I don't understand what are you trying to do really.
With the removal of additional 5% corruption (copy/paste from MMO: Contagion now only reduces the chance your helpful Affliction spells and damage over time effects will be dispelled by an additional 10/20/30%. (Old - All affliction spells)) damage that contagnation does ( Contagion - Spell - World of Warcraft ) you are making contagnation solely PVP talent. So now in order to get UA and Pandemic you need to spec contagnation which for PVE has become useless.
Brilliant...
Uh, i don't really believe that they changed the talent that way, as long as I don't see the change on the PTR. My guess is, that they only meant the dispell part of the skill, and left the +% dmg untouched.
However, it seems they also changed that talent to 3 points (10/20/30%) instead of 5.
I can really recommend adding a sound to your DS ticks. That helped me a lot. Especially since I use MSBT as well and its just annoying when it sums two ticks into one line, then you just know you lost way too much :P
How do you ad a sound to a ds tick? Sounds helpful!
Honestly I would like to display the damage done from my DS on a different side of the screen. Sct can unfortunately only stack ALL dmg to a side...
I don't understand what are you trying to do really.
With the removal of additional 5% corruption (copy/paste from MMO: Contagion now only reduces the chance your helpful Affliction spells and damage over time effects will be dispelled by an additional 10/20/30%. (Old - All affliction spells)) damage that contagnation does ( Contagion - Spell - World of Warcraft ) you are making contagnation solely PVP talent. So now in order to get UA and Pandemic you need to spec contagnation which for PVE has become useless.
Brilliant...
Yes I believe this is only the dispell part of the talent they are refering to. As stated above it would have mentioned somthing about the corruption, seed, and coa damage it boosts, and not only bring up the spell resisting part. This would be a pretty big dps nerf to affliction and i'm sure there would be more controversy over them taking the damage boosting part of the talent out all over every warlock forum. I really do wish they would be more specific though when mentioning some of these changes so we have a verificaton that were not being nerfed in some way, or that blizzard is breaking the warlock class even more.
In a 10-man VoA (with no duplication of class, so no CoE) w/ an Imp out my DPS was 2.2k, but in other fights (such as 10-man Saph) My DPS averages only around 1800, and sometimes that's w/ another lock having CoE on target.
Is Archavon just really lacking in stats (or perhaps does he have some weakness to shadow), or is there some explanation as to the drastic difference in DPS?
I'd imagine the main reason is because they are two very different fights. I've had Vault fights where I've stood in practically the same spot from start to finish.
Whereas in a Saph fight you have to keep stopping DPS to get behind the iceblock.
In reference to the Contagion change, I'm pretty sure the change will make it so that Fear, Howl of Terror, and all curses (excluding CoA/CoD) no longer are under the protection of dispel resistance, which makes sense in the context of Ghostcrawler's post about their changes to dispel resistances:
"The general rule of thumb is that helpful spells (e.g. buffs) and dots are protected. Other offensive spells (e.g. crowd controls) are not."
So it's a nerf, yes, but not all too unfair, the reason I took the talent for PvP (aside from being a necessary prerequisite) is for protection of my dots, primarily, but the resistance for fear and stuff was a nice unintended bonus.
A lot of good mods mentioned here that indicate when your DS ticks which is huge. My dream add-on, and maybe someone here can take it and run with it or tell me of its infeasibility) would be a big cast bar for DS that was evenly separated into 5 sections (i.e. 4 evenly spaced ticks in the body of the bar). That way you could compare it to your other dots that need refreshing and decide proactively what to cast/whether to stay channeling instead of trying to react to sounds or raid warnings. Even better would be a second bar that would count down the time left in your current tick (so with no haste you'd have a little bar that repeatedly counts down from 3 seconds, scales with haste and cancels whenvever you aren't casting and resumes when you are).
I don't think I've seen anything on this, but I may have missed it:
What is the best potion to use in a boss fight? Since you're limited to 1 potion per encounter, is the mana potion the best way to go nowadays? I mean, the runic mana potion will save you approximately 3 seconds (2 Lifetaps)? Is that worth it anymore or is something like Wild Magic or Speed the way to go? 180 spell dmg/60 crit for 15 seconds and 500 haste for 15 seconds respectively.
I think it will be very spec/gear dependent. Intuitively I'd say wild magic for destro under bloodlust and speed for affliction (if the boss is sub 25%).
Edit: on a side note does anyone know if there's a minimum time on channeled spell ticks? A bloodlust + haste trinket proc + speed pot leads to a pretty insane channel time on DS.
hey, so it could be because of gear... im only at like 1670sp, but im getting out dps by felguard/emberstorm and destro locks... who are better geared and have more sp than me... if i got the same gear would i be doing the same about of dps if not more? i guess what im asking is, is affliction truly the highest dps over time spec?
Notches on DS casting bar are higly overrated. All it takes is one hit, and they cease to reflect reality.
You can make your notches with an addon called kgPanels (similar to eePanels), then write scripts to move the notches when you get hit. That way, the notches are accurate 100% of the time, even when your channel is knocked-back. I posted the scripts I use a couple pages back.
hey, so it could be because of gear... im only at like 1670sp, but im getting out dps by felguard/emberstorm and destro locks... who are better geared and have more sp than me... if i got the same gear would i be doing the same about of dps if not more? i guess what im asking is, is affliction truly the highest dps over time spec?
At the moment, yes. The caveats are that it's terrible on trash or short fights, and it's much more difficult to play well. Assuming equal gear an affliction lock will always beat other specs on almost every boss fight (except possibly Loatheb), and completely dominate on fights like Heigan.
So I've been to naxxramas 25 other day and we were short on healers and we wiped on first Pathwerk attemp so my Doomguard cd was down and for my second attempt I summoned Felhunter, raid buffed him, I fed him strength food for higher melee swings and when there was about 1min left I dropped Infernal. I ofcourse was in top1 but my felhunter done only 281dps Felhunter was fighting 2min 30sec or 150sec. During that time he done 19 Shadow Bites and 66 melee swings. Shadow Bite has a 6sec cooldown so over 150sec he should be able to cast 150/6 = 25 Shadow Bites, so "the uptime" would be 19/25*100 = 76%. Melee swing speed as I know for my pet is 2sec, even if not counting Moonkin/Retardin 3% haste there should be 75 swings (I don't know melee class mechanics and am not sure how GCD and swing timers work together so I can be wrong here) so 66/75*100 = 88% uptime. Correct me if I'm wrong but shouldn't the uptimes be at least 95% or is it that bug where felhunter occasionaly stops attacking?
So I've been to naxxramas 25 other day and we were short on healers and we wiped on first Pathwerk attemp so my Doomguard cd was down and for my second attempt I summoned Felhunter, raid buffed him, I fed him strength food for higher melee swings and when there was about 1min left I dropped Infernal. I ofcourse was in top1 but my felhunter done only 281dps Felhunter was fighting 2min 30sec or 150sec. During that time he done 19 Shadow Bites and 66 melee swings. Shadow Bite has a 6sec cooldown so over 150sec he should be able to cast 150/6 = 25 Shadow Bites, so "the uptime" would be 19/25*100 = 76%. Melee swing speed as I know for my pet is 2sec, even if not counting Moonkin/Retardin 3% haste there should be 75 swings (I don't know melee class mechanics and am not sure how GCD and swing timers work together so I can be wrong here) so 66/75*100 = 88% uptime. Correct me if I'm wrong but shouldn't the uptimes be at least 95% or is it that bug where felhunter occasionaly stops attacking?
The melee swing speed should not be affected by other abilities. Where did you get the amount of attacks from? If it's taken from WWS, did you remember to add the amount of crits? Did you account for dodge/miss? If you did, than the conclusion would be that the felhunter indeed stopped attacking.
The melee swing speed should not be affected by other abilities. Where did you get the amount of attacks from? If it's taken from WWS, did you remember to add the amount of crits? Did you account for dodge/miss? If you did, than the conclusion would be that the felhunter indeed stopped attacking.
Isn't that the known bug with felhunter? That it randomly stops attacking making its actual dps much lower than its theoretical.
I often come to a point where I have to decide between waiting and casting another SB. The question is: what is the cutoff point between those two? For example: I have 1.5s to go on my UA, with a casting time of 1.3s. Do I wait 0.2s or do I fire off another 2.3s taking SB, causing UA to not run for 2.1s? Any thoughts?
I often come to a point where I have to decide between waiting and casting another SB. The question is: what is the cutoff point between those two? For example: I have 1.5s to go on my UA, with a casting time of 1.3s. Do I wait 0.2s or do I fire off another 2.3s taking SB, causing UA to not run for 2.1s? Any thoughts?
Cast the SB. If your UA has a cast time of 1.3 and your SB has a cast time of 2.3 your talent spec is wrong. If you have the Bane talent there's no possible way for your SB and UA to have the same cast time reduction. If you don't have Bane you're in a bad affliction spec. Regardless, still cast the SB.