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Old 06/09/10, 9:41 AM   #1606
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Right, the co-efficient for dark pact isn't 1.0, it's 0.96. This makes the breaking point:
((LT_Base_Gain * 1.2) - DP_Base_gain) / (DP_SP_CoEff - (LT_SP_CoEff * 1.2))
((2000 * 1.2) - 1200) / (0.96 - (0.5 * 1.2)) = 3333 Spellpower.

A lot higher than the previous "2000", but still something any affli lock in ICC 25 should have when fully raid buffed.

The mind is like a parachute. It works best when it's open.

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Old 06/12/10, 1:04 PM   #1607
Atrumia
Glass Joe
 
Human Warlock
 
Ysera
Simplified Math for the masses

Life Tap is calculated as such: Spell Power * 0.5 + 2000

Example: 3000 Spell Power * 0.5 + 2000 = 3500 mana gained.

——————

Dark Pact is calculated as such: Spell Power * 0.96 + 1200

Example: 3000 Spell Power * 0.96 + 1200 = 4080 mana gained.

——————

Improved Life Tap Rank 1 is calculated as such:

Spell Power * 0.5 + 2000 = A

A * 0.1 = B

A+B = Mana Gained

An Example:

3000 Spell Power * 0.5 + 2000 = 3500

3500 * 0.1 = 350

350 + 3500 = 3850 Mana Gained

————————————–

Improved Life Tap Rank 2 is calculated as such:

Spell Power * 0.5 + 2000 = A

A * 0.2 = B

A+B = Mana Gained

An Example:

3000 Spell Power * 0.5 + 2000 = 3500

3500 * 0.2 = 700

700 + 3500 = 4200 Mana Gained

——————————–

At which point is Dark Pack better than Life Tap, Imp Life Tap Rank 1 and Imp Life Tap Rank 2?

Dark Pact overcomes Life Tap after 1740 Spell Power is reached by the lock.

Dark Pact overcomes Imp Life Tap Rank 1 after 2438 Spell Power is reached by the lock.

Dark Pact overcomes Imp Life Tap Rank 2 after 3335 Spell Power is reached by the lock.

---------------------

Something of note:

Life Tap will not calculate the spell power gained from the GoLT if it is not already active.

Dark Pact will apply and then calculate the added spell power from GoLT.

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Old 06/13/10, 8:36 AM   #1608
Evildead1
Glass Joe
 
Undead Warlock
 
Dun Morogh (EU)
I got a question on using my pot in combination with T10 4p and NIC.
So atm I do it like this:

[Fight starts] > Apply everything and wait for T10 4p procc > Use NIC & Pot > Reapply Corruption

This way I only can use one pot the whole boss fight and I can't benefit in the below 35% phase. So is this the correct way to handle NIC & T10 4p or is there any better way?

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Old 06/13/10, 10:58 AM   #1609
yourCuteMotoko
Glass Joe
 
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Undead Warlock
 
Crushridge (EU)
It depends on how much does the fight last, as far as the raidwide buff increases fights are shorter and shorter. You can either fish for early 4pt10 proc then stack NIC and pot or wait to use the wild magic once you should refresh again corr+NIC sub35%. The fact that the fights gets shorter means the rolling contribute will be lesser if you wait sub35% before using pot, not to mention that most likely you wont have NIC off cd

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Old 06/16/10, 7:28 PM   #1610
Daellia
Von Kaiser
 
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Orc Warlock
 
Lothar
Eradication has a 6% proc chance per Corruption tick to increase your haste by 20% for 10s. It has no ICD anymore.
Assume Corruption is up all the time on one target. If we are somewhere in between two corruption ticks (and we always are) then there is a chance of 6% that the last tick gave the buff. If it didn't (94%), there is a chance of 94%*6% that the one before gave it, and if it didn't, there's a 94%*94%*6% chance that the one before did. If we are less than one second from the last corruption tick (this is the case 1/3 of the time) we have to take even one more tick into account (94%*94%*94%*6%). This sums up to
\frac{2}{3} \cdot 0.06 + 0.06\cdot0.94 + 0.06\cdot0.94\cdot0.94 + \frac{1}{3} \cdot 0.06 + 0.06\cdot0.94 + 0.06\cdot0.94\cdot0.94+ 0.06\cdot0.94\cdot0.94\cdot0.94 = 0.1860
So the uptime is about 18.6% giving an average haste multiplier of 18.6%*20% = 3.72%.
In regards to this particular section, this equation only applies at 0% haste. The higher your haste, the more often Corruption ticks, and thus the higher uptime the effect. The entire system can calculated with a simple uptime equation U = 1 - (1 - P)^(D/T), where T = 3/(1+Haste) (time between ticks), P is the proc chance, and D is the duration of the effect.

This gives a slightly curved line for effective haste that can be approximated with the linearization: EffHaste = 3.76 + 3.03*TotHaste (TotHaste being your decimal haste percent, 50% = 0.5). Thus the line scales from approximately 3.76% at 0% haste to 6.79% at 100% haste.

The proc itself also contributes haste, which further increases uptime. This ends up being a relatively simply differential equation that asymptotes to an addition ~0.1 additional effective haste and an additional ~0.003 per 1% additional static haste.

The final linear approximation is:

EffHaste = 3.86 + 3.04*TotHaste

Last edited by Daellia : 06/20/10 at 3:10 PM.

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Old 06/21/10, 5:02 AM   #1611
agnos80
Glass Joe
 
Orc Warlock
 
Staghelm
Odds that the t10 4 set will proc by X number of ticks (rounded to hundreth percentage):
1--15%
2--27.75%
3--38.59%
4--47.80%
5--55.63%
6--62.29%
7--67.94%
8--72.75%
9--76.84%
10--80.31%

Trying to take into account Erradication procs or other on use/proc haste buffs would be tough. Considering that Shadowbolt (~1.5-2.0 cast), Haunt (~1.0-1.5 cast), Unstable Affliction (~1.0-1.5 cast), Corruption (1.0 cast), as well as a 3 second timer the first proc chance is going to be around ~7.5-9 seconds in and ending in ~22.5-24 seconds in. At best, you're able to add a new Unstable as the old one falls off, but more than likely there's a .5-1.5 second gap before the reapplication. So under ideal circumastances, we'd see (shadowbolt, haunt, corruption, unstable affliction into proc) for possible proc times of in an ideal situation we're going to see proc times at 7.5, 10.5, 13.5, 16.5, 19.5, 23, 27, 30, 33, and 36 seconds into the fight. More importantly though the amount of haste will affect how many ticks Corruption gets in and thus the worth of pre-rolling NMIC, potion, tricks, etc. Considering the ease of getting an early Tricks versus getting a mid-fight Tricks (30 second cooldown) at an unspecified proc-based time, it seems more worthwhile to me to frontload NMIC and potion buffed Corruption rolling rather than trying to organize a mid-fight tricks once you get the 4-set proc (for an extra 10% damage roll).

Is this make sense and is it clear? Is there anything I'm unaware of or missed?

edit: deleted section about rolling both immolate and UA as noted below they are mutually exclusive.

Last edited by agnos80 : 06/21/10 at 9:24 AM.

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Old 06/21/10, 7:02 AM   #1612
Stabbyman
Glass Joe
 
Blood Elf Warlock
 
Hydraxis
Immolate and Unstable Affliction were changed a while ago so that our rotation would have less dots in it. The two are now mutually exclusive, you can't have both of them up at the same time.

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Old 06/21/10, 3:32 PM   #1613
matthewseidl
Von Kaiser
 
Blood Elf Paladin
 
Emerald Dream
You don't trade 1 for 1 sp and haste. 2.04 * 20 haste from a quick kings amber 40.8 dps. 1.85 * 23 sp from a runed cardinal ruby = 42.55 dps.

Last edited by matthewseidl : 06/21/10 at 5:35 PM.

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Old 06/24/10, 3:06 PM   #1614
Dondochakka
Von Kaiser
 
Orc Warlock
 
Mal'Ganis
I'm looking for a little help on keeping Corruption from falling off. I find that in pretty much any fights with adds my corruption falls off while I'm killing them and my NMIC+pot+tricks is wasted. So is there a specific way I should be handling each fight? I tried a focus macro+Haunt to blow that on CD but I find that I'm not always facing the boss at the right time or I miss the cast by a second or two and corruption falls off.

Also, what is recommended for adds? I know that it can very from group to group but I'd like to be able to contribute to bringing down the adds with using minimal GCD's and still be able to keep enough focus on the boss to keep corruption up. I'm still working on the lock and I've only had him at 80 for a month now so I know I'll need more practice. Just wondering if people have any tips as far how to handle adds while keeping corruption up.

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Old 06/24/10, 3:46 PM   #1615
Kuku
Von Kaiser
 
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Human Warlock
 
Azgalor
Originally Posted by Dondochakka View Post
I'm looking for a little help on keeping Corruption from falling off. I find that in pretty much any fights with adds my corruption falls off while I'm killing them and my NMIC+pot+tricks is wasted. So is there a specific way I should be handling each fight? I tried a focus macro+Haunt to blow that on CD but I find that I'm not always facing the boss at the right time or I miss the cast by a second or two and corruption falls off.

Also, what is recommended for adds? I know that it can very from group to group but I'd like to be able to contribute to bringing down the adds with using minimal GCD's and still be able to keep enough focus on the boss to keep corruption up. I'm still working on the lock and I've only had him at 80 for a month now so I know I'll need more practice. Just wondering if people have any tips as far how to handle adds while keeping corruption up.
In general, practice will provide you with the timing required to refresh your corruption reliably. Since that isn't exactly advice, however, I will mention a few things that might help.

First of all, a hasted corruption will fall off before the actual debuff is set to expire. Have a look at your corruption duration and figure out how early it's dropping for you. Knowing that will help you with refreshing it on time.

Second, if you absolutely know that a shadow bolt/haunt will not make it in time, you can toss out a quick Drain Soul. I'm not sure on the timing, but drain soul will refresh corruption almost instantly. You'll lose a bit of DPS, but it's better than dropping a super buffed corruption.

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Old 06/25/10, 12:23 AM   #1616
matornot
Von Kaiser
 
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Gnome Warlock
 
Hydraxis
I could be wrong, but I think it's the first tick of your Drain Soul that refreshes the Corr, so I use Drain Life instead because it ticks faster. If I'm wrong, then Drain Life will still be worth using over Drain Soul because it will do a bit of damage when refreshing your Corr, while Drain Soul would need to wait a couple seconds to even do damage.

EDIT: I was wrong about the tick refreshing it; it will refresh as soon as your target is afflicted with Drain Soul or Drain Life. What I said after that holds true though.

Last edited by matornot : 06/27/10 at 3:40 PM.

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Old 06/25/10, 4:27 AM   #1617
Evildead1
Glass Joe
 
Undead Warlock
 
Dun Morogh (EU)
How do you guys handle the unchained magic debuff on the Sindragosa fight and keep up high dps the whole encounter? I mean at least every fly phase, all the dots are dropping and you have to reapply everything. Still there's people on WMO doing insane dps on Sindra. How's that possible? And how do you handle unchained magic debuff? Maybe you could absorb ~5k dmg as WL and additional 5k dmg with a pot and then let it stack up to 11-12?

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Old 06/25/10, 5:21 AM   #1618
yourCuteMotoko
Glass Joe
 
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Undead Warlock
 
Crushridge (EU)
they are either lucky with unchained magic or they have great healers backing up the raid when they start having 3-4 stacks in HM; if you're talking about normal sindragosa then theres no problem in refresh all the dots while having the debuff, just avoid SBing and let the unchained magic fall off @ 5-6 charges. I used to refresh dots and stack 5-6 charges then wait the damage spike and refresh debuffs again

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Old 06/25/10, 6:19 AM   #1619
Warlocomotif
Don Flamenco
 
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Human Warlock
 
Emerald Dream (EU)
Sindragosa Normal mode: Ignore unchained magic until P3, you'll survive a 20 stack damage spike without issue.
On heroic, well depends on tactic here, a lot of guilds make people entirely stop casting with unchained magic, which means a large dps loss- however if your guild has unchained magic people stand outside the raid, you could still do some DPS.

The mind is like a parachute. It works best when it's open.

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Old 06/25/10, 4:37 PM   #1620
Yeoldelock
Von Kaiser
 
Undead Warlock
 
Sen'jin
On Heroic we have healers with Unchained go left and DPS go right. DPSing if you have Unchained is optional, but I run waaaay out near the tail, get a 4 stack (could probably push it to 5) and let it blow up. I run to the same location every time so the other Unchained DPS know where I will be and position themselves appropriately.

Watch your boss mod timers so that you do not have stacks when she does pull in, and do not have stacks when the Frost Tombs go out.

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