I'm pretty sure (but can't back it up though) that if you're at full hp, the Fel Armor will stop healing, just like you can't use a health potion or a healthstone at 100%, and thus you won't be able to proc it. This is sort of what makes me not get the trinket since I'm very often at full hp and don't want to be bothered with always staying under 100% for max effiency (also, it's a bit cumbersome to tell healers to never heal me up to 100%).
Unless parrot is buggered, Fel armor keeps ticking even if you are at 100%HP
I had to apply the filter because parrot kept spamming "Fel Armor +70 hp (overheal 70)"
Haven't checked the wow combat log itself though. Will do that later tonight.
Would be logical as well, since it just works as a hot, if you get a priest renew, it will keep on ticking, even if you are full HP
Unless parrot is buggered, Fel armor keeps ticking even if you are at 100%HP
I had to apply the filter because parrot kept spamming "Fel Armor +70 hp (overheal 70)"
Haven't checked the wow combat log itself though. Will do that later tonight.
Would be logical as well, since it just works as a hot, if you get a priest renew, it will keep on ticking, even if you are full HP
My combat log mentions nothing at full hp, neither does SCT.
I've been playing an affliction warlock for as long as I've had a warlock, except for PvP, and I love the new changes allowing for it to be less of a utility spec, but I'm having some difficulty adjusting my spec. Having always built my own specs, i have a solid knowledge of them (at least, i like to think so), but I'm still working out some kinks and I'd love some sound advice. Here's what I'm looking at now: Talent Calculator - World of Warcraft
My glyphs are corruption, UA, and SL, but i plan on replacing UA with immolate as soon as i find someone who can make it...I notice there doesn't seem to be much favor towards SL, but i personally find having 800+ ticks that also heal me to be very useful. The only thing with this spec that I'm having trouble with is minor mana issues, which I've mostly solved by working lifetap into my rotation right after refreshing haunt in order to catch the return, i find this keeps my mana at a fairly consistent level, and dark pact helps prevent falling too low. The other issues include low range, simply because i don't have the spare points, and aggro issues...I've noticed affliction is generating a LOT of threat now.
If anyone has any suggestions for improvements, I'd love to hear them, I recently changed from Improved CoA to soul siphon after confirming my suspicions that DS would yield high results after the target is at 25% life, thanks to these forums. I also dropped points out of improved fel hunter to pick up slightly larger yields from ruin, as well as molten core, which i believe will be an excellent asset once i finally get glyph of immolate. I'm still struggling with if i should send my fel puppy in at all after its gotten killed a few times, it might just be too much to keep track of, hence dropping imp fel hunter, also mage and priest buffs should overwrite fel int anyway in a balenced raid, in which case I may as well use an imp so it cant get killed.
If theres any holes or obvious mistakes in this spec, please let me know.
I would like to see some solid full destro specs. I tried out the 2/3/50+ variant with empowered imp and backdraft and it actually did pretty well. But I had a few issues questions with it. I dunno if this should be posted in the Q&A thread or here, but here goes:
Is getting backdraft an absolute necessity, even if you are going full destro? I tried some testing the other night and I actually did mroe dps just spamming incinerate and immlates. ?
Now another big, and more current question I have is this:
I've seen 41/30 and 30/40 + 1 tossed around as solid dps specs. But I want to know is why not Meta Ruin? Why is 41/30 in partiuclar so much better than say 56/15? (Demo not Affliction)? Loooking at the talents in 41/30 you'd get MC (plus ten fire damage) and emberstorm, so you get a passive plus 25 to fire spells. But with Meta/Ruin you get 10% crit, 33% of ur crit plus for your demon, so in effect demonic pact procs more. and of coruse you get demonic pact.which in my case level gear now is another 140ish. spell power.
So 41/30 is better because psssive 25% dammge bonus > 10% crit and meta's 20% damage boost?
I tend to us emeta a lot in raids, in similar fashion that hunters user Rapid killing and BW. eveytime its off coooldown ill use it.
I ran kara last night with a bunch of high level 70's. We had 76's and up, boomkin, rogue, hunter, dk, pally, and I still ended up topping the dps chart with meta/ruin.
I have been playing with different specs since reaching 80, trying to get the best DPS out of my lock as possible. I have read through this entire thread, and would like to thank alot of you who have provided a great deal of information.
Now, personally I have found that Affliction 56/0/15, is bar none the DPS king, albeit only in the right situations and in Boss fights that are prolonged. I have found that on Trash mobs and short boss fights Affliction does very poor and is completely inconsistent, add to that anything that might delay your spell rotation, cause cast interruption, silence, ....ect....ect will dramatically decrease your DPS. I believe that in pure practical raiding that this spec will be situational at best, and not very viable as a solid main spec, where consistency is a must.
>Spell rotation = Haunt, CoA, Corr, UA, SB, SB, Haunt, Imm, UA....then pick up the pieces after that, as all of the fights change things abit.
>I like to add Imm, but I really want to stack SE as fast as possible, and try to cast Haunt first to gain the 20% buff to all my dots immediately. Any factual advise in my rotation would be greatly appreciated, I.E. any number crunchers that know how to absolutely maximize the rotation.
I like the 0/41/30 spec as it is much more consistent DPS wise, as long as you can keep your FG alive, learning the fights and being well informed helps a great deal to increase his longevity, although, and I am sure a lot of you would agree, that it would be nice to have a healer who actually made it a point to keep our minions alive. I hope that the word get around fast, as it would be nice to not have to worry about, and casting HF, is not viable as it stops DPS, and whats the good in that.
I have not yet given the 2/13/56 spec a try yet but after more testing the Aff spec, I will give it a go, as I really enjoy the Aff build, its alot of fun to play, as apposed to SB spamming of old, it really keeps you on your toes, and man is it nice to see those deep number pop up once and awhile. Also big ups to the first person to post a great spell rotation for this build.
One question that I do have is, what rotation of spells do you use on Trash Mobs as Aff, I find that things die to quickly to really pump out good DPS? This really kills overall DPS as Aff.
I really look forward to when/if we get to utilize the dual spec, being able to go Nuke or Sustained, would be GOD MODE.
One question that I do have is, what rotation of spells do you use on Trash Mobs as Aff, I find that things die to quickly to really pump out good DPS? This really kills overall DPS as Aff.
I really look forward to when/if we get to utilize the dual spec, being able to go Nuke or Sustained, would be GOD MODE.
Spell rotation = Haunt, CoA, Corr, UA, SB, SB, Haunt, Imm, UA....then pick up the pieces after that, as the fights change things abit
I like to add Imm, but I really want to stack SE as fast as possible, and try to cast Haunt first to gain the 20% buff to all my dots immediately. Any factual advise in my rotation would be greatly appreciated.
Personally, as an aff lock, when it comes to trash i don't do a lot. I haven't yet raided at 80, but in heroics I've been dropping CoA, corr, haunt, SB, then DS, unless its a high helath mob, in which case i come closer to my full rotation.
As for the rotation itself, I like to start out with a curse, allowing the tank to get an initial threat build, then SB, haunt, corr, UA, immo, SB spam, rinse repeat. I think getting the 2 charges of shadows embrace off immediately is a good idea personally.
Just did a 25man with 2 affliction locks, and debuffs were dropping. I lost shadow embrace, he lost shadow embrace and siphon life. Meaning not only are we loosing dots, we're lowering the raids dmg by pushing off their dots.
Seriously annoyed right now, I guess I'll be looking into felguard/destro again
You want to use Infernal for the last minute of the fight. If its a one minute fight, drop it instantly, if its a 10 min fight, you will probably drop it at around 12% etc. The reason that you want to end the fight with the infernal rather than starting it is of course that you dont want to spend 9-10 seconds casting an imp or a fel puppy.
I guess I missed something important too (even though I have read this thread multiple times now). Why would you use an infernal in the first place? Origianlly, didn't they just plain suck?
Also, you can't use them indoors so are we talking about using them in raids, mobs, etc? Once again, I may sound like a complete noob by asking all these questions, but I am generally confused about this Infernal situation.
Any information will be appreciated, thank you in advance.
I guess I missed something important too (even though I have read this thread multiple times now). Why would you use an infernal in the first place? Origianlly, didn't they just plain suck?
Also, you can't use them indoors so are we talking about using them in raids, mobs, etc? Once again, I may sound like a complete noob by asking all these questions, but I am generally confused about this Infernal situation.
Any information will be appreciated, thank you in advance.
You can use them indoors now, but I don't know what kind of DPS they put out, I'm gonna go log on and summon one right now to see.
I guess I missed something important too (even though I have read this thread multiple times now). Why would you use an infernal in the first place? Origianlly, didn't they just plain suck?
Also, you can't use them indoors so are we talking about using them in raids, mobs, etc? Once again, I may sound like a complete noob by asking all these questions, but I am generally confused about this Infernal situation.
Any information will be appreciated, thank you in advance.
Infernals were buffed with 3.0, you can login and try it yourself. One of the main changes is that the cooldown is much shorter and the Infernal itself is more powerful. Doomguards have also changed.
If you check this post in the Warlock WWS Help and Analysis thread you will see that the Infernal actually contributed more in 1 minute than the Felhunter did in 2.5 minutes, along with approximate damage figures.
Here are our WWS stats of Naxxramas 25, Military Quarter -> Kel'Thuzad. I played as 56/0/15 - 2nd raid at all (my nick is smoo). Boltimore is 56/0/15 too. Had about 1-3% miss depending on the crappy caster support (no shaman? no shadow? boonkin not all the time? :/)
Rotation start:
Corr, CoA, UA, Immo, SL, Haunt -> whatever drops. Didnt have Soul Embrace all the time, had to share with the other warlock. UA + Immo are synched, so sometimes (or often...) the last ticks were capped. :/
Just did a 25man with 2 affliction locks, and debuffs were dropping. I lost shadow embrace, he lost shadow embrace and siphon life. Meaning not only are we loosing dots, we're lowering the raids dmg by pushing off their dots.
Seriously annoyed right now, I guess I'll be looking into felguard/destro again
wait so you mean the debuff table is filling up? that's pretty much not cool...
I'm not surprised. Without even getting into DKs (who use a minimum of 2-3 slots each), a single affliction warlock can be responsible for 6 (Corruption, Curse, SE, Haunt, Immolate, UA). Even with a number of debuffs being made into buffs (as per ISB), that's still WAY too many to fit comfortably. That makes me sad, as I love Affliction (even though it feels like I have to chug 3 Jolts to get the twitch reactions needed nowadays).
In essence, the Debuff system has to change dramatically or the slots have to be increased to 60-ish if the raid wants to bring more than one Afflicter or Unholy DK to the party.
To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
In one of these warlock threads, someone mentioned that they thought the debuff cap had gone up to 50. This is definitely not the case - we were stuck at 40 all through last night.
I guess I missed something important too (even though I have read this thread multiple times now). Why would you use an infernal in the first place? Origianlly, didn't they just plain suck?
Also, you can't use them indoors so are we talking about using them in raids, mobs, etc? Once again, I may sound like a complete noob by asking all these questions, but I am generally confused about this Infernal situation.
Any information will be appreciated, thank you in advance.
Both the Infernal and the Doomguard are really mean "pets" now since 3.0. Both hits for roughly 1k on most bosses, and the Infernal has his extra Immolation aura that ticks for ~5-600. Snips from yesterdays Sapphiron and KT:
22:19'28.296 Doomguard melee swing hits Kel’Thuzad for 947 Physical.
22:19'29.921 Doomguard melee swing hits Kel’Thuzad for 2327 Physical. (Critical)
22:19'31.812 Doomguard melee swing hits Kel’Thuzad for 1048 Physical.
22:19'32.406 Doomguard gains 502 health from Fayeline Judgement of Light. (502 Resisted)
Note that both pets are healed by aoe heals as well as JoL etc and will be pretty self sufficient on most fights. The Doomguard also has a pretty cute Stomp that does decent damage if there are adds.
The Infernal can be used every 20 mins, so it's up for most boss fights. The Doomguard is 15 min duration and has a 60 min cooldown but on the fights you use it he can do 15-20% of your damage.
Try him, and the Doomguard will be your new best friend.
I have found that on Trash mobs and short boss fights Affliction does very poor and is completely inconsistent, add to that anything that might delay your spell rotation, cause cast interruption, silence, ....ect....ect will dramatically decrease your DPS.
Unless the interruption comes when you are refreshing your dots, it will hurt you a lot less than it would if you were destruction specced.
Originally Posted by Aeetes
I've been playing an affliction warlock for as long as I've had a warlock, except for PvP, and I love the new changes allowing for it to be less of a utility spec, but I'm having some difficulty adjusting my spec. Having always built my own specs, i have a solid knowledge of them (at least, i like to think so), but I'm still working out some kinks and I'd love some sound advice. Here's what I'm looking at now: Talent Calculator - World of Warcraft
For raids I would not take improved drain soul or dark pact. Threat has certainly not been a problem and lifetap easily outscales dark pact after a few upgrades. A 25 man without a moonkin or a DK to keep up a spellpower debuff is rare, so I wonder if you really need malediction. Even in 10 mans it's less than 3% more dps per caster, so you would have to run very caster heavy 10 mans to make the most out of it.
In the destruction tree I would max out ruin, because you cast shadow bolt often (and it's a bigger percentage of your damage than immolate). First point in MC gives you the best returns because the more point you put into it, the more you clip the buff, effectively "wasting" the increased proc chance. I would put one point in MC and any extra points to ISB.
Originally Posted by dragon12
In one of these warlock threads, someone mentioned that they thought the debuff cap had gone up to 50. This is definitely not the case - we were stuck at 40 all through last night.
How did you check that? I don't have a screenshot, but I definitely saw more than 40 debuffs on bosses. Are you sure your unit frames show more than 40?
A 25 man without a moonkin or a DK to keep up a spellpower debuff is rare, so I wonder if you really need malediction. Even in 10 mans it's less than 3% more dps per caster, so you would have to run very caster heavy 10 mans to make the most out of it.
Malediction also gives you 3% more Spell Power, wich i believe to be better them 3/3 eradication on the overall.
Just did a 25man with 2 affliction locks, and debuffs were dropping. I lost shadow embrace, he lost shadow embrace and siphon life. Meaning not only are we loosing dots, we're lowering the raids dmg by pushing off their dots.
Seriously annoyed right now, I guess I'll be looking into felguard/destro again
Same problem here, we were Raiding with 2 dk 1 Laserchicken 1 Affliction Lock and 1 Destro Lock. Debuffs keep falling off. For me it was my Immolate that nearly instantly dropped, for the Affliction lock it was his corruption, for the Shamans Flameshock. And so on.
So it seems like Affliction CAN NOT be used for high end raiding.
How did you check that? I don't have a screenshot, but I definitely saw more than 40 debuffs on bosses. Are you sure your unit frames show more than 40?
I was using DebuffFilter to display the number of debuffs on the target as well as when CoE/EP/E&M were up. We were constantly at 40 debuffs (never above), and the EP/E&M debuffs kept disappearing - considering that we had a Deathknight and Moonkin constantly dpsing, they wouldn't just fall off on their own.
[fe]Actually, before I posted the above I decided to look at the DebuffFilter code - to grab all the debuffs on the target it's doing a loop from 1 to 40, so this isn't evidence that there is still only a 40-debuff limit.
For my next raid I'll edit the lua to check up to 60 and see how many it flattens out at.
Well debuffs keep disappearing, the only way to do so is that they are falling off.
I am using doTimer which is able to check if my debuff is still up. And if an Immolate that was up and had 12 seconds left, is gone 1 second later. There are not much possibilities.
Your edited Addon will probably get a 'nil value' error when you trie to grab debuff table spaces that are not there.
@diamondtear Probably your unit frames simpy caches dropped or run out debuffs for a few seconds if you configure it to show more than 40. A lot of addons can do this. And teh fact that you saw more than 40 says that you have the same problem like us all.
Those of you that are playing on US servers could try making a post in your forum. Seems like Ghostcrawler is still very active. I do not think that they are aware of this problem. He says he wants Affliction in Raids, but it is still not possible. This time not damage but the debuff slots are the problem. Perhaps we are lucky.
Unless parrot is buggered, Fel armor keeps ticking even if you are at 100%HP
I had to apply the filter because parrot kept spamming "Fel Armor +70 hp (overheal 70)"
Haven't checked the wow combat log itself though. Will do that later tonight.
Would be logical as well, since it just works as a hot, if you get a priest renew, it will keep on ticking, even if you are full HP
I am sure it keeps ticking. Does the trinket proc of 100% overheal ticks? That would be quite good then, finally something to spend badges on then.
EDIT: Ok, bought it, tested it. It does NOT proc from overheal. Stood around with fel armor up, 0 procs. Life tapped and the proc came within 30s at most. Did that for about 30 min while forcing three procs with LT.
Bit hard to say if that's worth buying then. At least in some fights that are pure dps checks, like patchwerk, you can tell healers to just keep their fingers off and in fights with heavy aoe dmg, I guess there's a good chance a proc will sneak in here and there. But not nearly as powerful as it would be if it could proc while being on 100% HP.
Well debuffs keep disappearing, the only way to do so is that they are falling off.
I am using doTimer which is able to check if my debuff is still up. And if an Immolate that was up and had 12 seconds left, is gone 1 second later. There are not much possibilities.
Your edited Addon will probably get a 'nil value' error when you trie to grab debuff table spaces that are not there.
If it gets a nil value error then I'll know for certain whether or not there are debuff table spaces above 40, which is the whole point.
Plus, just because your addons are falling off doesn't mean that the debuff cap is 40 - it could be higher, just that you were still reaching whatever the new value is.
About debuff falling off, the reason Death´s embrace fall off might be because the rogues in your raid might be using wound poison that is a greater debuff on the healing given to the target causing your shadow embrace debuff to drop of boss.
I’m 0/41/30, Felguard specced, and I have 2 questions.
1. My spell rotation is CoA, Corr, Immo, Incinerate, refresh DoTs as needed with CoA and Corr getting priority, so I have the most Immo + Incinerate uptime. Has there been any recent data on whether or not it’s worth it to cast Corruption in such a rotation?
2. I just read about using the Infernal on boss fights. Is that true for every Warlock spec that uses a pet in any capacity? I enjoy my Felguard, but if I can eek out more boss DPS...