually become 0.18% of all incinerates I cast would miss.
I tell all of my guild locks that if they have a choice between 16.9% hit and 17.1% hit to go for 17.1, since if the small chance to miss occurs on a conflag, chaos bolt or CoD its a bigger dps loss and more importantly a pain in the proverbial.
So in summary, the fractional part would appear to used in the calculations, because if you were at 16.9% and wow made calculations based on the floor (16) then that would be 1% miss, eventually over, say, 1 million spells cast.
Processors can crunch numbers very very fast. There is no logical reason for wow to calculate on intergers instead of floating point numbers.
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11/15/09, 10:16 PM
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#1730
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Piston Honda
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Does anyone have any tips for raiding Warlocks not having their DPS go to absolute shit on P3 Anub'arak? They're all complaining that without lifetap they can't dps for more than 45-60 seconds before they run out of mana.
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11/15/09, 10:24 PM
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#1731
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Von Kaiser
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Tap to full before phase 3 (I assume this is obvious). DPS until you get PC. Use your HS so you survive the first tick, and wait to get overhealed where you should then start tapping. You should be able to tap to at least half your mana pool everytime you get PC. Also, if it's still a problem, consider not AoEing during P3.
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11/16/09, 2:22 PM
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#1732
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Piston Honda
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Originally Posted by Kobayne23
Perhaps turning off the felguard's cleave ability would help keep him from causing incidental damage to cc'd targets during the faction champions fight. Otherwise, keeping him on passive and only sending him to the target your raid currently is focusing on could work.
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That shouldn't be necessary. Cleave AoE will not hit a cc'd target. What likely happened to the poster before you was that the pet was engaged by a mob (b/c it attacked you or w/e) before the mob was cc'd. Pets will do direct dmg to cc'd targets if that is what they're "instructed" to do by their AI.
Because mobs will pop out of cc often on champs, its very easy for your pet to target one of them without your active involvement. "Defensive" for pets means it will attack anything that you attack or that attacks you, and once it gets on a target it doesn't stop until the target is dead or you actively switch its target.
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11/16/09, 8:06 PM
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#1733
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Glass Joe
Draenei Paladin
Dragonblight
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Originally Posted by Xequecal
Does anyone have any tips for raiding Warlocks not having their DPS go to absolute shit on P3 Anub'arak? They're all complaining that without lifetap they can't dps for more than 45-60 seconds before they run out of mana.
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Personally, I bribe druids for their innervate. Feral wont use it, our boomkins dont run oom in P3.
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11/17/09, 8:14 AM
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#1734
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Piston Honda
Blood Elf Warlock
Laughing Skull (EU)
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Originally Posted by Xequecal
Does anyone have any tips for raiding Warlocks not having their DPS go to absolute shit on P3 Anub'arak? They're all complaining that without lifetap they can't dps for more than 45-60 seconds before they run out of mana.
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As mentioned you can start life tapping before P3 to make sure you can you go all out. Otherwise there are some tricks: Affliction provides a lot of healing thanks to Corruption and Haunt and that gives you a lot of breathing room to life tap (which is why I usually play affliction on the fight, able to dot all targets as well). Another thing to do, but can screw you up, is to wait for you to get Penetrating Cold. This leads to healers spamming you which will give you a lot of HP that you can life tap after Cold is gone, just make sure you don't tap too much.
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11/17/09, 11:48 AM
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#1735
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Glass Joe
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Originally Posted by krilz
As mentioned you can start life tapping before P3 to make sure you can you go all out. Otherwise there are some tricks: Affliction provides a lot of healing thanks to Corruption and Haunt and that gives you a lot of breathing room to life tap (which is why I usually play affliction on the fight, able to dot all targets as well). Another thing to do, but can screw you up, is to wait for you to get Penetrating Cold. This leads to healers spamming you which will give you a lot of HP that you can life tap after Cold is gone, just make sure you don't tap too much.
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Best Mana spec on anub phase 3 in my experience has been 0/13/58, demo is too mana intensive and its supposed to be the spec for anub if you like AOE numbers, where as with 0/13/58 direct damage on anub will count, usually i end up doing about 2.6 million to anub if im 0/13/58.
The way i get enough mana in phase 3 is basically making use of my death coil followed by a life tap or two, next when i get PC i will usually pop in a few drain lifes to help the heals and tap , and if all else fails pop my healthstone and lifetap, we usually use Frost protection potions on Heroic anub so first PC ticks arent too much of a problem.
ISL will usually give you enough as well to last through phase 3 employing above tricks.
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11/17/09, 1:54 PM
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#1736
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Glass Joe
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Does anyone use/recommend an addon for scanning raid composition in pugs for things that affect our gameplay like
1) what hitcap do I need assuming any existing boomkins use their spells (Are there boomkins in raid and/or drannae in my party)?
2) Is there an ele shaman (tell me who are the ele shamans) or demonology warlocks, or do I need to go Demonology for DP
3) Are there firemages for scorch
4) Who else might be doing CoE or its equivalents, or is it me?
5) Are there priests, or should I read this 3.2.2 scroll?
6) Are there Paladin, or should I bang this drum?
At minimum, I'd like something that could list people, who's class and spec means they're likely to cast the buffs that overlap mine so I can whisper them directly instead of being ignored in raidchat. At best I'd like something that warns me that debuffs I was counting on, like +13% to all damage and +5% to all crit on target and buffs like +3% to all hit, were missing during the last combat, and I probably better convince someone else or take up the slack myself.
The last 2 I now handle with RaidBuffStatus/XRS/ZOMGbuff/BuffEnough
And I'd like it automated so that I can't forget one of the questions.
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11/17/09, 2:01 PM
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#1737
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Glass Joe
Undead Warlock
Bronzebeard (EU)
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Originally Posted by Neil.Reynolds
Does anyone use/recommend an addon for scanning raid composition in pugs for things that affect our gameplay like...
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Personally I use wowraidsetup.com.
It has it's limitations, but it does the job for me.
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11/18/09, 2:48 AM
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#1739
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Glass Joe
Human Warlock
Executus (EU)
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Hello, With the massive SP proc trinkets like flare of the Heavens; How beneficial is it to Re-do Immolate when it procs ?
Is it of any use or not worth it ?
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11/19/09, 11:44 AM
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#1740
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Glass Joe
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A tick of immolate does 157+SpellDamage/5.
Immolate does 1245 +6/5*Spell damage
Imagine the event happened five times: you have the choice between 5 ticks at lower damage (or 1*Spell damage) plus a GCD versus 5 times the benefit of the increase of spell damage, or 6*(0.59*Spirit increase) (best case, assume lifetap glyph and buff)
a GCD is worth 3/4 of an incinerate = 3/4*(786+ 5/7*Spell damage) (6/7 with rank 5 Shadow and Flame)
so it will cost you 590 + 1.536 (or 1.643) *Spell damage and gain you 3.54*Spirit proc
To be worthwhile the spirit proc must increase your spirit by at least 167+0.434*spdamage (or 0.464 w rank 5 S&F)
So only do it if your spell damage before the trinket procs is less than 317
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11/19/09, 2:08 PM
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#1741
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Von Kaiser
Undead Warlock
Twisting Nether
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Neil, Flare of the Heavens is +850 Spell power. Not sure how spirit enters into it. And in truth I suspect the answer depends on how many ticks your current Immolate has had.
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11/19/09, 6:40 PM
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#1742
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Glass Joe
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I misread SP as spirit. What I was writing before assumed losing just 1 tick
continuing my calculations, refresh if your spell power before the buff was less than 2916 times the number of ticks you lose.
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11/19/09, 7:40 PM
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#1743
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Glass Joe
Blood Elf Warlock
The Underbog
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Tiny rotation question
Destro rotations being somewhat fluid: If in the middle of the bossfight, the CDs of conflag and CB line up to be ready at the same time, do you cast incinerate or CB next?
Conflag has a higher 'priority' than CB, so you cast it. CB has a higher 'priority' than incinerate, but you have backdraft now. And backdraft benefits incinerate more than CB.
Does anyone know which option has the higher DPS? Resetting the CB cooldown using up a backdraft after a fresh conflag, or casting 3 incinerates to use up the backdraft and then casting CB?
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11/19/09, 8:01 PM
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#1744
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Glass Joe
Blood Elf Warlock
Hydraxis
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Originally Posted by Noggog
Does anyone know which option has the higher DPS? Resetting the CB cooldown using up a backdraft after a fresh conflag, or casting 3 incinerates to use up the backdraft and then casting CB?
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You go ahead and cast the CB, the sooner you cast it the sooner it goes off CD and comes up again for casting and it is significantly more dmg than an incinerate so the more you can cast throughout the fight the better even with the haste from conflag you likely won't be haste capped so it's still worth the CB over the Incinerate as it still benefits from the backdraft.
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