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11/26/08, 2:51 PM
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#176
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Don Flamenco
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Originally Posted by dragon12
People are referring to the spreadsheet over and over, but I don't think it's close to accurate for WotLK yet. I've used both SimulationCraft and the spreadsheet with the same stats etc and have got vastly different results for rating equivalencies.
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I'd have to agree here, take anything you get from the spreadsheet with a grain of salt. Among other things, the pet modeling is terrible. We're hardly at the "just check the spreadsheet" point we were in the last year or so of BC, and the class is also far more fluid and flexible than old school SB spam, making it far harder to do in an ideal manor. It's great that people are updating and continuing to maintain it, but it doesn't even have current gear in it, much less refined calculations. The sim was built from scratch with LK in mind and seems far more reliable. Either way, at this point most people's gear is more at the mercy of the RNG than anything else.
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Empathy does not imply approval.
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11/26/08, 3:18 PM
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#177
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Glass Joe
Blood Elf Warlock
Terokkar
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What are the latest opinions on best profession for a warlock in the WotLK world? Does tailoring/enchanting still have a significant advantage over the others?
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11/26/08, 3:28 PM
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#178
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Piston Honda
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Originally Posted by Aliah_KT
What are the latest opinions on best profession for a warlock in the WotLK world? Does tailoring/enchanting still have a significant advantage over the others?
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Enchanting does, tailoring still has nice leg enchants, but not really worth keeping Tailoring atm (although I have yet to drop it). The reason being that you can still get the leg enchants and not be a tailor, they just require more mats. I'm debating JC though. Being a scribe gets you the best shoulder enchants in the game and lets you avoid the SoH rep grind. Alch is nice, but I cant really see Mixology working out to be that great over things like JC/LW/BS.
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11/26/08, 3:31 PM
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#179
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Piston Honda
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Originally Posted by Aliah_KT
What are the latest opinions on best profession for a warlock in the WotLK world? Does tailoring/enchanting still have a significant advantage over the others?
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Tailoring is currently quite disappointing since the only perk is the cloak embroidery which is quite weak because the net gain seems to be around ~10 dps (subtracting dps loss from not having the haste enchant). Jewelcrafting, Leatherworking and even Inscription are all better options at this point imo.
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11/27/08, 2:00 AM
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#180
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Von Kaiser
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Was wondering if trinkets with the same on proc effect share a CD. Like the naxx 10 man with proc of +haste and the heroic healing trinket has haste on proc as well.Could I proc both of them differently or will one trigger the other. Also I am guessing the different proc ones like the crit and haste wouldn't share the same cooldown.
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11/27/08, 3:56 AM
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#181
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Von Kaiser
Orc Warlock
Mazrigos (EU)
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Originally Posted by Byram
Just as a heads up to anyone who's been having trouble with this, you have to CAST drain soul below 25%, casting it before and having it channel into 25% will not make it tick harder.
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Speaking of which, has anyone found any feedback regarding this, if its a bug or intended?
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11/27/08, 11:29 AM
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#182
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Von Kaiser
Undead Warlock
Antonidas (EU)
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Originally Posted by Lominen
Speaking of which, has anyone found any feedback regarding this, if its a bug or intended?
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I'm not sure if this mechanic is intended, but another drain soul bug sure is not. Testing on target dummies, Drain Soul only ticks 4 times during 15 seconds sometimes. If this happens on Bosses too it is a significant dps loss for affliction warlocks who don't cancel their drains early. This bug happens with and without spellhaste (so it seems to be different from the old mind flay bugs).
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11/27/08, 3:45 PM
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#183
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Glass Joe
Human Warlock
Earthen Ring
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With the 41/30 Felguard/Emberstorm build.
Given the 10% proc form MC and Emberstorm's tooltip. Should we be spamming shadowbotls or incinerates? Thanks in advance.
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11/27/08, 11:41 PM
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#184
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Glass Joe
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Originally Posted by dragon12
I'm very suspicious of simulationcraft's valuations of stats at the moment. For Haunt it values +hit more than +spelldamage; with the ratings having decayed so much since 70 this seems very odd.
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Like someone else said, spell power has gone up so much that if you miss a spell, it's costing you much more in damage lost. So even though ratings have decayed, they haven't decayed THAT much.
Also, it probably values +hit on Haunt so much because if you miss a Haunt, you not only lose that cast's damage, but also you lose that 20% buff to all of your current dots for ~9.5 seconds.
Originally Posted by Tomed
edit: One more question, is it worth more for me to cast CoA in a 10-man raid or to cast CotE if I'm the only lock?
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If there's an Unholy DK or a Moonkin in the raid, there's no need to cast CoE. They have talents (that they ALL take) that cover the same cause, up to 13% so Malediction also won't merit using the curse.
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11/27/08, 11:45 PM
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#185
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Glass Joe
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Originally Posted by Byram
If there's an Unholy DK or a Moonkin in the raid, there's no need to cast CoE. They have talents (that they ALL take) that cover the same cause, up to 13% so Malediction also won't merit using the curse.
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Fair enough but, say, if there's only myself and a Mage in a 10-man Naxx doing magic damage would I benefit the raid more from my CoA damage or from CotE?
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11/28/08, 2:35 AM
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#186
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Womble
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Originally Posted by Lillyanne
With the 41/30 Felguard/Emberstorm build.
Given the 10% proc form MC and Emberstorm's tooltip. Should we be spamming shadowbotls or incinerates? Thanks in advance.
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The priority would be CoA>Corr>Immo>Incin and SB would be missing. This would also mean using the CoA, Immo and Felguard glyphs. I'll create a priority flow for fire demo and put it in the demo thread.
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11/28/08, 3:47 AM
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#187
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Glass Joe
Gnome Warlock
Trollbane (EU)
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Is it possible that Shadow Embrace is bugged , that when you use 2 affliction locks only 1 gets SE ? Or were our debuff slots just plainley filled and it got knocked off?
I was with another affliction warlock yesterday, but on alot of fight's i noticed my SE wasn't up and didn't get up.
A third possibility is that it is just working as intented, which would make me feel ashamed desciding to go posting this early.
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11/28/08, 4:25 AM
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#188
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Likes gnomes
Gnome Warlock
Turalyon (EU)
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Originally Posted by Robdopmwop
Is it possible that Shadow Embrace is bugged , that when you use 2 affliction locks only 1 gets SE ? Or were our debuff slots just plainley filled and it got knocked off?
I was with another affliction warlock yesterday, but on alot of fight's i noticed my SE wasn't up and didn't get up.
A third possibility is that it is just working as intented, which would make me feel ashamed desciding to go posting this early.
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Definitely only one stack of SE can be up at a time - no hard evidence, but I didn't notice any damage loss when it was the other lock that got it up first.
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Stop thinking with your nuts and start thinking with the black and bitter ball of hatred buried in your chest
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11/28/08, 4:26 AM
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#189
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Von Kaiser
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Originally Posted by Robdopmwop
Is it possible that Shadow Embrace is bugged , that when you use 2 affliction locks only 1 gets SE ? Or were our debuff slots just plainley filled and it got knocked off?
I was with another affliction warlock yesterday, but on alot of fight's i noticed my SE wasn't up and didn't get up.
A third possibility is that it is just working as intented, which would make me feel ashamed desciding to go posting this early.
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We were defenatly debuff capped. Saw 40 slots and that's when it kept happening. And not only will it be dropping my dmg, but also anyone with weak dots that I push off.
Driving me nuts, trying to find a destro spec that'll work now, already written off felguard as useless due to the many fights it's impossible to keep it up without fel siphon, which we can't take without making the spec unviable.
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11/28/08, 6:51 AM
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#190
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Glass Joe
Gnome Warlock
Trollbane (EU)
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Originally Posted by Batuk
We were defenatly debuff capped. Saw 40 slots and that's when it kept happening. And not only will it be dropping my dmg, but also anyone with weak dots that I push off.
Driving me nuts, trying to find a destro spec that'll work now, already written off felguard as useless due to the many fights it's impossible to keep it up without fel siphon, which we can't take without making the spec unviable.
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Well the funny thing is it was _only_ SE which wasn't on, the rest stayed on. The reply from dragon makes a bit more sense in this case, i was a bit afraid that was the case.
Can anyone confirm only one instance of SE can be up?
Also, can anyone confirm that my damage won't be nerfed if I don't have it up?
This is because the tooltip says : increase all periodic damage dealt to the target by _YOU_ and thus i read it , that if the other warlock has SE up , i don't profit from it.
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11/28/08, 3:37 PM
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#191
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Glass Joe
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Originally Posted by Nicarras
Enchanting does, tailoring still has nice leg enchants, but not really worth keeping Tailoring atm (although I have yet to drop it). The reason being that you can still get the leg enchants and not be a tailor, they just require more mats. I'm debating JC though. Being a scribe gets you the best shoulder enchants in the game and lets you avoid the SoH rep grind. Alch is nice, but I cant really see Mixology working out to be that great over things like JC/LW/BS.
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I've tested Flask of the Frost Wyrm with Mixology and I get +37 extra spell power vs. what a non-alchemist would get from the same flask. This is comparable to the buffs Leather Working, Enchanting, Inscription, and Blacksmithing give (either +37 or +38 spell power vs. what a character w/o those professions can get).
Note that you have to use a flask that you made yourself to get the bonuses from Mixology.
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11/28/08, 5:37 PM
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#192
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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Originally Posted by Tomed
What's kind of DPS should I be working towards on fights like Patchwerk in both 10-man and 25-man encounters? I'm currently hovering somewhere around 3500 with a standard Affliction build in 10-man Naxx but I've seen some WWS parses with locks hovering around 5k DPS.
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DPS scales with gear very fast, I did 600 dps more than last week after all the upgrades I got.
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11/28/08, 6:02 PM
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#193
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Glass Joe
Human Warlock
Darkmoon Faire (EU)
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Originally Posted by Robdopmwop
Well the funny thing is it was _only_ SE which wasn't on, the rest stayed on. The reply from dragon makes a bit more sense in this case, i was a bit afraid that was the case.
Can anyone confirm only one instance of SE can be up?
Also, can anyone confirm that my damage won't be nerfed if I don't have it up?
This is because the tooltip says : increase all periodic damage dealt to the target by _YOU_ and thus i read it , that if the other warlock has SE up , i don't profit from it.
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I was in a heroic yesterday with another affliction lock and my own Shadow Embrace would not apply if he put it up first and vice versa. It's definitely not one of our myriad debuff cap issues. We can refresh their Shadow Embrace though I'm not sure if we gain any benefit from it.
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11/28/08, 9:33 PM
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#194
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Bald Bull
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Originally Posted by turturin
Actually, no one knows what the itemization formula is or what the relationship is between points for each stat. We have educated guesses. These are available on wowwiki, and yes, I've looked at it. I can't find it, but Ghostcrawler said in a recent blue post that their itemization formula was one thing they would definitely never disclose. We also have no reason to say we know that it hasn't changed from TBC.
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Ok, I understand what you're trying to say now. I highly disagree.
The points formula was back-engineered by fitting *every* item in the game up to that point to a generalized curve fit, and aside from an item or two that was latter found to be over/under-budgeted and corrected by blizzard, has generally been accurate to within one ilvl on every item I've ever heard of (accounting for the TBC stam revaluation). "Educated guess" is not an accurate description.
It is fact that one rating of any type costs the same as any other rating. This isn't even a result of the itemization formula, although it agrees with that; there's a slide from the first blizzcon's item panel describing how they make items, and it gives a cost equivalence of hit to dodge (or something), in the exact ratios that those ratings later converted (8 to 12). One rating and one (non-stamina) stat point are equivalent. Considering how accurate the ilvl postdiction formula is, they're just too damn close for there to be any reasonable explanation other than exact equality. In addition, there is absolutely no reason for them to value ratings different when they could simply change the conversion formulas instead. It keeps item comparisons intuitive for casual players, item designers, and number-crunching. Besides, as has been pointed out, if the ratings had broken equality, you would have noticed it in the gems.
I'm looking over your posts, I'm looking over your examples, and I don't see any reason to believe that this is not behaving the way in which it used to. No offense intended, but unless you can provide some counterexamples of items that don't seem to fit with the budget formula, I'm going to have to file this under "Ony deep breaths more."
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11/28/08, 9:37 PM
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#195
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Glass Joe
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Why do most locks from top guilds use 0/20/51, is it the best spec for dps? If it is, which rotation do you think they are using?
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11/28/08, 10:24 PM
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#196
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Don Flamenco
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Originally Posted by Jangro
I was in a heroic yesterday with another affliction lock and my own Shadow Embrace would not apply if he put it up first and vice versa. It's definitely not one of our myriad debuff cap issues. We can refresh their Shadow Embrace though I'm not sure if we gain any benefit from it.
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I can confirm this as of 11/28. Shadow Embrace only goes on for the first lock to hit the mob with Haunt or SB. Kinda lame that the bug is back.
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11/29/08, 2:53 AM
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#197
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Von Kaiser
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I was curious what you guys thought about the tailoring embroideries for the cloaks. The darkglow embroidery "embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell" and then theres the other caster efficient Lightweave Embroidery which "Embroiders a subtle pattern of light into your cloak, giving you a chance to cause additional 1000 to 1200 holy damage when you damage an enemy wiht a spell." I have yet to put either on my cloak but was wondering if any of you have tried either? I know the Darkglow is on a minute and a half internal cooldown which seems to be a bit excessive, but I am not sure if the Lightweave is too. (I assume it is) Also, have any of you found it to be better then the haste enchant that im sure most of you are using? Any tests, parses with using these embroideries?
Last edited by Darkstarrz : 11/29/08 at 3:06 AM.
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11/29/08, 7:52 AM
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#198
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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Originally Posted by Darkstarrz
I was curious what you guys thought about the tailoring embroideries for the cloaks. The darkglow embroidery "embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell" and then theres the other caster efficient Lightweave Embroidery which "Embroiders a subtle pattern of light into your cloak, giving you a chance to cause additional 1000 to 1200 holy damage when you damage an enemy wiht a spell." I have yet to put either on my cloak but was wondering if any of you have tried either? I know the Darkglow is on a minute and a half internal cooldown which seems to be a bit excessive, but I am not sure if the Lightweave is too. (I assume it is) Also, have any of you found it to be better then the haste enchant that im sure most of you are using? Any tests, parses with using these embroideries?
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Lightweave is consistently about 1 % of my dps as haunt/ruin.
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11/29/08, 9:40 AM
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#199
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Von Kaiser
Undead Warlock
Blackrock (EU)
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Lightweave seems to have a 50% proc chance on a 45s cooldown, which comes down to about 24 dps. Note that this enchant excludes the possibility of the 23 haste enchant, so the dps-gain is somewhat lower.
Anyways, I'd like to continue the topic of professions for raiding warlocks. The benefits of the professions are:
Enchanting: 38 spell power atm (2x this enchant). I was pretty sure I saw some +23 spell power enchant on rings once, but I can't find it right now.. Is it just not yet implemented?
Blacksmithing: 38 spell power atm (2 extra sockets for 19 spellpower each). Once epic gems are introduced, this will rise to 46 (well, I have not seen any epic gems yet and they have not yet dropped, so I assume they are not implemented yet. Hay anyone encountered anything else?)
Leatherworking: 37 spell power (using this recipe, which adds 67 compared to the 30 which can be applied by an enchanter). Note that this value should not rise.
Inscription: 37 spell power (using this inscription, which adds 61 spell power and 15 crit rating compared to 24 spell power and 15 crit rating which can be obtained from the Sons of Hodir at reputation status exalted). Note that this is more powerful right now, since getting exalted at Sons of Hodir takes a while.
Alchemy: 37 spell power when using a Flask of the Frost Wyrm (in addition, raiding gets somewhat cheaper as flask duration is doubled, but that does not increase dps..), plus some possible epic alchemist's stone which might or might not be introduced.
Herbalism: about 33 spell power when using Fire seeds on cooldown, which does not account for increased damage taken.
Jewelcrafting: This is the point where I am completely insecure and I will add some more discussion. Right now, as the +23 spell power gems are not yet introduced, the benefit is 39 spell power straight, when comparing 3x32 to 3x19 spell power gems. This will be reduced to 27 spell power, which is actually quite weak. The thing is that the 32 spell power gems are prismatic, which might come useful both for meta gem requirements and socket bonuses. Now, the meta gem comes to play. An Ember Skyflare Diamond, which adds 25 spell power and 2% max int, requires only 3 red gems in your gear to be active, so the benefit of jewelcrafting does not get greater than 27 spell power (excluding other socket bonuses). This meta gem, though not scaling too well, seems to be the best choice for an affliction warlock at this point. The only other meta gem I have yet considered (from a pure dps point of view and neglecting threat issues, which is contradictory at some times, but makes the whole discussion much easier) is the Chaotic Skyflare Diamond. (I think the Insightful Earthsiege Diamond restores too little mana to be really effective to us, as the internal cooldown is quite high, it should save about 1 lifetap, using a somewhat generous assumption, in 5 minutes). Now, this meta should scale much better than the Ember Skyflare Diamond, though being somewhat weaker at earlier levels of gear. This meta gem requires two blue gems in gear, the best epic non-jewelcrafter-only choice would be the Purified Dreadstone adding 12 spell power and 10 spirit (another 3 to 3.9 spell power and 30 extra mana through life taps), so I would consider the 32 spell power gems to be superior by about 16 spell power. This would push Jewelcrafting ahead by a large margin, giving a bonus of 59 spell power versus people without the profession (once epic gems are introduced, with an even larger benefit at this point). So, all of this comes down to the choice of the meta gem, and I am somewhat insecure, so I would appreciate if someone else could elaborate. Using the Chaotic Skyflare Diamond would push Jewelcrafting to the top of all the professions, not even accounting for getting some socket bonuses others can't get. Using the Ember Skyflare Diamond leaves Jewelcrafting lagging behind a little, but still not considering socket bonuses (which is quite hard anyways, I guess, as some socket bonuses are quite useless and others are easy to obtain using red gems only)
I know most of it comes down to personal taste, but if anyone sees the Chaotic Skyflare Diamond being used somewhere in the future for a Haunt/Ruin warlock and can prove that it is a dps-gain, then Jewelcrafting would be the best profession by some margin.
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11/29/08, 1:31 PM
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#200
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Piston Honda
Orc Warlock
Laughing Skull (EU)
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Originally Posted by dvx24
Why do most locks from top guilds use 0/20/51, is it the best spec for dps? If it is, which rotation do you think they are using?
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Someone in the PvE-thread ran a SimCraft on that spec and the well-known 2/13/56 and they came up pretty equally. I honestly think it's because the first one is easier to play where you don't need to bother with Backdraft and you can just let your Imp fire away. Personally I disliked this spec, it was much easier to play (CB, CoA, Immo, Incinerate x?) and if the Imp died, you HAD to summon it since it decreases your DPS a lot and that's 5 seconds gone.
Also, I think Backdraft will scale much better once you get the gear.
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