Infernal <40% would be a dps increase yes, Your dot uptime could do with a little work i guess, i dont play affliction but i would assume dots>bolts, the lower uptime could be explained sub 25% for drain soul purposes.
PS: Thats alot of HaT Rogues damn bugged abilities
I would like some help with analyzing my WWS. Although it was extremely laggy during the fight, I was relatively disappointed at my performance and I don't want to blame lag. I am Risu on the following Patchwerk fight Wow Web Stats. I don't really know which debuff to look for to tell if I was using the correct curse, but I assumed that Squinty had enough points into Unholy that meant that I could use CoA. If you do Armory me, I have gotten a couple of upgrades since the fight, my boots were the level 70 badge boots with a hit gem in the socket and 22 stamina enchant and my weapon was the Kirin Tor dagger with 50 spell power enchant. I was hitcapped with the Shadow Priest and Heroic Presence.
I seem to be struggling with Drain Soul. At 25%, do I want to refresh all my dots (cutting some of them short) and then Drain Soul? Or do I Drain Soul for the remainder of my dot time, reapply dots as they fall off (interrupting my drain soul) and Drain Soul again.
I appreciate any feedback that you might have. Looking at the WWS, I don't see my imp on the chart. It makes me wonder if I had him on passive or something. Does it appear that way to you as well?
Pet is usually listed as part of your damage. Are you sure you had him summoned at all? If so Blood Pact should be listed in your buffs and I don't see it :/
Hard to judge anything on specc when your armory is 41/30 now
Pet is usually listed as part of your damage. Are you sure you had him summoned at all? If so Blood Pact should be listed in your buffs and I don't see it :/
If there's a warrior keeping Commanding Shout up, you won't see Blood Pact up. At a glance it looks like the pet was kept on passive, but it was there (shaman wolves got blood pact for example).
So when is the magic number to blow one of those new pots for the 2% crit and 180 spell power? I figure during bloodlust but at 35% bloodlust or at 25%.If it is at 25% seems your wasting the crit.
So when is the magic number to blow one of those new pots for the 2% crit and 180 spell power? I figure during bloodlust but at 35% bloodlust or at 25%.If it is at 25% seems your wasting the crit.
I've wondered if a Potion of Speed at 25% wasn't an even better choice. Sure, your dots would be under the 1 sec gcd cap, but Drain Soul (which should be the main dps contributor during that phase) scales quite nicely with haste.
Just posting a WWS of a 0/30/41 build for people to compare. I did log out with my toon wearing don carlos' famous hat, sorry about that. (wearing t7.5 helm normally)
I used that last time at 35% to get in quite a few more Sb's then I should have before dots and DS time. I might try haste at 25% and see.Means I got wild pots to sell.
Hard to judge anything on specc when your armory is 41/30 now
That's weird, I've never been 41/30.
I am guessing that I had my imp on passive which is quite disappointing and would explain a lot. I'll wait til we do Patchwerk again to see if my performance improves. Thanks for the feedback.
I am guessing that I had my imp on passive which is quite disappointing and would explain a lot. I'll wait til we do Patchwerk again to see if my performance improves. Thanks for the feedback.
Shows as Affliction now, no clue why it was bugging up earlier. First of all, you are alliance and you use shamans, so there is 1% hit right there. Then there is a shadowpriest in the grp, thats another 3. So already at this point, you are above 17% which is the cap. So you can actually take SIX points out of your talenttree and use them on dps increase instead of hit Or you could replace all those hitgems in your gear with SP ones, the hitenchant on gloves with SP one etc. Just make sure you hit 13% hitcap and go all out on SP while maintaining that.
Then there is stuff like dropping an Infernal for the last minute of the encounter and also you should be able to get some more DS ticks in when the fight lasts 4 minutes than you managed. Below 25% you should just drop immolate completely which will free up some more ticks. What I do below 25% is to make sure that Haunt is the debuff with the lowest remaining time which frees up around 10s of free draining without having to worry about whether stuff falls off. Wait for the 3rd tick and then reapply so you get another 10s etc.
Hope that helps abit.
Oh and btw as the OP stated, just keep your imp out of phase shift to get the buffs. He jumps out of it as soon as he attack anyway and usually mine is just on defensive throughout the run except on stuff like Heigan.
Shows as Affliction now, no clue why it was bugging up earlier. First of all, you are alliance Or you could replace all those hitgems in your gear with SP ones, the hitenchant on gloves with SP one etc. Just make sure you hit 13% hitcap and go all out on SP while maintaining that.
Then there is stuff like dropping an Infernal for the last minute of the encounter and also you should be able to get some more DS ticks in when the fight lasts 4 minutes than you managed. Below 25% you should just drop immolate completely which will free up some more ticks. What I do below 25% is to make sure that Haunt is the debuff with the lowest remaining time which frees up around 10s of free draining without having to worry about whether stuff falls off. Wait for the 3rd tick and then reapply so you get another 10s etc.
Hope that helps abit.
Drats, I logged out in the wrong gloves. We ran a 10 man last night and the shadow priest wasn't in the group so I used my hit gloves to try to make up for the missing 3%. My usual gloves are Gloves of Token Respect with the +28 spell power enchant. I run with about 275 hit which is 12 hit over what I need to be. Should I resocket my helm?
And I will make sure my imp is out of phase shift at buffing time and I will try the infernal at 1 minutes remaining. As an after thought, I should probably be using my fel hound instead of my imp due to the lack of discipline priests. Man, I fail.
I've just recently specced to affliction to try it out, having played FG/Ember or 0/30/41 since the expansion hit. As demonology spec I was doing pretty well, generally topping or at least coming in the top 1-5 for pretty much every boss fight. I was seeing around 4.5k DPS maximum as FG/ember (excluding gimic fights), but I've read lots on affliction being higher DPS than FG/Ember, when played right at least.
I did my first raid as affliction the other night (full Naxx), and while trash was awful (thank god for AoE) and 5 mans are like pulling teeth, I was reasonably happy with boss performance.
I've been running at 11% hit + 3% destro talents + Misery/Imp FF before when I was FG/Ember. I had the occasional miss with a DoT against bosses but never enough to be worth wearing more hit over other DPS gear. Loatheb on this run was good at 5k DPS, I actually didn't get any crit buffs for this fight so it was a 5k DPS tank and spank from my PoV. Patchwerk I screwed up the rotation early on, so I only managed 4.7k DPS.
If you look at the WWS, the 3% miss chance with destruction spells was actually quite noticeable, so question:
Is it worth (from a DPS perspective):
- Speccing out of ISB for the hit talent for destruction?
- Wearing 3% more hit (food or gear, basically at a cost of haste or SP), respeccing out of the affliction +hit talent and using them elsewhere (where would you use them instead for more DPS). Basically being reliant only on the boomkin/SP for the final 3% hit rating I need?
- Accepting the 3% miss with destruction as it will still do more DPS than the other options?
I've just recently specced to affliction to try it out, having played FG/Ember or 0/30/41 since the expansion hit. As demonology spec I was doing pretty well, generally topping or at least coming in the top 1-5 for pretty much every boss fight. I was seeing around 4.5k DPS maximum as FG/ember (excluding gimic fights), but I've read lots on affliction being higher DPS than FG/Ember, when played right at least.
I did my first raid as affliction the other night (full Naxx), and while trash was awful (thank god for AoE) and 5 mans are like pulling teeth, I was reasonably happy with boss performance.
I've been running at 11% hit + 3% destro talents + Misery/Imp FF before when I was FG/Ember. I had the occasional miss with a DoT against bosses but never enough to be worth wearing more hit over other DPS gear. Loatheb on this run was good at 5k DPS, I actually didn't get any crit buffs for this fight so it was a 5k DPS tank and spank from my PoV. Patchwerk I screwed up the rotation early on, so I only managed 4.7k DPS.
If you look at the WWS, the 3% miss chance with destruction spells was actually quite noticeable, so question:
Is it worth (from a DPS perspective):
- Speccing out of ISB for the hit talent for destruction?
- Wearing 3% more hit (food or gear, basically at a cost of haste or SP), respeccing out of the affliction +hit talent and using them elsewhere (where would you use them instead for more DPS). Basically being reliant only on the boomkin/SP for the final 3% hit rating I need?
- Accepting the 3% miss with destruction as it will still do more DPS than the other options?
I can give you a couple of tips regarding your spec. Get one talent in Molten core, as immolate does about 13% of your overall dmg (with molten core talent and glyph), one point here can keep the buff up about all the time, and give you up to a 1,3% dps increase.
I use all 6 talents for hit, it is basically a choice saying, is 3 talents in less push better than 3% miss on sb/immolate. You might think of an alternative, getting 13% hit, and then also being hit capped on sb, I dislike this option as you waste the itemlvl on items which could be used on much better stats such as spell power or spirit. So basically, 3 hit on sb means a bit more than 3% of shadow bolt dmg lost, and less crits for imp shadowbolt as those that miss cant crit, obviously. Furthermore, missing immolate is horrible for your rotation as you will get UA and Immo on different cast time, which make it even more complicated. SB is 30% of your dmg, immolate 13%, this means that these three talents are 1,3% overall damage increase damage and 3% more imp shadow bolt buffs. The pushback can also be nice, but remember it doesnt work with SB or Immolate, which is the spells with cast time you are using most of the time. So guess its up to you, if you wanna do insane dps on PW, go for the 3% hit. Also improved drain soul isnt needed, your tanks arent doing their job if you can overaggro at the current state of the game You should probably move them to imp life tap, as that can be directly mapped to increased dps, because you have to life more rare, thus giving you more filler dps time.
Best tip though, is getting a point in molten core.
Ahh ye, one last thing. I think it's better to use imp until you use inferno on patchwerk. I assume you didnt have doomguard ready, which is even better.
Just looked at your wws of PW, I see immolate doing only 7% dmg, are you using the glyph for it? Best glyphs are SL, Immolate and Corruption.
I'm using Immo/SL/CoA glyphs. I know corruption is better DPS than the CoA glyph, but I do find it really handy (at the moment at least) treating SL + CoA as one debuff - I occasionally clip a SL tick by casting them together - but it does simplify the rotation a lot.
So is the consensus that 2 points ISB and 3 points in Cataclysm is best? 1 point MC, 3 Cataclysm and 1 ISB?
I'll do some target dummy work with the pets to see which provides more DPS overall, we generally don't have a priest with DS, so the +60 spirit to the raid is fairly welcome
My guildleader (our MT) likes to, like many, wait to use bloodlust at the end around execute range.
What i like to do is burn through most of bloodlust with shadowbolts, and right before it ends, top off all my dots under the effect of bloodlust so they all have at least 10-15 seconds on them (save shortest duration for last), save haunt for last, then put up drain soul for nearly the full duration until most of your dots are gone. not only are you maxing the number of dots and amount of overlapping dps, your gaining the hast effect of bloodlust on your Drain soul, which probably explains alot of those 12-13k drain soul ticks you have been seeing.
Shows as Affliction now, no clue why it was bugging up earlier. First of all, you are alliance and you use shamans, so there is 1% hit right there. Then there is a shadowpriest in the grp, thats another 3. So already at this point, you are above 17% which is the cap. So you can actually take SIX points out of your talenttree and use them on dps increase instead of hit
On the destruction side I can see this, but there doesn't seem to be much to use those points on in Affliction. Assuming you get the necessary talents, your options for the three points to breach 15 (for PvE) are:
Frailty (hah) 2/2 + 1
Fel Concentration 3/3 - this is probably the most likely choice for raiders, if not terribly useful on most fights.
Improved Fear 2/2 + 1
After 15, Affliction becomes way too heavy, and you don't get to spend anything truly 'optional' until 53-56 in. The truly best place to have an 'optional' talent dump would be if Grim Reach were just a biiiit higher...
I just finished doing Naxxramas 25 I managed to pull 5200 dps on patchwerk, I expect next week I can have ~200-300 dps increase from item upgrades/ having another warlock in the raid, I used my infernal at about 36% (We hero at 35) so I try to get it just before the hero. Patchwerk
I just finished doing Naxxramas 25 I managed to pull 5200 dps on patchwerk, I expect next week I can have ~200-300 dps increase from item upgrades/ having another warlock in the raid, I used my infernal at about 36% (We hero at 35) so I try to get it just before the hero. Patchwerk
Good dps with strange gear and talent choices :P
You miss almost 5% of sbs and immolates due to no points in Cataclysm (you got lucky with sbs on PW but looking at whole raid it's almost 5% on all destruction casts). Also Extract is widely considered an inferior trinket. Why not to swap it for Sundial?
I'd expect much higher dps gain via these two changes.
I only just received extract from Sapphiron that night, so I didn't have it on Patchwerk I used Egg of mortal essence and embrace of the spider for that fight, but I find that maybe I either have horrible luck with Sundial or it just really has a low proc chance, I find having the haste procs from fel armor ticks happen a lot more, or maybe it's just me.
Also, for the talents I really find having 3 points in eradication quite beneficial, I really notice a difference with just 1 point rather then 3, but I will try some dps tests to see what I can do with a different spec.
Hello folks, I have been a longtime forum reader, and now that we have started up raiding again, am looking for some advice. I have always kept track of the warlock PVE discussion threads for testing and such, and am hoping some may take a look and help me out. We still haven't cleared Naxx 25 man (hopefully next time we are in zone on monday, very casual raiding guild with 3, 3 hour raids a week) however 10 man is a 1 night event for the gorup that runs it. Looking at my damage for 25 man, I cant help but feel tht it's lower than it should. I have been trying to figure out where I am going wrong, or maybe it's just gear related, but if someone would mind looking over a WWS sheet on Patch and check my armory and offer suggestions, I would apreciate it.
I have only just started playing with the infernal/doomguard, and this particular WWS, I popped the infernal way too late (at about 25% instead of 40%), but even so, I feel like I am under performing, although I thought I was doing a good job of dot uptime, and using DS, etc.
We finally had our DPS Dk swap to unholy so next time I will be using a damage curse instead of CoE like this sheet shows, so that may be something to keep in mind. We have the Draeni and SP along, hence my hit rating being what it is. I do have higher hit rating gear (ebon chest) for when we dont have the SP along, etc.
Anyway, I look forward to any feedback. thank you.
Looking for a bit of constructive criticism from my last naxx/patchwerk fight. I ended up finishing at 4900 dps on patchwerk, but looking at others numbers i feel i should be a bit higher.
I calculated my uptime and that sucks compared to what i would have like to seen(prefer around 90%). Roughly 84% for Ua,immo,sl. 89 % for CoA and Corr.
Here is my issue. I tweaked my affl spec from when this parse happened, and wont have another patchwerk kill until next week. My build was a bit screwed up, had 3/3 erad and 1/3 DE, also didnt have any in MC on this parse. Is it the funky build i had going that kept me under 5k or was it my uptime on Dots? Or a little of column A+B.
Open to suggestions here, to be honest I don't like affliction in its current state, but it puts up the numbers so I'm sticking with it until i can find something that is on par with it.