Originally Posted by PSGarak
I don't get your arguement for not including spellpower. While there is no school-specific gear anymore, the spells still scale differently with spellpower, and how the glyphs interact with that is important. Immolate's worth also depends on your spell crit chance. Additionally, the DPCT is not a relevant statistic here. DPCT is only useful in determining spell priority--it's a shortcut to whether you will see a damage increase or decrease by including it in your rotation. After you've determined that both spells are damage impacts, you want to look at the raw DPS increase.
Just to back up my claim, a thought experiment: Consider two DoTs with the same DPS of 100, one with a duration of 30s, one with a duration of 60s. A glyph to increase the damage of the shorter by 20% and to increase the longer by 10% give the same raw DPCT increase of 300. But, the glyph on the shorter one is better, because it's a 20 DPS increase vs 10.
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I agree with everything here. I wrote this quickly this morning, and as I was driving to school realized the exact same thing as you said about DPCT. As for spell damage, I noted at the bottom for things that would change the results:
"What about +SD? Immolate has a higher coefficient than SL, but they have the same effective casting time due to talents."
I would need to know how it interacts with the glyph the model it correctly. My argument is invalid if the glyph effects the damage after +SD, which is probably the case. But even if it effects the damage after tacking on +SD, there are multiple ways it could do so. Thus, why I didn't do it yet. Also, I just checked and apparently wowwiki didn't have the updated ranks of Immolate or SL... -facepalm-
A revision of my calculations (assuming +2000 damage and 15% Crit chance):
Immolate
Direct Damage:
before glyph - (460 base + (.2 coefficient * 2000 SD))(1 + .4 crit modifier*.15 crit chance) = 911.6
after glyph - (multiply by .9) = 820.44
DoT Damage:
before glyph -
785 base + (1 coefficient*2000 SD) = 2785
2785 * 1.2 haunt * 1.1 shadow embrace = 3676.2
after glyph - (* 1.2) = 4411.44
Total Damage:
before glyph - 4587.8
after glyph - 5231.88
Difference: 644.08/15s = 42.94DPS increase
Siphon Life
before glyph -
81*10 base + ((1 coefficient + .05 everlasting affliction) * 2000 SD) = 2910
2910 * 1.2 haunt * 1.1 shadow embrace * 1.15 shadow mastery * 1.042 deaths embrace = 4502.91
after glyph - *1.2 = 5523.49
Difference: 1020.58/30s = 34.01DPS increase
So Immolate would come out on top.
I'm going to test the validity of how I included +SD later tonight. I also didn't include any modifiers that would effect all three types of damages equally. (like Malediction) Credit to Clearly and Fallenman for the insight I gained from their damage modeling equations.
About UA: This glyph doesn't shorten the GCD, and since UA is already at 1.5s it only effects your UA cast time as much as your haste does. Which... for aff locks would not be that much since .2 off of your GCD requires quite a bit of haste.
About Corruption: That would be interesting to model, although we will need something like the ISB simulator to do it properly. It will have to interact with your rotation as well as with Nightfall. Is there even a consensus on its proc rate atm?