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Old 11/06/09, 10:53 AM   #876
Murmudamus
Glass Joe
 
Blood Elf Warlock
 
Khadgar (EU)
Thanks, I wasn't meaning that it would affect MC itself, only that seeing as it has to be up is it worth maximising the damage it gives us.
So I take it the reason using improved Corruption isn't viable is because it isnt worth the 5 points you'd have to spend in it?
 
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Old 11/06/09, 10:57 AM   #877
Casstor
Von Kaiser
 
Orc Warrior
 
Lethon
Basically. There are not many times that 5 talent points for a 1.2% damage increase is worth it.
 
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Old 11/06/09, 11:00 AM   #878
Murmudamus
Glass Joe
 
Blood Elf Warlock
 
Khadgar (EU)
Yeah, I suppose not. Thanks alot.
 
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Old 11/06/09, 11:19 AM   #879
Murmudamus
Glass Joe
 
Blood Elf Warlock
 
Khadgar (EU)
So do we think that Demonology will be able to compete with destruction for DPS in 3.3 or will it still fall short (ignoring raid utility of course). Or do we think the old 0/41/30 will sneak back in?
 
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Old 11/06/09, 12:09 PM   #880
Ruination
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Orc Warlock
 
Jaedenar
Originally Posted by Murmudamus View Post
So do we think that Demonology will be able to compete with destruction for DPS in 3.3 or will it still fall short (ignoring raid utility of course). Or do we think the old 0/41/30 will sneak back in?
No, with the changes to MC not proccing off of Curse of Agony anymore (where 0/41/30 got it's insane MC uptime from) I don't see 0/41/30 being worthwhile to spec. 0/56/15 is about 300 dps ahead of 0/41/30 as well.
 
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Old 11/06/09, 5:26 PM   #881
toenail
Glass Joe
 
Gnome Warlock
 
The Scryers
Demonic Pact not working

First post long time lurker

So I respeced Demo for the raid buff as we dont have an ele shammy anymore. For the first few weeks it was awesome 98% uptime big raid dps increase everyone happy.

For the last 2 weeks it has stopped working. I have tried removing the raid wide spirit buff and got the single target spirit buff as suggested in the warlock bug thread. This seems to work a little but the up time has been reduced to 20-30%. I cant find a clear answer in the bug thread.

Can any of you guys with this problem figured anything out with this I am having fun with this spec and dont want to switch back to destro but may have to if this bug continues

Thanks for any help

btw I did not post this in the warlock bug forums because there was not a clear answer. I thought maybe the demo community might have a better answer.
 
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Old 11/07/09, 5:20 PM   #882
dualaud
Glass Joe
 
Gnome Warlock
 
Die Aldor (EU)
Could you please provide a WWS of the fight(s) you are mentioning?
 
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Old 11/08/09, 7:49 AM   #883
Darsey
Glass Joe
 
Gnome Death Knight
 
Frostwhisper (EU)
I am mustly a reader only kind of useer, but I was searching this thread for the mechanics behind DP and I couldn't find any answer to the questions that bothers me.

I play a DK and I was looking at DP with glyph of disease in my mind, and what I wanted to know, is how DP is applied? does it check the warlock's spell power whenever the pet crit, or does it check the warlocks spell power only when the buff isn't on and if it does would it just refresh the duration like GoD does?

If the lock has a spellpower trinket that procs, and he apply the buff for his raid when it proced, would it prevent from DP to proc for the 10 sec or so after the trinkets effect ended because of a stronger buff mechanic, will it overwrite it or will it refresh it like GoD does?

What I had in mind, is like a DK that rolling buffed disease using GoD, would a lock be able to roll a buffed DP (SP trinket proc/use+Wield magic pot+ glyph of life tap)by telling his FG to attack only 5-10 sec into the fight after the trinket proced/used and the PoWM is chuged and by so giving his raid 100+more spell power, or will it just overwrite it the moment the buffs wear off and refresh the base DP effect instantly/after it wears off because it is considered a stronger buff?
 
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Old 11/09/09, 12:03 PM   #884
Ruination
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Orc Warlock
 
Jaedenar
Originally Posted by Darsey View Post
I am mustly a reader only kind of useer, but I was searching this thread for the mechanics behind DP and I couldn't find any answer to the questions that bothers me.

I play a DK and I was looking at DP with glyph of disease in my mind, and what I wanted to know, is how DP is applied? does it check the warlock's spell power whenever the pet crit, or does it check the warlocks spell power only when the buff isn't on and if it does would it just refresh the duration like GoD does?

If the lock has a spellpower trinket that procs, and he apply the buff for his raid when it proced, would it prevent from DP to proc for the 10 sec or so after the trinkets effect ended because of a stronger buff mechanic, will it overwrite it or will it refresh it like GoD does?

What I had in mind, is like a DK that rolling buffed disease using GoD, would a lock be able to roll a buffed DP (SP trinket proc/use+Wield magic pot+ glyph of life tap)by telling his FG to attack only 5-10 sec into the fight after the trinket proced/used and the PoWM is chuged and by so giving his raid 100+more spell power, or will it just overwrite it the moment the buffs wear off and refresh the base DP effect instantly/after it wears off because it is considered a stronger buff?
DP is a fun buff in the fact that it is based off your current spellpower every time it refreshes. You can't pop trinkets at the beginning of the fight and hope it stays up the entire fight. The great thing about the buff, is that when you pop trinkets/pots/whatever during Bloodlust, and your FG crits, everyone wins. At current gear levels and all trinkets up, PoWM popped, etc... you're going to be looking at adding 500+ SP to everyone in the raid including melee who have magic damage and are very limited on their SP.
 
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Old 11/09/09, 1:21 PM   #885
Bismar
Von Kaiser
 
Blood Elf Paladin
 
Sen'jin
A few questions (apologies if they have been answered previously, but I haven't seen where):

1. How much DPS does the Felguard Glyph add?

2. Do you think Glyph of Incinerate might outdo Felguard or Immolate in 0/56/15 builds after 3.3?

3. If we switched to full time Incinerating, would Imp become a viable Demon for 0/56/15 builds?

4. Is it a reasonable idea for DP warlocks use a 25 spellpower metagem instead of Chaotic, for an additional 2.5 SP to the raid?
 
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Old 11/09/09, 5:19 PM   #886
Ruination
Glass Joe
 
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Orc Warlock
 
Jaedenar
Originally Posted by Bismar View Post
A few questions (apologies if they have been answered previously, but I haven't seen where):

1. How much DPS does the Felguard Glyph add?

2. Do you think Glyph of Incinerate might outdo Felguard or Immolate in 0/56/15 builds after 3.3?

3. If we switched to full time Incinerating, would Imp become a viable Demon for 0/56/15 builds?

4. Is it a reasonable idea for DP warlocks use a 25 spellpower metagem instead of Chaotic, for an additional 2.5 SP to the raid?
1. From the simcraft thread detail output, the felguard does 2082.9. Seems worthwhile to keep the glyph, but if you need an exact dps increase you should run a simcraft simulation to see.

2. Glyph of Incinerate will likely not win due to the low uptime on MC, and the lack of using Incinerate at all under 35%.

3. Full time incinerating will never happen (assuming current PTR goes live) for 0/56/15. The Felguard does considerably more dps than the Imp, and the majority of our damage above 35% is shadow bolt. You want to use the Felguard; he is a truck.

4. 2.5 SP per raider isn't worth anything realistically. Assume 9 ranged, and they're all casters. 2.5 * 1.6 (scale factor) = 4. 4 DPS * 9 raiders = 36dps. Stick with the 3% critical damage gem.
 
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Old 11/09/09, 6:32 PM   #887
Bismar
Von Kaiser
 
Blood Elf Paladin
 
Sen'jin
Originally Posted by Ruination View Post
4. 2.5 SP per raider isn't worth anything realistically. Assume 9 ranged, and they're all casters. 2.5 * 1.6 (scale factor) = 4. 4 DPS * 9 raiders = 36dps. Stick with the 3% critical damage gem.
Thanks for your input, it is very helpful!

I'd only take issue with 4. You aren't counting the value of SP to healers (lets say 6 of them, and arbitrarily call it comparable to .5 dps for SP you give them), and maybe some Enh Shaman, Paladins, etc. I'll just assume they don't exist. Most importantly, you're forgetting the 25 sp I get straight up.

25*1.6+9*2.5*1.6+6*2.5*.5= 83.5 dps

Given that the 3% crit damage bonus is about a 1% dps increase, the break even seems to be about 8k dps.

Any disagreement?
 
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Old 11/10/09, 4:12 PM   #888
Ruination
Glass Joe
 
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Orc Warlock
 
Jaedenar
Originally Posted by Bismar View Post
Thanks for your input, it is very helpful!

I'd only take issue with 4. You aren't counting the value of SP to healers (lets say 6 of them, and arbitrarily call it comparable to .5 dps for SP you give them), and maybe some Enh Shaman, Paladins, etc. I'll just assume they don't exist. Most importantly, you're forgetting the 25 sp I get straight up.

25*1.6+9*2.5*1.6+6*2.5*.5= 83.5 dps

Given that the 3% crit damage bonus is about a 1% dps increase, the break even seems to be about 8k dps.

Any disagreement?
I respec between Demo, Aff, and Destro a bit, so it isn't worth my while to swap out a Meta everytime I switch specs. I suppose in theory if you're looking to be the ultimate buff bot, the extra 2.5SP per person could be worth it if DP had 100% uptime, but then you're ignoring losing the +21 crit rating which adds just slightly to the Felguard's crit rate through DT which in turn increases your DP uptime and increases the effect of DP since it's not 100% uptime. I think it's one of those half a dozen one way, six the other situations even if the +25SP is worth it.

Of course we've both failed to realize that using an Ember Skyflare let's you drop all red gems in your gear which means you also gain

2* (12 + 10 *.39) = 31.8SP with 2 Purified Dreadstones, 41.8 with a +5SP socket bonus in each item.
2 * 23 = 46 SP

So you gain an extra 4SP since you don't need to use purple gems.

So you're still trading a slight raid SP gain for lower DP uptime and less personal critical damage. If you respec at all, I would still avoid the Ember Skyflare.
 
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Old 11/10/09, 5:17 PM   #889
DoctaOcta
Glass Joe
 
Gnome Warlock
 
Draenor
After playing Destro for what seems like an eternity, I have taken up the role of Demobuffologist. I have been playing this role for the past 2 weeks and have really enjoyed it. I have a few questions that I was hoping could be answered. I have read this thread and a few others, but there seems to be some conflicting views on the correct answer.

1. During decimation weaving should I, A. Keep up just Immolation. B. keep up Immolation, corruption and (CoD/CoA).

2. The best glyphs are Life tap, doomguard and Meta correct? Or should I use immolate instead of Meta?

3. In a 10 man is Demo ever going to give more DP value to the raid to warrant not being Destro? Seems unlikely to me unless you are running with 6 ranged dps.

4. Anyone know of an addon that just tells you your exact range from your target? I hate starting my weave just to find out I'm a little too close.

Sorry if these are redundant questions, but like I said I have been coming across conflicting answers depending on where I search.
 
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Old 11/10/09, 5:29 PM   #890
Ruination
Glass Joe
 
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Orc Warlock
 
Jaedenar
Originally Posted by DoctaOcta View Post
After playing Destro for what seems like an eternity, I have taken up the role of Demobuffologist. I have been playing this role for the past 2 weeks and have really enjoyed it. I have a few questions that I was hoping could be answered. I have read this thread and a few others, but there seems to be some conflicting views on the correct answer.

1. During decimation weaving should I, A. Keep up just Immolation. B. keep up Immolation, corruption and (CoD/CoA).

2. The best glyphs are Life tap, doomguard and Meta correct? Or should I use immolate instead of Meta?

3. In a 10 man is Demo ever going to give more DP value to the raid to warrant not being Destro? Seems unlikely to me unless you are running with 6 ranged dps.

4. Anyone know of an addon that just tells you your exact range from your target? I hate starting my weave just to find out I'm a little too close.

Sorry if these are redundant questions, but like I said I have been coming across conflicting answers depending on where I search.
1. Keep up Demo and Corruption as long as you believe their full duration (or at least pretty close) will run. The DPCT is still higher than straight up nuking. If you're too close for a 1:1 weave, try to squeeze them in like so: Shadow Bolt -> Corr/Immo -> Decim Proc -> Soul Fire!!!

2. Lifetap, Felguard, Meta.

3. In 10man, if you have an Ele Shaman, go Destro. If not, use good judgement based on the other casters in the raid.

4. Afraid I do not know, but I suspect not. Close to max range should be fine.
 
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Old 11/10/09, 7:59 PM   #891
ericmillikin
Glass Joe
 
Blood Elf Warlock
 
Terokkar
Originally Posted by DoctaOcta View Post
4. Anyone know of an addon that just tells you your exact range from your target? I hate starting my weave just to find out I'm a little too close.
I'm using something called "RangeDisplay" to help get into proper decimation weaving and immolation aura ranges.

RangeDisplay - Addons - Curse
 
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Old 11/15/09, 10:21 PM   #892
DoctaOcta
Glass Joe
 
Gnome Warlock
 
Draenor
Originally Posted by ericmillikin View Post
I'm using something called "RangeDisplay" to help get into proper decimation weaving and immolation aura ranges.

RangeDisplay - Addons - Curse

Thank you, that is exactly what I'm looking for. The range focus feature should also make CC'ing on Champions much easier, by avoiding range issues with fear and banish.
 
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