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08/08/09, 6:01 AM
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#1471
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Von Kaiser
Undead Warlock
Dragonmaw (EU)
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Originally Posted by Räkan
I've been lurking around a bit and trying to figure out if I gain more damage/dps in a 10man raid if I use CoE or CoA ?
Anyone that have a clear answer to that, since my friend who is a mage tells me to ignore CoA when I have it in my rotation and only go for CoE. But, even though the 10% extra damage is givven I am curious what is the best alterative.
Should be added that I am a destro warlock (0/16/55).
Cheers
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For a Destro lock, CoE should be prio (ofc if no other party member can provide it: moonkin, unholy dk), since the 13% more magical damage is to much to pass on. If CoE is provided, then you should be using CoD. CoA is not worth it imo, even tou some reports long ago said it could be a (very small, in the range of ignore) dps increase when boss doesnt have enough time to CoD to "explode". In my experience i just ignore CoA if not enough time to CoD.
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08/08/09, 2:29 PM
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#1472
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Glass Joe
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Originally Posted by Yeda
For a Destro lock, CoE should be prio (ofc if no other party member can provide it: moonkin, unholy dk), since the 13% more magical damage is to much to pass on. If CoE is provided, then you should be using CoD. CoA is not worth it imo, even tou some reports long ago said it could be a (very small, in the range of ignore) dps increase when boss doesnt have enough time to CoD to "explode". In my experience i just ignore CoA if not enough time to CoD.
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I throw CoA on a boss if he is less than a minute away from dying. Otherwise CoD all the way.
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08/09/09, 11:16 AM
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#1473
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Glass Joe
Human Warlock
Eldre'Thalas
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I've tried searching through the 3.2 discussion thread and this thread and so far I'm unable to find a clear answer to my question.
Does the LT glyph benefit a 13/58 spec more than the incinerate glyph?
In 3.1, the answer was no, because you simply did not need to LT that often, thus you were "wasting" GCDs to maintain the buff. Now, 40 seconds seems about right as you cannot indefinitely cast, even with ISL, so I'll need to LT anyways. So if maintaining the buff is a natural part of a 1-minute rotation, is that "static" spellpower increase overall more beneficial than 5% more to incinerate?
Clearly this question has been brought up a lot, I'm not saying I failed to find any reference to it at all, but as a long time reader here, I was amazed at how much guesswork and "feeling" was being put towards the decision. For such a cold, calculating bunch, it seems this is a decision most people seem comfortable "guessing" at, providing no math or parses to confirm any suspicions, or worse, offering observation from something as dynamic as a raid enviroment. If I simply failed to find the appropriate discussion, please direct me.
I'll be glad to take the time and gold and test both on a target dummy myself, but if the work has already been done, I'd rather use that research in making my decision.
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08/09/09, 11:44 AM
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#1474
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Don Flamenco
Orc Warlock
Laughing Skull (EU)
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Incinerate is a mandatory glyph for the deep Destruction-specs since a 5% increase to 50% of your damage is quite a lot for a glyph. The question is however if LT is better than Immolate for a 13/58. And the answer still is, no. More information can be found at Glyph Choice.
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08/10/09, 4:09 AM
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#1475
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Von Kaiser
Human Warlock
Kul Tiras (EU)
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Originally Posted by krilz
Incinerate is a mandatory glyph for the deep Destruction-specs since a 5% increase to 50% of your damage is quite a lot for a glyph. The question is however if LT is better than Immolate for a 13/58. And the answer still is, no. More information can be found at Glyph Choice.
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I find it interesting that you manage to come up with "no" when the answer is stated clearly as being "yes" in that thread - see this post.
As always, however, there's no hard and fast rule until someone actually proves it, and that doesn't mean running simcraft on one particular gear set. Just run it for your own gear and mix the glyphs around until you see what comes out highest.
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08/10/09, 9:55 AM
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#1476
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Glass Joe
Blood Elf Paladin
Kazzak (EU)
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Hi, I'm starting a new warlock on a friend's server and am a bit boggled with the profession choice - I'll surley be a scribe, the other profession is still open though - tailoring or enchanting. Assuming money for lvling is not a problem, which of them benefits a raiding warlock more? On a side note - which gives more profit in your experience (I know it changed from server to server, but still).
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08/10/09, 10:14 AM
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#1477
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Glass Joe
Blood Elf Warlock
Draenor (EU)
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Originally Posted by Oxudes
Hi, I'm starting a new warlock on a friend's server and am a bit boggled with the profession choice - I'll surley be a scribe, the other profession is still open though - tailoring or enchanting. Assuming money for lvling is not a problem, which of them benefits a raiding warlock more? On a side note - which gives more profit in your experience (I know it changed from server to server, but still).
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All of them have about the same overall benefit. If you do lots of heroics (and with 3.2, you will) then enchanting will be the most profitable.
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08/10/09, 10:18 AM
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#1478
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Glass Joe
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Originally Posted by Oxudes
Hi, I'm starting a new warlock on a friend's server and am a bit boggled with the profession choice - I'll surley be a scribe, the other profession is still open though - tailoring or enchanting. Assuming money for lvling is not a problem, which of them benefits a raiding warlock more? On a side note - which gives more profit in your experience (I know it changed from server to server, but still).
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Between those two choices, tailoring gives the a very nice cloak enchant; but has a substantially less "profit making" value than enchanting. I would definitly choose enchanting. You could also consider alchemy, 2h flasks are big time gold savers for anyone who raids weekly.
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08/10/09, 2:36 PM
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#1479
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Glass Joe
Undead Warlock
Borean Tundra
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Does anyone have any info yet as to whether or not the new trinket [Reign of the dead] will proc off dot crits? I have read in one thread from another site that lock dot crits aren't actually crits but the damage is just applied twice? Not sure if that info was right or not and not sure if the info would be out about this or not, but this could potentially be an extremely promising trinket if it can be triggered by dot crits. Thoughts?
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08/10/09, 3:04 PM
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#1480
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Glass Joe
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Originally Posted by Ascendant
Does anyone have any info yet as to whether or not the new trinket [Reign of the dead] will proc off dot crits? I have read in one thread from another site that lock dot crits aren't actually crits but the damage is just applied twice? Not sure if that info was right or not and not sure if the info would be out about this or not, but this could potentially be an extremely promising trinket if it can be triggered by dot crits. Thoughts?
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Warlock Dot crits are -indeed- critical strikes. They register with the sever as critical strikes and - as such - could proc Reign of the Dead. There have been rumors of Reign of the Dead having an internal 2 minute cooldown, although I haven't found anything (Except the tooltip on mmo-champions) to confirm or deny this.
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08/10/09, 3:05 PM
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#1481
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Glass Joe
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Originally Posted by Oxudes
Hi, I'm starting a new warlock on a friend's server and am a bit boggled with the profession choice - I'll surley be a scribe, the other profession is still open though - tailoring or enchanting. Assuming money for lvling is not a problem, which of them benefits a raiding warlock more? On a side note - which gives more profit in your experience (I know it changed from server to server, but still).
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Enchanting is more profitable, Tailoring is a more viable PvE profession.
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08/11/09, 11:46 AM
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#1482
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Von Kaiser
Human Warlock
Dragonblight
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It seems that there is still no conclusion (post patch 3.2) on which spec will yield highest DPS. I'm particularly interested in top DPS specs assuming BiS gear, though what I'd really love to see is a 3.2 raiding compendium. I've been raiding as destro (0/13/58) for all of my Wrath raiding career, but with patch 3.2 my DPS has definitely suffered. On the other hand, affliction was buffed a bit with the patch. So, any estimates on when to expect spec DPS comparisons, or, even better, a full raiding compendium? Even new weight factors for each major 3.2 spec would be really nice.
I would have no problem contributing to some of this work myself, but it seems like the current numerical tools haven't quite been updated to account for the latest changes.
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08/11/09, 12:27 PM
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#1483
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Glass Joe
Human Warlock
Tichondrius
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Hi, been looking through the forums for warlock macros that would really be helpful in BGs, but I couldn't find one. Would really appreciate a link or some suggestions. I need macros to help manage the felhunter better. Thanks!
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08/11/09, 12:30 PM
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#1484
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Glass Joe
Dwarf Paladin
Lightbringer
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Does anyone have any insight into the ISB/scorch/winter's chill debuff conflict?
Unless I'm missing something losing scorch and/or winter's chill will be a hit to a mage's DPS because of the self-buff that they lose. However, I can't imagine my Affliction spec without ISB would be worth a damn.
I haven't seen much discussion on this lately, are people not using Affliction anymore?
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08/11/09, 2:00 PM
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#1485
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Glass Joe
Undead Warlock
Borean Tundra
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Originally Posted by mjball
It seems that there is still no conclusion (post patch 3.2) on which spec will yield highest DPS. I'm particularly interested in top DPS specs assuming BiS gear, though what I'd really love to see is a 3.2 raiding compendium. I've been raiding as destro (0/13/58) for all of my Wrath raiding career, but with patch 3.2 my DPS has definitely suffered. On the other hand, affliction was buffed a bit with the patch. So, any estimates on when to expect spec DPS comparisons, or, even better, a full raiding compendium? Even new weight factors for each major 3.2 spec would be really nice.
I would have no problem contributing to some of this work myself, but it seems like the current numerical tools haven't quite been updated to account for the latest changes.
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In all honesty, regardless of what in theory will be top dps, there are too many factors to say that one is unquestionably higher dps than the other. It is really dependent on playstyle and the encounter you're looking at. For example, as an affliction lock, there is another destro lock which usually tops me out dps-wise in our raids. However, when it comes to fighting yogg, I blow him out the water. So, depending on the fight, one spec can have an edge over another.
I am very curious as to whether or not they've managed to bridge the gap between destro and aff with this tier set and new BiS, and I am curious about seeing some numbers myself.
I am dropping my pvp spec soon to make my second spec a destro build, allowing me to test my dps with recount in-game and seeing which one in practice will be higher dps during which encounters, along with on the heroic test dummy of course. This will of course take a couple months as I will be waiting to get my tier 9 along with at least a couple BiS for my char prior to this. I will provide all info as far as my exact builds for each spec., equipped gear, etc.
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