Disoriénted said:
Engineering VS others profession
Wanted to know has anyone played with Engineering to see if it is better then other Professions for Dps. Right now i have Jewel crafting and Tailoring. Wanted to know if it was worth it to drop one of them for the Hyper speed Accelerators you get from Engineering.
I do not think this a repost unless i over looked it.
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Much of this has question was already summarized by the OP, so I'll refer to that for starters.
Namnalia said:
Engineering:
Engineers can improve their Gloves with Hyperspeed Accelerators.
Unfortunately, this will overwrite an existing enchant, so the average 320/5 = 64 haste rating have to be compared to the 28 spell power enchant, which is dps increase.
They also get Springy Arachnoweave, a spell power enchant for their cloaks, which is slightly better than the normal haste enchant. Summed up, the profession is fine now.
Summary:
Alchemy, Blacksmithing, Enchanting, Inscription, Tailoring, Jewelcrafting and Engineering are fine. As haste became very powerful with 3.3, Engineering has a slight edge over the other professions.
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I could leave it at that & simply say that Engineering is slightly better than other professions, but lets analyze a bit further using the t10 scale factors provided by the OP to give us a rough estimate. Engineering can provide up to 3 enchants:
Nitro Boosts,
Springy Arachnoweave and
Hyperspeed Accelerators. Additionally, each of these slots has 1 or 2 other possibilities to consider and compare against:
Icewalker,
Tuskarr's Vitality,
Lightweave Embroidery,
Greater Speed, and
Exceptional Spellpower.
Boots:
Nitro Boosts: 24(1.16) = 27.84 DPS + 5sec 150% run speed boost, 5min cooldown
Icewalker (hit needed): 12(2.40) + 12(1.16) = 42.72 DPS
Icewalker (hit capped): 12(0) + 12(1.16) = 13.92 DPS
Tuskarr's Vitality: 0 DPS + permanent 8% run speed increase
>Summary: This is necessarily the most ambiguous analysis because it is impossible to get an accurate measurement on how much of a DPS boost the +run speed provides, especially since not every fight requires movement. Additionally, you must also consider a permanent small +run speed boost, versus a situational (5min cooldown) very large +run speed boost. While I realize this could be up for a lot of debate, I would rank them as follows: Nitro Boosts > Icewelker (hit needed) > Tuskarr's Vitality > Icewalker (hit capped).
Cloak:
Springy Arachnoweave: 27(1.77) = 47.79 DPS + 30sec slowfall, 1min cooldown
Lightweave Embroidery: 73.75(1.77) = 130.54 DPS (assumes 1/4 uptime for lightweave proc, 295 spellpower for 15s out of 60s --> 73.75sp)
Greater Speed: 23(1.95) = 44.85 DPS
>Summary: The parachute adds only a small amount of increased survivability in a raid setting and thus shouldn't really be considered as a DPS boost (Dreamwalker is the only current fight I can even think of where this could even be useful, though you shouldn't be getting knocked into the air anyways), but it is fun/useful to have outside of raiding. Lightweave Embroidery > Springy Arachnoweave > Greater Speed
Gloves:
Hyperspeed Accelerators: 68(1.95) = 132.6 DPS (340 haste x 12 seconds of uptime / 60 seconds of cooldown = 68 haste passive)
Exceptional Spellpower: 28(1.77) = 49.56 DPS
>Summary: This is where the engineering profession really shines. Hyperspeed Accelerators > Exceptional Spellpower