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11/25/08, 5:42 PM
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#16
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Von Kaiser
Human Warlock
Zuluhed (EU)
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Immolate
Direct Damage:
before glyph - (460 base + (.2 coefficient * 2000 SD))(1 + .4 crit modifier*.15 crit chance) = 911.6
after glyph - (multiply by .9) = 820.44
DoT Damage:
before glyph -
785 base + (1 coefficient*2000 SD) = 2785
2785 * 1.2 haunt * 1.1 shadow embrace = 3676.2
after glyph - (* 1.2) = 4411.44
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Your math is wrong, shadow embrace only applies to shadow damage but not to fire damage.
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11/25/08, 5:43 PM
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#17
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Piston Honda
Blood Elf Warlock
Deathwing
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Shadow Embrace effects all periodic damage.
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11/25/08, 5:45 PM
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#18
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Von Kaiser
Human Warlock
Zuluhed (EU)
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Hmm seems like german and english tooltip are not the same here -_-
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11/25/08, 6:55 PM
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#19
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Von Kaiser
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Originally Posted by rutiene
I think that would be a safe assumption, however we would still need to calculate its real DPS value for a true comparison. I've never seen a calculation for the DPS increase that Nightfall actually gives, only that the DPCT value of an instant SB is higher than most spells. That is where the true trouble lies. I'm inclined to think that a Simulation would be the only possible way of seeing this...
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It might be possible to get a napkin estimate like this:
With Nightfall talent OR Nightfall glyph:
Each corruption tick gives a 4% chance at an instant sb. An instant sb is worth 2.5-1.5 = 1 sec of extra filler. So corruption awards 4% * 1 secs of extra filler every 3 sec tick. Extra filler time every sec is like haste. 0.04 secs / 3 secs = 1.33% haste.
I guess for 30/0/41 builds this is close to 1.33% dps, but for affliction, this is only an extra 1.33% * 0.5 = 0.67% dps or so, roughly speaking. The "0.5" relies on assumptions in 1% haste gives 0.5% affliction dps.
If the above is correct then it makes Nightfall one of the crummier affliction talents, at +0.33% dps/talent point.
Last edited by nom : 11/25/08 at 7:13 PM.
Reason: Better flow
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11/25/08, 8:01 PM
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#20
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Bald Bull
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Modelling the 3.84% extra nightfall chance as a 96% improvement to the talent is a highball of the effectiveness. The proc rate is exactly that, a 96% improvement, but unfortunately it raises the likelyhood of wasted procs. If you take enough time refreshing DoTs that nightfall procs again, it's a wasted proc, and the higher proc chance the more of the procs are wasted.
The thing about DPCT is a little screwy in this situation. Even if a nightfalled (nightfell? nightfallen?) shadowbolt has a higher DPCT than a DoT, I think that in general it's still higher DPS to sit on the proc and refresh the DoT. This is because the nightfall proc is a one-time event rather than a spammable spell, and the damage increase it gives doesn't depend (much) on when it's spent, while the DoT does. Basically the fact that you can sit on a nightfall proc means you should.
The tension is, these two intuitions contradict each other. Sitting on nightfall procs gives a chance to randomly waste them, and a single wasted nightfall proc is worth more than 1.5s of DoT time (2/5 of a shadowbolt vs 1/10 to 1/20 of a DoT). But, of course, you don't actually know if the nightfall proc will be wasted or not. You can only talk averages, and on average there's only a ~8% chance it will be lost (I'm assuming that your refreshes will only give corruption one time to tick before you would use nightfall anyways). That tends to lose in expectation value (~1/30 of a shadowbolt vs 1/10 to 1/20 of a DOT). So, while it is possible to double-proc and lose a proc when refreshing multiple DoTs, it's such a rare occurence that it's still advantageous to save nightfall procs than use them.
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11/25/08, 8:43 PM
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#21
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Von Kaiser
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What I would really like to see is a list of glyphs, and the percentage change in DPSC of the spells they effect.
For example (making up numbers) Glyph of Curse of Agony : +20% DPSC.
Once we have that list, it is easy to look at your damage breakdown glyphless, and then work out which glyphs are best based on both those numbers. This will be hard/impossible for some glyphs, ie Corruption, but for most of them it should be easy, I just don't feel like doing it myself at the moment :P.
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11/26/08, 1:30 AM
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#22
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Glass Joe
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Originally Posted by rutiene
About Corruption:
My main concern with its interaction with Nightfall is overlap, and being able to squeeze it in on time. With two 4% chances, that doesn't mean you will get 8% chance of Nightfall. It becomes a entirely different ball game with each tick rolling 2 die, and each having a 4% chance at proccing Nightfall. I guess the mathematics behind that probability would be:
1 - (.96*.96) = 0.0784 (or 100% chance - chance of both dice rolling for no Nightfall)
So 7.84% chance for Nightfall to proc at all. But my probability is rusty, can anyone check on this?
Edit Sorry, got my calculations wrong.
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This isn't entirely true, from my understanding, they stack so you just have a flat rate of ~8% rather than the regular 4% if this is true then there is no down side (other than maybe having a just plain better glyph) to having the Corr. Instant SB is very nice for Aff spec since you don't want it to take time out of your rotation of keeping your DoTs up.
This is all that I have heard on my server, is that Corr glyph is a must with Aff spec, because it does double the chance from 4% to ~8%. I may be completely wrong, but having a ~8% rather than 4% chance doesn't seem too unreasonable and so it seems realistic for them to just stack.
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11/26/08, 3:39 AM
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#23
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Likes gnomes
Greenilocks
Gnome Warlock
No WoW Account (EU)
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Originally Posted by Havik0
This isn't entirely true, from my understanding, they stack so you just have a flat rate of ~8% rather than the regular 4% if this is true then there is no down side (other than maybe having a just plain better glyph) to having the Corr. Instant SB is very nice for Aff spec since you don't want it to take time out of your rotation of keeping your DoTs up.
This is all that I have heard on my server, is that Corr glyph is a must with Aff spec, because it does double the chance from 4% to ~8%. I may be completely wrong, but having a ~8% rather than 4% chance doesn't seem too unreasonable and so it seems realistic for them to just stack.
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What evidence to you have that they stack to 8%? You're effectively saying "it's definitely 8% and NOT 7.84%", so presumably you have thousands of ticks of Corruption to back it up.
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11/26/08, 3:48 AM
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#24
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Glass Joe
Human Warlock
Gorgonnash (EU)
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Hi, long time reader, first time poster here...
Being Affliction-specced myself, i am using Agony, Corruption and Shadowbolt as Glyphs...
now reading this, I find myself wondering about the effectiveness of the Shadowbolt Glyph... anybody have an idea of how to calculate it's effectiveness in comparison to the alternatives?
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11/26/08, 7:13 AM
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#25
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Piston Honda
Blood Elf Warlock
Deathwing
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@Havik0: I'm not saying they don't stack, but that the probabilities are not additive. From the way the glyph is worded, I'm inclined to think that it adds an extra roll to the Nightfall proc, but it is also possible that it just increases the probability of the original roll.
@Nero: The effectiveness of the Shadowbolt Glyph depends entirely on the fight. The entire point of getting it is to save mana and, effectively, GCD from Lifetaps. So the more stationary the fight, the better the glyph is. Since we have so little time to actually SB spam now as Aff locks, I think it is a safe assumption that it would not be worth it. Just a little math to back it up:
Lifetap gives me about 1.9k mana.
SB is 454 mana, so with the glyph it will save you 45.4 mana.
Therefore, 1900/45.4 = 42 SB's to save you one GCD.
Now assuming that you are able to SB twice per DoT refresh on average. That is 14 seconds per 2 SB's. Therefore it would take:
(42/2)*14 = 294s or 4 minutes 54 seconds to save one life tap on perfect rotation and on a completely stationary fight.
--
I can't seem to find a glyph of SL or Immo or UA anywhere.
Last edited by rutiene : 11/26/08 at 7:25 AM.
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11/26/08, 7:31 AM
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#26
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Von Kaiser
Human Warlock
Zuluhed (EU)
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Has anybody done the math if immolate glyph is the right for destro warlocks who are always clipping the last tick of immolate?
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11/26/08, 8:17 AM
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#27
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Piston Honda
Blood Elf Warlock
Deathwing
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I just tested the CoA glyph and in the last 4 seconds it ticks 4 times at the escalated damage.
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11/26/08, 8:27 AM
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#28
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Von Kaiser
Orc Warlock
Darksorrow (EU)
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Originally Posted by rutiene
I just tested the CoA glyph and in the last 4 seconds it ticks 4 times at the escalated damage.
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Wait, so it ticks 4 times in 4 seconds with the highest damage? Instead of ticking twice in the middle with medium damage?
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11/26/08, 8:54 AM
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#29
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Piston Honda
Blood Elf Warlock
Deathwing
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It ticked once a second (or four times) for 400, when my last tick before glyph was 313.
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11/26/08, 6:53 PM
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#30
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Don Flamenco
Blood Elf Paladin
Lightning's Blade (EU)
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Originally Posted by rutiene
(42/2)*14 = 294s or 4 minutes 54 seconds to save one life tap on perfect rotation and on a completely stationary fight.
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It doesn't have to be a completely stationary fight. If the player is casting even one lifetap while standing still, the glyph could save him from doing that.
That said, the glyph does seem terrible.
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