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Old 12/04/08, 9:21 AM   #61
ezet
Glass Joe
 
Undead Warlock
 
Jaedenar (EU)
Originally Posted by Eruantien View Post
I assumed that it would recalculate based on your current spellpower every time you refreshed it with Haunt. I'm pretty sure I've been noticing times when I've put up a trinketed Corruption at the start of a fight, and then several refreshes later have tried to refresh Corruption manually for whatever reason, and been given a "more powerful spell is already active" message.

Just anecdotal though, it'd be better if someone who actually knows what they're doing had a look at it. I'm not sure how much this would really increase the value of spell hit, either, but it'd be good to know all the same.
Just did some tests, and it does indeed recalculate and adjust corruptionticks everytime it's refreshed by Haunt/Drain Life. This goes both ways, if you apply a trinketed corruption, the first haunt cast after the trinket has run out will lower the damage. Likewise the first haunt cast after you use a trinket will increase the damage of corruption.

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Old 12/04/08, 11:35 AM   #62
heemo
Glass Joe
 
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Gnome Warlock
 
Magtheridon
I really wish we had a reliable lvl 80 spreadsheet. Sure would make a lot of this easier.

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Old 12/04/08, 1:52 PM   #63
 Nicarras
Keyboard Cowboy
 
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Undead Priest
 
Illidan
Level 80 spreadsheets are reliant on us figuring out the new equations and such, like we are trying to in this forum, first.

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Old 12/04/08, 7:07 PM   #64
Bethink
Von Kaiser
 
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Blood Elf Warlock
 
Nera'thor (EU)
Originally Posted by PSGarak View Post
You're missing a lot of talents in those coefficient calculations. For example, the only thing you have for corruption is Empowered Corruption, while ignoring Shadow Embrace, Everlasting Affliction, Shadow Mastery, and Haunt (although I thought empowered corruption was additive, not multiplicative?).
Thanks for hinting at this. Hmm... but even including these talents and the additional spell damage debuff only brings the gain to about 1.1 DPS per point. The underlying gear is hit capped and rather heavy on both haste and crit for affliction purposes with both values above 15% (implying that there is good gain from each point of spell damage.)

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Old 12/04/08, 8:13 PM   #65
Styg
Glass Joe
 
Human Warlock
 
Proudmoore
Raiding 10 man Naxxramas last night with 368 +hit, 14.01% on the character tooltip (upgraded legs since then and down to 367 +hit) with 3/3 Cataclysm. I still noticed partial resists on Patchwerk with Incinerate and Immolate. I would expect resists with CoA and Corruption, but not on destruction spells.

Is this because bosses have a certain amount of resistance to all spells and I should have used CoE, or am I missing something somewhere?

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Old 12/04/08, 8:27 PM   #66
Faldrath
Piston Honda
 
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Human Warlock
 
Steamwheedle Cartel
I'm pretty sure spell hit (hence, Cataclysm) does nothing regarding partial resists - it only matters to determine whether your spell hits the target or not.

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Old 12/05/08, 3:12 AM   #67
 dragon12
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Greenilocks
Gnome Warlock
 
No WoW Account (EU)
Originally Posted by Faldrath View Post
I'm pretty sure spell hit (hence, Cataclysm) does nothing regarding partial resists - it only matters to determine whether your spell hits the target or not.
Also, there is nothing you can do to remove those partial resists on normal bosses (ie bosses that aren't more resistant to a certain type of school) - CoE won't help you.

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Old 12/05/08, 10:30 AM   #68
Debuff
Glass Joe
 
Orc Warlock
 
Sargeras
Originally Posted by Styg View Post
Raiding 10 man Naxxramas last night with 368 +hit, 14.01% on the character tooltip (upgraded legs since then and down to 367 +hit) with 3/3 Cataclysm. I still noticed partial resists on Patchwerk with Incinerate and Immolate. I would expect resists with CoA and Corruption, but not on destruction spells.

Is this because bosses have a certain amount of resistance to all spells and I should have used CoE, or am I missing something somewhere?
Yep, bosses get innate resistances due to being +3 to you. You will never be able to overcome those resistances so you will always get some partial resist. As others have noted, even if you could overcome the bosses resistances it would be with spell penetration (or CoE) and not spell hit. Spell hit only affects whether the spell hits or misses* while resistances affect how much the damage registers for.


*It is possible that a spell can fully resist if the victim has enough spell resistances. However, these cases are displayed as Resist. If you see a spell fail completely then a "Resist" will indicate it was due to spell resistances while a "Miss" will indicate it was due to lack of spell hit rating.

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Old 12/06/08, 7:27 AM   #69
fip
Von Kaiser
 
Gnome Warlock
 
Proudmoore
Originally Posted by oldlockwam View Post
The 1% Draeni racial is called "Heroic Presence" and applies to party only, not raid.
Incorrect, we tested this just this week in fact. Pretty simple to test that Heroic Presence has been altered to affect the entire raid. Whee, only need 1 Draenei now!

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Old 12/06/08, 7:30 AM   #70
fip
Von Kaiser
 
Gnome Warlock
 
Proudmoore
Originally Posted by dragon12 View Post
Also, there is nothing you can do to remove those partial resists on normal bosses (ie bosses that aren't more resistant to a certain type of school) - CoE won't help you.
Partial Resists are a direct result of a boss' resist value, how exactly does CoE and spell penetration not help?

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Old 12/06/08, 11:24 AM   #71
Debuff
Glass Joe
 
Orc Warlock
 
Sargeras
Originally Posted by fip View Post
Partial Resists are a direct result of a boss' resist value, how exactly does CoE and spell penetration not help?
Because they get innate resistances as a result of being +3 to you. They don't have an actual resistance amount, they just resist some spells as if they do. This is something that was proven in the other warlock megathread. You can look through there for more details.

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Old 12/07/08, 11:45 AM   #72
Katathia
Glass Joe
 
Human Warlock
 
Gnomeregan
The topic of pet hit rating has been touched upon briefly (Warlock: Simple Questions/Simple Answers) but after parsing numerous WWS reports using both the felhunter and the imp - it appears that my felhunter misses approximately 8-9% more than myself and the imp. While taking into consideration dodge, that still leaves about 4% miss that I can not account for since the pet automatically attacks from behind.

WWS All Bosses with Imp at ~11% hit
WWS All Bosses with Felhunter at ~10% hit
WWS All Bosses with Felhunter at ~11% hit

% hit listed is my personal paper-doll hit rating. I get an additional 3% from talents, 1% from Draenei and 3% from misery. Is there something else going on with the felhunter and hit rating that could account for this additional consistent 4% miss on swing damage? I could understand the pets not getting the hit from my talents but the imp seems to do just fine.

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Old 12/07/08, 1:44 PM   #73
Bessa
Von Kaiser
 
Human Warlock
 
Stormrage (EU)
Melee abilities require to meet the melee (white) hit cap, which is alot higher than the 17% required for spells, hense every Felguard/puppy miss alot more. its something you have to accept as stacking to the correct hit cap for pets, will reduce your dps overall.

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Old 12/07/08, 2:11 PM   #74
Katathia
Glass Joe
 
Human Warlock
 
Gnomeregan
Originally Posted by Bessa View Post
Melee abilities require to meet the melee (white) hit cap, which is alot higher than the 17% required for spells, hense every Felguard/puppy miss alot more. its something you have to accept as stacking to the correct hit cap for pets, will reduce your dps overall.
I was under the impression that the melee white hit cap was 9% (or 295 hit rating) for felhunters since they don't dual-wield. Since I sit at around 291 (or ~11% spell hit) I wouldn't think that this is the cause.

Last edited by Katathia : 12/07/08 at 3:18 PM. Reason: Clarification

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Old 12/07/08, 4:39 PM   #75
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Originally Posted by Katathia View Post
The topic of pet hit rating has been touched upon briefly (Warlock: Simple Questions/Simple Answers) but after parsing numerous WWS reports using both the felhunter and the imp - it appears that my felhunter misses approximately 8-9% more than myself and the imp. While taking into consideration dodge, that still leaves about 4% miss that I can not account for since the pet automatically attacks from behind.

WWS All Bosses with Imp at ~11% hit
WWS All Bosses with Felhunter at ~10% hit
WWS All Bosses with Felhunter at ~11% hit

% hit listed is my personal paper-doll hit rating. I get an additional 3% from talents, 1% from Draenei and 3% from misery. Is there something else going on with the felhunter and hit rating that could account for this additional consistent 4% miss on swing damage? I could understand the pets not getting the hit from my talents but the imp seems to do just fine.
I'm repeating myself here, there isnt a single miss in the WWS reports that you linked. All of them are just dodges & parries.

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