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03/10/10, 3:11 PM
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#1546
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Glass Joe
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@Crazy Dodo
I'd hold off on casting Corruption early in your initial cast sequence. Not because you're waiting for Haunt to land (the Haunt debuff doesn't "roll" w/ Corr & will be applied regardless), but because you want to make sure that your initial Shadow Bolt lands 1st (applying the %5crit debuff which DOES roll) & because you want to give time for others to apply debuffs to the target that also roll.
SB > Haunt > UA > Corr > CoA > SB
or maybe even
SB > Haunt > UA > CoA > Corr > SB (which is what I use).
Casting Corr near or at the end of your initial cast sequence is better than having to clip it & recast it shortly after (wasting a global-cd at the very least). Play around with it a bit & see how much time you need based on your raid set-up & adjust accordingly.
Also, try out the mod "ShadowGreenLight" which tracks the debuffs that roll with Corr & will help you decide when it's best to cast initially & when to reapply.
@Angaroth
I never cast Haunt as soon as the cd is up. The DPCT for SB is higher than Haunt, so ideally you want to maximize the number of SBs you cast while minimizing the number of Haunts. Keep in mind that the cd for Haunt is 8sec, but the debuff lasts for 12sec. I can generally squeeze in at least 1-2 extra SBs after Haunt is off cd before I need to reapply the Haunt debuff. In otherwords, spam SB as long as possible without letting the Haunt debuff drop (don't forget to account for travel time).
Last edited by Arthercy : 03/10/10 at 3:19 PM.
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03/11/10, 9:06 AM
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#1547
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Glass Joe
Gnome Warlock
Ghostlands (EU)
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The problem is indeed not the haunt landing early, but the ISB debuff being up on the target when corruption lands.
In this respect, with my haste (1071), if I follow the standard rotation, I have to wait around 0.5 second (rough estimation) after casting haunt before I cast corruption. Otherwise the 1st SB would not have landed, and corruption would not benefit from the 5% crit.
This has pushed me to try a few new rotations:
SB>Haunt>SB>Corr>UA>CoA (3 stacks of SE)
and
SB>Haunt>UA>Corr>CoA>Filler
The second one seems to yield more results. By the time I finish casting my UA, the first SB and the haunt have just landed on the target. 4PT10 will proc faster, and you get your main damage dealing spell (corr) on the target.
Furthermore, I have to say that my affliction rotation, and the re-cast of Corr on 4PT10 has been greatly eased with DFO:
With DFO, Spell Power goes up tremendously. The trinket starts at the beginning of the fight, and by the time you get your 4P proc, you are on your 7th-10th stack of DFO (+1k SP). This means on your first corruption recast, you don't have to use SoC, you can just recast the instant spell and it will reapply since you have way more spell power than the beginning of the fight.
However, next time you need to refresh your corr (35%, maybe a TotT...) you will most certainly need to cast SoC since you will be lower on spell power. (unless you have DFO + Ashen Verdict ring / spell power increase proc).
And yes, big up to the ShadowGreenLight addon, it's helped tremendously maximise the rolling crit / %damage done on corruption.
Here is the world of logs detail for corruption on a fight last night:
World of Logs - Real Time Raid Analysis
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03/11/10, 1:40 PM
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#1548
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Von Kaiser
Orc Warlock
Boulderfist (EU)
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Originally Posted by Eiffeltower
The problem is indeed not the haunt landing early, but the ISB debuff being up on the target when corruption lands.
In this respect, with my haste (1071), if I follow the standard rotation, I have to wait around 0.5 second (rough estimation) after casting haunt before I cast corruption. Otherwise the 1st SB would not have landed, and corruption would not benefit from the 5% crit.
This has pushed me to try a few new rotations:
SB>Haunt>SB>Corr>UA>CoA (3 stacks of SE)
and
SB>Haunt>UA>Corr>CoA>Filler
The second one seems to yield more results. By the time I finish casting my UA, the first SB and the haunt have just landed on the target. 4PT10 will proc faster, and you get your main damage dealing spell (corr) on the target.
Furthermore, I have to say that my affliction rotation, and the re-cast of Corr on 4PT10 has been greatly eased with DFO:
With DFO, Spell Power goes up tremendously. The trinket starts at the beginning of the fight, and by the time you get your 4P proc, you are on your 7th-10th stack of DFO (+1k SP). This means on your first corruption recast, you don't have to use SoC, you can just recast the instant spell and it will reapply since you have way more spell power than the beginning of the fight.
However, next time you need to refresh your corr (35%, maybe a TotT...) you will most certainly need to cast SoC since you will be lower on spell power. (unless you have DFO + Ashen Verdict ring / spell power increase proc).
And yes, big up to the ShadowGreenLight addon, it's helped tremendously maximise the rolling crit / %damage done on corruption.
Here is the world of logs detail for corruption on a fight last night:
World of Logs - Real Time Raid Analysis
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I don't get the trouble you put yourself in for the first application of corruption. Why do u bother to have isb up before first application of corruption if you are going to recast it when 4t10 buff proc. You can just start fight by casting corruption first, to allow it more ticks and recast it as soon as u get 4t10 buff up.
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03/12/10, 10:04 AM
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#1549
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Glass Joe
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I don't get the trouble you put yourself in for the first application of corruption. Why do u bother to have isb up before first application of corruption if you are going to recast it when 4t10 buff proc. You can just start fight by casting corruption first, to allow it more ticks and recast it as soon as u get 4t10 buff up.
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There are at least 3 problems with casting Corr at the start of the fight rather than near the end of your initial cast sequence.
1. The Shadow Mastery debuff from [Improved Shadow Bolt] is a raid-wide +5% crit chance for all casters, so it should be applied asap. This is the same reason why SB should not be completely replaced by Drain Soul during the execute phase: an occasional SB should be cast to prevent the SM debuff from falling off.
2. You have no idea when the Devious Minds buff from 4t10 will proc. It could be 3sec after casting Unstable Affliction or it could be over a minute after casting UA. You just don't know.
3. Building off of #2, it's not a good idea to start rolling Corr right away because you want to give time for other people in your raid to apply buffs/debuffs that will amp up your Corr. Since you don't know how long it will be before DM procs & you replace your initial Corr, it's just not worth the risk to roll a weak Corruption at the start & hope DM procs soon.
Someone who is good at running sims could probably compare a weak Corr (cast right at the start with no buffs/debuffs) cast immediately vs. an amped up Corr (all applicable raid buffs/debuffs) cast several seconds into the fight & see what the cutoff is for how soon DM would have to proc for the former to become the better option. Typically, I don't see DM proc the 1st time until ~30-50sec into the fight. If I had to guess, I'd say that the cut off is much lower than that. Either way, #1 should still have you casting SB 1st regardless imo.
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03/15/10, 12:28 AM
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#1550
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Glass Joe
Turrcian
Undead Warlock
Non-US/EU Server (EU)
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infernal as destro?
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The Infernal does even more damage. The summon itself stuns enemies, so you could even help out critical aoe situations with this. It disappears after 60s, so the best point to summon it is 60s before a fight ends (to minimize the time without pet). It also does not need to be enslaved anymore and will not run around killing your raid members whatever happens. It also has a high cooldown (30 minutes). I would consider it "highly situational".
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is it wise to use the infernal as a destro lock too? (only the last 60s of a icc bossfight)
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03/15/10, 1:13 AM
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#1551
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Banned
Orc Warlock
Lightninghoof
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Originally Posted by randa
I don't get the trouble you put yourself in for the first application of corruption. Why do u bother to have isb up before first application of corruption if you are going to recast it when 4t10 buff proc. You can just start fight by casting corruption first, to allow it more ticks and recast it as soon as u get 4t10 buff up.
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The biggest problem with that is if your going to use NIC you'll have to recast corruption after UA and the popped trinket anyweay.
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03/15/10, 7:45 AM
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#1552
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Glass Joe
Human Warlock
Гордунни (EU)
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The best way I think is sb-haunt-ua-corr-coa
I've tried to cast 2 sbs in the beginning to get 3 stacks of shadow embrace, but strange thing it makes less dps, than previous variant.
And I'd like to see clear answer about corruption stats. In some topics there is an information, that spd and haste are refreshing. Is it true or not? I want to be sure in this question, because of getting dfo yesterday. Should I recast corruption in the end of buff or not? Also not sure about recasting corruption after 35%. f.e. on saurfang the fight is between 3 and 4 minutes. usually closer to 3. so if I drink wild magic before the fight and use nic, I would have no possibility to use it again on 35%. Do 12% cost loss of 20% corr crit or not? thx
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03/15/10, 6:48 PM
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#1553
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Glass Joe
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I have tried numerous ways in fights and so far the one i have seen to have max dps with is pre-pot speed cast SB haunt ua coa and corruption. then wait for t10 to proc, use NMIC and then recast corruption. using the speed pot gets corruption rolling with very fast dots and you get lots of SB fillers because of the cast time being low. Like 1.4 sec or so for me. and once t10 is up then with NMIC you get the major crit buff. so it gets high initial damage plus high rolling damage from crits later in the fight. I only use NMIC on fights where i know corruption will be up the entire time without any problem. otherwise i switch it out with RotD or spyglass. below 35% i recast corruption with w/ Wild Magic and t10 proc and NMIC
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03/16/10, 6:02 AM
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#1554
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Glass Joe
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Also curious of the same, is anyone noticing a DPS loss if NMIC is still on CD during 35% DE phase after reapplying corruption. From what I gather I should pre-pull pop wild magic, await T10 4PC, activate NIC with wild magic pot re-applying corruption--then finally reapply once more at 35% even if NIC is not available. Thanks!
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03/16/10, 12:01 PM
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#1555
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Glass Joe
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Originally Posted by di0de
Also curious of the same, is anyone noticing a DPS loss if NMIC is still on CD during 35% DE phase after reapplying corruption. From what I gather I should pre-pull pop wild magic, await T10 4PC, activate NIC with wild magic pot re-applying corruption--then finally reapply once more at 35% even if NIC is not available. Thanks!
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I normally pre-pod haste to get everything going quickly. The problem with what you have stated above is that you have a 1 min cooldown between your first and second pot. So you pre-pot then after the 1 minute cooldown then you can wait for t10 proc, pot Wild Magic and activate NMIC. That is a major damage loss if your waiting for the cooldown on Wild Magic to pop NMIC.
This is the reason that I said to pre-pot haste to get everything going quickly then once T10 4pc Proc pop NMIC but do not use a pot. Save the 2nd potion for the 35% re-apply.
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03/16/10, 1:05 PM
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#1556
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Piston Honda
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Originally Posted by di0de
Also curious of the same, is anyone noticing a DPS loss if NMIC is still on CD during 35% DE phase after reapplying corruption. From what I gather I should pre-pull pop wild magic, await T10 4PC, activate NIC with wild magic pot re-applying corruption--then finally reapply once more at 35% even if NIC is not available. Thanks!
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Short answer is its a DPS loss to reapply corruption without NMIC sub 35%
Long answer is it depends on your corruptions crit. The sweet spot where Death's Embrace beats out NMIC is if your corruption crit without NMIC is above 66.67%.
X is value of base damage of your corrutpion
Y is crit percent
[DE] 1.12 * (2XY + (1-Y)X) = 2X (Y+0.2) + X (0.8-Y) [NMIC]
1.12X (2Y + 1 - Y) = X (2Y+0.4 + 0.8 - Y)
1.12X (Y + 1) = X (Y + 1.2)
1.12 Y+1.12 = Y+ 1.2
0.12 Y = 0.08
Y = .66667
Given that you will probably not see 66.67% crit for your corruption without NMIC up, you shouldn't reapply corruption without NMIC. Oh and I might add if you are going to do Wild Magic potting above 35% that would guarantee you shouldn't reapply sub 35% without NMIC.
As for when to use Wild Magic and whether to pre-pot wait a minute and reapply above or just WM sub 35% . That cannot be answered mathematically in any meaningful way without knowing
1) fight length
2) number of corruption ticks pre and post 35%
3) number of corruption ticks before t10 procs pre and post 35%
Since #3 is random, fight length is determined by factors not in your control, and #2 is also random given erradication you are stuck with going with what "feels" right based on your previous goes on whatever boss.
edit: I might add that some fights like putricide where it is probably a DPS loss to Wild magic sub 35% (rather than p2 80-35%), its probably beneficial to do so given the importance of getting him down quickly at that point. So its not always about what makes my recount look the best.
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03/16/10, 2:40 PM
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#1557
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Glass Joe
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Also curious of the same, is anyone noticing a DPS loss if NMIC is still on CD during 35% DE phase after reapplying corruption.
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This seems to be a simple problem of figuring out if your Corruption ticks hit harder with the +crit bonus from Nevermelting Ice Crystal (NMIC) or with +10% damage from Death’s Embrace (DE). In order to determine how much each tick from Corr will hit for under these two circumstances we must consider the following (mostly pulled from the OP with a few additions/changes):
Absolute coefficients:
+0.15 (Shadow Mastery)
+1.01 (Spellstone)
+0.10 (Improved Corruption)
+0.05 (Contagion)
+0.05 (Siphon Life)
1+0.23*hit chance (Haunt)
1.15 (Shadow Embracex3)
1.13 (CoE/Earth&Moon/Ebon Plague)
1.03 (Malediction)
1.03 (Sanctified Retribution)
(1+0.12*0.35) (Death's Embrace)
Spell power coefficients:
1.2 Base Coefficient
+0.36 (Empowered Corruption)
+0.30 (Everlasting Affliction)
Crit Modifier:
0.03 (Meta Gem effect)
Crit Chance:
+0.09 (Malediction)
+0.05 (Moonkin Aura/Elemental Oath)
+0.05 (Improved Shadow Bolt/Improved Scorch/Winter's Chill)
+0.03 (Heart of the Crusader/Totem of Wrath)
+0.20 (Nevermelting Ice Crystal)
Note: procs (e.g., Devious Minds), haste & potions are ignored as they are either irrelevant or can be rolled in both situations if you choose.
Damage done = Absolute Coefficients * (base damage + ((sum of spell power coefficents) * Spelldamage))*Hit chance*(1+Crit chance)
With NMIC, but without DE:
(1+0.15(Shadow Mastery)+1.01(Spellstone)+0.10(Improved Corruption)+0.05(Contagion)+0.05(Siphon Life))*(1+0.23*hit chance)(Haunt)*1.15(Shadow Embrace)*1.13(CoE)*1.03(Malediction)*1.03(Sanctified Retribution)*(1080(base damage) + ((1.2(Base Coeff)+0.36(Emp Corr)+0.30(Everl. Affl.))*(spell power)))* (1+1.09*(crit chance+0.05 (Moonkin Aura/Elemental Oath)+0.05 (Improved Shadow Bolt/Improved Scorch/Winter's Chill)+0.03 (Heart of the Crusader/Totem of Wrath)+0.20(Nevermelting Ice Crystal)) =
4*(1080+(1.86*spellpower))*(1+(1.09*(crit chance+0.33)))=
With DE, but without NMIC:
(1+0.15(Shadow Mastery)+1.01(Spellstone)+0.10(Improved Corruption)+0.05(Contagion)+0.05(Siphon Life))*(1+0.23*hit chance)(Haunt)*1.15(Shadow Embrace)*1.13(CoE)*1.03(Malediction)*1.03(Sanctified Retribution)*(1+0.12*0.35) (Death's Embrace)*(1080(base damage) + ((1.2(Base Coeff)+0.36(Emp Corr)+0.30(Everl. Affl.))*(spell power)))* (1+1.03*(crit chance+0.05 (Moonkin Aura/Elemental Oath)+0.05 (Improved Shadow Bolt/Improved Scorch/Winter's Chill)+0.03 (Heart of the Crusader/Totem of Wrath))) =
4.168*(1080+(1.86*spellpower))*(1+(1.09*(crit chance+0.13)))=
Without plotting these formulas (something I’ll probably never get around to doing) I would guess that there’s a cut off point in which one of the methods is better than the other if your sp is less/greater than X while your crit is less/greater than Y. I’m not going to go into those details, so just use the formulas provided & you can figure it out for yourself based on your own stats. I’ll use 4500sp & 30% crit as an example:
With NMIC, but without DE:
4*(1080+(1.86*4500))*(1+(1.09*(0.30+0.33)))= ~25957 or 4326/tick
With DE, but without NMIC:
4.168*(1080+(1.86*4500))*(1+(1.09*(0.30+0.13)))= ~18461 or 3077/tick
In this example you can see that it is clearly better to continue rolling NMIC below 35% (if it is still on cooldown), rather than recasting Corr for the DE buff. Obviously your spellpower values will fluctuate throughout a fight due to various procs, Demonic Pact (if available), etc, but this should give you a rough estimate of how much of a DPS gain it is to continue rolling NMIC or not.
Edit:
It looks like Burberri beat me to the punch a bit. Buffed, your crit chance needs to be >66.67% without NMIC before reapplying Corr with DE becomes viable.
Last edited by Arthercy : 03/19/10 at 1:51 PM.
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03/18/10, 1:57 AM
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#1558
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Glass Joe
Blood Elf Warlock
Spirestone
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Originally Posted by slimm609
I normally pre-pod haste to get everything going quickly. The problem with what you have stated above is that you have a 1 min cooldown between your first and second pot. So you pre-pot then after the 1 minute cooldown then you can wait for t10 proc, pot Wild Magic and activate NMIC. That is a major damage loss if your waiting for the cooldown on Wild Magic to pop NMIC.
This is the reason that I said to pre-pot haste to get everything going quickly then once T10 4pc Proc pop NMIC but do not use a pot. Save the 2nd potion for the 35% re-apply.
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would reapplying corruption at 35% with WM + t10 be a dps loss compared to the NMIC+t10?
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03/18/10, 8:00 AM
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#1559
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Glass Joe
Undead Warlock
Teldrassil (EU)
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Originally Posted by Arthercy
2.312*(1080+(1.86*spellpower))*(1+(1.03*(crit chance+0.33)))=
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The 1.03 is supposed to be the meta gem effect, correct?
if so, the multiplier has to be 1.09, not 1.03 already calculated that several times.
all my calculations indicate, that the formula to calculate Spell Critical Strike damage with the metagem is this:
Total Crit Multiplier = (Base Multiplier * Metagem-Effect - 1) * Talents + 1
The Base Multiplier is 1.5 for spells (50% more damage), this is multiplied by the meta gem:
BaseCrit Multiplier = 1.5 * 1.03 = 1.545
Talents are calculated after this effect, but they only affect the the bonus damage, not the whole multiplier. So for Pandemic it is:
Total Bonus Damage = 0.545 * (1 + Pandemic) = 1.09
So, to easily calculate the total damage added by your Critical Strike Chance you have to multiply your Critical Strike Chance by 1.09.
As an example:
Your Corruption hits for 3000 Damage and crits for 6270, your Critical Strike Chance is 40%:
Average Damage = 3000 * (0.4 * 1.09 + 1) = 4308
To be sure its correct you can simply calculate:
(3000 * 60 + 6270 * 40) / 100 = 4308
Also, there's a small mistake in this formula:
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(1+0.15(Shadow Mastery)+0.10(Improved Corruption)+0.05(Contagion)+0.05(Siphon Life))*(1+0.23*hit chance)(Haunt)*1.15(Shadow Embrace)*1.13(CoE)*1.01(Spellstone)*1.03(Malediction)*1.03(Sanctified Retribution)*(1+0.12*0.35) (Death's Embrace)*(1080(base damage) + ((1.2(Base Coeff)+0.36(Emp Corr)+0.30(Everl. Affl.))*(spell power)))* (1+1.03*(crit chance+0.05 (Moonkin Aura/Elemental Oath)+0.05 (Improved Shadow Bolt/Improved Scorch/Winter's Chill)+0.03 (Heart of the Crusader/Totem of Wrath))) =
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I know it was correct when WotLK shipped, but they changed the Spellstone to be additive to Shadow Mastery sometimes later.
Originally Posted by Zigee
would reapplying corruption at 35% with WM + t10 be a dps loss compared to the NMIC+t10?
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Wild Magic only adds 4.35% Critical Strike Chance, Nevermelting Ice Crystal adds 20.03%. so yes, it is.
Last edited by Flyfunner : 03/18/10 at 8:05 AM.
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03/19/10, 1:24 PM
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#1560
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Glass Joe
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I know it was correct when WotLK shipped, but they changed the Spellstone to be additive to Shadow Mastery sometimes later.
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Thanks for the info, I hadn't realized that this change had happened.

The 1.03 is supposed to be the meta gem effect, correct?
if so, the multiplier has to be 1.09, not 1.03 already calculated that several times.
all my calculations indicate, that the formula to calculate Spell Critical Strike damage with the metagem is this:
Total Crit Multiplier = (Base Multiplier * Metagem-Effect - 1) * Talents + 1
The Base Multiplier is 1.5 for spells (50% more damage), this is multiplied by the meta gem:
BaseCrit Multiplier = 1.5 * 1.03 = 1.545
Talents are calculated after this effect, but they only affect the the bonus damage, not the whole multiplier. So for Pandemic it is:
Total Bonus Damage = 0.545 * (1 + Pandemic) = 1.09
So, to easily calculate the total damage added by your Critical Strike Chance you have to multiply your Critical Strike Chance by 1.09.
As an example:
Your Corruption hits for 3000 Damage and crits for 6270, your Critical Strike Chance is 40%:
Average Damage = 3000 * (0.4 * 1.09 + 1) = 4308
To be sure its correct you can simply calculate:
(3000 * 60 + 6270 * 40) / 100 = 4308
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Yea, you're right. I forgot to calculate the crit modifier & instead just tossed in the value for the meta gem. However, I'm not so sure that it's 1.09 either.
The meta gem boosts total damage by 3% on a crit, which changes crit damage from 150% to (150% * 103%) = 154.5%, which makes the crit bonus +54.5%. This 54.5% number is what talents (Pandemic & Ruin) effect, giving you a crit bonus of +109%, for a total crit damage 209%, as you demonstrated above.
However, while I could be completely wrong, I don't think Corr works in this way. Note that Pandemic "grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit for 100% increased damage". In other words, your Corr can only ever hit for 100% or 200% damage, but never for 150% damage because without the talent Corr is incapable of critically striking. If this works like how it sounds, the Base Multiplier would be 2.0 & not 1.5. Also, bonus damage from the talent would not be considered, since none is granted (only Haunt is effected by this). This would result in a total crit modifier of 1.06 instead of 1.09 for Corr: (2.0 * 1.03 -1) = 1.06. Granted I have absolutely no idea if 1.06 is correct (as I stated above, I could be completely wrong), but it seems probable (or at least possible) based on how the tooltip reads.
I'm going to edit the formula in my original post to reflect the changes discussed here, but because I'm only speculating on the 1.06 crit modifier, I'm going to go ahead & use 1.09 for now unless someone else can verify the 1.06. Thanks again Flyfunner for catching my mistakes.
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