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Old 01/27/09, 11:31 AM   #451
Xera81
Von Kaiser
 
Human Warlock
 
Spinebreaker (EU)
DG summons no longer kill anyone.. they do however do a bit of damage to one of the summoners not loads but a bit.
It takes 5 people to click on the altar to summon a DG.
Doing this *during* a fight would be sheer lunacy and as such can only be done in a preparation for a boss fight before the pull.
He no longer requires enslaving after the summon either and after 15 mins of use simply dissapears.

In short. yes it is very worth summoning him on certain fights if you are affliction specced.

For FG specs the fg is still stronger and needed for your buffs.

Destro.. im just not sure. Personally i feel it would be a waste of imp talents.
Perhaps if you have DS in the build.. it might be worth sacking the imp and summoning one .. but I have seen no numbers on the subject of Destro / DG viability.

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Old 01/27/09, 11:46 AM   #452
krilz
Don Flamenco
 
krilz's Avatar
 
Orc Warlock
 
Laughing Skull (EU)
No deep Destruction-spec includes DS (but rather goes for Chaos Bolt) so that discussion is out. Also, personally I never summon a DG as Destruction considering how much talents is spent for the Imp (Imp. Imp, Emp. Imp, DP, not to mention the glyph) and the fact that it even buffs you if it crits. Someone is very welcome to do some serious testing though, but I highly doubt it's worth it in the long run. Infernal on the last minute is still very good.

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Old 01/27/09, 11:59 AM   #453
inktomi
Glass Joe
 
Undead Warlock
 
Korgath
Thank you for this! I'll have to try out the doomguard on our next naxx run. I wish the tooltip was a bit better worded so it was clearer that all the person in the grp takes is a HP hit and not death anymore.

Originally Posted by Xera81 View Post
DG summons no longer kill anyone.. they do however do a bit of damage to one of the summoners not loads but a bit.
It takes 5 people to click on the altar to summon a DG.
Doing this *during* a fight would be sheer lunacy and as such can only be done in a preparation for a boss fight before the pull.
He no longer requires enslaving after the summon either and after 15 mins of use simply dissapears.

In short. yes it is very worth summoning him on certain fights if you are affliction specced.

For FG specs the fg is still stronger and needed for your buffs.

Destro.. im just not sure. Personally i feel it would be a waste of imp talents.
Perhaps if you have DS in the build.. it might be worth sacking the imp and summoning one .. but I have seen no numbers on the subject of Destro / DG viability.

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Old 01/27/09, 12:00 PM   #454
Shocktar
Piston Honda
 
Worgen Rogue
 
Deathwing
I considered PMing this, but I think it's important for us all to know: How did you get your Doomguard to show up as yours on WWS? Did they fix this, or is there some trick?

Gear is how hard you hit. Skill is how often you hit.
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Old 01/27/09, 12:25 PM   #455
Morrigan
Von Kaiser
 
Gnome Warlock
 
Gorgonnash (EU)
Originally Posted by Shocktar View Post
I considered PMing this, but I think it's important for us all to know: How did you get your Doomguard to show up as yours on WWS? Did they fix this, or is there some trick?
Just copy&paste a SPELL_SUMMON line (e.g. from Summon Felhunter) and replace the Pet UID/Name with the one of your Doomguard (see here).

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Old 01/27/09, 12:47 PM   #456
Cyggs
Glass Joe
 
Gnome Warlock
 
Rexxar (EU)
Originally Posted by HF-Decay View Post
Which would you consider better, Embrace of the Spider or Sundial of the Exiled? and why?
When casting Drain Soul I noticed that my ticks have huge variance on damage[...]
- I use Sundial over Embrace, Leulier's Spreadsheet ranks it 11dps on top; for further information see Trinket Discussion.
- Maybe just your Sundial of the Exiled procced during different DS-Casts.
- Please post on WWS Help Analysis next time.

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Old 01/27/09, 1:51 PM   #457
HF-Decay
Glass Joe
 
Undead Warlock
 
Dunemaul (EU)
Originally Posted by Cyggs View Post
- I use Sundial over Embrace, Leulier's Spreadsheet ranks it 11dps on top; for further information see Trinket Discussion.
- Maybe just your Sundial of the Exiled procced during different DS-Casts.
- Please post on WWS Help Analysis next time.
Thanks and sorry for posting in the wrong thread, thought it'd be appropriate in here.

I also had a feeling the Sundial would be better.

Also for the people asking about the Doomguard:
- It's summoned from Ritual of Doom, not through Curse of Doom.
- Nobody dies from the spell, but one person takes around 10k damage (probably % of health).
- It's definitely worth using whenever it's ready, and a must for bosses that require good dps.

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Old 01/27/09, 9:06 PM   #458
sxk
Glass Joe
 
Blood Elf Warlock
 
Nordrassil
Reapplying dots

I'm working on improving my dot uptime and was wondering at what point do peopel usually start recasting. For example, if it takes 1.3s to cast a spell and 1 sec for it to hit, do you start recasting when the spell has 2.3sec left? Also, ss there an addon that can be used to track how long it takes between the time you cast a spell and the time it hits?

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Old 01/28/09, 9:50 AM   #459
fallenman
Piston Honda
 
fallenman's Avatar
 
Undead Warlock
 
Kil'Jaeden
Originally Posted by Namnalia View Post

Base stats:

Everything of green color is what current high end gear would give.

unbuffed:
  • ~250 / 468 spirit
  • ~1400 / 2130 spell power
  • 10% / 17.7% Haste
  • 10% / 12.5% Hit
  • 10% / 13.77% Crit
  • 0 / 0 MP5

This should be more or less what your stats are like when you step into Naxxramas for the first time.
This should be more or less what your stats are like when you step into Ulduar for the first time.

An optimal raid setup (and almost all setups are nearly optimal now) gives you:

Raidbuffs:
Self buffs:
  • Fel Armor: (180 + 30% spirit) spell power
  • Flask of the Frostwyrm +125 spell power
  • Bufffood: 36 spell power for the "normal" bufffood.
  • Professions: Two "good" professions will give about 38 spell power each, so this is another 76 spell power.
  • Demonic Spellstone: +1.83% haste plus the dot improvement.

Debuffs:


This changes the stats fully raid-buffed to:
  • 345 / 585 spirit
  • ~2000 / 3004 spell power
  • 15% / 22.7% spell haste
  • 13% / 15.5% hit chance
  • 15% / 18.77% crit chance

Is it just me, or are you counting the moonkin aura twice? You have the base chance to crit here increased by 5% with buffs, yet you add in the moonkin 5% buff again later in your DPCT calculations.

And I mention this, because it makes it look like immolate should be cast below 25% when it really shouldn't. If you adjust your DPCT for immolate and remove the extra 5% crit, the DPCT falls to roughly 150 more than drain soul. But what's not factored in to your calculations is that immolate does not affect soul siphon, and with the mechanics of having to refresh dots along with using a 3 second base tick channel filler spell, immolate becomes more of a dps loss than a help at that point.

I recommend to locks in my guides and in forum posts that they drop immolate below 25% for the above reasons. The DPCT is much closer than what you calculated due to the 5% crit error.

Also, I see you're using a 90% uptime for molten core, so I have to ask what spec you're using? The top dps specs will not have more than 1 point in molten core, which would be closer to a 68% uptime. This is also artificially inflating the number to favor immolate. Factor that in, and I'm willing to bet the DPCT comes almost even with drain soul.

Last edited by fallenman : 01/28/09 at 10:29 AM.

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Old 01/28/09, 10:26 AM   #460
Namnalia
Von Kaiser
 
Namnalia's Avatar
 
Human Warlock
 
Blackmoore (EU)
Unfortunately, it is not just you :-)

You are right about the double moonkin stuff, changed it now, thx.

It did not affect Immolate's damage very much as most of its damage comes from the dot. (Even more when you glyph it, and most people do).
I'm still convinced that Immolate is not wasted below 25%. It has higher dpct. The dots have higher dpct, too, so you do not reapply them for soul siphon, you reapply them for damage. Of course it will cost you DS uptime, but DS is still just a filler and has fewer dpct than every other spell but SB.

Edit: Of course, if you spec one point less into MC or do not equip the Immolate glyph, you are right.

Last edited by Namnalia : 01/28/09 at 10:34 AM.

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Old 01/28/09, 2:22 PM   #461
Shocktar
Piston Honda
 
Worgen Rogue
 
Deathwing
Are the gloves of token respect completely off the hand armor list for a reason? I can't believe new calculations have dropped them below 10th best, despite the lack of hit.

Gear is how hard you hit. Skill is how often you hit.
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Old 01/28/09, 3:20 PM   #462
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
The gloves are on the list at #4 and #9 respectively ...

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Old 01/29/09, 5:57 AM   #463
Moror
Glass Joe
 
Moror's Avatar
 
Draenei Shaman
 
Frostmane (EU)
Lots of mention of Doomguards and I just want to post a little clarification as it seems to be missing:

What people have said about the ritual is correct, it does summon the Doomguard for 15 mins, without killing a summoning member and under your control from the get go.
However something people don't seem to have realised is that Curse of Doom was changed recently, possibly with patch 3.0, not sure, and at the moment it has a 100% chance to summon a Doomguard as long as the damage from CoD is the KILLING BLOW.
So of course this means in a typical raid environment its much faster just to summon, plus it saves having to enslave it.

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Old 01/29/09, 10:12 AM   #464
hbalsack
Von Kaiser
 
hbalsack's Avatar
 
Human Warlock
 
Gorefiend
Edit: misread previous post

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Old 01/29/09, 10:34 AM   #465
NinjaSquirrel
Von Kaiser
 
Gnome Warlock
 
Kel'Thuzad
When reviewing the specs on the first post of this thread, I have a question about the one labeled highest dps (besides it not being in English). Does having full points into Fel Concentration grant a dps increase over 1 point into Amplify Curse?

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Old 01/29/09, 11:27 AM   #466
Shocktar
Piston Honda
 
Worgen Rogue
 
Deathwing
Originally Posted by Arnath View Post
The gloves are on the list at #4 and #9 respectively ...
I'm sorry, but you've misunderstood me. I was not asking about the 'token' gloves (meaning the Valorous and Heroes' Plagueheart), but the [Gloves of Token Respect].

Gear is how hard you hit. Skill is how often you hit.
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Old 01/29/09, 2:33 PM   #467
Krathis
Von Kaiser
 
Krathis's Avatar
 
Undead Warlock
 
Cenarion Circle
Originally Posted by NinjaSquirrel View Post
When reviewing the specs on the first post of this thread, I have a question about the one labeled highest dps (besides it not being in English). Does having full points into Fel Concentration grant a dps increase over 1 point into Amplify Curse?
The thing about Amplify Curse is it's such a minor dps increase that realistically the push back resistance on Drain Soul is more valuable. Also the more haste you have the less valuable Amplify Curse becomes and it does virtually nothing when bloodlust and/or eradication are up.

The short answer is no, not really. Amplify Curse is slightly better dps until your haste hits a point your gcd is 1 second to begin with. The long answer is push back resistance on Drain Soul may be better dps in some situations.

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Old 01/29/09, 3:19 PM   #468
NinjaSquirrel
Von Kaiser
 
Gnome Warlock
 
Kel'Thuzad
Originally Posted by Krathis View Post
The thing about Amplify Curse is it's such a minor dps increase that realistically the push back resistance on Drain Soul is more valuable. Also the more haste you have the less valuable Amplify Curse becomes and it does virtually nothing when bloodlust and/or eradication are up.

The short answer is no, not really. Amplify Curse is slightly better dps until your haste hits a point your gcd is 1 second to begin with. The long answer is push back resistance on Drain Soul may be better dps in some situations.
Thank you!

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Old 01/29/09, 4:28 PM   #469
Ravelvan
Von Kaiser
 
Tauren Druid
 
Hyjal
Originally Posted by Krathis View Post
The long answer is push back resistance on Drain Soul may be better dps in some situations.
Correct me if I'm wrong, but how does push back resistance on Drain Soul help your DPS at all? When a channeled spell gets knocked back, the time between ticks does not change, you simply lose some channel time at the end. At least most of the time, I only let one or two ticks of DS go off anyway, so push back has exactly zero effect. Sure, if you let it channel the maximum time, push-back resistance would be an increase in damage-per-mana, but it still wouldn't have a direct impact on DPS.

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Old 01/29/09, 4:38 PM   #470
Leibniz
Von Kaiser
 
Undead Warlock
 
Gorgonnash
I'm not sure that pushback resistance does help much on drain soul, unless you're trying to maximize a temporary haste effect like a potion. However, it will help with maintaining a smoother rotation on fights with random raid damage that can affect shadowbolt/haunt/ua/immo. I think the overall point is that Amplify Curse has decreasing value with increasing haste.

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Old 01/31/09, 10:36 AM   #471
Fenneth
Glass Joe
 
Tauren Druid
 
Khaz'goroth
From the OP:

"So, your initial cast rotation will look like this:

Shadow bolt > Haunt > UA > Immolate > CoA > Corruption > Siphon Life"

Given that UA and Immolate are two of our lower DPCT spells, why are we casting them before our "better" DoTs? In addition, using the initial rotation given above I am running into a point a little way into a fight (if I have been casting uninterrupted) where all of my DoTs as well as Haunt are falling off almost simultaneously and therefore there is a delay in reapplying some of them, decreasing my damage output a bit. And I can think of at least a couple other reasons to cast the instant-cast DoTs first (higher chance for our first Immolate to have MC up)

So my question is.. is that initial rotation really the best available? Is there any reason not to use, say, CoA > Corr > SL > UA > Immolate?

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Old 01/31/09, 10:46 AM   #472
Scelesti
Glass Joe
 
Orc Warlock
 
Kilrogg
I try to focus on casting a spell in which it has a cast time followed up by an instant cast dot.

My rotation looks like this:

Shadow Bolt > Haunt > Corruption > Immolate > CoA > UA > Siphon Life

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Old 01/31/09, 7:38 PM   #473
volcomm
Glass Joe
 
Human Warlock
 
Blackhand
should you reapply all of your dots if say sundial and dying curse proc?

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Old 01/31/09, 7:46 PM   #474
Heeno
Piston Honda
 
Heeno's Avatar
 
Gnome Warlock
 
Alterac Mountains
Wouldn't you want to keep UA and Immo together due to the same duration?

And your initial rotation isn't going to matter as much as it many are imagining. Many seem to have the misconception that the highest DPCT spells should be casted first, where it is the highest DPS spells that should be. DPCT is only an accurate measure of comparing a DoT to a filler.

It always seems to change somewhat based on the pull of each fight. For example with Gluth, I cast my instants while I run in with the tank, and then start with SB > Haunt > UA > Immolate, where on Patchwerk I would start off with a shadow bolt then haunt, followed by UA > Immolate > CoA > Corr > SL

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Old 02/01/09, 12:05 AM   #475
pittgilman
Glass Joe
 
Human Warlock
 
Stormreaver
Maybe I am missing a post but I can't find it, I consistently see people referring to a "best in slot" gear list. I would love to see this list. Can someone toss me a link or point me in the right direction? Thanks.

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