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Old 12/02/08, 2:26 PM   #16
SRneo
Banned
 
Human Warlock
 
Medivh
This may have been answered in another thread and I apologize in advance if it has for my laziness. This may also be a stupid question, but I just want to make sure what I'm thinking is correct.

When your target is below 25% health and you begin to cast Drain Soul over Shadowbolt, is it essential to not let Haunt run it's full duration? Haunt has a 12 second effect as does Shadow Embrace. With the cast time of Haunt, you'll lose any accumulated Shadow Embrace stacks, assuming you let Haunt run it's full duration, correct? So would it be correct to basically cast Haunt every time the CD is up during the last 25%?

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Old 12/02/08, 2:34 PM   #17
taybul
Von Kaiser
 
Orc Warlock
 
Cho'gall
Originally Posted by SRneo View Post
This may have been answered in another thread and I apologize in advance if it has for my laziness. This may also be a stupid question, but I just want to make sure what I'm thinking is correct.

When your target is below 25% health and you begin to cast Drain Soul over Shadowbolt, is it essential to not let Haunt run it's full duration? Haunt has a 12 second effect as does Shadow Embrace. With the cast time of Haunt, you'll lose any accumulated Shadow Embrace stacks, assuming you let Haunt run it's full duration, correct? So would it be correct to basically cast Haunt every time the CD is up during the last 25%?
Not only is it important to try to keep haunt up <25%, but also refresh your other dots as well because of Soul Siphon. For as much damage as DS does, it's worth adding a shadow bolt to maintain Embrace. Basically, continue keeping your rotation going (possibly with the exception of Immolate since it doesn't count towards Soul Siphon), but after the first bolt, switch to drain soul and repeat.

Last edited by taybul : 12/02/08 at 2:40 PM.

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Old 12/02/08, 2:46 PM   #18
Maels
Don Flamenco
 
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Orc Warlock
 
Dethecus
My starting rotation is UA > Haunt > Corr > CoA > SL > bolt
UA then Haunt makes sure no second of Haunt is wasted, UA will benefit from it, corr applied soon as possible.No bolt for SE before dots. I'd rather have Corr up asap, -5% less for that tick, but it ticks earlier!

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Old 12/02/08, 3:58 PM   #19
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
I suspect the DS thing is a common question so it should probably be added to the guide.

You do not need to let DS run its full 15-second duration. Do not treat it as a 15-second channel. Treat it as 5 3-second channels. I know we've drilled into your head previously never to interrupt a spellcast before, but that's because we were dealing with casted spells, not channeled spells. Shadowpriests already know, and we're finding out, that the reason you don't interrupt a casted spell is that you lose the *entire* cast, and there is no spell whose DPCT is worth it when you add a 0.5s deadtime to the beginning of it, which is basically what you're doing when you cancel (or wait for a duration/cooldown, which is the same thing). This logic does not apply to channeled spells, because if you cancel it early you still get some of the spell. Your mana efficiency goes down, but don't actually lose DPS or DPCT. With Drain Soul it's imperative to cut it as close as you can to the ticks, since three seconds between ticks is a long time (longer than shadowbolt). But remember, DS is only better than shadowbolt, not any other affliction spells in your rotation, so if you can interrupt it with no* damage loss you should.


*Ok fine, lifetap time. If you're a smart warlock you'll have tapped to full and be ready for 25%.


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Old 12/02/08, 4:15 PM   #20
ostoles
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Ostoles
Gnome Warlock
 
No WoW Account
Originally Posted by Namnalia View Post
Fel Armor: 150 Spelldamage
I am pretty sure this is actually 180 base +damage at level 80.

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Old 12/02/08, 4:58 PM   #21
Lothiron
Glass Joe
 
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Tauren Druid
 
Area 52
Originally Posted by ostoles View Post
I am pretty sure this is actually 180 base +damage at level 80.
It is. Fel Armor Rank 4 provides spell power equal to 180 base +30% of your spirit.

Fel Armor - Spell - World of Warcraft

If you're going to take the time to put up an 'informative' post, PLEASE at least make sure your information is correct!

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Old 12/03/08, 4:19 AM   #22
Namnalia
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Human Warlock
 
Blackmoore (EU)
My fault, changed it (and some other small things).

My next plan is to do the calculation of dps/dpct of all the spells used with the stats used above (and naxx10-stats and naxx-25-stats as well) and give a good estimation of "normal" dps. I can then easily derive the values of hit, spelldamage, crit and haste and start to rate equip and gems based on that (a little bit like the "Gearing your warlock" system from canadiangimp).
I'll also add some of the specs from the spec-discussion-thread.

Last edited by Namnalia : 03/02/10 at 5:17 AM.

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Old 12/03/08, 6:21 AM   #23
Kabale
Von Kaiser
 
Undead Warlock
 
Shadowsong (EU)
MaxDPS.com - Affliction Warlock DPS Gear Rankings

Can be used as a rough guide on the pieces of interest to Affliction and Locks in general.

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Old 12/03/08, 7:48 AM   #24
 dragon12
Likes gnomes
 
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Greenilocks
Gnome Warlock
 
No WoW Account (EU)
Originally Posted by Kabale View Post
MaxDPS.com - Affliction Warlock DPS Gear Rankings

Can be used as a rough guide on the pieces of interest to Affliction and Locks in general.
MaxDPS is generally a horribly inaccurate reflection of what gear/stats are good and bad. People would be much better off using the sim (and the spreadsheet when it's updated) to figure out their stat EPs. You can then use LootRank (I think?) to plug in the EPs and get recommended gear.

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Old 12/03/08, 8:25 AM   #25
Kabale
Von Kaiser
 
Undead Warlock
 
Shadowsong (EU)
Hence the "rough" part. I can imagine many people lack the interest/time/devotion to maintain a spreadsheet, so just to get a basic picture of what loot they should be aiming on acquiring, the MaxDPS list is sufficient. I'm just trying to prevent any future "whats best gear setup" spam followed by "use the spreadsheet".

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Old 12/03/08, 9:49 AM   #26
Namnalia
Von Kaiser
 
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Human Warlock
 
Blackmoore (EU)
I started to link the Talents/Spells for better reading.

I added calculations for damage and dpct for every spell and an estimation for overall damage. As the result is obviously wrong (should be 3k+) I'm now searching for the error(s) in the calculation. There are also some questions left:

-How does "Amplify Curse" work exactly? Does it really reduce the Base Cast Time of all Curses to 1s ? What about haste then, is it still applied afterwards (as I remember no spell should ever be faster than 1s)?

-Did I get all the damage coefficients right (probably not)?

-Any other mistakes?

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Old 12/03/08, 9:53 AM   #27
rutiene
Piston Honda
 
Blood Elf Warlock
 
Deathwing
Haste has no effect on Curses past 1s as the GCD has a hard cap of 1 second minimum. As for DPCT calculations, fallenman has some good ones: Affliction Raiding Rotations/Guide

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Old 12/03/08, 11:04 AM   #28
Lothiron
Glass Joe
 
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Tauren Druid
 
Area 52
I think we should merge the discussion from the two separate affliction threads into one single thread; just need to ensure that the proper information is updated on the first post.

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Old 12/03/08, 12:03 PM   #29
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by taybul View Post
Not only is it important to try to keep haunt up <25%, but also refresh your other dots as well because of Soul Siphon. For as much damage as DS does, it's worth adding a shadow bolt to maintain Embrace. Basically, continue keeping your rotation going (possibly with the exception of Immolate since it doesn't count towards Soul Siphon), but after the first bolt, switch to drain soul and repeat.

You can maintain embrace with haunt.


Has someone actually done the math on immolate below 25 %? It seems that the DPCT is really high but everyone is dropping it first, because it used to be a lot worse in TBC.

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Old 12/03/08, 1:34 PM   #30
 Nicarras
Keyboard Cowboy
 
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Undead Priest
 
Illidan
I'm still testing this myself. But Immolate's DPCT is not that high. DS kills it, especially at 25%. I'd rather just maintain aff debuffs and DS at 25%. Testing will tell, but I have a feeling thats going to work out.

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