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-   -   Warlock: Simple Questions/Simple Answers (http://elitistjerks.com/f80/t36783-warlock_simple_questions_simple_answers/)

Boethius 11/13/08 1:26 AM

Warlock: Simple Questions/Simple Answers
 
Welcome to the Warlock Simple Questions thread. This thread is for all your simple questions which you expect to have simple answers and thus do not require their own thread.

Note that all forum rules still apply: we said simple questions, not stupid questions (which have no place on these forums). You're still expected to make a reasonable effort to find the answer yourself by searching and reading the threads and making use of spreadsheets and any other tools that may be available. If, however, you're fairly confident that your question is not easily answered with available information, but don't think it will generate sufficient discussion to require it's own thread, this is the place to ask.

SageoftheTimes 11/13/08 11:04 PM

Can multiple instances of Shadow's Embrace be active on one target yet?

PsyBomb 11/13/08 11:32 PM

Quote:

Originally Posted by SageoftheTimes (Post 977244)
Can multiple instances of Shadow's Embrace be active on one target yet?

Assuming the bug that prevented it hasn't been re-introduced, the answer here is yes. Note that each only affects its caster's effects.

cham0w 11/16/08 5:29 PM

Hi all,

What's the cap of the spell touch for trash mobs and boss?

Splot 11/16/08 8:53 PM

felguard mana feed
 
I'm grinding to 80 as Felguard spec with 2 points in mana feed. The spreadsheet is not giving me a different result for pet DPS with 0, 1 or 2 points in mana feed. Is there anybody that has undertaken a comparison between having and not having mana feed and its impact on pet oom time?

Talimar 11/16/08 10:27 PM

I dont know if this counts as a simple question or not but I was wondering if one wants to play destruction at 80 how much value should one put into crit rating now that we dont need to worry about imp SB uptime?

Bahkauv 11/16/08 11:11 PM

@ mana feed:

True. The spreadsheet doesn't calculate pet dps in regards to pet oom time. (Un)Check the buffs, especially JoW and BoW. If your "pet oom time" is shorter than the "oom time" you entered, more points in Mana Feed will result in more pet dps. As the ss doesn't use Torment, the oom time of your pet while solo will be even shorter. A lot shorter.

From personal experience, I would put 2 points in Mana Feed for use with a Felguard.

I don“t think that the ss should calculate values for solo play, as this would be a much more complex environment with a lot of variables to consider, that are not important for raid-dps. The dps of an affliction/FG build depend more on the number of available mobs, than on any factor you can enter in the ss, so the calculations would be flawed anyway ,-)

@ Talimar:

Try the spreadsheet, the value of crit rating depends a lot on your equipment, your raid/group composition and available buffs.

Wyrmwing 11/17/08 4:38 AM

Quote:

Originally Posted by cham0w (Post 978299)
Hi all,

What's the cap of the spell touch for trash mobs and boss?

I'm assuming you mean spell hit? At level 80, every 1% of spell hit requires ~26.23 hit rating. To reach the cap for raid bosses, you'll need to gather 446 hit rating in total.

This thread has additional data: http://elitistjerks.com/f31/t29453-c...gs_level_80_a/

dragon12 11/17/08 5:14 AM

The wording on the Shadow Embrace talent confuses me (emphasis mine):
"Your Shadow Bold and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 5% and reduces all periodic healing done to the target by 15%. Lasts for 12 sec. Stacks up to 2 times.

Does this mean that it actually increases periodic damage by 10% in a normal fully-stacked situation?

krilz 11/17/08 8:13 AM

Quote:

Originally Posted by dragon12 (Post 978495)
The wording on the Shadow Embrace talent confuses me (emphasis mine):
"Your Shadow Bold and Haunt spells apply the Shadow Embrace effect, increasing all periodic damage dealt to the target by you by 5% and reduces all periodic healing done to the target by 15%. Lasts for 12 sec. Stacks up to 2 times.

Does this mean that it actually increases periodic damage by 10% in a normal fully-stacked situation?

Yes. Evaluating: In the exact wording, every dot that is up with this buff up will do 10% extra damage for every tick. Therefor, on boss fights, it is highly advisable to start out with Haunt and 1 Shadow Bolt and then put up all the DoTs.

krilz 11/17/08 10:18 AM

Seeing as I'm yet unable to create my own threads (and that you've closed the PvE raiding compendium), I'll post my two questions here. They might not be simple, but life isn't either so here goes:

Is Incinerate better than Shadow Bolt when playing Affliction as a filler?
I involve Immolate in my rotation (as should any warlock) and seeing as you have a lot of extra points when you're 80 and playing Affliction, shouldn't putting 3 points in Molten Core and spamming Incinerates over Shadow Bolt be a DPS increase? It probably will, but seeing as you don't even use Shadow Bolt that often, is it worth it?

Is Soul Fire any good at level 80 and should it be involved in your rotation together with Backdraft?
Soul Fire doesn't have any cooldown any longer so what I'm basically wondering (assuming you have the shards to spare) if it is a DPS increase to after every Conflagrate to cast 3xSoul Fire (Chaos Bolt first ofc if it isn't on cooldown) or if you're better off with Incinerates.

Robdopmwop 11/17/08 12:25 PM

Does Anyone who has reached level 80 has experienced that affliction seems to do very low dps ?
At this time I am running heroics but I feel really "underperforming" on bossfights.
My Current stats are as following :
1450 shadowdamage
247 hit rating (exl. suppresion roughly 13% with)
10% critical rating
110 haste rating

Spellcycle is somthing like, UA,cor,sl,haunt,immo sb spam, refresh ua,haunt sb spam etc.
On some bossfights I get around 1k dps only, and sometimes I get 2200. Seems very spikey..

Anyone else has something to share on this? maybe done naxx a bit with affli ?

Current build is something like : Talent Calculator - World of Warcraft

krilz 11/17/08 2:54 PM

Quote:

Originally Posted by Robdopmwop (Post 978704)
long time reader, first time poster :)

anyone @ lvl 80 has experienced that affliction seems to do very low dps ?
Atm running heroics but i feel really "underperforming" on bossfights.
Current stats :
1450 shadowdmg
247 hit (exl. suppresion roughly 13% with)
10% crit
110 haste

spellcycle is like, UA,cor,sl,haunt,immo sb spam, refresh ua,haunt sb spam etc.
on some bossfights i get around 1k dps only, and some i get 2200. Seems very spikey..

Anyone else has something to share on this? maybe done naxx a bit with affli ?

current build is something like : Talent Calculator - World of Warcraft

First of all, I feel like Imp. Shadow Bolt isn't worth it since it only buffs Shadow Bolt and Haunt (The exact tooltip is "Shadow damage dealt increased by 10% from non-periodic spells.") so you might skip out on it but someone else might shed some light on this with real math.
Second, it's been discussed in the PvE raiding compendium that CoA is much heavier DPS than putting up CotE if it's improved.
Third, your rotation seems a bit odd. The rotation I play with currently (I'm only lvl 75 at the moment) on bosses is Haunt, SB (this max ut Shadow Embace quickly), CoA, UA, Corruption, Immolate, SL, Haunt, SB, SB etc.

Also some other pointers on your talent build: Grim Reach is pretty useless since you don't have anything that increases the range of your SB.

Ossifrage 11/17/08 4:25 PM

So... hit at 80 completely un-buffed and un-talented comes in at ~557.43? (32.78998947*17)

As of 3.02 we can expect 7% increased chance to hit in a raid environment.
3% from either suppression of cataclysm
3% Misery
1% Inspiring Presence

That means that the raid hit cap would be.... (17-3-3-1)*32.78998947= ~328

Did I miss anything? Is 328 the new effective raid +hit cap?

*** Based on These Numbers. Many thanks to Whitetooth.

Edit: After browsing some armory profiles I think its safe to assume 327/328 as cap. (Jinxarn - TwentyFifthNovember)

Fulgurite 11/17/08 5:32 PM

Quote:

Originally Posted by Ossifrage (Post 978906)
So... hit at 80 completely un-buffed and un-talented comes in at ~557.43? (32.78998947*17)

As of 3.02 we can expect 7% increased chance to hit in a raid environment.
3% from either suppression of cataclysm
3% Misery
1% Inspiring Presence

That means that the raid hit cap would be.... (17-3-3-1)*32.78998947= ~328

Did I miss anything? Is 328 the new effective raid +hit cap?

*** Based on These Numbers. Many thanks to Whitetooth.

Edit: After browsing some armory profiles I think its safe to assume 327/328 as cap. (Jinxarn - TwentyFifthNovember)

You're looking at the physical hit rating conversion. Looks like the spell rating converts differently than physical hit still to me. The spell hit conversion is 26.2 rating per 1%.

Which means a cap of 288-289 +Hit for us horde and 262-263 +Hit for alliance.

If you want to cap your Pet/Soulshatter or cap without a Moonkin/Shadow Priest alive you'd need 367-368 hit for horde or 341 as alliance.

Unbuffed cap is 445-446 +Hit rating.


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