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01/08/09, 5:29 AM
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#301
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Von Kaiser
Undead Warlock
Spinebreaker
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Originally Posted by Damphair
No argument that Dark Pact is worse than Life Tap when it comes to giving mana. However, Life Tap is not always viable in fights. For instance, in Sapphiron fights where the healers are already taxed, Life Tap is not a great idea, imo. Having Dark Pact handy gives some versatility in some fights.
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If your healers are having trouble there, find new healers. The only fight where dp is better than lifetap is probably Loatheb, other than that you should be able to lifetap whenever. Darkpact IS a wasted talent point.
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01/08/09, 6:15 AM
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#302
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Von Kaiser
Undead Warlock
Kilrogg (EU)
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Originally Posted by bambatsa
Did some searching on this thread and couldn't find an answer to my question so here goes.
Has anyone done the math behind the tier7 four set bonus?Does the spell power boost (via fel armor) of the bonus makes life tap better to cast as an extra filler (so a typical "rotation" would be keep dots/haunt up - life tap - filler spell)?
Or even maybe consider life tap as an extra dot(only regarding the casting time which is instant) fitting inside the dot rotation?
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Haven't done calculations on it yet, but I suggest that if you use it in a standard rotation, you pop it just before you refresh your dots. They will benefit more from it than your sb will.
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01/08/09, 6:26 AM
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#303
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Piston Honda
Blood Elf Warlock
Laughing Skull (EU)
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Originally Posted by bambatsa
Did some searching on this thread and couldn't find an answer to my question so here goes.
Has anyone done the math behind the tier7 four set bonus?Does the spell power boost (via fel armor) of the bonus makes life tap better to cast as an extra filler (so a typical "rotation" would be keep dots/haunt up - life tap - filler spell)?
Or even maybe consider life tap as an extra dot(only regarding the casting time which is instant) fitting inside the dot rotation?
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The problem is fitting it into your rotation. I have somewhat solved the problem (at least for me). I use an addon called ScrollingCombatText and whenever I hit 30-40% mana it says "Low mana!" and makes a sound which is a queue for me to Life Tap. And if I cast spells all the time and refresh DOTs and whatnot it will come almost every 10 seconds which makes it real solid.
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01/08/09, 7:04 AM
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#304
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Piston Honda
Human Warlock
Frostmane (EU)
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I honestly haven't found a good use of the 4t7bonus (unless it actually is all the besti-in-slot's you have). You loose a GCD everytime you Life Tap. Is it worth it? I'm not sure. You always want the boss to die just as you go OOM. Anything else is a failure if you have been Life Tapping. Think about it. 1 GCD is almost a SB. A SB crit is like what, 10k damage? Does the 300 added spirit really give you that amount of damage? I don't think so.
Though if you Life Tap just enough so that you end the fight OOM, then you've maximized your performance by Life Tapping before a new rotation, but really consider the problem with Life Tapping too much.
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01/08/09, 7:34 AM
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#305
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Piston Honda
Blood Elf Warlock
Laughing Skull (EU)
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Totally agree. That's why I keep my mana around 30-40% through-out most of the fight until the boss reaches 10% or so, then I cut out Life Tap of the loop to maximize Drain Soul uptime.
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01/08/09, 8:57 AM
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#306
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Glass Joe
Human Warlock
Arathor (EU)
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Originally Posted by Naforce
I honestly haven't found a good use of the 4t7bonus (unless it actually is all the besti-in-slot's you have). You loose a GCD everytime you Life Tap. Is it worth it? I'm not sure. You always want the boss to die just as you go OOM. Anything else is a failure if you have been Life Tapping. Think about it. 1 GCD is almost a SB. A SB crit is like what, 10k damage? Does the 300 added spirit really give you that amount of damage? I don't think so.
Though if you Life Tap just enough so that you end the fight OOM, then you've maximized your performance by Life Tapping before a new rotation, but really consider the problem with Life Tapping too much.
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Actually 1 GCD is not 1 SB is a bit more than half. So 2 life taps in 2 cycles will increase all the damage done by your dots by 90 or 120 (if you have imp fel armor) for those 2 cycles.I think this overcaps the 10k possible crit from a SB.
As i said i haven't done the math behind this but looks to me that it might increase the overall dps.
I agree that you should normaly end a fight with no mana but if gaining mana buffs your spell power and you don't spoill your timing with refreshing your dots then it might be usefull. Would love to have someone analyze this as i am not very good at math.
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01/08/09, 9:47 AM
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#307
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Von Kaiser
Undead Warlock
Mazrigos (EU)
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To change the subject a bit...
What do you think about my target affliction pre-Ulduar gear?
80 Undead Warlock
263 hit rating for Horde toon just to get over 10% (boomkin/sp + 3/3 Suppression + 3/3 Cataclysm).
2 x T7 only (see Value of T7 thread).
Hot or not? 
Last edited by Anthraxx : 01/08/09 at 11:03 AM.
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01/08/09, 10:48 AM
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#308
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Glass Joe
Orc Warlock
Executus (EU)
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Originally Posted by Anthraxx
To change the subject a bit...
What do you think about my target affliction pre-Ulduar gear?
80 Undead Warlock
263 hit rating for Horde toon just to get over 10% (boomkin + sp + 3/3 Suppression + 3/3 Cataclysm).
2 x T7 only (see Value of T7 thread).
Hot or not? 
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You need 17% hit in total to cap. Or do you intentially not cap?
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01/08/09, 10:52 AM
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#309
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Von Kaiser
Undead Warlock
Mazrigos (EU)
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Originally Posted by Affe
You need 17% hit in total to cap. Or do you intentially not cap?
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Out of 17% miss rate on a lvl 83 (skull) mob via hit rating you can only mitigate 16%.
Max hit chance on a boss is always 99%.
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01/08/09, 10:53 AM
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#310
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Von Kaiser
Undead Warlock
Kilrogg (EU)
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Originally Posted by Anthraxx
To change the subject a bit...
What do you think about my target affliction pre-Ulduar gear?
80 Undead Warlock
263 hit rating for Horde toon just to get over 10% (boomkin + sp + 3/3 Suppression + 3/3 Cataclysm).
2 x T7 only (see Value of T7 thread).
Hot or not? 
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SP and Boomkin don't stack.
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01/08/09, 10:55 AM
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#311
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Glass Joe
Orc Warlock
Executus (EU)
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Originally Posted by Anthraxx
Out of 17% miss rate on a lvl 83 (skull) mob via hit rating you can only mitigate 16%.
Max hit chance on a boss is always 99%.
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Pretty sure they changed that in WotLK. Try reading Spell Hit Discussion
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01/08/09, 11:03 AM
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#312
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Si Tibi Narraremus Te Interficere Debemus
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There is no pretty sure. It was changed. 17% hit is the cap now, not 16%, and max hit chance is now 100%.
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01/08/09, 11:07 AM
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#313
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Von Kaiser
Undead Warlock
Mazrigos (EU)
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Originally Posted by Issa
SP and Boomkin don't stack.
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I never claimed they do, maybe it was just poorly written. Fixed now.
Originally Posted by Affe
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I don't see any explicit proofs this was changed in WotLK... OP stated that 17% is a cap.
Show me a Naxx clear WWS log for a 17% hit caster and ZERO misses and I'll believe you 
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01/08/09, 11:18 AM
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#314
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Von Kaiser
Undead Warlock
Kilrogg (EU)
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Originally Posted by Anthraxx
I never claimed they do, maybe it was just poorly written. Fixed now.
I don't see any explicit proofs this was changed in WotLK... OP stated that 17% is a cap.
Show me a Naxx clear WWS log for a 17% hit caster and ZERO misses and I'll believe you 
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I thought you did because you said you were hitcapped. I now realise you think there is still a 1% misschance.
Last edited by Issa : 01/09/09 at 6:47 PM.
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01/08/09, 11:34 AM
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#315
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Piston Honda
Human Warlock
Scarlet Crusade
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Originally Posted by Anthraxx
I don't see any explicit proofs this was changed in WotLK... OP stated that 17% is a cap.
Show me a Naxx clear WWS log for a 17% hit caster and ZERO misses and I'll believe you 
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Not a naxx clear (since we're finishing it tonight) and you can clearly see from my char sheet I'm not hitcapped. But when you throw in the 3% hit from Spriest and 1% from draenei, I'm capped in raid for destro.
Wow Web Stats
Wow Web Stats
Wow Web Stats
All three are from the same night. On the last, you can see I'm not capped on affliction, but on destro definitely.
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01/08/09, 11:34 AM
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#316
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Glass Joe
Gnome Warlock
Frostwolf (EU)
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You can cap to 100% now.
I guess some Blue posted it or it was in some patchnotes, but I can't find it atm. Wowwiki.com says it's capped at 100% though.
As for the WWS: You will rarely see a warlock with 17% hit, since most people have Raid(de)buffs of at least 3% hit. But if you only look at bosses like Patchwerk, Sapphiron or Loatheb, you will see no misses since they nearly have 100% uptime of the 3% hit debuff and in this case (alliance) the 1% from the Draenei aura:
Wow Web Stats
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01/08/09, 11:48 AM
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#317
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Si Tibi Narraremus Te Interficere Debemus
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Originally Posted by Anthraxx
I never claimed they do, maybe it was just poorly written. Fixed now.
I don't see any explicit proofs this was changed in WotLK... OP stated that 17% is a cap.
Show me a Naxx clear WWS log for a 17% hit caster and ZERO misses and I'll believe you 
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Since WoWWiki, Ej, and several other sources all operate under the principal of 17% hit for casters, I believe the onus is on you to prove that the miss is still there. Get geared for 17% hit (not counting other player buffs, just yourself...this way it makes sure that there's no gap by other player death), and show us that the miss chance is still there. You can even test it yourself in any major old-world city. on the heroic test dummies. It's accepted fact on these boards, though, that 17% is the cap, not 16%. If this board is wrong, prove it. It'd be useful information.
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01/08/09, 4:25 PM
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#318
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Glass Joe
Gnome Warlock
Frostwolf (EU)
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Originally Posted by Naforce
The only experience I have from lvl 80 affliction raiding was that it didn't work. The lag wouldn't allow me to keep my rotation going at all, meaning I got relatively low DPS compared to what I should be getting. I should gear-wise get almost 5k i guess on patchwerk, though i didn't get even close to that. Anybody got afflispecc to work in laggy conditions?
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In my experience, affliction works better than most direct damage specs under high latency circumstances.
Latency increases the time between actions, which reduces the number of actions you can perform in a given timeframe. Since Affliction has a lot of "high damage per action"-spells (DoTs) and Shadowbolt as a "low damage per action"-filler, we can reduce the number of shadowbolts cast while trying to maintain the number of DoTs cast. Of course it's impossible to maintain the DoT uptime at normal levels, but it still reduces the number of filler-actions.
Most other classes/specs have few "high damage per action"-abilities and more spammable "medium damage per action"-abilities. This makes them suffer more from latency since they can't replace any "low damage per action"-abilities.
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01/08/09, 5:35 PM
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#319
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Piston Honda
Gnome Warlock
Alterac Mountains
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Affliction suffers much more than most specs because we rely on timing more than other specs. Take DS post-25%, you have to react to the drain soul tick and recast something else. This can be quite annoying with high latency.
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01/08/09, 6:09 PM
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#320
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Glass Joe
Blood Elf Warlock
Der Rat von Dalaran (EU)
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I have written a small addon that simply gives a raidwarning when DS ticks.
Maybe it's usefull for people who don't really want to use SCTD just for DS
DrainSoulTimer : WoWInterface Downloads : Warlock
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01/08/09, 6:48 PM
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#321
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Glass Joe
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DPS Question:
In a 10-man VoA (with no duplication of class, so no CoE) w/ an Imp out my DPS was 2.2k, but in other fights (such as 10-man Saph) My DPS averages only around 1800, and sometimes that's w/ another lock having CoE on target.
Is Archavon just really lacking in stats (or perhaps does he have some weakness to shadow), or is there some explanation as to the drastic difference in DPS?
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01/08/09, 11:04 PM
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#322
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Glass Joe
Gnome Warlock
Frostwolf (EU)
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Originally Posted by Heeno
Affliction suffers much more than most specs because we rely on timing more than other specs. Take DS post-25%, you have to react to the drain soul tick and recast something else. This can be quite annoying with high latency.
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I don't think so, especially not in your example.
You would apply dots and then start casting Drain Soul, which channels for quite some time. Since the tick frequency isn't affected by latency, you won't lose any more time as soon as it's channeling. Therefore it probably is the highest "damage per action"-spell available, which makes affliction even better below 25%.
Of course dot uptime will suffer, especially since I would be channeling Drain Soul somewhat longer than without high latency, because it just ticks away without requiring a new action.
edit: and at least on my realm, latency is not consistent and predictable. I can't say "my last cast went off 3.4 secs after I pushed the button, so I can cast the next DoT 3 secs before it expires". That's why I think channeling Drain Soul a bit longer and risk letting DoTs fall off for some seconds would be worth it.
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01/08/09, 11:39 PM
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#323
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Glass Joe
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Originally Posted by Envý
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Got a screen shot by any chance?
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01/09/09, 12:00 AM
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#324
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Piston Honda
Gnome Warlock
Alterac Mountains
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Originally Posted by Thondil
I don't think so, especially not in your example.
You would apply dots and then start casting Drain Soul, which channels for quite some time. Since the tick frequency isn't affected by latency, you won't lose any more time as soon as it's channeling. Therefore it probably is the highest "damage per action"-spell available, which makes affliction even better below 25%.
Of course dot uptime will suffer, especially since I would be channeling Drain Soul somewhat longer than without high latency, because it just ticks away without requiring a new action.
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Actually in fact, all of your DoTs (even immolate) have a higher DPCT than drain soul post-25%. So you must try and achieve maximum DoT uptime even under 25%. To do this you have to try to cut off your drain soul channel immediately after it ticks since it only ticks once every 3 seconds without haste. My issue with latency and drain soul is that I have two indicators in my UI for when drain soul ticks (MSBT, kgpanels), and I must react and time when I cut my drain soul off, which is significantly hurt by latency.
So basically here is what normally happens: Drain Soul ticks, then add reaction time, then add latency. This is especially bad when its unpredictable latency which can hurt timing.
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01/09/09, 12:32 AM
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#325
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Von Kaiser
Orc Warlock
Mazrigos (EU)
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Originally Posted by Heeno
Actually in fact, all of your DoTs (even immolate) have a higher DPCT than drain soul post-25%. So you must try and achieve maximum DoT uptime even under 25%. To do this you have to try to cut off your drain soul channel immediately after it ticks since it only ticks once every 3 seconds without haste. My issue with latency and drain soul is that I have two indicators in my UI for when drain soul ticks (MSBT, kgpanels), and I must react and time when I cut my drain soul off, which is significantly hurt by latency.
So basically here is what normally happens: Drain Soul ticks, then add reaction time, then add latency. This is especially bad when its unpredictable latency which can hurt timing.
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I can really recommend adding a sound to your DS ticks. That helped me a lot. Especially since I use MSBT as well and its just annoying when it sums two ticks into one line, then you just know you lost way too much :P
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