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Old 05/18/10, 7:47 AM   #1591
witchedwiz
Glass Joe
 
Human Warlock
 
Runetotem (EU)
Originally Posted by Naforce View Post
This totally depends on your raid, and what's necessary. If the adds "die fast enough anyway" and more dps on the boss is needed, ask your raidleader for that, switching might not be necessary. My general opinion is that switching is great as an affli lock though, increasing dps and offering higher proc uptime. On saurfang I usually put corruption on 3-4 adds for example, last night I did 16k dps on that kill so it's definately not a bad idea. If they die 5 seconds after spawning though I'm not sure as to whether or not to dot them, again this is something that needs to be decided by the raid.

EDIT: And yeah, the main thing is TO switch as affliction.
depends on the adds//boss.. regarding normal modes...
marrowgar's spike = just 1-2 seed and gg
deathwhisper's add = seed on one of the side (possibly the one with 2 fanatics+1caster), just corru+unstable on the deformed..
saurfang = corrux3 on beasts if you have enough ranged dps, else unstable+corru
putricide's ooze = full dots
valithria.. here switching is a given, but your main priority depends on your raid tbh.. usually me, another afflock and a spriest are assigned on the blistering + dots on archmage//abomination and sporadic aoe.
this should cover any add-alike boss save lich king.. i assume that no guild let ppls slack during valkyries..

Last edited by witchedwiz : 05/18/10 at 8:12 AM. Reason: mispelled a word

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Old 05/20/10, 4:56 PM   #1592
mmdollar
Glass Joe
 
Undead Warlock
 
Balnazzar (EU)
I have a question considering my rotation if its a dps effective as it has to first thing i do is SB then -> Haunt -> Curr -> UB -> CoA and then SB spam untill Haunts CD wears off then redo Haunt SB a little more and then UB and redo CoA if needed and again SB spam.My other question is when should I redo UB 2-3 secs before it wears off or everytime I cast Haunt? Thank you in advance for the reply.Oh and a last one when is the how do u say it "prefect time" to redot Curr when Eradication is up+t10 dmg proc or should I redot cur when I see some of those buff are up even though there are not up at the same time.

Last edited by mmdollar : 05/20/10 at 7:55 PM.

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Old 05/21/10, 3:03 PM   #1593
yourCuteMotoko
Glass Joe
 
yourCuteMotoko's Avatar
 
Undead Warlock
 
Crushridge (EU)
you should start with SB>Haunt>UA>corr>CoA

SB for 5% crit debuff
Haunt
UA before corruption because you increase the chance of 4pt10 proc, and thus rolling +10% dmg on corruption
corr
CoA

please note that you cast corruption after UA to avoid to apply the debuff before Haunt actually lands on boss

Refresh Haunt when there are like 2 sec left, to squish in some more SB
you should reapply UA right after it wears off

About rolling corruption it only matters 4pt10 bonus and eventually NIC/TotT, you cant roll haste, so theres no point in fishing for Eradication/4pt10 to stack

Hope it helps

I apologize for the messy post, atm im feeling brain damaged :/

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Old 05/28/10, 8:42 AM   #1594
Porquito
Glass Joe
 
Undead Warlock
 
Arathor
yourCuteMotoko is right on spot.
If you want to know the way of keeping track of the entire buffs available to you in your current raid composition, i would recommend getting an Addon that pretty much tracks # of buffs currently on the boss/# of buffs available of being set on the boss, this way you know you would be rolling the corruption as it is hitting as hard as possible and recasting when necessary.

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Old 05/30/10, 6:28 PM   #1595
Disoriénted
Glass Joe
 
Orc Warlock
 
Anvilmar
Engineering VS others profession

Wanted to know has anyone played with Engineering to see if it is better then other Professions for Dps. Right now i have Jewel crafting and Tailoring. Wanted to know if it was worth it to drop one of them for the Hyper speed Accelerators you get from Engineering.

I do not think this a repost unless i over looked it.

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Old 05/31/10, 1:32 AM   #1596
agnos80
Glass Joe
 
Orc Warlock
 
Staghelm
I would imagine that the being able to switch out weapons while utilizing x3 JC only cuts in a Staff would be slightly better as you could equip your +crit staff decked out with +crit gems and then re-equip your normal weapon combination so that your crit bonus would roll--making sure that both weapons were stoned' up. However, I'll look into doing some math on it as it may depend on how large your crit bonus would be.

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Old 05/31/10, 5:40 AM   #1597
Naforce
Piston Honda
 
Human Warlock
 
Frostmane (EU)
Originally Posted by Disoriénted View Post
Wanted to know has anyone played with Engineering to see if it is better then other Professions for Dps. Right now i have Jewel crafting and Tailoring. Wanted to know if it was worth it to drop one of them for the Hyper speed Accelerators you get from Engineering.

I do not think this a repost unless i over looked it.
Engineering is very situational. In some bosses, specially the hardest ones, having rocketboots can save the raid. That's what I would like to call the biggest gain with engineering, the haste on gloves is also very strong but also situational, if you use it at just the right time it could make a big difference for the raid and your own personal dps. As far as just watching numbers, I don't think engineering will give you any better result then you currently are getting, but if used correctly it could save the raid!

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Old 05/31/10, 6:17 PM   #1598
clavarnway
Don Flamenco
 
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Orc Warlock
 
Sen'jin
Also for what it's worth I've never had the Nitro Boosts malfunction during a group, either party or raid. I think they are coded that way. So don't feel like you're risking a downside if you plan on using them for PVE. And they are indeed very helpful on many encounters.


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Old 06/01/10, 3:41 PM   #1599
Arthercy
Glass Joe
 
Arthercy's Avatar
 
Human Warlock
 
Undermine
Disoriénted said:
Engineering VS others profession
Wanted to know has anyone played with Engineering to see if it is better then other Professions for Dps. Right now i have Jewel crafting and Tailoring. Wanted to know if it was worth it to drop one of them for the Hyper speed Accelerators you get from Engineering.

I do not think this a repost unless i over looked it.
Much of this has question was already summarized by the OP, so I'll refer to that for starters.

Namnalia said:
Engineering:
Engineers can improve their Gloves with Hyperspeed Accelerators.
Unfortunately, this will overwrite an existing enchant, so the average 320/5 = 64 haste rating have to be compared to the 28 spell power enchant, which is dps increase.
They also get Springy Arachnoweave, a spell power enchant for their cloaks, which is slightly better than the normal haste enchant. Summed up, the profession is fine now.
Summary:
Alchemy, Blacksmithing, Enchanting, Inscription, Tailoring, Jewelcrafting and Engineering are fine. As haste became very powerful with 3.3, Engineering has a slight edge over the other professions.
I could leave it at that & simply say that Engineering is slightly better than other professions, but lets analyze a bit further using the t10 scale factors provided by the OP to give us a rough estimate. Engineering can provide up to 3 enchants: Nitro Boosts, Springy Arachnoweave and Hyperspeed Accelerators. Additionally, each of these slots has 1 or 2 other possibilities to consider and compare against: Icewalker, Tuskarr's Vitality, Lightweave Embroidery, Greater Speed, and Exceptional Spellpower.

Boots:
Nitro Boosts: 24(1.16) = 27.84 DPS + 5sec 150% run speed boost, 5min cooldown
Icewalker (hit needed): 12(2.40) + 12(1.16) = 42.72 DPS
Icewalker (hit capped): 12(0) + 12(1.16) = 13.92 DPS
Tuskarr's Vitality: 0 DPS + permanent 8% run speed increase
>Summary: This is necessarily the most ambiguous analysis because it is impossible to get an accurate measurement on how much of a DPS boost the +run speed provides, especially since not every fight requires movement. Additionally, you must also consider a permanent small +run speed boost, versus a situational (5min cooldown) very large +run speed boost. While I realize this could be up for a lot of debate, I would rank them as follows: Nitro Boosts > Icewelker (hit needed) > Tuskarr's Vitality > Icewalker (hit capped).

Cloak:
Springy Arachnoweave: 27(1.77) = 47.79 DPS + 30sec slowfall, 1min cooldown
Lightweave Embroidery: 73.75(1.77) = 130.54 DPS (assumes 1/4 uptime for lightweave proc, 295 spellpower for 15s out of 60s --> 73.75sp)
Greater Speed: 23(1.95) = 44.85 DPS
>Summary: The parachute adds only a small amount of increased survivability in a raid setting and thus shouldn't really be considered as a DPS boost (Dreamwalker is the only current fight I can even think of where this could even be useful, though you shouldn't be getting knocked into the air anyways), but it is fun/useful to have outside of raiding. Lightweave Embroidery > Springy Arachnoweave > Greater Speed

Gloves:
Hyperspeed Accelerators: 68(1.95) = 132.6 DPS (340 haste x 12 seconds of uptime / 60 seconds of cooldown = 68 haste passive)
Exceptional Spellpower: 28(1.77) = 49.56 DPS
>Summary: This is where the engineering profession really shines. Hyperspeed Accelerators > Exceptional Spellpower

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Old 06/02/10, 10:51 PM   #1600
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
Also should note that Saronite bombs are also a good DPS increase. Single target wise, they deal about 1.5k damage every 60s, so that's +25dps, and they do AoE so more if there's AoE mobs. Since they're off the GCD, I fit it in during the GCD of our instants (Life Tap, Corruption, or CoA). This does require some finesse to pull off, but it's what really makes Engineering shine as a DPS profession.

About the OP, is it still being updated? The BiS list sims lower than the BiS set in the SimCraft thread.

Last edited by rutiene : 06/02/10 at 11:34 PM.

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Old 06/08/10, 8:42 AM   #1601
matornot
Von Kaiser
 
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Gnome Warlock
 
Hydraxis
Originally Posted by yourCuteMotoko View Post
SB for 5% crit debuff
Haunt
UA before corruption because you increase the chance of 4pt10 proc, and thus rolling +10% dmg on corruption
corr
CoA

please note that you cast corruption after UA to avoid to apply the debuff before Haunt actually lands on boss
It's actually the +5% crit from your SB that you're waiting for before applying Corruption. It doesn't matter when Haunt lands, so long as it's before any dots tick. I've noticed that with a lot of haste, sometimes Corr lands before SB in my opening rotation, especially at max range on fights like Sindy, so I throw CoA before launching my Corr. I think this might only apply to Engineers though, since 1200+340 is a lot of haste!

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Old 06/08/10, 1:49 PM   #1602
Phayne2355
Von Kaiser
 
Blood Elf Paladin
 
Destromath
This can happen if you are at max range even with much less haste especially if you have a good connection and reaction time. It is just something you need to be aware of and adjust accordingly.

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Old 06/08/10, 6:04 PM   #1603
kaleb
Glass Joe
 
Undead Warlock
 
Stormscale
It seems the numbers for the life tap scaling arn't comming out to what should be expected. A test was ran with a character using exactly 3000 spell power and a fully speced life tap vs. dark pact and the results were a fully talented life tap beating out dark pact by 120 mana.

http://img532.imageshack.us/img532/1...0710002600.jpg

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Old 06/09/10, 7:30 AM   #1604
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Originally Posted by kaleb View Post
It seems the numbers for the life tap scaling arn't comming out to what should be expected. A test was ran with a character using exactly 3000 spell power and a fully speced life tap vs. dark pact and the results were a fully talented life tap beating out dark pact by 120 mana.

http://img532.imageshack.us/img532/1...0710002600.jpg
( 2000 + (0.5 * 3000) ) * 1.2 = 4200

It scales as expected, only the "you need 2k spellpower for dark pact to be better" didn't account for the base mana from life tap benefiting from improved life tap.

If you disregard the base mana benefitting you get:
2000 + ( 0.6 * 2000) = 3200
1200 + ( 1.0 * 2000) = 3200

PS. I'm just illustrating what the breaking point would be under that assumption. Since the base mana does benefit you should need:
((LT_Base_Gain * 1.2) - DP_Base_gain) / (DP_SP_CoEff - (LT_SP_CoEff * 1.2))
((2000 * 1.2) - 1200) / (1.0 - (0.5 * 1.2)) = 3000 Spellpower for the break even point.

According to your screenshot however you only gained 4080 mana from a 3000 spellpowe dark pact, which means that dark pact isn't behaving exactly as we'd expect it to.

If someone could show Dark pact at 0 spellpower and dark pact at > 0 spellpower we'll be able to tell what the correct numbers for dark pact should be.

The mind is like a parachute. It works best when it's open.

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Old 06/09/10, 8:53 AM   #1605
Arthercy
Glass Joe
 
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Human Warlock
 
Undermine
matornot said:
It's actually the +5% crit from your SB that you're waiting for before applying Corruption. It doesn't matter when Haunt lands, so long as it's before any dots tick.
This is mostly true, but keep in mind that if you plan to pop NMIC along with your initial Corr (i.e., instead of waiting on 4t10, etc) you'll want to wait for Haunt to land first. It's possible that Haunt could crit & would remove a stack from NMIC before the bonus is applied to Corr.

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