
Originally Posted by ward0112
What is the optimal Meta priority / rotation
I have just taken the demonology role in our 25 mans.
I just wanted to check your guys opinions of the optimal priority system for Metamorphosis phase. What I have read was pre 3.3 and just wanted to make sure that I was up to date. I am more than happy with optimal rotation / priorty listing for standard DPS outside the metamorphosis cooldown.
I always try to use my instant casts - CoE (or CoD if boomy/unholy DK) / Corruption / life tap to sneak up on the boss so that I don't loose any time getting into melee range. I also make sure that I have a reasonable mana pool - and my life tap glyph is fully charged before popping meta
I assume that once you are in metamorphosis you should attempt to maintain the standard keep immolate / corruption / curse on the target and weave shadow bolts and incinerates (with molten core) for MOBs above 35% and soul fire if they are below.
Question 1 - do you immediately refresh immolate / corruption once you pop into metamorphosis due to the 20% damage buff - or wait until they expire like normal
Question 2 - How soon do you pop immolation aura - the cooldown is as long than the effect of metamorphosis so you cant double cast in on metamorphosis - do you just sqeeze it into your rotation at a convienient point making sure that the 15 second duration of the spell finishes before your metamorphosis aura does - or is there something I am missing.
Question 3 - what is the best way to use shadow cleave - It is on a melee cast so it must be queued and then wait for the next melee swing. Do you use it for single target DPS - or only when there is more than one MOB? Can you macro this spell with another instant cast to reduce GCD lost from waiting for your melee swing.
Question 4 - should I not bother about moving in on GCD and just use the charge. It seems to be a waste of a GCD and I understand it doesn't do any damage it self.
my last comment is that I tend to position just outside the 110% aggro range when I am in caster form so that the movement into melee is minimised - I have seen other demo locks always go back to maximum range. Do people do this because they aren't confident managing their aggro and want a buffer incase they pull or is there something I am missing.
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1. Clipping dots is a dps loss. You would gain 20% more damage on your Immolate, but lose nearly a whole Immo, and one\two gcd that would be better spent on a SB or SF cast.
2. Unless glyphed for Meta, you cannot use two Immolation aura (since it has a cd of 30 sec). Even if you do have the glyph, the second aura would only tick 2 or 3 times (depending on latency). Considering its mana cost, I really don't think it is worth wasting the gcd. This does not account however for specific fights where you would be using AoE and where the 2 more ticks would probably be worth it (Anub HM comes to mind).
That said, glyph of Quick decay is a dps improvement over glyph of meta (a small one, but one nonetheless), and imho it makes the playstyle much more dynamic.
3. Shadow cleave is a gimmick spell, it isn't worth using
4. Demo charge is generally a gcd waste, as you can use instants to move closer to the boss (and considering the hitbox of most of the bosses, you shouldn't use more than one or two) before using Meta (or even shortly after if your Corr and curse needs refreshing). The only time it proves itself useful is on specific encounters where you would be bumped out of Immolation aura range (Icehowl for instance).
Hope this helps.