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11/25/08, 12:54 PM
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#76
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Glass Joe
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I was wondering about glyphs for affliction as well. Currently I'm using Corr, CoA, and SL glyphs, but i was wondering if Corr, CoA, and Immo would work out better. Any thoughts?
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11/25/08, 1:00 PM
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#77
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King of the Winglies
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I’m going to assume Immo is better, looking at our WWS from last night unglyphed Immo did nearly 2x the damage that Glyphed SL did on Patch.
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11/25/08, 2:08 PM
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#78
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Glass Joe
Undead Warlock
Scarlet Crusade
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Originally Posted by KingSpeedy
Remember that the felhunter is also buffing your/the group's/the raid's spirit by a decent amount. Keeping a single point in Improved Felhunter allows him to dps all day without running out of mana. You have to babysit him a little bit (fights like Heigan and Sartharion are not too friendly), but he's mostly just a "set it and forget it" pet that comes with a decent buff.
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So far my main issue with the felhunter has been its survivability, it has been dying around 5 times per heroic, and as its dps contribution doesn't seem to anything game breaking, I've been wondering whether it is plausible to just keep it passive for the buff.
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11/25/08, 2:20 PM
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#79
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Von Kaiser
Human Warlock
Nagrand (EU)
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I have the same problem. it seems to die very often. if only health funnel was a HoT, I might have bothered trying to keep it alive..
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11/25/08, 2:40 PM
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#80
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Yikes
Fyrgoth
Gnome Warlock
No WoW Account
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I was keeping it passive in Naxx25 last night a lot more than I expected. If there was any form of environmental damage, or a dot applied after an AoE, he was in severe danger of dying. The Avoidance talent doesn't do nearly enough to keep him alive without worry. So yes, unless the fight is a big dps race or I'm positive there's no chance of him taking damage, I'd recommend keeping him on passive. The spirit buff to the raid is more important than the minor dps he offers.
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11/25/08, 2:46 PM
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#81
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King Hippo
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Originally Posted by KingSpeedy
I was keeping it passive in Naxx25 last night a lot more than I expected. If there was any form of environmental damage, or a dot applied after an AoE, he was in severe danger of dying. The Avoidance talent doesn't do nearly enough to keep him alive without worry. So yes, unless the fight is a big dps race or I'm positive there's no chance of him taking damage, I'd recommend keeping him on passive. The spirit buff to the raid is more important than the minor dps he offers.
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Consider using an imp in these cases? In 25man, you may not need the spirit buff and the imp does safe, decent DPS. You also provide blood pact for those near you.
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11/25/08, 2:57 PM
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#82
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Yikes
Fyrgoth
Gnome Warlock
No WoW Account
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Blood Pact gets overwritten by Commanding Shout, and the other warlocks are all specced Destro anyway with imp Imp. The only other raid-wide spirit buff comes from Priests, and I don't expect we'll ever have a Discipline Priest in the raid anytime soon, if ever. The Imp isn't much better at avoiding damage either. He requires the same amount of maintenance as a Felhunter on Sartharion, Anub, Heigan, Thaddius, Sapphiron, KT, and plenty of other fights.
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11/25/08, 3:07 PM
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#83
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Glass Joe
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Post 3.0 in TBC I ran the typical Choas bolt destro build so I kept that same build over to Wrath and started raiding as 5/13/53.
These are two back to back nights of doing naxx, the first night we killed a couple of the first bosses, and this second night we did even more. Things to note is the first night I was my typical Chaos Bolt build, while the second night I tried out a 53/0/18 spec.
(Btw I'm Wardeath)
My Spec (Chaos Bolt Destro)
WorldofWarcraft.com -> Info -> Classes -> Warlock -> Talent Calculator
WWS for the night
Wow Web Stats
You can go ahead and look, a lot of the quicker fights I could pump out ~3,000dps.
Now onto Affliction
WorldofWarcraft.com -> Info -> Classes -> Warlock -> Talent Calculator
WWS for the night
Wow Web Stats
Me as well as Rawzorz were both affliction that night, he is just not in as good as gear. But from the difference in the WWS you can easily tell i pumped out the damage much better as affliction. One of the main things I looked at are the Gluth fights...sure there is lot of AoE in that fight...but you could take out all the SoC damage I did during those 3 attempts and in each attempt I would still be in the top.
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My theory is that a Chaos bolt destro spec can still do fairly well, but right now at the moment there are so many good Affliction talents that if you are able to keep all your dots up and spam sbolt/lifetap in the downtime that you will be able to do the most dps possible.
Now I do have just under 2k spell dmg self buffed and when I'm fully raid buffed I think I was rolling with 2201 and since affliction scales with spell dmg really well then that might help a ton.
I have yet to try out anytype of felguard/ruin and/or meta/ruin builds. But atm I am really damn impressed with Affliction.
One thing that I"m not sure about yet is in the Patchwerk attempts, the first 2 I pretty much blew everybody out of the water. (notice the fight lasted a good 6+ minutes) while the 3rd attempt I ended up getting 3rd place losing to 2 hunters (notice the fight lasted only 4 minutes).
The longer the boss is <35% imo means the better your dps will be...therefore I think Affliction scales much much better on the longer boss fights.
(Another thing to note is this was my first ever night as Affliction...so I could have been a little inconsistant with dots but overall I think I did a good job.)
Last edited by RoyalBoss : 11/25/08 at 3:13 PM.
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11/25/08, 3:20 PM
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#84
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Insert witty custom title
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Originally Posted by Esfernum
What do you mean by "sync Immolate and UA"? Do you mean to make a spell cycle binding both to one key? I've seen many people referring to this specific tip but I don't get how you set it. And more than that how does it actually save some time in your own spell cycle?
Esf
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The easiest way of syncing these two spells, is via a simple castsequence macro.
#showtooltip
/castsequence Unstable Affliction(Rank 5), Immolate(Rank 11)
Just remember to hit that twice on each refresh.
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11/25/08, 4:22 PM
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#85
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Glass Joe
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Originally Posted by Esfernum
Interesting. Do you have any math proving that Molten Core owns Imp SB? Seeing that SB is still the main damage spell, I was wondering if it's really challenging to buff one DoT (Immolate, and I assume you have the required Glyph) over SB.
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Check out my post on page two.
Last edited by Blotorch : 11/25/08 at 4:31 PM.
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11/25/08, 5:10 PM
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#86
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Von Kaiser
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As far as immolate in affliction is concerned, I believe the best way to handle it is to make sure most other spells have priority over it. Since the increase is not enormous, but still an increase and worth using, I believe the optimal way to use it is to make sure all other dots that are needing refreshing get priority first, as well as finishing whatever casts first, including making sure drain soul at sub 25% ticks over before cancelling.
In addition as far as molten core is concerned, I think as aff maxing it is excessive, it is almost immediately refreshed every chance it gets with 3 points, and I'm trying 4/5 imp SB and 1/3 molten core now, and it's not been a huge difference, but in combo with the T7 2 piece, I'm convinced that it must be higher DPS, but I haven't done the tests, so I can't be sure. But my MC uptime is still very high.
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11/25/08, 5:19 PM
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#87
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Glass Joe
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Bear in mind that the Affliction WWS's linked in this thread have all had Immolate listed as higher than, or at least on par with, UA in terms of damage done.
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11/25/08, 6:52 PM
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#88
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Von Kaiser
Human Warlock
Zuluhed (EU)
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Wouldn't you want to wait for under 3 seconds to conflag, so you get that last immolate tick? Keep in mind the immolate glyph gives you 20% extra dot damage. Clipping it between 3 and 5 seconds left you'd lose that extra tick. But right now I can't really quantify if it's worth getting the backdraft sooner.
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Well because I am clipping immolate all the time I am not using the immolate glyph.
Unfortunately I am forced to play destruction because of the debuff problem. I could really need some advice for a few of my questions.
1. When to clip immolate ? At 5 seconds or 3?
2. Which glyphs? At the moment I am using Conflag, Imp and COA
3. Is an unskilled corruption worth the mana and gcd? At the moment it is not in my rotation.
4. What if you Incinerate ends at 5,2 seconds of Immolate? Wait 0,2 seconds? Cast some kind of filler? (corruption, life tap) or cast another Incinerate.
I know some of you are really good in theorycrafting, so please , I really need some help here.
Thanks in advance.
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11/25/08, 6:55 PM
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#89
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Glass Joe
Undead Warlock
Burning Legion
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Here is a wws from our first Naxx25 clear.
Wow Web Stats
I was wearing all level 70 gear at the time (almost full sunwell epics) and a trinket from Maexxna earlier that night. I was only using Glyph of Corr at the time. I'll be going back tonight with significantly upgraded kit and using Corr/Coa/SL glyphs (unless I can find Immo on the ah  ). I'll post up the wws when its available.
On another note, I only used Drain Soul after 25%, and in that little bit it accounted for 11% of my dps. Thats huge. This was also my first night raiding, and raiding as aff at that, so my rotations were pretty sloppy and i forgot immo more than a few times. I have pretty high hopes for tonight.
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11/25/08, 7:35 PM
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#90
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Glass Joe
Human Warlock
Grim Batol (EU)
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Been running a 0/40/31 spec over the last 1,5 weeks. This includes alot of heroics, 2 Naxx/OS 10 clears, and one Naxx/OS 25 clear. Unfortunately, my PC seems to have taken a setback compared to level 70 25mans, since it wont go above 10 FPS on bossfights.
Now, i decided to go with the imp instead of felguard, since the Imp MD effect is more beneficial, and i was seriously doubting the chances of keeping the felguard alive. My gear started out at a SWP/BT/Hyjal mix, and is now at 3t7, 4t6(Kept with intention), and mostly lvl 80 epics(2026SP, Hit Cap, 26ish% crit).
WWS from our 2 naxx raids, and OS:
Wow Web Stats
Wow Web Stats
As you can see, our raid lacked caster support(No SP, Moonkin, Ele Shammy or Unholy DK). Pulled off 3,8k DPS on our Patchwerk kill, and I'm generaly in the upper segment of the raid. I am very happy with the spec so far, and right now i dont see any issues sticking with it. However, im always trying to up my performance, so i will most likely try out some other hybrid variants, and Affliction.
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11/25/08, 8:59 PM
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#91
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Glass Joe
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Regarding the Shadow Embrace situation where only one warlock receives the benefit, I haven't been able to find any confirmation if this is intended, a bug, if it's being looked at, if it's being fixed. Can anyone shed some light on this?
I also haven't seen much information on what exactly happens when you have more than one affliction lock in a raid. Does one person get the benefit the entire fight? or does it alternate back and forth etc?
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11/25/08, 10:15 PM
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#92
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Von Kaiser
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Originally Posted by Robdopmwop
Kalku:
But If i read your examples correctly , basicly 56/0/15 is alot more DPS then the hybrid specs (which actually makes sense). If this is true, i'm really curious about the diffrence between 56/0/15 and 0/20/51+
Also i'm not really sure how to read the graph, these are players in your raid? A little more explanation would really help me understand it better.
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Sorry, I shouldn't have assumed that everyone else has looked at simcraft as much as me :P.
So what simcraft does is directly simulated a raid of casters (all the classes/specs in the charts) with certain talents, glyphs and casting priorities. Changing the number of people in the raid is not the best thing to do, so I instead picked one of the warlocks, and varied their spec/glyphs/rotation to get a fair comparison of their relative damage output, hence the three
The last time I ran the simulations on it, 0/20/51 was slightly worse than 2/13/56, but I will rerun them when I have a chance  .
And yes, the affliction spec is about 10% better than any other spec in the simcraft, but I think this advantage is not as large when it's a human watching the cooldowns and timers :P.
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11/25/08, 11:18 PM
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#93
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Glass Joe
Human Warlock
Sylvanas (EU)
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Originally Posted by Kalku
Sorry, I shouldn't have assumed that everyone else has looked at simcraft as much as me :P.
So what simcraft does is directly simulated a raid of casters (all the classes/specs in the charts) with certain talents, glyphs and casting priorities. Changing the number of people in the raid is not the best thing to do, so I instead picked one of the warlocks, and varied their spec/glyphs/rotation to get a fair comparison of their relative damage output, hence the three
The last time I ran the simulations on it, 0/20/51 was slightly worse than 2/13/56, but I will rerun them when I have a chance  .
And yes, the affliction spec is about 10% better than any other spec in the simcraft, but I think this advantage is not as large when it's a human watching the cooldowns and timers :P.
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I guess it also requires some stat input or gearset aswell? Are you just plugging in your own values? Because you will gear differently for each spec.
Sorry im new to simcraft aswell incase you didnt notice :P
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11/25/08, 11:24 PM
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#94
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Von Kaiser
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Haha no worries  .
Simcraft has a defaut stat set for each class, and as far as I can tell it's roughly equivalent to tier 7 gear, hit capped with roughly equal +crit and +haste ratings.
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11/26/08, 12:32 AM
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#95
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Glass Joe
Undead Warlock
Burning Legion
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Originally Posted by Pullo
Regarding the Shadow Embrace situation where only one warlock receives the benefit, I haven't been able to find any confirmation if this is intended, a bug, if it's being looked at, if it's being fixed. Can anyone shed some light on this?
I also haven't seen much information on what exactly happens when you have more than one affliction lock in a raid. Does one person get the benefit the entire fight? or does it alternate back and forth etc?
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To my knowledge, this has been fixed. The previous behavior was only the first lock to put up SE would get benefit from it. I'll check later tonight or tomorrow and let you know for sure.
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11/26/08, 1:01 AM
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#96
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Glass Joe
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7/3/57
Basically keeping agony>corruption>immolate on target. Late conflags, Chaos bolt on constant CD, filling the rooms with Incinerate.
In my Bluish crapgear i pushed 3.3k DPS on Patchwerk
Somewere along the way, when my gear switch colour, i kow other speccs will be interesting but this seems to be working good for me atm.
(Play Zephi, warlock at Ragnaros atm)
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11/26/08, 2:10 AM
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#97
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Glass Joe
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From my experience 56/0/15 works extremely well. With every spec there is pros/cons. Affliction seems to be the best spec at this point imo, in raids bosses can take a lengthy time to kill, and that is wherein Aff is most effective.
This is my current build 56/0/15
**SIDE NOTE**
with earlier talks about other specs and early discussion about Demonic Aegis, this build would seem to hold the best of the Aff tree with some survivability/+damage from Demo. Also, reduce SB CD for a filler, to lessen the chance to interfere with keeping DoTs up.
53/13/5
Any thoughts on this build would be appreciated to know if others share it "usefullness" or maybe I am just shooting in the dark on this one.
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11/26/08, 3:32 AM
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#98
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Von Kaiser
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Parse of tonight's Patchwerk as 2/13/56 Destruction:
Patchwerk
5123 dps using gear tailored toward Affliction (very heavy in spell damage, spirit, and haste).
Used a Flame Cap and Potion of Wild Magic under Heroism. Only had to tap once during the fight since it was so short (killed him in under 3 mins for the Achievement, but the parse says 3:02 for some reason).
Gonna try out Meta/Ruin next week and have our Ele Shaman go Enhance and see what happens. If I can put out similar numbers to Destro or Affliction then I might be permanently Meta/Ruin since I can easily get close to 3k spell damage raid buffed with consumables and Enhance simply destroys Ele at the moment.
I'll keep folks posted.
P.S. -- Nerf Frostfire Mages. :P
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11/26/08, 3:52 AM
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#99
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Von Kaiser
Human Warlock
Zuluhed (EU)
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@Maalakai
When do you conflag? At 5 seconds or at 3?
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11/26/08, 4:00 AM
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#100
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Von Kaiser
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Always under 3 seconds. My Incinerate is 1.8 seconds in a raid with the Totem so I can easily squeeze em in during the last moments.
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