So....then I should stop stacking hit and concentrate on improving my spell power....
Can anyone spot any questionable pieces of gear I should focus on?
thanks,
Boop
Anything that's blue. Between crafted epics, heroic epics, badge gear, and a few 10-man Naxx pieces it shouldn't take long to put together a reasonable set that will at least get you up to around 1900 self-buffed spellpower. And yes, you shouldn't focus on hit once you're at 14%. You might find yourself with too much +hit anyway depending on what gear you have drop, but certainly don't gem for it.
As far as your earlier dps question, what is your boss dps looking like? Affliction really struggles with trash dps so overalls are a bad indicator of performance. It's not uncommon for my overall raid dps to be several thousand lower than my boss fights because my group burns down trash faster than I can even get off seed most of the time. If your GM/RL complains about your trash/overall DPS point them to this forum, if they still care you're in a bad group.
Boss fights are all you should care about, and the only way to compete on trash dps as affliction is to try to tab-dot or seed everything when the tanks won't have much aggro, which is frankly a dumb idea.
I've had my second run at Patchwerk on 25 man and although I am happy at the increase I had in dps (even though I forgot to pull my imp out of phase shift at buffing time), I am curious about my drain soul ticks. Wow Web Stats
Am I messing up my dots or is it my gear that results in only 1 of the drain soul ticks hitting in the 5 digit range?
The biggest problem I see is your Haunt uptime is sub 50%, improving that should easily push you over 5k dps. This should be your priority debuff to refresh.
You bring up an interesting point. When i calculate my uptime from wws I never did it for haunt. I havent looked up how to properly calculate it, but i would assume its:
# of casts x 12sec = personal haunt uptime
personal haunt uptime / length of fight in seconds.
BUT I believe you calculated it wrong. If you dont drill down on haunt, it only shows 5 haunts for the whole fight (33% uptime).Total damage for Haunt was ~36k. So without the additional details that would have been an avg dmg of 7200 per haunt.
If you take a look at the drilldown on haunt.
Landed Dot Crit Glanc Crush All Miss Miss Resist Block Parry Dodge Other
Nb 5 7
% 42 % 58 %
Avg 2388 3471
Max 2485 3757
<snip>
So 12sec x12 haunt = 144sec uptime / 180 sec fight = 80% uptime.
Someone might want to check my logic/math on that.
No you are fine if it said 12 you are calculating it right. You just have to make sure you are adding the hits and the crits together for your total number of Haunts.
You bring up an interesting point. When i calculate my uptime from wws I never did it for haunt. I havent looked up how to properly calculate it, but i would assume its:
# of casts x 12sec = personal haunt uptime
personal haunt uptime / length of fight in seconds.
BUT I believe you calculated it wrong. If you dont drill down on haunt, it only shows 5 haunts for the whole fight (33% uptime).Total damage for Haunt was ~36k. So without the additional details that would have been an avg dmg of 7200 per haunt.
If you take a look at the drilldown on haunt.
Landed Dot Crit Glanc Crush All Miss Miss Resist Block Parry Dodge Other
Nb 5 7
% 42 % 58 %
Avg 2388 3471
Max 2485 3757
<snip>
So 12sec x12 haunt = 144sec uptime / 180 sec fight = 80% uptime.
Someone might want to check my logic/math on that.
Yeah, I did that at the end of a long day at work and put in the wrong number of hits. I thought it seemed a bit curious given your other dot uptimes are pretty good. Your fight lasted long enough you could've squeezed in 2 more full duration haunts, which I'd guess most of it was lost while a cast was in flight to replace one that had just fallen off. I tend to err on the side of caution and recast around 2-3s left to allow for travel time since it's relatively slow. Even though it's a relatively low DPCT spell on it's own, the debuff it provides should more than make up for clipping a bit vs having any downtime.
Yeah, I did that at the end of a long day at work and put in the wrong number of hits. I thought it seemed a bit curious given your other dot uptimes are pretty good. Your fight lasted long enough you could've squeezed in 2 more full duration haunts, which I'd guess most of it was lost while a cast was in flight to replace one that had just fallen off. I tend to err on the side of caution and recast around 2-3s left to allow for travel time since it's relatively slow. Even though it's a relatively low DPCT spell on it's own, the debuff it provides should more than make up for clipping a bit vs having any downtime.
I hear ya, my math tends to get fuzzy as the day wears on. In the past and on that WWs i was only casting when haunt was about to fall off, and not when the CD was up. I dont see a real downside to cast it a bit earlier, esp if it make sure a corr doesn't drop off. I have had that issue before where due to travel time ive had a corr drop.
We're going to do a naxx clear tomorrow probably. I think I'm going to cast Haunt a bit earlier than 12sec (within reason of not messing up 'the rotation'). I'll make sure to get a wws for it then.
I hear ya, my math tends to get fuzzy as the day wears on. In the past and on that WWs i was only casting when haunt was about to fall off, and not when the CD was up. I dont see a real downside to cast it a bit earlier, esp if it make sure a corr doesn't drop off. I have had that issue before where due to travel time ive had a corr drop.
We're going to do a naxx clear tomorrow probably. I think I'm going to cast Haunt a bit earlier than 12sec (within reason of not messing up 'the rotation'). I'll make sure to get a wws for it then.
For certain you want to be pre-casting ahead of just the cast-time for Haunt, unfortunately accounting for travel time just requires some intuitive feel. You certainly don't want to cast it as soon as it's off CD because that will lead to wasted GCDs after only 4-6 casts (depending on haste/travel times), but you also don't want your cast finishing right as haunt falls off because you're guaranteed some dead-time while the spell is in flight. I aim to squeeze it in between 9-10s because you're guaranteed to not clip the debuff by too much, but you're also guaranteed to not have it drop.
On a side note, what was your haste rating for that fight? The number of SBs you spammed out seems high with the haste rating on your armory profile.
For certain you want to be pre-casting ahead of just the cast-time for Haunt, unfortunately accounting for travel time just requires some intuitive feel. You certainly don't want to cast it as soon as it's off CD because that will lead to wasted GCDs after only 4-6 casts (depending on haste/travel times), but you also don't want your cast finishing right as haunt falls off because you're guaranteed some dead-time while the spell is in flight. I aim to squeeze it in between 9-10s because you're guaranteed to not clip the debuff by too much, but you're also guaranteed to not have it drop.
On a side note, what was your haste rating for that fight? The number of SBs you spammed out seems high with the haste rating on your armory profile.
Speaking of travel time does anyone know the yards / sec that haunt travels at? It would be interesting to know because then you could get a mod that would let you know the optimal recast time of haunt based on the distant from your current target.
Speaking of travel time does anyone know the yards / sec that haunt travels at? It would be interesting to know because then you could get a mod that would let you know the optimal recast time of haunt based on the distant from your current target.
Sadly I don't, other than it's slow. I'd estimate from somewhere around max range it takes over 0.5s, although it feels like an eternity when corruption is in dire need of a refresh.
Hey there everyone. I have been lurking here for a while, and finally am frustrated enough to post.
My warlock has undergone many spec changes and I still dont feel like I am doing the damage I should be.
It could be just that I am not casting properly, but If someone wouldnt mind, could you take a look?
I know Im not fully geared, but I dont think its THAT bad, maybe I am wrong. If this is the wrong place to post this, I apologize, and seriously, thank you for your help.
For certain you want to be pre-casting ahead of just the cast-time for Haunt, unfortunately accounting for travel time just requires some intuitive feel. You certainly don't want to cast it as soon as it's off CD because that will lead to wasted GCDs after only 4-6 casts (depending on haste/travel times), but you also don't want your cast finishing right as haunt falls off because you're guaranteed some dead-time while the spell is in flight. I aim to squeeze it in between 9-10s because you're guaranteed to not clip the debuff by too much, but you're also guaranteed to not have it drop.
On a side note, what was your haste rating for that fight? The number of SBs you spammed out seems high with the haste rating on your armory profile.
I think i was around high 300's for haste when that parse was taken, I also had 3/3 eradication then too. I think I'm running around 450 now, cant be more exact, I logged out in my pvp gear apparently.
Wow Web Stats I'm Petmodego.
The past few weeks I've dominated, but tonight it wasn't as much. I'm mostly concerned with the Patch fight, but any other advice is also appreciated. I've simcrafted all my spec and gear to the most minor point (no spriest or moonkin I'm afraid), and I know I'm about 20 hit low. Looking at my armory now results in the following gear I have now but did not have for this raid: The Surplus Limb (was using the Violet badge offhand), The Valorous robe (was using hero's), and the Leggings of Mortal Arrogance (was using the Valorous). DoT uptime I've calculated to be withing reasonable limits, so I'd like to know if I'm missing something or just doing stupid crap. Had a doomguard out until 36%, then dropped the infernal, got him lusted, sped potted, and sued drain soul. 5200DPS seems low for my gear and that effort. All advice is appreciated in advance.
Wow Web Stats I'm Petmodego.
The past few weeks I've dominated, but tonight it wasn't as much. I'm mostly concerned with the Patch fight, but any other advice is also appreciated. I've simcrafted all my spec and gear to the most minor point (no spriest or moonkin I'm afraid), and I know I'm about 20 hit low. Looking at my armory now results in the following gear I have now but did not have for this raid: The Surplus Limb (was using the Violet badge offhand), The Valorous robe (was using hero's), and the Leggings of Mortal Arrogance (was using the Valorous). DoT uptime I've calculated to be withing reasonable limits, so I'd like to know if I'm missing something or just doing stupid crap. Had a doomguard out until 36%, then dropped the infernal, got him lusted, sped potted, and sued drain soul. 5200DPS seems low for my gear and that effort. All advice is appreciated in advance.
Your Doomguard is not showing up in your WWS, which is attributed to a bug within WWS itself.
So.. My guild has an abundance of warlocks, and im trying really hard to pump out as much dps as possible so I could maybe gain a perminent raid spot. I was hoping one of you could give me a few pointers on how I can improve my dps by looking at yesterdays WWS. Im not sure if anything can be improved in my rotation, or if its just my gear.
I am aware of that bug, thank you for reminding me. I'm more concerned with my spell priorities and any other glaring mistakes I may be making.
Your dot uptimes on Patchwerk look pretty good. You could possibly make some marginal improvements on your UA/SL uptimes and squeeze out a few more DS ticks, but overall I don't see any glaring issues. Looking at your armory you might consider swapping some of your gems just just +sp, as in a raid group +stam gems really aren't that important. Also, there are better affliction trinkets than the Extract.
Wow Web Stats I'm Petmodego.
The past few weeks I've dominated, but tonight it wasn't as much. I'm mostly concerned with the Patch fight, but any other advice is also appreciated. I've simcrafted all my spec and gear to the most minor point (no spriest or moonkin I'm afraid), and I know I'm about 20 hit low. Looking at my armory now results in the following gear I have now but did not have for this raid: The Surplus Limb (was using the Violet badge offhand), The Valorous robe (was using hero's), and the Leggings of Mortal Arrogance (was using the Valorous). DoT uptime I've calculated to be withing reasonable limits, so I'd like to know if I'm missing something or just doing stupid crap. Had a doomguard out until 36%, then dropped the infernal, got him lusted, sped potted, and sued drain soul. 5200DPS seems low for my gear and that effort. All advice is appreciated in advance.
WWS does not like the doomguard. Yours did ~750 DPS on Patch Wow Web Stats
Puts you really close to 5.8k, which is very good.
Wow Web Stats I'm Petmodego.
The past few weeks I've dominated, but tonight it wasn't as much. I'm mostly concerned with the Patch fight, but any other advice is also appreciated. I've simcrafted all my spec and gear to the most minor point (no spriest or moonkin I'm afraid), and I know I'm about 20 hit low. Looking at my armory now results in the following gear I have now but did not have for this raid: The Surplus Limb (was using the Violet badge offhand), The Valorous robe (was using hero's), and the Leggings of Mortal Arrogance (was using the Valorous). DoT uptime I've calculated to be withing reasonable limits, so I'd like to know if I'm missing something or just doing stupid crap. Had a doomguard out until 36%, then dropped the infernal, got him lusted, sped potted, and sued drain soul. 5200DPS seems low for my gear and that effort. All advice is appreciated in advance.
I wouldn't fret about your dps as it is not bad for your gear and if you take into consideration the doomguard - wws bug.
One thing i should mention is that rng was really in yr favour as you had a 60% crit chance on sb as affliction which is even higher than what ffb mages get on average in a patchwerk fight. On normal circumstances i would probably expect a sb crit chance of between 30-40% if you're lucky with 2piece t7 which would probably lower your dps by around 300.
The absence of the spell hit buff is also negated seeing as to how none of your spells resisted anyway.
But all in all, I dont really see much missing from your rotation. good mana management with minimal lifetaps. Maybe using an imp instead of doomguard just for number's sake on wws although it will reduce your recount dps
Here's this week's wws. Patchwerk
Pet used was imp wit infernal at 35%. Used mana pot instead of speed pot
Was in for all fights except arachnid quarter.
WWS does not like the doomguard. Yours did ~750 DPS on Patch Wow Web Stats
Puts you really close to 5.8k, which is very good.
You can't just add the DPS as it was only up 2/3 of the fight, so it's actually closer to like 5.6k.
On a side note, the doomguard not showing in WWS cannot be considered a "bug in WWS" per se, because Blizzard doesn't provide us with a combat log entry that directly connects the doomguard to its summoner.
It could be worked around however, and I've already made a posting about the issue on the WWS forums, but considering the lack of interest/support from the devs there, I doubt it'll get implemented any time soon :/
Just switched to affliction (from Felguard/Ruin) to increase my DPS and it went the wrong way. I use ripped to time my spells but my DPS seems very low. As the only raiding lock in our guild, I've mostly picked things up by reading posts so I might well be missing something simple. Any tips (other than replacing the trinket & wrists and gemming the belt) would be greatly appreciated. The spreadsheet suggets that I should be over 4K dps in my current gear so I must be missing something.
A pointer to resources explaining how to properly analyze wws logs would help as well. I'm not exactly sure what I should be looking for, making it difficult to improve.
Just switched to affliction (from Felguard/Ruin) to increase my DPS and it went the wrong way. I use ripped to time my spells but my DPS seems very low. As the only raiding lock in our guild, I've mostly picked things up by reading posts so I might well be missing something simple. Any tips (other than replacing the trinket & wrists and gemming the belt) would be greatly appreciated. The spreadsheet suggets that I should be over 4K dps in my current gear so I must be missing something.
A pointer to resources explaining how to properly analyze wws logs would help as well. I'm not exactly sure what I should be looking for, making it difficult to improve.
You're looking for dot uptimes, which is essentially boss number of actual ticks/(fight time/seconds per tick). For spells like haunt you divide by duration of the debuff. What I see in your WWS is low dot uptimes (sub 80%) and you aren't using drain soul at <25% boss health. Your highest dot uptime was 87% on corruption and many were below 80%. Additionally the points you have in Fel Concentration would be better served in Malediction and Cataclysm as you were clearly not hitcapped for destro in that fight.
When I was raiding earlier on before my gear improved, lightweave was consistently 1.5% to 2% of my DPS. A full parse from last night's Naxx showed it as 0.7% of my DPS, which is obviously lower. If we assume Lightweave doesn't scale as well as haste, has anyone got any ideas on how to calculate when 23 haste rating will become more valuable than the lightweave enchant?
Also, I dropped my threat reduction talents for more DPS talents, and managed to be threat capped a lot - and die even more.
I died due to aggro at Noth (fail tanking on the teleport - taunt was slow), Rasuvious (taunts should be every 15 sec, fail mind controlling) and at KT (this seems to happen every week, tank wasn't mind controlled - anyone know what causes him to target someone who isn't top of threat?). The tank also got a -threat buff @ Loatheb while people kept on killing spores in the wrong place so I had to /dance for a bit at 128% threat while waiting for a spore. I had to shatter a lot last night, but that's not a big deal unless you forget I guess. Basically it just felt less comfortable without the threat reduction.
I died due to aggro [...] at KT (this seems to happen every week, tank wasn't mind controlled - anyone know what causes him to target someone who isn't top of threat?).
KT's mind control ability also wipes all threat on KT - regardless of who is mind controlled.