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Old 01/12/09, 6:56 AM   #626
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Floh View Post
properly played, you do not spent a lot of time keeping track of your dotimer.

timers like nugrunning sort your dots in order of their duration on the target. all you have to do is observing the dot which is at top of all others. if it has e.g. 8 seconds left you keep it in mind and spent your time watching encounterbars, aoe...

practice it on the dummies and you will quickly maximazing your dot uptime. i never outperformed deep affliction with any other spec i tried. maybe there is a difference in your raid comp when you compared hybrid destro speccs with full affi.

patchwerk 5,6k compared to 5k imp/s&f specc or thaddius 7,3k/affi 6k/hybrid

hope it´ll help, in case you can read my improper english
When you did 5k on patch imp/s&f specc, how good gear did you have and exactly what specc did you use? I'm seeking these numbers, but not quite reaching them. My max is a little bit over 4k usually with 0/41/30 and decent gear, though I've never really tried it out in 25man as it lags extremely much on my server. In 10man my max is usually 4k, if I have a good group. Otherwise 3.5k. Did you have all the good raidbuffs when you did you 5k dps?

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Old 01/12/09, 6:45 PM   #627
Fairchild7102
Glass Joe
 
Dwarf Hunter
 
Undermine
After messing about with different specs in raids besides aff (because of the SE bug and not being able to be Aff full time). I tried a destro spec this week and did pretty good dps, not sure if that number could have been higher or not as a different hybrid spec but it was pretty fun seeing the big numbers flashing on the screen. Here is the parse:

6105 dps on Patchwerk as destro 2/13/56

Wow Web Stats

glyphs used: immo, coa, imp

rotation used: coa, cb, immo, incin till lower than 5s on immo (the less time left on it the better), then with the backdraft charges use either immo + inc x2 or CB + immo + inc, etc...

Oh yeah, also used a potion of speed during heroism and lifetapped once

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Old 01/13/09, 6:10 AM   #628
m0wglie
Glass Joe
 
Undead Warlock
 
Argent Dawn (EU)
Simcraft and 0/41/30

Is simcraft being fair to 0/41/30?

I'm playing a newly 80 warlock with terrible gear in a 10-man nax raid where I'm the only DPS caster. We've got Holy Paladin + 2 Resto Shaman. That means no PWF, no DS, no Misery, no Elemental Oath/Moonkin Aura, and no Imp Scorch/Winter's Chill. I assume Simcraft is taking all these buffs into account?

However, depending on the fight, a fairly large proportion of 0/41/30's DPS is physical. Unless I'm mistaken, the felguard is affected by HoW/SoE, BS/BoM, AM/TSA/UR, LotP/Rampage, IIT/WF, Sunder, CoR/FF(/F), BF/BP. Are our numbers taking these buffs into account? I ask because this raid will have all of the latter, and none of the former.

I'll test on a dummy when I hit 80, and obviously I'll try both specs before deciding, but I'm going to be hitting 80 maybe an hour before the raid, so my time will be better spent flying around collecting rep gear ^^

My assumption is that since SM, EmpCorr, and especially S&F, are "scale better" talents, Afflic and Destro will outscale 0/41/30 at high gear levels. However, the converse of that ought to also be true, that X/41+/X should do higher DPS at low gear levels. Is that a fair assumption?

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Old 01/13/09, 8:14 PM   #629
fane
Glass Joe
 
Undead Warlock
 
Thaurissan
My assumption could be wrong as I never read any instructions but in simulationcraft I assumed that the raid80.txt file was the file you used to make up your raid and the simulation takes into consideration that they are all in the same raid - buffing each other etc

So using this file I made a raid with just warlocks in it (1 with coe) and a spreist for the hit buff and then I go from there - I also ran a simulation with the default file with my stats in it and found that the numbers were alot higher so that is how i came to that conclusion.

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Old 01/14/09, 4:11 AM   #630
Taihaku
Glass Joe
 
Human Warlock
 
Shattered Halls
I've been doing ok dps as FG/emberstorm but I'm wondering if deep destro is gonna top it finally.....will destro scale much better in raids than demo will? On the PTR i find the dps between the 2 to be similar at least on the dummies.

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Old 01/14/09, 8:52 AM   #631
m0wglie
Glass Joe
 
Undead Warlock
 
Argent Dawn (EU)
Ok, I ask because early in the thread Kalku posted a Simcraft session with an *all-caster* raid showing 0/41/30 doing 4981 DPS and 56/0/15 doing 5645.

With my (poorly geared) felguard's autoattack doing around 400 DPS unbuffed (off the top of my head), the melee buffs that aren't present in Kalku's simulation are going to do a huge amount to close the gap - possibly even push FG/Ember over the top. WF Totem alone is worth maybe 100 DPS to me. It wouldn't surprise me if Battle Shout, Strength of Earth, Unleashed Rage, LotP, Blood Frenzy added up to ~500 DPS.

Napkin maths (someone feel free to plug less hacky numbers in):

FG's weapon damage is ~412 on the PTR. With my gear, unbuffed, that's about 420 DPS from Autoattack, and another 160 from cleave.

1 AP adds 1/14 + (2* 1/14 / 6) = 1/10th of 1 DPS => 10 AP = 1 DPS.

SoE is 155 Strength = 310 AP (341 with Kings)
BS is 688 AP
UR is +10% total AP

That's maybe 2380 AP from those three buffs alone (Felguard gets +70% AP from glyph + selfbuff) = 230 DPS.

WF Totem gives me another 20% of my autoattack, = 100 DPS.

LotP is 5% crit = 50 DPS

BF is 2% damage = 20 DPS

Total is about 400 DPS over what Kalku's parse shows.

Take into account what I said before about my raid having no caster buffs, and I think it's likely that FG will outperform Afflic/Destro for me for quite some time.

That's based on estimates though. Can someone open their spellbook and tell me their felguard's unbuffed AP?

EDIT: Just noticed there's about a million mistakes in my maths, but my lunch hour is over. I'll fix them later.

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Old 01/14/09, 10:10 AM   #632
 Zakalwe
The Chairmaker
 
Orc Warlock
 
Balnazzar
Originally Posted by m0wglie View Post
Ok, I ask because early in the thread Kalku posted a Simcraft session with an *all-caster* raid showing 0/41/30 doing 4981 DPS and 56/0/15 doing 5645.
Simulationcraft may not support most melee classes, but it includes support for most, if not all, raid buffs. From a quick look at the source code it seems ones you mention are supported - totems (SoE, WF) and UR are provided by the shaman actors, while BS/BoM, Kings, LotP and BF are supported via static options pending support for paladin, warrior, and feral druid actors.

Most of these buffs are present in the default raid_80.txt config file, which I'm guessing was the basis for what you saw posted. LotP and BF are actually not enabled per default, though, so you're probably right that the felguard was slightly undervalued in the results you saw posted. But only by about 7% of his DPS, which is like 70 DPS - not nearly enough to catch up to affliction.

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Old 01/16/09, 6:30 AM   #633
Braiinchild
Glass Joe
 
Human Warlock
 
Hyjal
25 man Patchwerk as Haunt/Ruin.

WWS!

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Old 01/16/09, 4:56 PM   #634
Nnayr
Von Kaiser
 
Undead Warlock
 
Spinebreaker
So my guild just got Sarth10man+3 last night. I was playing afflcition and i really don't think it is very viable at all for the fight. I mean i was doing fine. But i was really not feeling like i had room for maximizing my dps potential. I was always threat capped on vesp. And i felt as if i couldn't seed what so ever due to blazes randomly spawning. What do you guys think?

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Old 01/16/09, 7:09 PM   #635
DiamondTear
Don Flamenco
 
DiamondTear's Avatar
 
Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by Fairchild7102 View Post
After messing about with different specs in raids besides aff (because of the SE bug and not being able to be Aff full time). I tried a destro spec this week and did pretty good dps, not sure if that number could have been higher or not as a different hybrid spec but it was pretty fun seeing the big numbers flashing on the screen. Here is the parse:

6105 dps on Patchwerk as destro 2/13/56

Wow Web Stats
It's nice to see that affliction can keep up even without a pet (I assume he was using doomguard and it doesn't show up).

How do you explain maalakai being so far behind you? Is it the soulfires?

Originally Posted by Nnayr View Post
So my guild just got Sarth10man+3 last night. I was playing afflcition and i really don't think it is very viable at all for the fight. I mean i was doing fine. But i was really not feeling like i had room for maximizing my dps potential. I was always threat capped on vesp. And i felt as if i couldn't seed what so ever due to blazes randomly spawning. What do you guys think?
I think you shouldn't be SoCing. Either dot them or use RoF if you must aoe.

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Old 01/22/09, 2:41 AM   #636
Nnayr
Von Kaiser
 
Undead Warlock
 
Spinebreaker
Originally Posted by DiamondTear View Post
It's nice to see that affliction can keep up even without a pet (I assume he was using doomguard and it doesn't show up).

How do you explain maalakai being so far behind you? Is it the soulfires?



I think you shouldn't be SoCing. Either dot them or use RoF if you must aoe.

I wasn't seeding. I said i couldn't seed.

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Old 01/22/09, 2:52 AM   #637
Fairchild7102
Glass Joe
 
Dwarf Hunter
 
Undermine
Originally Posted by DiamondTear View Post
It's nice to see that affliction can keep up even without a pet (I assume he was using doomguard and it doesn't show up).

How do you explain maalakai being so far behind you? Is it the soulfires?
Yeah, cordi was using a doomguard which for some reason doesn't parse for us. (not sure if it's an issue with the person parsing is using older software or something?)

I think perhaps the soulfires were the culprit.

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Old 01/31/09, 3:36 PM   #638
Orgodemir
Glass Joe
 
Undead Warlock
 
Cho'gall
Has anyone tried a chaos bolt build with the new conflag glyph?

would the best rotation involve using conflag on CD since you benefit from the haste more than you lose form spending a GCD on conflag. would it be best to just use with <5 sec on immo for the extra crit?

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Old 01/31/09, 4:00 PM   #639
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
Originally Posted by Orgodemir View Post
Has anyone tried a chaos bolt build with the new conflag glyph?

would the best rotation involve using conflag on CD since you benefit from the haste more than you lose form spending a GCD on conflag. would it be best to just use with <5 sec on immo for the extra crit?
The Mage Equivalent: The Destruction Warlock

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Old 02/08/09, 6:33 PM   #640
Demondan
Glass Joe
 
Undead Warlock
 
Vashj (EU)
I've recently become the lock CL and I wanna help my guildies do as much damage as possible. The thing is, I'm specced Affliction and I'm not very well informed on destro/demo hybrids, so I'm wondering what the best non Affliction spec is. Is it 41/30, 31/40, deep destruction or anything else? Is there a point where one spec outperforms another, and where? What spells are included in the rotation? What are the stat to dps ratios (or just other stat to spellpower)?

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Old 02/09/09, 10:33 AM   #641
Dagaves
Glass Joe
 
Human Paladin
 
Ner'zhul
Hopefully you will get some different opinions on this because after affliction we have a number of specs that are competitive. I play affliction or 0/41/30. Some people are good dealing with pets, some are good dealing with cooldowns (Conflag,CB), and some are good managing all the affliction timers. If you can play affliction well you should go affliction. Otherwise do one of the other two specs (0/41/30 or 2/13/56). It is my opinion that 0/30/40+1 is not as good as 0/41/30. Hard numbers say that 30/40 scales better but in practice I have not found that to be true.

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Old 02/12/09, 12:56 PM   #642
olindra
Glass Joe
 
olindra's Avatar
 
Orc Warlock
 
Dunemaul
Originally Posted by Darkstarrz View Post
Well the thing is I am specced to increase my imps dps, and have points in a few talents to enhance that, so thats why I wanted to know if using the doomguard over the imp and infernal would be more beneficial dpswise. If I was to start using my doomguard more often I would spec out of those talents, but I have found my spec (in my opinion) to be the top affliciton spec when it comes to damage and dps.
Most of the time my DG is about 800 dps, people claim thier talented / glyphed imp does ~560, and infernal is about 1k, so in a 3 minute fight imp for 2 minutes at 560 dps would be roughly 67200 damage and infernal at 1k would be 60k damage or 127200 damage over 3 minutes, as for the DG that would be around 144k damage makeing him the winner in a 3 min fight.

Correct my math if it is wrong, and if any of you are pulling more than 560 dps with your imp or felhunter let me know and I will revise this, otherwise it would seem that DG is king for affliction with points into imp or not.

Last edited by olindra : 02/12/09 at 1:09 PM.

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Old 02/12/09, 1:35 PM   #643
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by olindra View Post
Most of the time my DG is about 800 dps, people claim thier talented / glyphed imp does ~560, and infernal is about 1k, so in a 3 minute fight imp for 2 minutes at 560 dps would be roughly 67200 damage and infernal at 1k would be 60k damage or 127200 damage over 3 minutes, as for the DG that would be around 144k damage makeing him the winner in a 3 min fight.

Correct my math if it is wrong, and if any of you are pulling more than 560 dps with your imp or felhunter let me know and I will revise this, otherwise it would seem that DG is king for affliction with points into imp or not.
My guild mate pulls 1240 DPS out of his doomguard, make sure you play with the auto cast abbilities to stop him from using stuff like rain of fire. In 0/20/51 spec I pulled 700 DPS out of my imp.

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Old 02/12/09, 1:42 PM   #644
olindra
Glass Joe
 
olindra's Avatar
 
Orc Warlock
 
Dunemaul
Originally Posted by Warlocomotif View Post
My guild mate pulls 1240 DPS out of his doomguard, make sure you play with the auto cast abbilities to stop him from using stuff like rain of fire. In 0/20/51 spec I pulled 700 DPS out of my imp.
I just have to say wow 1240, I had 1k with mine on one 25 VoA, 1240 makes DG even better though, even with 700 from imp, imp + infernal is about 144k and DG at just 900 dps for the fight would be higher.

Also thanks for the idea, I don't know why it didn't cross my mind to turn off RoF on his cast bar.

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Old 02/12/09, 3:10 PM   #645
olindra
Glass Joe
 
olindra's Avatar
 
Orc Warlock
 
Dunemaul
I have 14.83% hit from gear, one point in both hit talents , and we always raid with a spriest.
That being said, my question is this: Often in raid during my rotation I will notice immolate doesn't apply to the boss and when I check recount it doesn't show any miss, has anyone else noticed this ( bug? ) as well?

Also sorry if this isn't the right thread for the question, and if so please move it to the right one.

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Old 02/12/09, 3:19 PM   #646
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
Originally Posted by olindra View Post
I have 14.83% hit from gear, one point in both hit talents , and we always raid with a spriest.
That being said, my question is this: Often in raid during my rotation I will notice immolate doesn't apply to the boss and when I check recount it doesn't show any miss, has anyone else noticed this ( bug? ) as well?

Also sorry if this isn't the right thread for the question, and if so please move it to the right one.
A search for 'immolate miss' should give you an idea where to start. It's also in the first post of Warlock Bugs.

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Old 02/12/09, 6:19 PM   #647
TiaMaster
Banned
 
Human Warlock
 
Terokkar
Originally Posted by olindra View Post
I have 14.83% hit from gear, one point in both hit talents , and we always raid with a spriest.
That being said, my question is this: Often in raid during my rotation I will notice immolate doesn't apply to the boss and when I check recount it doesn't show any miss, has anyone else noticed this ( bug? ) as well?

Also sorry if this isn't the right thread for the question, and if so please move it to the right one.
When you attempt to cast spells such as Corr over a more powerful version (boosted with a trinket, for example), the game throws up a "A More Powerful Version of That Spell Is Active" message.

When you try to do the same thing with Immo, the game does not let you know what happened. Therefore, the Immolate doesn't go off and you are left trying to figure out why.

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Old 02/12/09, 6:35 PM   #648
turturin
Don Flamenco
 
Orc Warlock
 
Destromath
Originally Posted by TiaMaster View Post
When you attempt to cast spells such as Corr over a more powerful version (boosted with a trinket, for example), the game throws up a "A More Powerful Version of That Spell Is Active" message.

When you try to do the same thing with Immo, the game does not let you know what happened. Therefore, the Immolate doesn't go off and you are left trying to figure out why.

The situation and error message you describe with corruption also don't allow you to cast the spell or waste the mana and GCD. With the immolate bug, cast time and mana cost are spent to no effect on your target, so they're not really the same thing at all.

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Old 02/12/09, 6:47 PM   #649
Orgath
Von Kaiser
 
Orgath's Avatar
 
Orc Warlock
 
Kargath (EU)
Originally Posted by turturin View Post
The situation and error message you describe with corruption also don't allow you to cast the spell or waste the mana and GCD. With the immolate bug, cast time and mana cost are spent to no effect on your target, so they're not really the same thing at all.
As the DD potion of IM is always applied, there is no error message. It's not a bug, it's a feature.
If you clip and fail an IM, it's a half wasted CD. If you notice this happening a lot for you, adjust your priority list accordingly.

Last edited by Orgath : 02/13/09 at 6:00 AM.

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Old 02/13/09, 3:25 PM   #650
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
Originally Posted by Darkchrono View Post
Creativity Spec Inc

Talent Calculator - World of Warcraft

31/21/19
SM/DS/Ruin

Simplified Playstyle- bringin back lvl 60 Skillz~
Feedback maybe? I'll test on like a 10m or something..guild wont allow me to try in 25 -.-

P.S I'm not actualy terrible...
Nitpicking, but I'd swap 1-2 points from MC into Eradication. As far as overall point allocations, you'd have to show that the 21 points you drop into demo are better than the 21 final points of affliction.

In demo you gain:
-Demonic Sac less your normal pet damage (+10% shadow damage, which doesn't affect immolate less pet damage -- probably in the 6% range)
-Demonic Aegis (extra 9% of your spirit in spell power, with 600 spirit this would be 54 extra spell power)
-Extra health and mana

Compared to affliction:
-5/5 Contagion (5% more Corr/CoA)
-3/3 Malediction (3% more non-pet damage)
-Unstable Affliction
-3/3 Pandemic
-3/3 Shadow "Execute"
-Haunt which refreshes corruption

Tough sell for me. You gain probably 3% damage from DS, and maybe 2% tops from DA. Malediction by itself covers DS, and I think any of the other missing affliction talents covers DA. It might do some interesting Doomguard numbers, but that might be it. Be interested in the log if you do it, but I don't have high hopes.

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