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02/11/10, 4:17 AM
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#1486
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Piston Honda
Undead Priest
Dalaran (EU)
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Originally Posted by randa
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Thanks for the support but I haven't yet released the warlock-adapted version, still waiting for my warlock friend to come out of hiding so I can pretend I tested it instead of drycoding it...
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02/11/10, 4:51 AM
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#1487
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Von Kaiser
Orc Warlock
Boulderfist (EU)
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Ok, if this addon cant be used right now, you can do something like this, with power auras make trigger for every debuff/buff that rolls and link them together to display sign when all are active. If this sigh is shown, recast corruption.
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02/11/10, 6:39 AM
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#1488
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Glass Joe
Human Warlock
Emerald Dream (EU)
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Originally Posted by DreamMorpheus
I can't believe I couldn't find anyone talking about this, but whats the rule of thumb for maximizing DPS on mass aoe? When does it become a DPS increase to start dropping seeds of Corruption on everything? 3 mobs? 4? Should you just keep dropping seeds? (as long as they are popping fast enough) or throw some other spells into rotation? (other than keeping the Glyph of life tap bonus up)
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Normally you start using Seed when it becomes too much of a hassle keeping your basic dots up on all targets, but it depends a bit on the mob's health. Longer living mobs generally means throwing in more UA/CoAs.
From 4 targets up you could use Seed, after putting up a couple UA's to proc Devious Minds. For extra style points you can throw in a Shadow Flame to proc the Seeds in case the rest of your dps focus assist targets.
If you feel you should help focus (for instance on the dog before Rotface) you can use your normal rotation without Corruption and use Seed in between keeping your other dots up.
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02/11/10, 7:12 PM
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#1489
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Piston Honda
Undead Priest
Dalaran (EU)
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Since the only warlock I feel comfortable enough with to ask for account info is unavailable for the near future I released an alpha version that you can get here: ShadowGreenLight - r60 - WoW AddOns - WowAce.com
If some of you feel like testing it please do. Aside from the obvious raid buffs/debuffs, can you check more specifically if Death's Embrace and 4T10 are working? Please send any feedback through PM in order not to clutter the thread.
Hope it does not error out horribly, I have ran it successfully as a shadowpriest for 2 raids but the warlock-specific code is untested...
Last edited by Mokhtar : 02/11/10 at 7:19 PM.
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02/11/10, 9:10 PM
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#1490
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Glass Joe
Orc Death Knight
Twisting Nether
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Originally Posted by Mokhtar
Since the only warlock I feel comfortable enough with to ask for account info is unavailable for the near future I released an alpha version that you can get here: ShadowGreenLight - r60 - WoW AddOns - WowAce.com
If some of you feel like testing it please do. Aside from the obvious raid buffs/debuffs, can you check more specifically if Death's Embrace and 4T10 are working? Please send any feedback through PM in order not to clutter the thread.
Hope it does not error out horribly, I have ran it successfully as a shadowpriest for 2 raids but the warlock-specific code is untested...
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OK, so I've tested your addon on a training dummy. It took some getting used to because I was unsure of the information it was telling me, but I think I've got it figured out. When I started it said 0/10 and showed a red square, when my t10 proc'd it said 10/10 and gave a green square with a skull inside, as soon as I put corruption on the skull went away, but the square stayed green. When my t10 bonus wore off, the square turned red.
After a while I finally got the test dummy down to 35% and the box turned green with a skull in it again. So it seems to be working well. The only problem is when the target was at or below 35% hp it told me to refresh it even though my t10 bonus hadn't proc'd yet. I believe it would be better for the green skull to come up when the target was at or below 35% AND t10 is proc'd.
Thanks for the addon, can't wait to see it develop!
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02/12/10, 8:29 AM
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#1491
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Glass Joe
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Your calcs on Chaotic Skyflare Diamond are wrong:
100% x 1.03 (3%) = 103%
150% x 1.03 = 154.5%
200% x 1.03 = 206% (not 209%)
Hope that doesn't affect your spreadsheets...
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02/12/10, 8:37 AM
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#1492
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Piston Honda
Undead Priest
Dalaran (EU)
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OK thanks for the feedback you guys gave me, I can see there are some bugs I have to fix. I am just going to explain some of the logic behind the mod so you guys can detect bugs more accurately.
There are basically two types of upgrades that I track:
- Normal upgrades: upgrades that you are expected to get given your raid composition/talent pool
- Bonus upgrades: encounter-specific upgrades and upgrades that you are not automatically getting (tricks of the trades etc)
I don't really know if NMIC and 4T10 should count toward normal or bonus upgrades, for the moment it counts as bonus upgrade (due to their transient nature) but the more I think about it, the more I think it should not...
There are two different displays for now:
Default display:
It is a simple square button:
- above the square is [upgrade% available now]/[max normal upgrade%] (which means you can have something like 25/20 displayed if some bonus upgrades are available)
- background of the square goes from red to green the bigger the above indicator gets
- if the square border is red it indicates that there are bonus upgrades available
- the skull icon is displayed whenever the current available upgrade% is superior to the one you had when last casting corruption. This means you should reevaluate if recasting corruption is necessary, to make this decision you should use...
- the bottom indicator (time to profit indicator) which tells you an approximation of the time it will take for your cast to be profitable (it's a tradeoff situation, you are losing a gcd to recast...) If the time to profit indicator indicates 3 mins and you know that the fight is likely to be finished in 1 min you should not be recasting...
Bar display:
- Above bar: length represents the [upgrade% available now]
- Below bar: length represents the [upgrade% that was available the last time you cast corruption], this means if above bar is longer than below bar you should consider if recasting corruption is worth it
- They are scaled against the total length of the bar box which represents the [max normal upgrade%], which means it is totally possible that one or both the bars go "out of the box". It is normal and is similar to the 25/20 situation described earlier
- Below indicator: time to profit as described earlier
This seems overly complicated? It is however necessary to get the information you need to make the decision, note that you are free to disable one or more indicators if you feel like they are not significant enough...
Current known bugs:
- Shadowweave is taken into account even if it should not (you are not a shadowpriest afterall...)
- I should reevaluate if 4T10/NMIC are considered a normal upgrade or a bonus upgrade
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02/13/10, 1:23 AM
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#1494
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Glass Joe
Orc Death Knight
Twisting Nether
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Originally Posted by Mokhtar
OK thanks for the feedback you guys gave me, I can see there are some bugs I have to fix. I am just going to explain some of the logic behind the mod so you guys can detect bugs more accurately.
There are basically two types of upgrades that I track:
- Normal upgrades: upgrades that you are expected to get given your raid composition/talent pool
- Bonus upgrades: encounter-specific upgrades and upgrades that you are not automatically getting (tricks of the trades etc)
I don't really know if NMIC and 4T10 should count toward normal or bonus upgrades, for the moment it counts as bonus upgrade (due to their transient nature) but the more I think about it, the more I think it should not...
There are two different displays for now:
Default display:
It is a simple square button:
- above the square is [upgrade% available now]/[max normal upgrade%] (which means you can have something like 25/20 displayed if some bonus upgrades are available)
- background of the square goes from red to green the bigger the above indicator gets
- if the square border is red it indicates that there are bonus upgrades available
- the skull icon is displayed whenever the current available upgrade% is superior to the one you had when last casting corruption. This means you should reevaluate if recasting corruption is necessary, to make this decision you should use...
- the bottom indicator (time to profit indicator) which tells you an approximation of the time it will take for your cast to be profitable (it's a tradeoff situation, you are losing a gcd to recast...) If the time to profit indicator indicates 3 mins and you know that the fight is likely to be finished in 1 min you should not be recasting...
Bar display:
- Above bar: length represents the [upgrade% available now]
- Below bar: length represents the [upgrade% that was available the last time you cast corruption], this means if above bar is longer than below bar you should consider if recasting corruption is worth it
- They are scaled against the total length of the bar box which represents the [max normal upgrade%], which means it is totally possible that one or both the bars go "out of the box". It is normal and is similar to the 25/20 situation described earlier
- Below indicator: time to profit as described earlier
This seems overly complicated? It is however necessary to get the information you need to make the decision, note that you are free to disable one or more indicators if you feel like they are not significant enough...
Current known bugs:
- Shadowweave is taken into account even if it should not (you are not a shadowpriest afterall...)
- I should reevaluate if 4T10/NMIC are considered a normal upgrade or a bonus upgrade
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Thanks for the clarification. I am having a slight bug with your addon... Whenever I pop NMIC my computer starts lagging very badly, so much so it makes DPS'ing hard. I actually opened up a ticket because I was unsure what was causing the problem, but upon disabling your addon and trying again the problem was fixed. Do you know what could be causing the massive lag when I pop my NMIC?
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02/13/10, 9:19 AM
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#1495
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Glass Joe
Human Warlock
Ragnaros (EU)
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Originally Posted by Mokhtar
OK thanks for the feedback you guys gave me, I can see there are some bugs I have to fix. I am just going to explain some of the logic behind the mod so you guys can detect bugs more accurately.
There are basically two types of upgrades that I track:
- Normal upgrades: upgrades that you are expected to get given your raid composition/talent pool
- Bonus upgrades: encounter-specific upgrades and upgrades that you are not automatically getting (tricks of the trades etc)
I don't really know if NMIC and 4T10 should count toward normal or bonus upgrades, for the moment it counts as bonus upgrade (due to their transient nature) but the more I think about it, the more I think it should not...
There are two different displays for now:
Default display:
It is a simple square button:
- above the square is [upgrade% available now]/[max normal upgrade%] (which means you can have something like 25/20 displayed if some bonus upgrades are available)
- background of the square goes from red to green the bigger the above indicator gets
- if the square border is red it indicates that there are bonus upgrades available
- the skull icon is displayed whenever the current available upgrade% is superior to the one you had when last casting corruption. This means you should reevaluate if recasting corruption is necessary, to make this decision you should use...
- the bottom indicator (time to profit indicator) which tells you an approximation of the time it will take for your cast to be profitable (it's a tradeoff situation, you are losing a gcd to recast...) If the time to profit indicator indicates 3 mins and you know that the fight is likely to be finished in 1 min you should not be recasting...
Bar display:
- Above bar: length represents the [upgrade% available now]
- Below bar: length represents the [upgrade% that was available the last time you cast corruption], this means if above bar is longer than below bar you should consider if recasting corruption is worth it
- They are scaled against the total length of the bar box which represents the [max normal upgrade%], which means it is totally possible that one or both the bars go "out of the box". It is normal and is similar to the 25/20 situation described earlier
- Below indicator: time to profit as described earlier
This seems overly complicated? It is however necessary to get the information you need to make the decision, note that you are free to disable one or more indicators if you feel like they are not significant enough...
Current known bugs:
- Shadowweave is taken into account even if it should not (you are not a shadowpriest afterall...)
- I should reevaluate if 4T10/NMIC are considered a normal upgrade or a bonus upgrade
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Doesn't work for me. Just brings up error(s) and nothing else on most things I do, like reset, display plugin, lockframe, size etc. Will check on other comps if the same thing persists.
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02/13/10, 9:38 AM
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#1496
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Glass Joe
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How are other affliction locks handling the 3 main phases of arthas? We finally killed him this week but I'm curious to see how others are damaging the shambling horrors/adds in p1, val'kyrs in p2, and vile spirits in p3.
Personally, I kept up full dots on arthas with ua/coa on the shambler and casting seed on the shambler instead of shadowbolting arthas (we have a demo lock so the 5% crit wasn't an issue.)
In phase 2 I put up ua/corruption on 2 of the val'kyrs and ua/seed spam on the third one.
And in phase 3 I fully dotted up 2 of the spirits because aoeing seemed to kill me as after the 20 seconds or so they are in the air they all charged down and killed me because they follow a threat table.
Any suggestions/strategies noteworthy?
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02/13/10, 4:04 PM
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#1497
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Glass Joe
Undead Warlock
Runetotem (EU)
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Originally Posted by Mokhtar
- I should reevaluate if 4T10/NMIC are considered a normal upgrade or a bonus upgrade
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Nice work doing this. I haven't tried it yet, but I do have some feedback based on your mechanic.
My main issue would be the NMIC proc. Say Corruption is cast at 100%. NMIC is now off CD, does this make the skull appear? Or will it appear when I pop NMIC and get the buff? Those two scenarios gives you the following problems:
a) The NMIC off CD gives you a skull. This means you will have to know that it is off CD (power aura tells me that), you have to pop it to give an advantage and so the skull actually means you have to do that to gain an advantage.
b) Only the NMIC buff gives you a skull. This means you don't know if you should pop NMIC now or wait until you have 4T10 and Deaths's Embrace. The reason is that you might have cast Corruption without NMIC, but with 4T10 and ashen verdict, and then the NMIC would be able to tip the load into a new cast IF you proc NMIC.
Maybe this is handled by the player by getting a feel for how much the NMIC proc will push the bars over the top for a skull to show.
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02/15/10, 3:22 PM
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#1498
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Glass Joe
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Originally Posted by Fablez
How are other affliction locks handling the 3 main phases of arthas? We finally killed him this week but I'm curious to see how others are damaging the shambling horrors/adds in p1, val'kyrs in p2, and vile spirits in p3.
Personally, I kept up full dots on arthas with ua/coa on the shambler and casting seed on the shambler instead of shadowbolting arthas (we have a demo lock so the 5% crit wasn't an issue.)
In phase 2 I put up ua/corruption on 2 of the val'kyrs and ua/seed spam on the third one.
And in phase 3 I fully dotted up 2 of the spirits because aoeing seemed to kill me as after the 20 seconds or so they are in the air they all charged down and killed me because they follow a threat table.
Any suggestions/strategies noteworthy?
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P1 I would UA/Corruption (for eradiction/nightfall/devious mind) the horrors while keeping fulldots and Shadowbolting LK(3xSE), and toss a seed or two at the ghouls during a free GCD. Necrotic plague should be killing the horrors for you, while melee cleave should melt away the ghouls.
P2.SEED SEED SEED. Focus out the one mellee can't get. sometimes if you're lucky 2 or 3 will pick up the locks so you can just ignore them.
P3.SEED SEED SEED. Ask for a salv and keep shatter off CD.
Just my initial thoughts =D
p.s. ask Yisrael, he's your new father.
Last edited by Maelcrum : 02/16/10 at 11:47 AM.
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02/15/10, 6:20 PM
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#1499
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Piston Honda
Undead Priest
Dalaran (EU)
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I have a new alpha up for ShadowGreenLight ( http://www.wowace.com/addons/shadowg...les/124-r62/): please test and give some feedback via PM. If feedback is positive I think I can do a final release before moving on to the next item on my todo list.
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Doesn't work for me. Just brings up error(s) and nothing else on most things I do, like reset, display plugin, lockframe, size etc. Will check on other comps if the same thing persists.
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Please provide precise error (buggrabber if you can).
@Datalord : b, and I do not plan to add what you are asking anytime soon, too far from the current mod behaviour
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02/15/10, 7:16 PM
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#1500
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Glass Joe
Goblin Warlock
Shadowmoon
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Originally Posted by Mokhtar
I have a new alpha up for ShadowGreenLight ( http://www.wowace.com/addons/shadowg...les/124-r62/): please test and give some feedback via PM. If feedback is positive I think I can do a final release before moving on to the next item on my todo list.
Please provide precise error (buggrabber if you can).
@Datalord : b, and I do not plan to add what you are asking anytime soon, too far from the current mod behaviour
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I'll follow up on the "not working" portion since I am experiencing the same issues.
The addon is present since I can view it in my Interface options, however, nothing is visible in/out of combat.
I can view the options through the Interface window or by typing /sgl and noting the various options.
Errors that I receive are:
1) Display plugin selection

Message: ..\AddOns\ShadowGreenLight\Display.lua line 411:
attempt to index field 'frame' (a nil value)
Debug:
(tail call): ?
ShadowGreenLight\Display.lua:411: HideDisplay()
ShadowGreenLight\Core.lua:132: HideSelectedDisplay()
ShadowGreenLight\Options.lua:32:
ShadowGreenLight\Options.lua:31
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:796:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:326: Fire()
...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:437:
...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:428
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:326: Fire()
...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:339:
...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:334
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2) When attempting to modify the Border style

Message: ..\AddOns\ShadowGreenLight\Display.lua line 442:
attempt to index field 'frame' (a nil value)
Debug:
(tail call): ?
ShadowGreenLight\Display.lua:442: UpdateDisplaySettings()
ShadowGreenLight\Display.lua:40:
ShadowGreenLight\Display.lua:38
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:796:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:326: Fire()
...ts\AceGUI-3.0-SharedMediaWidgets\SharedFunctions.lua:37:
...ts\AceGUI-3.0-SharedMediaWidgets\SharedFunctions.lua:30
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:326: Fire()
...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:339:
...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:334
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These errors persist w/ other changes to the addon, but depends on the order in which you attempt to change them. I am noting that there is references to Bartender4 in the errors, which may have some correlation to the addon not working properly.
If you need a more detailed list of my addons, I'll provide them in a PM.
I personally think this is a very helpful addon that provides insight for an affliction lock to optimize their DPS. I look forward to the official release and hopefully will operate w/ all my current addons.
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