And to add to what Tricky said - very very often, the biggest intangible factor is simply lag. 100ms can make a very noticeable difference in DPS. Do not expect to reach 6k or more if you have 400ms or worse.
I'm not sure if this is true, not since they added support for spell queuing. I play on US servers from Europe and get a steady 400-500ms ping in raids, but I regularly top meters and get 6500+ DPS on Patchwerk.
As long as your latency is relatively stable and doesn't spike horribly - and of course assuming you queue your spell casts properly - there should be little to no DPS impact from 400ms lag.
That's not my experience (I'm playing from Brazil on a US server), but I guess the spiking explains it then - since I do get bad spikes often. Thanks for the qualification.
You sure on that statement? Last I did patch with a succubus out it was around 400 dps and even without buffs an infernal hits around 800.
Not enough to argue the point to be honest.
When using DG I see around 1200dps from it, normally around 15-17% of my damage according to recount.
When I was looking at the % breakdown of my damage over a couple of weeks at Naxx, I found a succubus would do around 11% of my damage. When I did a 2 min succubus, 1 minute infernal patchwerk a few weeks back it came back as 7% succubus, 4% infernal. The biggest thing is how long was the infernal up for vs the length of the fight and the time succy was up for.
to dcpwns. Call me a liar, i dont care but the person usually doing the wws actually forgot to until after patchwerk was dead. I can gladly say i didnt get tot spammed but rlly cant giv any information on my crit since i was expecting it to alrdy be WWS. The screenshot was only taken because i was going to post it in reply to a chicken dps post . WWS will be up for next week's.
Heres the wws he did which excludes patchwerk, just for proof.
to dcpwns. Call me a liar, i dont care but the person usually doing the wws actually forgot to until after patchwerk was dead. I can gladly say i didnt get tot spammed but rlly cant giv any information on my crit since i was expecting it to alrdy be WWS. The screenshot was only taken because i was going to post it in reply to a chicken dps post . WWS will be up for next week's.
Heres the wws he did which excludes patchwerk, just for proof.
I never said you were a liar all I said was a WWS would be better so we could look at it. Some reports people do get ToT spammed and that is a pretty big damage increase along with if you had rng gods with you with like 60% crit as afflic.
To Sergius,
Im not saying anything really I know the doomgaurd is better but all of the WWS I have done with a summoned infernal for the last 25% or so has him around 800 dps. The succubus at best on patch has done in the low 400s. Just saying that a new infernal does less dmg then a fully buffed infernal might be right seeing how the infernal is 1min but not using the infernal for the last minute of the fight is a dps loss. The fresh infernal out dps a fully buffed succubus in that one minute.
Maybe you can help me... What am i doing wrong?
I'm trying my best, still can't manage to do even 5k+ on patch as 0/41/30.
here's WWS from our last tries of sarth 3D - Wow Web Stats
my armory - The World of Warcraft Armory
rotation - CoA, Immo, Corr, spam incinerate + SB on NF procs
ofc I'm using consumables, avg numbers of dot ticks and inc are ok.
PS: WWS from naxx - Wow Web Stats
PPS: Don't look at patchwerk here - i forgot to send in my felguard
This is sort of just a "I need to check to be sure" type of thing.
Wow Web Stats (used Doomguard, not included in parse, with Doomguard around 7k DPS)
Here is what I want to ask you guys. Now I know with my guild's DPS bosses drop swiftly, and we all know dot uptime is the most important part of our DPS. Obviously, below 25% drain soul becomes the most important, and pending how fast your guild's DPS is, you'll want to be cautious of refreshing dots to get the most out of drain soul since the dots don't get full duration ticks and you're wasting GCD and casting times.
So my question is: What's the best way to approach Drain Soul? I've not done enough testing, but would it be wise to possibly refresh (assuming they are about 6 seconds or so left) UA, COA, and Siphon Life, and apply Haunt right before 25% hits? Sure, you'd be clipping your dots, but you'd be extending the length of time you can drain soul at maximized effect. I just have my doubts on how to approach this and would like a little help so that I can push for #1 on WMO once I get a little better gear.
I wrote a small DoT Uptimer application hosted on Google Apps that takes an Affliction warlock's WWS parse for a single fight, like Patchwerk, and does some crude analysis of DoT uptimes. I don't want to derail this thread, so maybe send feedback by PM.
Wow Ralimenua... I'm still reviewing it for any issues, but wanted to stop and say thanks for this application. It really helps breaking down the performance of multiple locks in the raid.
Last week I did about 2.8k dps on patchwerk 10 man... although I expect to get 3k or so tomorrow since I've had a few upgrades since then. Is this what I should be getting for my gear & spec, or am I underperforming?
I've done a WWS log of 4.5mins against a grandmaster training dummy (didn't use heroic as won't be hitcapped without raid bonuses). I buffed with spellstone and fel armor only. I got ~ 2.7k dps on recount. Link here
As far as I can tell, from the fight length I should have max of 91 ticks from Corr, Immo, SL & UA, which means I got efficiencies of 99% corruption, 86% immo, 90% UA, and 93% SL (tho I may have clipped this one a couple times refreshing). And 93% on CoA.
Is there anything obvious I should be doing? (either with gear, spec, rotation, etc)
Maybe you can help me... What am i doing wrong?
I'm trying my best, still can't manage to do even 5k+ on patch as 0/41/30.
here's WWS from our last tries of sarth 3D - Wow Web Stats
my armory - The World of Warcraft Armory
rotation - CoA, Immo, Corr, spam incinerate + SB on NF procs
ofc I'm using consumables, avg numbers of dot ticks and inc are ok.
PS: WWS from naxx - Wow Web Stats
PPS: Don't look at patchwerk here - i forgot to send in my felguard
NF procs as 0/41/30? Switch that Corr glyph for CoA i'd say.
Second, only 3/5 DT? Fill that one up for an extra 4% crit.
Thats about it, can't read your WWS, because I don't know Russian, or whatever it is.
Last week I did about 2.8k dps on patchwerk 10 man... although I expect to get 3k or so tomorrow since I've had a few upgrades since then. Is this what I should be getting for my gear & spec, or am I underperforming?
I've done a WWS log of 4.5mins against a grandmaster training dummy (didn't use heroic as won't be hitcapped without raid bonuses). I buffed with spellstone and fel armor only. I got ~ 2.7k dps on recount. Link here
As far as I can tell, from the fight length I should have max of 91 ticks from Corr, Immo, SL & UA, which means I got efficiencies of 99% corruption, 86% immo, 90% UA, and 93% SL (tho I may have clipped this one a couple times refreshing). And 93% on CoA.
Is there anything obvious I should be doing? (either with gear, spec, rotation, etc)
In the gear on the armory now, you don't seem hitcapped with raidbuffs either. You are at 9,8% and play horde, so you won't get to 17% in a raid unless you switch some items in perhaps. I don't have the time to check any further now.
In the gear on the armory now, you don't seem hitcapped with raidbuffs either. You are at 9,8% and play horde, so you won't get to 17% in a raid unless you switch some items in perhaps. I don't have the time to check any further now.
258 on armory, +40 from snapper extreme = 298, which gives me about 11.3%. +3% from talents, +3% from raid buffs = 17%.
Yes, I triple checked that the ID's are correct for me and my doomguard. Can anyone see something wrong with the line?
Did you put a timestamp at the start of that line?
I've erred on the side of caution and just added the line immediately after the damage is dealt from Ritual of Doom Sacrifice and before the Doomguard starts getting buffs. I also make the timestamp reflect that. I doubt it matters but if you left it out completely it likely isn't being read by the parser correctly.
Yes, I triple checked that the ID's are correct for me and my doomguard. Can anyone see something wrong with the line?
As trickykid suggests, it's best to throw it in between the "SPELL_DAMAGE" line for sacrifice damage and the "SPELL_AURA_APPLIED" line for the enslavement buff. Personally, the timestamp I always use is the same as the timestamp for the "SPELL_AURA_APPLIED" line. Seems to work every time.
You can also use an app that I wrote recently, which parses and links doomguards in combat logs automatically. (http://www.joebrock.co.uk/software/DoomLog-1.0b3.zip - make sure you have .NET 3.5 installed, though).
Did you put a timestamp at the start of that line?
I've erred on the side of caution and just added the line immediately after the damage is dealt from Ritual of Doom Sacrifice and before the Doomguard starts getting buffs. I also make the timestamp reflect that. I doubt it matters but if you left it out completely it likely isn't being read by the parser correctly.
I entered a random timestamp and moved the line further down as you suggested and now it works. Odd, because I know for a fact i didnt do that the first time. Thank you!
I apologize for the parse, I wasn't aware of the ability to add in some lines to get the Doomguard working, I'll have to try and get the guy who runs these to add it. Since this parse happened I've added the wrists(replaced badge)/Legs(replaced tier 7.0)/and trinket (replaced Mark of the War Prisoner). So, I used doomguard, tried to time popping a Wild Magic before the pull but probably only got about 5 seconds of it and used a Potion of Speed later in the fight. We lacked a boomkin, sp as you can see so those affected me a little bit because at the time I had to add in some extra hit gear. Also had no ele sham for flametongue, or WoA. With doomguard I was actually tops on recount damage with ~5.6K. I'm just looking for any more tips and such so I can keep my dps high. I'm not going to be able to do anything too exotic like ToT spam, PI, innervates, etc. So I'm mostly looking for things I can do myself. Armory and WWS below. Thanks very much for the help, I have learned more on EJ than anywhere else.
Is there a way to determine the number of times Seed of Corruption was cast from a WWS report?
Click on the Seed of Corruption ability under a warlock and it should say the number of times the debuff was applied. That will tie to number of times it landed on a mob (not the explosion damage).
Click on the Seed of Corruption ability under a warlock and it should say the number of times the debuff was applied. That will tie to number of times it landed on a mob (not the explosion damage).
In this parse, for example, am I right to assume that Seed of Corruption was only cast once, and did 85k damage?
From this link (arrived at by clicking on the spell on the link you provided: Wow Web Stats), you can see 7 debuffs applied to lava blazes. Unfortunately this method falls apart if there is more than one warlock. However you could do some creative filters on the log-browse.
EDIT: I take it back, if you have more than one lock you can't see which one was responsible for the debuff application.
From this link (arrived at by clicking on the spell on the link you provided: Wow Web Stats), you can see 7 debuffs applied to lava blazes. Unfortunately this method falls apart if there is more than one warlock. However you could do some creative filters on the log-browse.
EDIT: I take it back, if you have more than one lock you can't see which one was responsible for the debuff application.
What is the "Dot" field referring to in the Seed of Corruption drill down?
Since the other warlock didn't cast Seed, is it safe to assume 7 casts?
What is the "Dot" field referring to in the Seed of Corruption drill down?
Since the other warlock didn't cast Seed, is it safe to assume 7 casts?
The DoT is the actual spell Seed of Corruption which actually has a damage component (Seed of Corruption - Spell - World of Warcraft, which means it stayed on the mob long enough for it to tick before exploding. And yes, 7 completed casts.