Originally Posted by Splot
On the previous comments on hit rating I'm going to have to say that I won't be changing the comments until either the spreadsheet is updated for wrath or somebody posts some maths. The entire hit rating section needs to be read in full rather than just pulling out the last paragraph.
Hit rating is required, it is still the cheapest stat and there is still a point where other stats generate a higher return. If your tank is lower threat then you will still need soul shatter. Even though the Felguard makes up 20-25% of the meta lock's damage, without the threat reduction they are on an even footing with a fire destruction lock with the talent (WWS parses appear to be indicating similar or higher total DPS).
Once either the spreadsheet or something similar is seen as correct I'll then edit in that reference and update accordingly.
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I don't mean to belabor the point too much, but I think you may have missed mine. I didn't have a problem with your statements saying hit was still the cheapest, especially given that (as you note) the spreadsheets don't prove or disprove that at the moment.
My point was strictly about your comment on hard hit capping for soulshatter. I really think you're ignoring how overpowered tank threat is at the moment. Even without any threat reduction talents, no one should ever catch a tank on any fight we've currently seen (naxx, sanctum, eye, etc).
Many people are still arguing for hit-capping. I don't see anyone (except you) really arguing that the reason is for soul shatter. That is what i meant by your statement not being reflective of the current thinking of the warlock community.
On to other points:
On the discussion of 0/41/30 vs 0/31/40, my thinking is that the former will be better at lower gear levels where the crit boost from talents adds more to dps considering the low levels of crit on gear. I would expect SnF will outscale that at some point as a) spellpower gets higher and higher, and b) crit on gear becomes greater (diminishing the relative value of crit from talents.
On the question of putting a point or two in fel synergy, I think there's an argument to be made, but ultimately I seem to run across one of two situations in raids atm:
1. My felguard takes minimal dmg which is easily healed by VE/JoL and/or random AoE "smart heals".
2. My FG dies because of massive dmg that fel synergy would not have healed through (e.g. sapphiron), or he takes avoidable dmg that I didn't manage around (i.e. I played badly)
So no, I don't think any tradeoff of crit into fel synergy is worth it for PvE raiding.