No, it isn't worth using corruption even with the 4 set bonus. If you're moving just try to fill your movement time with life taps (unless it's dangerous for some reason) and conflagrate, and use corruption if both of these are on CD/not needed/dangerous.
I posted this in the destruction thread a while ago but i'm mention it here since it was brought up.
I tested it in H:ToC this week granted we had no scorches or isb but here it is:
It's barely accounting too 4% of my damage i'm leaning towards it not being worth throwing into your rotation. Take the 4pc as a 4th glyph spot for immolate glyph.
edit: fixed link.
Last edited by Nnayr : 10/19/09 at 11:23 PM.
Reason: fixed link
Your corruption dealt 122,562 damage under 101 ticks, this means you cast corruption 17 times and spent 17*1,5 sec for casting so overall 25,5 sec.
If you cast Incinerate istead of corruption you can cast about 13 incinerate (without calculating haste).
The avarage damage of your Incinerate is 10.062 (1,418,778/141).
So 13 pcs of Incinerate deals 130.809 dmage and this is a little bit more than corruption damage.
But this is just a quick calculation. I don't know am I right or not.
All righty, I switched to demo for the raid buff since our resident demo lock is no longer raiding. I practiced quite a bit to get used to the rotation, and read the demo thread here for spec and rotation. I think I have things right, but my DPS I feel is too low compared to my gear, however, I think my gear stats are very much heavy on crit instead of balanced between haste and crit.
I do have a few other pieces to shift gear around, what I have for haste are two trinkets (Abyssal Rune and Scale of Fates), a wand (Gemmed Wand of the Nerubians), and Perdition i232. I've been thinking about using Spellstone for all the extra haste since I'm so little to begin with. I'm considering dropping t9 helm and shoulders for emblem helm and shoulders, and with that extra hit drop Dying Curse for Abyssal Rune or Reign of the Dead trinkets. Would that help? What about swapping so SP gems for SP/Haste gems?
Also, here is a screenshot of my UI. I've spent a lot of time organizing things to make my rotation easier and not have to look around all over the place. I open with Life Tap -> Shadow Bolt -> Immo -> Corr -> CoA, I time Meta for other buffs like BL, TwinValks Empowerment, etc or use it when it's off of CD, and finally shadow weaving when under 35%.
I've bound LT to "R", SB to 1, Immo to 2, Corr to 3, CoA to 4, Soul Fire to "T", and macro for Meta/ImmoAura to the "V" key. I'm wondering if this is a good key combination, it feels all right, but I find shadow weaving to be a bit challenging.
Overall I am enjoying demo even though I know it's a lower DPS spec currently, but I feel like I should be doing more and I'm not sure why. I think my low haste is hurting, but I also think my rotation isn't great. Any help would be appreciated.
Anyone have input on this? I'd love to hear it. Getting a little desperate to get my DPS up. :/ Heck, even as destro I'mnot doing so hot.
Last edited by Syrophenikan : 10/20/09 at 8:03 PM.
I've been raiding since the dark days of Molten Bore and have generally been a good performer but since Ulduar my relative dps has been steadily declining to the point . It's affecting my confidence badly and I'm developing dps tunnel vision from watching timers so closely. As a result, I'm dying for the stupid reasons more than ever and feel like a real liability to the raid.
A low point for me was coming in dead last on dps on Heroic Jaraxxus last night:
My destro rotation is a fairly standard CoD > Immo > CB > Conflag > Incin to open, switching to a priority system thereafter while keeping lifetap buff up. I've tried the less optimal method of waiting for Immo to expire before refreshing it and throwing out an extra unbuffed incinerate to minimise mistakes as well as the "better" method of watching timers closely and starting the immolate cast if there is a second or less left remaining on the timer to maximise uptime. I also try to use taps/corruption during movement as conventional wisdom dictates.
I know I'm not perfect so things like uptime can always be improved and play with at least 3-500ms latency but these are not issues unique to me and should not account for the disparity. My gear is arguably poorer than most as I don't get much 10man gear to supplement it but I do try to spend my dkp intelligently to maximise upgrades.
As a former officer of a moderately successful (although maybe not by EJ standards) raiding guild I know how frustrating it is to deal with underperformers. I used to be pretty well-regarded but feel like I am fast becoming THAT GUY who sucks but gets brought along because he's been around a long time. I would rather quit WoW than to suffer that indignity and drag the guild down, any useful feedback would be much appreciated.
I've been raiding since the dark days of Molten Bore and have generally been a good performer but since Ulduar my relative dps has been steadily declining to the point . It's affecting my confidence badly and I'm developing dps tunnel vision from watching timers so closely. As a result, I'm dying for the stupid reasons more than ever and feel like a real liability to the raid.
A low point for me was coming in dead last on dps on Heroic Jaraxxus last night:
My destro rotation is a fairly standard CoD > Immo > CB > Conflag > Incin to open, switching to a priority system thereafter while keeping lifetap buff up. I've tried the less optimal method of waiting for Immo to expire before refreshing it and throwing out an extra unbuffed incinerate to minimise mistakes as well as the "better" method of watching timers closely and starting the immolate cast if there is a second or less left remaining on the timer to maximise uptime. I also try to use taps/corruption during movement as conventional wisdom dictates.
I know I'm not perfect so things like uptime can always be improved and play with at least 3-500ms latency but these are not issues unique to me and should not account for the disparity. My gear is arguably poorer than most as I don't get much 10man gear to supplement it but I do try to spend my dkp intelligently to maximise upgrades.
As a former officer of a moderately successful (although maybe not by EJ standards) raiding guild I know how frustrating it is to deal with underperformers. I used to be pretty well-regarded but feel like I am fast becoming THAT GUY who sucks but gets brought along because he's been around a long time. I would rather quit WoW than to suffer that indignity and drag the guild down, any useful feedback would be much appreciated.
The first clue i look for when comparing warlocks is to look at # of Incinerates cast.
You three have comparable numbers of Immolates, Conflags, and Chaos Bolts so this tells me that you are not pushing your Incinerates as hard as the other two. Duvaz seems the best geared as he hits harder in general. I think Pfaffendorf is losing out even with his high # of Incinerates because he is not using Curses and his imp damage is low. Also, Duvaz is just tossing out more spells in general, as his CoAs and Corruption #s are a lot higher, while also throwing out Shadowfuries on the adds.
In short, i would try to be more active in pushing your filler spells in between Conflag and Chaos Bolt cooldowns. This fight also is a lot about how fast you switch DPS to and from the adds. Try to minimize the dead time when switching targets and getting range on the adds. Positioning and not chasing after adds too far away will help.
The warlocks as a team, though, seem a bit lower overall than they should be.
For the past couple weeks I've been playing on my warlock again, and decided that I want to raid on my lock again. Thus I've been doing my research to get my DPS back on track to where it was 4 months ago when I switched mains. I have tried affliction, demonology, and destruction to see which one I would be more suited to. I have settled in on destruction, but I'm not seeing the same numbers that I see from RhadaTip and SimulationCraft. Both of these tools put my personal DPS in the range of 7k, but I'm just not seeing those numbers.
I realized there were times I forgot to put curses up, but I know that a CoD shouldn't increase my DPS by over 1k. I also know that I should be more aware of my CB and Conflag CD's, but I thought I was being diligant enough that it wouldn't affect my dps that much (was thinking in the range of maybe 200-300 dps less). If anyone can explain to me why SimulationCraft says I should be doing 7399 personal dps when I'm barely above 5k most of the time I would appreciate it.
Simcraft assumes you are fighting a patchwerk type fight, flasked, food buffed, have the perfect set of raid buffs, and play perfectly. You can't run simcraft and assume that its results are going to match your experience perfectly.
I've moved to affliction instead of destruction in the last few months. I was able top the meters as destruction, but as affliction I cant seem to pull the same numbers.
I'm pretty sure I have the rotations down, SB->Haunt->Cor->UA->CoA and fill with SB, Drain soul < 25%
Sometimes I am towards the top, sometimes way at the bottom. I cant seem to keep a consistent performance.
I've read these forums pretty thoroughly and cant seem to see anything I am doing blatantly wrong. Any tips?
Any pointers would be welcome. I'm trying to convince myself that it's just a matter of me being used to affliction "muscle memory" as it would be, but I need to make sure I'm not missing something.
I have settled in on destruction, but I'm not seeing the same numbers that I see from RhadaTip and SimulationCraft. Both of these tools put my personal DPS in the range of 7k, but I'm just not seeing those numbers.
As nui mentioned earlier, both tools are assuming a static fight like patchwerk, all raid buffs (unless told otherwise), perfect rotation, no lag (again unless told otherwise) and so on so forth.
If I belived that what RhadaTip shows to you is what you should be doing on Recount, I'd say that your dps is even lower than what you think it is, since RhadaTip does not include enchantments in his item evaluations (on purpose of course).
Luckily though that isn't the case, those tools only tell you stuff like which rotation or spec is best (simcraft), or which item/gemming is best (RhadaTip), you shouldn't be obsessed with obtaining their output value at all.
Your gear is nice, and besides replacing the Purified with a Runed on the headpiece, I don't see much room for improvement with what you have got. I find it hard to belive that with that gear you have 7k gear dps in Rhadatip.
Last edited by Rhadamanthis : 10/25/09 at 3:47 PM.
I've recently started raiding with a guild that was a bit ahead of me on the gear-curve, and while I'm willing to lay some of my under-performance on gear deficiency, I'm not of the belief I'm doing everything else right either. I'm very new to affliction, and spent most of my time raiding as either 0/41/30 hybrid or 0/13/58 Destruction. I'm aware of the simple math used to calculate dot up-time, but the encounter I've been working on most of the last 2 weeks is Anub 25 heroic, and all the burrow phases make it difficult to figure out how well I'm doing. Can someone more skilled with WOL make heads or tails of that?
I see myself hitting around 6-7k DPS peaks while Anub is up on the surface (I was asked to DPS Anub whenever he's up, not to AoE) but then I plummet to almost zero while the little adds are up. What do other affliction warlocks do to keep busy during burrow phases? I've tried just spamming corruption around, I've tried strategically placed Seeds (half of which detonate to only hit one mob, if that) - is it just a lost cause? And more importantly, can I hit higher than 6.5k while Anub is up? Or is that a reasonable single-target maximum anyway?
My armory might not be entirely accurate at the moment, I tend to swap out a few pieces when I run 5-mans and need less hit, so you will not see my entire raid set there. I'm sure there are a few gems I could swap for 5 DPS here or there, but since I'm expecting upgraded gear to continue to flow in quickly I'm not maximizing every corner there: concerned mostly with flaws in my technique. Thanks to anyone who looks.
Hello All. First time in this thread asking for help/advice. Below is a link to a 25m Onyxia fight. I was 2nd of out 4 locks in the group in terms of DPS and damage done but I would like to be #1 The lock above me is probably slightly better geared and use the immolate glyph compared to me using life tap. I also have about 110 less haste which probably accounts for the 40 more harmful spells he cast. My spells hit harder on average, about 15% more for incinerare and CB and 9% more for immolate and conflag. All this adds up to about 700k less DPS. Do I simply need more haste?
I've recently started raiding with a guild that was a bit ahead of me on the gear-curve, and while I'm willing to lay some of my under-performance on gear deficiency, I'm not of the belief I'm doing everything else right either. I'm very new to affliction, and spent most of my time raiding as either 0/41/30 hybrid or 0/13/58 Destruction. I'm aware of the simple math used to calculate dot up-time, but the encounter I've been working on most of the last 2 weeks is Anub 25 heroic, and all the burrow phases make it difficult to figure out how well I'm doing. Can someone more skilled with WOL make heads or tails of that?
I see myself hitting around 6-7k DPS peaks while Anub is up on the surface (I was asked to DPS Anub whenever he's up, not to AoE) but then I plummet to almost zero while the little adds are up. What do other affliction warlocks do to keep busy during burrow phases? I've tried just spamming corruption around, I've tried strategically placed Seeds (half of which detonate to only hit one mob, if that) - is it just a lost cause? And more importantly, can I hit higher than 6.5k while Anub is up? Or is that a reasonable single-target maximum anyway?
My armory might not be entirely accurate at the moment, I tend to swap out a few pieces when I run 5-mans and need less hit, so you will not see my entire raid set there. I'm sure there are a few gems I could swap for 5 DPS here or there, but since I'm expecting upgraded gear to continue to flow in quickly I'm not maximizing every corner there: concerned mostly with flaws in my technique. Thanks to anyone who looks.
For Anub you really really want to be Demonology. It's somewhat of a myth how "terrible" warlocks are on Anub because honestly the AoE you can push is really quite powerful and you only start to struggle once mana becomes an issue (phase 3) but by that time you can soulfire weave rather than actively AoE. I guess it varies depending on strat but if your guild is only actively AoEing the first sets of adds each phase 1 then theres no reason for you to not be demonology. As anub emerges DoT him -> CoA all the adds as tanks pick them up -> pop meta/immolation aura and RoF until two adds die then revert to single target DPS on the boss. Rinse and repeat.
I'm going to add my logs after this run, but I'd really like some help.
I'm doing 2-3k, max 4k, in Heroic ToC10. In a mix of ToC, teir, and Ulduar gear. I don't think that's right at all. Usually 5-6k in 25s.
Group make up probably isn't optimal, either.
Remember a few things regardless of your log: If you get a snobold on your back, your dps will be down. If you're unlucky enough to have two of them hit you, even worse. If you're having to chase the Mistress of Pain or Infernals half-way across the room, same problem - you're running instead of dpsing so your numbers will suffer.
I'm going to add my logs after this run, but I'd really like some help.
I'm doing 2-3k, max 4k, in Heroic ToC10. In a mix of ToC, teir, and Ulduar gear. I don't think that's right at all. Usually 5-6k in 25s.
Group make up probably isn't optimal, either.
Your gear is a bit outdated, but i don't think dps loss is coming from here. It would be easier to point out the problem if you make some logs.
Thou in terms of gear i would advise to swap your shoulders for t8 piece(t8p2 gives quite a big dps boost) and change ToC10 champ's trinket for something else.
I been reading so much information and I think I'm doing everything right,
...but I can't deal the damage that some of you speak of on here.
Our mages are beating me on most fights by 1k-2k dps, and opDKs sometimes by 3k-4k! Rogues and feral druids also produce more than me. It is very disheartening to try so hard, get the best gear available, and still fall short. Understandably I don't necessarily expect to top the meter every night, but I would at least like to be competitive with the top 5.
0/13/58 cookie cutter spec, Rotation (sometimes Corr on the run in)>Immo>CB>Cf>CoD>Incin>>>Cf>Immo>CB....and so on according to priority cooldowns. I use Quartz cast bar and debuff timers for my target, I use XForte cooldown timer to hit spells as soon as they cooldown, and I use PowerAuras for Life Tap, Backlash, Pyroclasm, Emp.Imp., etc.
I can't believe that my latency could cause the entire problem; it's usually 150-300ms. My gear, spec, and rotation all seem to be fine, so i'm guessing it boils down to my execution.
Ok I'm kind of confused here. When running three simulations, 53/0/18 w/ Succubus, 53/0/18 w/ Doomguard, and 3/14/54 using lifetap glyph, I;m getting Affliction with doomguard coming out on top, followed by destro, and last affliction with succy. How is this so? Am I messing something up here? Here are the logs of the three sims I ran, they were 5 min fights with 10k iterations on a patchwerk style fight.