Simple question here. I understand why the hit is so much higher, due to the fact I'm about 5 below the hit cap. But what is bothering me is the crit > haste on my scale. Can anyone explain this?
Usually I run a 0/13/58 build, so take that into account.
I'm sure it took some work to figure that out and post it, so I mean no offense by this, but your method won't work as intended in game. It neglects the fact that DoTs don't tick precisely regularly, and the server-side lag on channeled spells like drain soul is particularly severe. There are often occasions where one drain soul tick is delayed so much as to have two ticks occur almost simultaneously.
Since the whole point is to stop channeling after DS actually ticks, your mod really won't help much in that regard.
It has never failed me, after repeatedly testing it for about an hour. I'm fairly certain that server-side lag is compensated for by the spell queue system, similar to how your casts will go off if you jump right before the end.
It has never failed me, after repeatedly testing it for about an hour. I'm fairly certain that server-side lag is compensated for by the spell queue system, similar to how your casts will go off if you jump right before the end.
Hmm...well, I guess I could test out again myself. Just to make sure we understand each other, I'm saying (for example): If my drain soul spell were 10 secs long I would expect the ticks to occur at 8, 6, 4, 2, and 0 seconds remaining, but this is not the actual behaviour i observe in game.
You're basically saying that if you cut off at, say 5.9 seconds, you would always have gotten two ticks. I have always tested this and gone by my MSBT scrolling and have observed only 1 tick occuring over intervals when 2 were expected. Since you've come to a different conclusion, I'll have to go by the more scientific method of the combat log - I'll try to find time within a few days to do that.
Instead of trying to make your castingbar show when a DS tick should occur and react on that, why not just create an event in your combat text addon that pops up a big "Drain Soul Tick" message every time a tick occurs? I did this with my MSBT and it works fine.
Instead of trying to make your castingbar show when a DS tick should occur and react on that, why not just create an event in your combat text addon that pops up a big "Drain Soul Tick" message every time a tick occurs? I did this with my MSBT and it works fine.
This works but then you worry about canceling late. Ideally you cancel just before the tick registers, the server doesn't receive the cancellation for a brief latency so it ticks anyway, and meanwhile you have already started casting another spell. Now the claim that was just made a couple posts earlier appears to be that if you do wait for the tick to register on the client before you cast another spell, you will still be in the spell queue and not drop any time. I'd like to see more data on this before believing it. (Or I'm not understanding the post, because the alternative interpretation -- that you get the tick if you're anywhere close to cancelling at the tick time even if you're early -- just isn't true from experience.)
For a 0/56/15 Demonology Lock in Execute range, are we still keeping Immolate and Corruption up and using Soul Fire just as filler? Is there any way to use simcraft to get damage per execute times just for sub-35%? So far I've been keeping corruption up just in hopes of proccing Molten Core, but I'm assuming Soul Fire has higher DPET than Immolate
With simcraft I'm showing a HUGE DPS increase over what I'm actually able to execute in game, partially due to the following:
1. I should be using firestone over spellstone
2. Potion of wild magic > potion of speed (for Dest anyway)
3. Bad timing... clipping DOTs, bad timing on CDs (CB, conflag, and CoD), and keeping immolate up 100% of the time.
4. Ensure when I conflag I can spam incinerate for the next 3 spells effectively taking advantage backdraft.
5. Use a macro to keep the imp casting 100% of the time
For people with my same problem reading this:
Don't clip DOT effects, you're better off filling with a LT or activating a trinket than casting early, use your GCDs wisely. Macro the imp, he's got deadspace in casting with autoattack if you're not doing it, that means less procs and less DPS for the both of you.
Should the macro for pet firebolt be spammed? Is it a good idea or possible to put firebolt and maybe incinerate on the same macro?
For a 0/56/15 Demonology Lock in Execute range, are we still keeping Immolate and Corruption up and using Soul Fire just as filler? Is there any way to use simcraft to get damage per execute times just for sub-35%? So far I've been keeping corruption up just in hopes of proccing Molten Core, but I'm assuming Soul Fire has higher DPET than Immolate
One would assume that since simcraft gets its data by performing simulations and the only time it actually uses Soul Fire in the simulation is when decimation is up, the Soul Fire DPET reported is for the decimation range only. For my toon, Immolate does have a higher DPET than Soul Fire.
Should the macro for pet firebolt be spammed? Is it a good idea or possible to put firebolt and maybe incinerate on the same macro?
I have added the below into my Incinerate macro and, looking at my guilds logs, my imp does seem to consistently cast more than the other destro locks.
So every time when I cast Immolate, my imp will start (or continue) attacking on my current target. Switching target won't cancel imp's cast so there's no dps loss and you get maximum damage on those adds you have to kill as soon as possible.
Hmm...well, I guess I could test out again myself. Just to make sure we understand each other, I'm saying (for example): If my drain soul spell were 10 secs long I would expect the ticks to occur at 8, 6, 4, 2, and 0 seconds remaining, but this is not the actual behaviour i observe in game.
You're basically saying that if you cut off at, say 5.9 seconds, you would always have gotten two ticks. I have always tested this and gone by my MSBT scrolling and have observed only 1 tick occuring over intervals when 2 were expected. Since you've come to a different conclusion, I'll have to go by the more scientific method of the combat log - I'll try to find time within a few days to do that.
Yes, from my experience, if you cancel at 5.9 seconds, you will always get 2 ticks. I've frapsed a short video showing what I mean. YouTube - Drain Soul and MSBT/Quartz Mod
In the video, you can clearly see me queuing up my Shadow Bolt or jumping before my Drain Soul ticks. In effect, I am reacting before MSBT. I even start Shadow Bolt or jump early sometimes and it still works. So in effect, the Quartz mod works fine, and you can even start them a bit earlier sometimes. If you play it safe and start right on the line, you'll probably never get missed tick.
Though really, I'm not sure if it's the spell queue system, lag, or a combination of both. Either way, it works.
what kind of buffs keep rolling on corruption for affli? nic is clear, trick or treat as well. how about dfo proc, 4pc t10, exalted ring etc? first dummy tests showed for me, that dfo procc doesnt seem rolling. i know, that spellpower isnt supposed to but since these are "special" buffs i thought, they might.
what kind of buffs keep rolling on corruption for affli? nic is clear, trick or treat as well. how about dfo proc, 4pc t10, exalted ring etc? first dummy tests showed for me, that dfo procc doesnt seem rolling. i know, that spellpower isnt supposed to but since these are "special" buffs i thought, they might.
thank you
Any dmg or crit buff on your character will roll. Any haste buffs or any kind of target debuffs will not roll.
I just wonder if there are any warlock tips on Sindragosa. "Easy" way to make unchained magic more bearable is to specc something with SL but are there any other "tricks" we can use. Read somewhere that casts followed by an instant attack just produced one stack, but couldnt replicate that myself atleast.
I actually managed to do it several times, but I have no clue and I haven't been able to reproduce it on every cast followed by an instant attack either. I think it might be connection related but I haven't been able to test it properly yet.
I also don't have any problems with the Unchained Magic as Affliction. I do not know if our Destro/Demo lock is suffering from it, but I do think he uses Soul Link when Demonology to lower his incoming damage.
A tip you can use if you're playing Affliction is when you're renewing a dot, renew all your dots. That lets tick them for a good time until your debuff falls off, and just keep doing this whenever it does. The only problem is trying to keep Corruption up, but you can start casting Haunt right before the debuff falls so that the cast finishes the second after.
I've been able to reproduce single stacks for spells cast at approximately the same time with UA->CoA or Corruption and Haunt->CoA or Corruption. The only time I seem to be able to get it to work with Nightfall Shadow Bolts is when I'm going Shadow Bolt->Shadow Bolt. I have yet to get it to work with Dark Pact, and I didn't really keep track of Life Tap because I was only using it on the move when out of range of pet.
I just wonder if there are any warlock tips on Sindragosa. "Easy" way to make unchained magic more bearable is to specc something with SL but are there any other "tricks" we can use. Read somewhere that casts followed by an instant attack just produced one stack, but couldnt replicate that myself atleast.
Channeled spells are single casts, so refresh what needs refreshing, SB if you can, and Drain Soul until you drop your stacks, especially going into P3. It's not optimal by any means, but it sucks less than sitting on your thumbs.
Channeled spells are single casts, so refresh what needs refreshing, SB if you can, and Drain Soul until you drop your stacks, especially going into P3. It's not optimal by any means, but it sucks less than sitting on your thumbs.
That's a great idea actually, going to test to see whether or not a cast->Drain Soul only gives one stack. I tried it with Drain Life originally, but couldn't get it to work.
As demonology I have been trying to time my meta for the unchained magic. This way when (or if) I get it I can pop meta, Immolation aura, Immolate, Corruption, SB which usually gets me to around 5 stacks, though with Soul link and my HP I can go up to 7 or 8 in the first phases. Then I wand while my Immolation Aura ticks away. I did try Drain Life however the cast duration was a little fast for it to be worth it.
This is one idea, though I am open to other ideas. Obviously if I don't get unleashed magic at all I may have wasted a meta opportunity, there are few opportunities on that fight to use it (except maybe p3).
As demonology I have been trying to time my meta for the unchained magic. This way when (or if) I get it I can pop meta, Immolation aura, Immolate, Corruption, SB which usually gets me to around 5 stacks, though with Soul link and my HP I can go up to 7 or 8 in the first phases. Then I wand while my Immolation Aura ticks away. I did try Drain Life however the cast duration was a little fast for it to be worth it.
This is one idea, though I am open to other ideas. Obviously if I don't get unleashed magic at all I may have wasted a meta opportunity, there are few opportunities on that fight to use it (except maybe p3).
Shadow cleave works aswell, and does do quite a bit more damage then the wand!
A tip you can use if you're playing Affliction is when you're renewing a dot, renew all your dots. That lets tick them for a good time until your debuff falls off, and just keep doing this whenever it does. The only problem is trying to keep Corruption up, but you can start casting Haunt right before the debuff falls so that the cast finishes the second after.
Are you saying whenever one of your DoTs falls off you need to clip the rest of them? If so, that is quite wrong. You recast each DoT individually as soon as you can after it falls off.
Also, my understanding with Haunt is that you should cast it on cd. Let me give an example:
In a 48 sec period (just an easy number to go with for this), if you didn't clip the debuff, you would cast Haunt 4 times because it lasts 12 seconds. If you cast it on cd (every 8 seconds), you would cast it 6 times. Although Haunt's direct damage is less than Shadow Bolt's, the cast time is much shorter which I believe gives it a slightly higher DPCT. This also provides a greater room for error.
If I'm wrong about this please say something. I'd like to know if it actually is worth more to get an extra Shadow Bolt.
EDIT: I didn't take ISB into account so that 10% damage bonus may completely make this post incorrect.
Last edited by Iamnotiangibson : 02/17/10 at 12:32 PM.