Immolate would be used to proc the t10 4pc bonus which would then apply to your seeds.
Ah, ok. That’s going to be a dps loss on average though. I’ll explain: Your raid should kill the valks in about 15 seconds, maybe 18 (being conservative). That’s going to allow for about 12 or 13 SoC’s to be cast. Immolate and SoC should have the same cast time.
So let’s go with using immolate. I’ll get 5 ticks that will occur within the first 18 seconds after factoring in the cast time of the spell. At a 10% chance to proc, the chance that it doesn’t proc in the first 5 ticks is (.9)^5 = 59%. So 41% in the first 5 ticks to proc a 10% dmg increase. Even if you give all the dmg credit for that 41% (which is super extremely generous and way overstated as its actually less than half of that), that’s a 4.1% dmg increase. Adding one extra SoC = 1/12 = 8.3%, nearly twice.
Note: my point here is not to be exact. I realize I’m not including the dmg of the (unbuffed) immolate and the ticks and I’m also not adjusting for the proability distribution on the first 5 ticks and # of SoC’s a proc on each given tick would apply to. My point is to demonstrate its not even really a close call…using a GCD to try to proc T10 is a dps loss in this scenario. Pure SoC spam is better.
Most of Spirit's value was (and remains) in the spell power benefit. The lifetap scaling had very little impact at all, especially in a "helter skelter" style of fight. The answer is the same in 3.3.3 as before: run simcraft on your toon and apply the scale factors.
Ah, ok. That’s going to be a dps loss on average though. I’ll explain: Your raid should kill the valks in about 15 seconds, maybe 18 (being conservative). That’s going to allow for about 12 or 13 SoC’s to be cast. Immolate and SoC should have the same cast time.
So let’s go with using immolate. I’ll get 5 ticks that will occur within the first 18 seconds after factoring in the cast time of the spell. At a 10% chance to proc, the chance that it doesn’t proc in the first 5 ticks is (.9)^5 = 59%. So 41% in the first 5 ticks to proc a 10% dmg increase. Even if you give all the dmg credit for that 41% (which is super extremely generous and way overstated as its actually less than half of that), that’s a 4.1% dmg increase. Adding one extra SoC = 1/12 = 8.3%, nearly twice.
Note: my point here is not to be exact. I realize I’m not including the dmg of the (unbuffed) immolate and the ticks and I’m also not adjusting for the proability distribution on the first 5 ticks and # of SoC’s a proc on each given tick would apply to. My point is to demonstrate its not even really a close call…using a GCD to try to proc T10 is a dps loss in this scenario. Pure SoC spam is better.
To answer the original question then, I believe the appropriate action would be to make sure you have an Immolate/UA refreshed on the LK shortly before the Valks spawn. This way you maximize your chances of getting Devious Minds procs during the Valk seeding without wasting a GCD while they are active.
Also, I find it useful to blow any and all instants during Defile movement while Valks are up. Throwing up Corr, CoA, and even Death Coil while spreading out for Defile can make all the difference.
Im kind of curios if demo would be worth it in 10 man, particularly on the lichking encounter.
Were normally running 3 Healer + 3 Caster + 2 Meele + 2 Tanks. We do have a Resto Shaman plus replenishment though not always.
Tried it months ago but i was falling behind badly on dps. Do you guys think that it might be worth it with the last couple of changes..
I'm an Affliction Warlock, but recently I've got my dual-specc, and offspecced Destro.
I use the macro that is in the Affliction Pages, /cast [@pettarget] Shadow Bite.
When pets are on autocast, they act "lazy", meaning they do not use their abilities as often as they could. The reason for this is probably that the auto-casting is client side based. Your client will send the command only after he got the server message that it is usable, so you lose twice the lag time of client-server-communication. To solve this, just add a line
/cast [@pettarget] Shadowbite
into (all of) your spell macros ("@pettarget" means that the pet will not change its current target). Reports show that this in fact gives a rough 15% pet damage increase.
For obvious reasons I run with an Imp in Destro spec.
Now with the addition of Destruction, I wanted to add an extra line so I can switch specs, and don't have to add a lot of macros.
For Demonology using the 0/56/15 IDT build, above 35% health, during a molten core proc when decimation is NOT active, should one use 3x incinerate or 3x soulfire?
I know that when decimation is active, assuming corruption and immolate are both up already (if they're not they take priority, as is being discussed in the demonology thread) one would cast soulfire. My question is whether the same applies when molten core is up.
Edit: My post assumes 3.3.3, not 3.3, as the compendium does address this for an old patch.
For Demonology using the 0/56/15 IDT build, above 35% health, during a molten core proc when decimation is NOT active, should one use 3x incinerate or 3x soulfire?
I know that when decimation is active, assuming corruption and immolate are both up already (if they're not they take priority, as is being discussed in the demonology thread) one would cast soulfire. My question is whether the same applies when molten core is up.
Edit: My post assumes 3.3.3, not 3.3, as the compendium does address this for an old patch.
I believe this post answers your question...which shows that Incinerate is 11617 DPET and Soul Fire is 12748 DPET according to the Simulations run lately. Almost 10% better casting SF so stay with that over Incinerate.
For Demonology using the 0/56/15 IDT build, above 35% health, during a molten core proc when decimation is NOT active, should one use 3x incinerate or 3x soulfire?
I know that when decimation is active, assuming corruption and immolate are both up already (if they're not they take priority, as is being discussed in the demonology thread) one would cast soulfire. My question is whether the same applies when molten core is up.
Edit: My post assumes 3.3.3, not 3.3, as the compendium does address this for an old patch.
SF DPET is accounting for decimation, as you shouldn't use SF under normal circumstances.
Using SF without Decimation means using a 6 sec (~3.5 sec with 900+ haste) cast and consuming a shard. Definitely not worth it over an empowered Incinerate.
Hey there, yet another affliction warlock here and i'd like to ask a couple of questions about corruption rolling & refreshing issues..
1) When T10.4piece effect procs, in order to make corruption benefit from +%10 damage until the end, it needs to be refreshed manually, right? If thats true, what is the best way to do that? As it cant be refreshed by just clicking it again while there is already one active on the target, a tooltip keeps appearing "There is a more powerful spell already active" etc.. Should it be like.. sending a SoC to the target to make it wear off and then re-applying it.. or when the encounter begins waiting until UA makes +%10 damage buff appear then applying it.. or..?
2) When target gets below %35, is corruption needs to be refreshed in order to benefit from Death's Embrace talent?
3) Should corruption be applied after the target has 3 stacks of Shadow Embrace debuff or it automatically ticks for %15 more when target has 3 stacks of Shadow Embrace?
4) Is there any way to make corruption benefit from 200 extra critical strike rating off the Potion of Wild Magic from beginning until the end of the encounter? Should it be used after re-applying corruption when T10.4piece effect procs to get maximum benefit?
Hey, I'm a Destro Warlock and I've got a question about the value of spirit without using glyph of life tap. Now, I put together a little "optimal gear setup" from ilvl 264 drops/crafted/vendor items, and I've noticed that out of the items I have chosen, very few pieces have spirit. If I eventually get the setup I have layed out I'll end up with about 120-200 spirit. Most of the reason I have so little spirit is because I have just been replacing the items with "haste spirit spellpower" to "haste crit spellpower".
In regards to this, I have a few questions:
1) Since I have so little spirit, should I replace the remaining items with their crit/haste/sp equivalents and have next to no spirit?
2) Should I just replace all the items that currently contain crit for their spirit alternatives?
3) Would some sort of balance be ideal? Like, lets say I have maybe 1000 crit and 200 spirit. Should I try to go for 600 of each? Is there a crit cap?
4) Also, what happened to the destro thread? It wasn't as in depth as the Affliction thread so that's why I'm kind of lost about this. I believe it said that spirit is only good if you have the glyph, otherwise it's average, but I can't recall the exact thing it said.
I know my questions can be easily solved by the spreadsheet, but the spreadsheet won't open on my computer so...
Hey, I'm a Destro Warlock and I've got a question about the value of spirit without using glyph of life tap. Now, I put together a little "optimal gear setup" from ilvl 264 drops/crafted/vendor items, and I've noticed that out of the items I have chosen, very few pieces have spirit. If I eventually get the setup I have layed out I'll end up with about 120-200 spirit. Most of the reason I have so little spirit is because I have just been replacing the items with "haste spirit spellpower" to "haste crit spellpower".
In regards to this, I have a few questions:
1) Since I have so little spirit, should I replace the remaining items with their crit/haste/sp equivalents and have next to no spirit?
2) Should I just replace all the items that currently contain crit for their spirit alternatives?
3) Would some sort of balance be ideal? Like, lets say I have maybe 1000 crit and 200 spirit. Should I try to go for 600 of each? Is there a crit cap?
4) Also, what happened to the destro thread? It wasn't as in depth as the Affliction thread so that's why I'm kind of lost about this. I believe it said that spirit is only good if you have the glyph, otherwise it's average, but I can't recall the exact thing it said.
I know my questions can be easily solved by the spreadsheet, but the spreadsheet won't open on my computer so...
Thanks.
Without the glyph the only value of spirit is that 39% (which becomes a little more with blessing of kings) of it are converted into Spell Power. Having removed almost all of my gear with spirit on it, I'm left with about 302 unbuffed and simulationcraft still shows crit and haste to be more than twice as valuable as spirit, so there's absolutely no reason to have any balance on your gear.
However, at some point the value of haste will diminish, but that shouldn't really be a problem unless you get 2x dislodged foreign object as your trinket. Then it make sense to run another simulation and see if spirit is better than haste.
Without the glyph the only value of spirit is that 39% (which becomes a little more with blessing of kings) of it are converted into Spell Power. Having removed almost all of my gear with spirit on it, I'm left with about 302 unbuffed and simulationcraft still shows crit and haste to be more than twice as valuable as spirit, so there's absolutely no reason to have any balance on your gear.
However, at some point the value of haste will diminish, but that shouldn't really be a problem unless you get 2x dislodged foreign object as your trinket. Then it make sense to run another simulation and see if spirit is better than haste.
At what point DOES haste diminish for Destro and Aff locks? Is there a hard or soft cap? At his point Im always gearing for haste over crit, but I have some options that would allow me marginal SP gains but large losses to haste. If I am at the cap for haste or would stay over it, then any gain in SP would obviously be good.
At what point DOES haste diminish for Destro and Aff locks? Is there a hard or soft cap? At his point Im always gearing for haste over crit, but I have some options that would allow me marginal SP gains but large losses to haste. If I am at the cap for haste or would stay over it, then any gain in SP would obviously be good.
As destro you notice it especially during bloodlust, when when incinerate+backdraft is less than one second (which is the hardcap for any spell). From that point on the value of haste will diminish and at some point crit becomes more valuable. I can't give you a specific number, as it depends on your current haste, crit and spell power value. You should stick with simulationcraft or something similar for your personal stat weights.
Affliction can take a lot more haste since shadowbolt has a longer cast time than incinerate and during bloodlust you should already be in your drain soul phase.
I wonder why purple gems are optimised, for example, on a blue socket with +5sp bonus, if you use gem 12sp / 10 spirit, you will have 12 + 5 +(10 *30/100) = 20.3SP.
But if you use 23 spell, you have 23spell, but no spirit.
At what point DOES haste diminish for Destro and Aff locks? Is there a hard or soft cap? At his point Im always gearing for haste over crit, but I have some options that would allow me marginal SP gains but large losses to haste. If I am at the cap for haste or would stay over it, then any gain in SP would obviously be good.
Madlax found haste to diminish in returns for destro around 1150.
I wonder why purple gems are optimised, for example, on a blue socket with +5sp bonus, if you use gem 12sp / 10 spirit, you will have 12 + 5 +(10 *30/100) = 20.3SP.
But if you use 23 spell, you have 23spell, but no spirit.
Could you help me to figure this out ?
Thanks
You're not factoring in Glyph of Life Tap, Demonic Aegis, or Blessing of Kings.
1) When T10.4piece effect procs, in order to make corruption benefit from +%10 damage until the end, it needs to be refreshed manually, right? If thats true, what is the best way to do that? As it cant be refreshed by just clicking it again while there is already one active on the target, a tooltip keeps appearing "There is a more powerful spell already active" etc.. Should it be like.. sending a SoC to the target to make it wear off and then re-applying it.. or when the encounter begins waiting until UA makes +%10 damage buff appear then applying it.. or..?
You're right, corruption has to be reapplied after the 4pcT10-Proc.
LT (preC), SB, Haunt, UA, Corr, CoA, SB, SB ... 4pcT10-Proc -> SoC, Potion, NMIC, Corr
Originally Posted by Navaron
2) When target gets below %35, is corruption needs to be refreshed in order to benefit from Death's Embrace talent?
Yes
Originally Posted by Navaron
3) Should corruption be applied after the target has 3 stacks of Shadow Embrace debuff or it automatically ticks for %15 more when target has 3 stacks of Shadow Embrace?
The +%dmg from SE will be calculated on every tick, so you don't have to wait for the third stack in order to apply Corr
Originally Posted by Navaron
4) Is there any way to make corruption benefit from 200 extra critical strike rating off the Potion of Wild Magic from beginning until the end of the encounter? Should it be used after re-applying corruption when T10.4piece effect procs to get maximum benefit?
Yes/No - on a fight with a long sub-35%-phase you may save the potion
I recently went Demo lock since my guild lost theirs, and I have a few questions after reading the sort of outdated demo thread.
1-For execute phase should we be keeping immolate and corruption up? I know I've seen math in that thread proving that casting corruption was a dps loss, but should I keep immolate up for the 4 piece bonus?
2-How much of a dps loss is it to not use immolation aura? On some fights where it's not safe to move into melee range, is it hurting my dps by a lot?
Other than that, I know how to play it, but my dps seems to suck right now : (
Keep both dots up. MC procs are a big boost to Soulfire damage.
Immolation Aura is roughly 2.5% of your total damage on a single target fight. Try using globals like Life Tap and Corruption to get into Melee range without effecting your DPS.
Keep both dots up. MC procs are a big boost to Soulfire damage.
Immolation Aura is roughly 2.5% of your total damage on a single target fight. Try using globals like Life Tap and Corruption to get into Melee range without effecting your DPS.
For demonology, CoA is a dps loss in the execute phase. If the execute phase will last longer than a minute, CoD is still worth casting, though for some fights you may need several people to be dead for this to be the case.
the faster Immolate gets back on the target, the faster my Chaos Bolts and Incinerates can go back to getting a 10% boost in damage.
I always tought Chaos Bolt and Incinerate get boost in damage when target is Immolated.
And my prio was Immo->CB->Conf
But now im unsure.
I tried to find exactly why they get boost and found only Incinerate tooltip which says Incinerate deals more damage if target is Immolated.
Why if at all Chaos Bolt get damage boost from Immolate? I didn't find any talent/mechanics explaining it.
Since this didn't get cleaned up, your current macro will actually attempt to case Firebolt and Shadow Bite on every cast. You've got two conditional blocks, and [@pettarget] will always evaluate as long as your pet has a target. Cleaner is the following: