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Old 02/01/09, 1:10 AM   #476
Heeno
Piston Honda
 
Heeno's Avatar
 
Gnome Warlock
 
Alterac Mountains
Read the first post in this thread and there is a ranked list for each slot.

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Old 02/01/09, 6:16 AM   #477
SRneo
Banned
 
Human Warlock
 
Medivh
Hey all,

I saw apparent patch 3.1 notes leaked that were posted on our guild website. Among quite a few warlock changes was this one, affecting Affliction locks: Everlasting Affliction: Drain Life, Haunt and Shadow Bolt spells now have a 25% chance to refresh the duration of Corruption and Siphon Life spells on the target.

Has anyone else seen this? I'm trying to figure what this means? Does that mean Everlasting affliction is down from 100% chance to 25%? Or does that mean its 25% chance for each talent you put into up to 4, meaning you have an extra point somewhere? In either case, is this a buff or more of a nerf to us affliction warlocks? Or is it somehow the same and this is what they meant by simplifying the rotation by throwing SL into the mix?

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Old 02/01/09, 7:00 AM   #478
meatskull
Glass Joe
 
Undead Warlock
 
Dark Iron
Fake patch 3.1 notes update: A lot of people have been reporting notes for the upcoming Patch 3.1. These notes are fake, they're a compilation of already-known info with a lot of stupid additions and you should definitely not trust them.
mmo-champion.com indicates what you are seeing is probably fake.

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Old 02/01/09, 10:49 AM   #479
Flatlock
Glass Joe
 
Goblin Shaman
 
The Venture Co (EU)
Flatlock is my name and i´ve been a leecher of this forums knowledge for quite some time. I salute all of you that shares you knowledge. I finally got my thumb out of my arse and decided to take part in this evolution of our locks.

To my topic: Best gear setup for affliction warlocks with or without setbonuses.

Tries have been made which all have been descent but also inaqurate since statvalues may change depending on what "gearlvl" and hitcapp u are aiming for. But why fumble in the dark when it might be possible to actually create a best gear setup list for all situations.

It seems to me that based on somewhat correct statvalues its quite possible to submit a best in slot list for all situations.

I furthermore suggest we use Namnalia´s Statvalues for end content gear when we produce these lists:

10 hit rating = 15.85 dps
10 spell power = 12.49 dps
10 haste rating = 8.53 dps
10 spirit = 4.12 dps
10 crit rating = 5.58 dps
10 int = 1.69 dps

One question that havent been been fully answered yet though is if getting hitcapped through gear or talents is the best option. Since the answer to that question depends on what gearoptions do i have to fill thoose 3 % of hit, and what other options do i have to put thoose talentpoints in. If we succed in creating lists for enough situations/speccs we will soon know the answer to which is best, hitcap through gear or talents.

One other question that havent been answered fully is weather the setbonuses are worth going for or not. Most of you, including myself thinks 2 piece setbonus is worth it while 4. So thats what i suggest we go for.

We also have to decide which raidsetup we are gonna go with since alot of the gearchoices will be made around hit.
I suggest we exclude the dranei +1% since we have Horde warlocks to :-) and its only groupwide.

So to summarize this wall of text I am asking for best gear setups for:

- Affliction warlock specced 53/00/16 +2

1 -Best gear setup - 2 Pieces of t7,5 - Require 11% hit from gear ( 3% Talents + 3% raidbuffs )
2 -Best gear setup - 2 Pieces of t7,5 - Require 14% hit from gear ( 3% Talnets or 3% raidbuffh eacos )
3 -Best gear setup - 2 Pieces of t7,5 - Require 17% hit from gear ( No +hit from talents or raid )


To easily compare the gearlists with eachother i suggest we use this form:

Titel: Best gear setup - 2 Pieces of t7,5 - Require 11% hit from gear

Specc: (Link to talentcalculator)

Head:
Neck:
Back:
Chest:
Wrists:
Gloves:
Belt:
Legs:
Feet:
Ring:
Ring:
Trinket:
Trinket:
Weapon:
Offhand:
Wand:

Spellpower:
Hit:
Haste:
Crit:
Spirit:

Total DPS points: (According to Fallenmans Endgear statvalues)

Does this sound like something that would benfit, is it a viable way to create a Gearlist. I am open to suggestions on how and if this is the way to deal with it.

Last edited by Flatlock : 02/01/09 at 12:56 PM.

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Old 02/01/09, 1:41 PM   #480
Warbane
Glass Joe
 
Warbane's Avatar
 
Undead Warlock
 
Spirestone
I have a question, following this guide, with around 1700 sp, and 330 hit rating, if I follow those rotations, and recast my dots as soon as they fall, I only do about 1800 dps.
However if I continue casting shadowbolt untill two or three dots have faded, I pull about 2100 dps. Am I doing something wrong, or is your pattern not as good?

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Old 02/01/09, 3:49 PM   #481
pittgilman
Glass Joe
 
Human Warlock
 
Stormreaver
All my math still shows gloves of token respect as being best in slot if you are hit capped. They are like 20ish more spell dmg than valorous. (this coming from the spirit).

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Old 02/01/09, 4:43 PM   #482
Irogg
Glass Joe
 
Orc Warlock
 
Stormreaver
Originally Posted by pittgilman View Post
All my math still shows gloves of token respect as being best in slot if you are hit capped. They are like 20ish more spell dmg than valorous. (this coming from the spirit).
Does your math include a Blessing of Kings and an Improved Divine Spirit buff to reach your number? That's the only way I could see 53spirit being worth more than (10 haste + 43 crit).

Edit to ask if the gear rankings on first page include all possible raid buffs, or, do they only calculate the item stats on gear for comparisons?

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Old 02/01/09, 5:47 PM   #483
Heeno
Piston Honda
 
Heeno's Avatar
 
Gnome Warlock
 
Alterac Mountains
Originally Posted by Warbane View Post
I have a question, following this guide, with around 1700 sp, and 330 hit rating, if I follow those rotations, and recast my dots as soon as they fall, I only do about 1800 dps.
However if I continue casting shadowbolt untill two or three dots have faded, I pull about 2100 dps. Am I doing something wrong, or is your pattern not as good?
Affliction has a priority system so to speak, where we try to maximize the output of our DoTs. The reason why we cast every dot is because it has a higher DPCT than a shadow bolt. You definitely want to recast your dots immediately after they fall off, in order to maximize your dot uptime, maintaining the priority system.

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Old 02/01/09, 8:02 PM   #484
Aedius
Glass Joe
 
Gnome Warlock
 
Nathrezim
Originally Posted by SRneo View Post
Hey all,

I saw apparent patch 3.1 notes leaked that were posted on our guild website. Among quite a few warlock changes was this one, affecting Affliction locks: Everlasting Affliction: Drain Life, Haunt and Shadow Bolt spells now have a 25% chance to refresh the duration of Corruption and Siphon Life spells on the target.

Has anyone else seen this? I'm trying to figure what this means? Does that mean Everlasting affliction is down from 100% chance to 25%? Or does that mean its 25% chance for each talent you put into up to 4, meaning you have an extra point somewhere? In either case, is this a buff or more of a nerf to us affliction warlocks? Or is it somehow the same and this is what they meant by simplifying the rotation by throwing SL into the mix?
These patch notes are fake. Don't go around spreading false information.

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Old 02/01/09, 10:18 PM   #485
calderstrake
Piston Honda
 
calderstrake's Avatar
 
Troll Druid
 
Exodar
Originally Posted by Warbane View Post
I have a question, following this guide, with around 1700 sp, and 330 hit rating, if I follow those rotations, and recast my dots as soon as they fall, I only do about 1800 dps.
However if I continue casting shadowbolt untill two or three dots have faded, I pull about 2100 dps. Am I doing something wrong, or is your pattern not as good?
After just helping out a fellow warlock in our guild, I have some ideas.

Are you following the priority system to keep SE, Corruption and Haunt up 100% of the time?
Are you casting Immolate?
Are you using Drain Soul at <25% while all affliction effects are up as well?
Are you stopping to refresh each dot as it falls off at <25%?

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Old 02/02/09, 3:57 AM   #486
jsemon2
Glass Joe
 
Human Warlock
 
Greymane
Originally Posted by Warbane View Post
I have a question, following this guide, with around 1700 sp, and 330 hit rating, if I follow those rotations, and recast my dots as soon as they fall, I only do about 1800 dps.
However if I continue casting shadowbolt untill two or three dots have faded, I pull about 2100 dps. Am I doing something wrong, or is your pattern not as good?
do not wait until 2 or 3 dots have faded because that alone will kill your dps. if you do the best rotation most dots will be up roughly the same time so getting the right sequence will help. the first post should should you how to do that.

and your gear is a cluster of random gear. i see pvp and healing gear on your armory. plus you are missing every enchantment known to man and you did stam enchant on leggings? i know grinding rep sucks but you got to get on that for you helm and shoulder enchants asap. look at the first post on what enchants to use for each slot.

your gem slotting is needing work as well (ie gemming straight stam gems). you dont have to get the socket bonus just so you know. first post as well points you to the direction in which gems to have. +14 spells wont cut it either, there are even +16 ones but i would stick to +19 spell on naxx 10/25 gear asap. you should see at around 100-200 spell dmg increase in just enchanting and regemming better.

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Old 02/02/09, 5:30 AM   #487
Flatlock
Glass Joe
 
Goblin Shaman
 
The Venture Co (EU)
On the Topic off best gear setup

Suggestion #1: Best Gear Setup (2 Piece t7,5 bonus)

Head: [Hood of Rationality]
Neck: [Wyrmrest Necklace of Power]
Shoulders: [Valorous Plagueheart Shoulderpads]
Cloak: [Pennant Cloak]
Chest: [Valorous Plagueheart Robe]
Wrist: [Unsullied Cuffs]
Gloves: [Gloves of the Fallen Wizard]
Feet: [Arcanic Tramplers]
Belt: [Leash of Heedless Magic]
Legs: [Leggings of the Wanton Spellcaster]
Ring: [Signet of Manifested Pain]
Ring: [Band of Channeled Magic]
Trinket: [Dying Curse]
Trinket: [Illustration of the Dragon Soul]

Mainhand: [The Turning Tide]
Offhand: [Surplus Limb]
Wand: [Gemmed Wand of the Nerubians]

Stats (Fel Armour+spellstone)
  • Spellpower: 2715 (including Illustration of the Dragon Soul 2515+200)
  • Hit: 359
  • Haste: 621 (19%)
  • Crit: 199 (12%)
  • Spirit: 616


To reiceve these stats you need best gems+enchants and jewelcrafting & Enchanting(which i think are the best proffesionoptions in game). If you dont have these you can deduct

39spellpower from JC epic gems
38 spellpower from enchanting rings
10 spellpower + 6 Spirit from gained socket bonuses due to JC

Can anyone come up with a gear setup that would be better including 2 pieces of t7,5?

REMEMBER: A gear Setup is like a fragile chain. If you take away one piece the entire setup will fall. That is particulary the case with any of the hit items.

Last edited by Flatlock : 02/02/09 at 7:12 AM.

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Old 02/02/09, 6:28 AM   #488
Maalakai
Von Kaiser
 
Human Warlock
 
Sen'jin
Originally Posted by Flatlock View Post
  • Spellpower: 2715 (including Illustration of the Dragon Soul 2515+200)
  • Hit: 359
  • Haste: 621 (19%)
  • Crit: 199 (12%)
  • Spirit: 616
Is that Haste number including the Spellstone buff?

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Old 02/02/09, 6:42 AM   #489
Flatlock
Glass Joe
 
Goblin Shaman
 
The Venture Co (EU)
Yes as stated in the specifications... Spellstone adds 60 haste untalented
... 2715 includes 10 stacks of illustration of dragon soul and fel armour 180+(661x0.3)

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Old 02/02/09, 6:43 AM   #490
Dawei
Glass Joe
 
Undead Warlock
 
Burning Legion
Originally Posted by Flatlock View Post
REMEMBER: A gear Setup is like a fragile chain. If you take away one piece the entire setup will fall. That is particulary the case with any of the hit items.
This. You said it yourself. I see what you are trying to do and I do not intend to marginalise your hard work, but this is not really that helpful. Theoretically it may be possible to come up with a "best" set of gear but in reality most of us(if any) will not be able to pick and choose every piece of gear we want. Everyone knows what it is like to run something over and over hoping for that one piece of gear and never seeing it/watching it go to group members. And if we cannot get that one piece of gear to make the perfect setup, then the whole thing may not quite work. It has been said before, the best thing to do when choosing gear is to trust your spreadsheet/simcraft. Your question about getting hit capped through gear or talents could also be answered by a good spreadsheet. It may depend on the gear you already have.

Not that I wouldn't love to have the gear setup you made.

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Old 02/02/09, 6:55 AM   #491
phulshof
Von Kaiser
 
Human Warlock
 
Aggramar (EU)
Won't your feet get cold?

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Old 02/02/09, 7:11 AM   #492
Flatlock
Glass Joe
 
Goblin Shaman
 
The Venture Co (EU)
As explained in the post above my intention was to create an optimal setup for thoose guilds that have current 25 man content on farm and are preparing for ulduar. As the time goes more and more of our locks will be in that position and im pretty sure most of us will be there before Ulduar comes. So why not start needing and spending dkp on gear that you know will be in your best gear setup. Spreadsheets may tell you if a gear is an upgrade but why spend dkp and needs on tiny upgrades instead of doing it on the best in slot item.

Consulting the Spreadsheet abuot an upgrade will only give you its value to you in your current gear setup. In my opinion following Spreadsheet will therefor take you longer time to reach your optimal setup. Not only that it...but it will also reduce the effectiveness of the Guilds gearup process since more items will be lying around in our banks or being de'ed becuase of constantly making tiny upgrades.

Example 1:

Lock who havent seen my list might spend dkp on Cincture of Polarity because it got pro stats and the spreadsheet says its an upgrade from the badge belt. Next day or next week Leash of Heedless magic drops and he taps it into the spreadsheet which tells him to keep the Cincture of polarity since he will be short of hit otherwise. What the spreadsheet doesnt say is that together with The gemmed wand of Nerubians( that he luckily has in is bank) the Leash of heedless magic will be an upgrade. Even if he figures this out by himself... he might not have dkp for this belt cuz he spent it on Cincture of Polarity. Or mabye he has dkp and gets that to... but that means a another player could have gotten the Cincture of polarity which might be best in slot for them.

If you communicate your best gear setup with your Masterlooter and fellow raiders they will understand that these items should be prioritzed for you, or other o´who have em in their best gear setup. Furthermove communicating it with your fellow locks in the guild who might have different speccs will also benfit them since u obviously wont need on same items.

Not having a goal with your gear will probably end you up with a mishmash of gear that isnt the best gear setup eventhough the spreadsheet says so since there are no upgrades that will improve your gear in you current gearsetup.

Another purpose of my thread was to give information that can be used to solve other issues, such as:

Is talented hitcap better then geared?
Is the 2 tier 7,5 setbonus worth going for?
Is the 4 tier 7,5 setbonus worth giong for?
Is the tierbonuses not worth going for at all?

If we cant come up with best available gear sets how can we come up with a satisfying answer to these questions?

Last edited by Flatlock : 02/02/09 at 7:27 AM.

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Old 02/02/09, 7:13 AM   #493
Flatlock
Glass Joe
 
Goblin Shaman
 
The Venture Co (EU)
Originally Posted by phulshof View Post
Won't your feet get cold?
haha... yes they would:

Edited: Feet: [Arcanic Tramplers]


Moderators... On a different matter. If Namalia or you feel that this discussion belongs in another hread or in a thread of its own feel free to move it. At the moment it might be abit OT.

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Old 02/02/09, 7:50 AM   #494
Maalakai
Von Kaiser
 
Human Warlock
 
Sen'jin
If you hit cap including talents, this is what I came up with:

chardev.org - a World of Warcraft Character Planner - x

If you don't use talents to hit cap, this is what I like:

chardev.org - a World of Warcraft Character Planner - x

On super long fights (possible stuff in Ulduar) where the 4-piece t7 bonus would shine, this might be good too:

chardev.org - a World of Warcraft Character Planner - x

Still working on that one, just kinda threw it together a few mins ago.

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Old 02/02/09, 8:28 AM   #495
Flatlock
Glass Joe
 
Goblin Shaman
 
The Venture Co (EU)
Originally Posted by Maalakai View Post
If you hit cap including talents, this is what I came up with:

chardev.org - a World of Warcraft Character Planner - x

If you don't use talents to hit cap, this is what I like:

chardev.org - a World of Warcraft Character Planner - x

On super long fights (possible stuff in Ulduar) where the 4-piece t7 bonus would shine, this might be good too:

chardev.org - a World of Warcraft Character Planner - x

Still working on that one, just kinda threw it together a few mins ago.

Its nice to see that soem items appear ni all variations:

After a acoulpe of more suggestions we might be able to make out a list that all affliction warlocks should aim for no matter what hitsituation or setpiece bonus we are striving for.

Originally Posted by Dawei View Post
This. You said it yourself. I see what you are trying to do and I do not intend to marginalise your hard work, but this is not really that helpful. Theoretically it may be possible to come up with a "best" set of gear but in reality most of us(if any) will not be able to pick and choose every piece of gear we want. Everyone knows what it is like to run something over and over hoping for that one piece of gear and never seeing it/watching it go to group members. And if we cannot get that one piece of gear to make the perfect setup, then the whole thing may not quite work. It has been said before, the best thing to do when choosing gear is to trust your spreadsheet/simcraft. Your question about getting hit capped through gear or talents could also be answered by a good spreadsheet. It may depend on the gear you already have.

Not that I wouldn't love to have the gear setup you made.


.. one more thing.

The posibility to socket our items with hitgems makes it possible to achieve hitcapp eventhuough you might not have all pieces in the list.

Last edited by Aldriana : 02/02/09 at 8:22 PM.

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Old 02/02/09, 9:25 AM   #496
phulshof
Von Kaiser
 
Human Warlock
 
Aggramar (EU)
Originally Posted by volcomm View Post
should you reapply all of your dots if say sundial and dying curse proc?
My guess, without doing calculations, would be no. Letting your DoTs run their course, some being reapplied during proc, and some not, while using procced SB/DS is probably better than using that time to cut short and reapply your running DoTs.

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Old 02/02/09, 9:45 AM   #497
Dawei
Glass Joe
 
Undead Warlock
 
Burning Legion
Well, we definitely will not be able to pick the exact best set of gear for going into Ulduar since we do not know what spec(s) are going to be the best after Blizzard simplifies affliction and changes talents/spells. Affliction may not even be viable after that. We really don't know. If everything is on farm now then the tiny gear upgrades to get the "best" setup won't really mean a lot more than bragging rights. And there is no telling which stats will be the most appealing when Ulduar opens up. So this list is going to have limited usefulness. I would also like to point out that in my experience, if a gear upgrade drops, it is not wise to pass it in the hopes that a BIGGER upgrade is going to drop. Spend the DKP unless the upgrade is trivial.

But this is an interesting discussion so here is my 2 cents. If you want to find the "best" set of gear until Ulduar I have to ask what hit % you were aiming for in your list. You are just short of 14% hit, so I assume 14% was not your target. The two most reasonable targets would be 14% and 11%. So I am not sure what the goal was with that. If you were just trying to stay above 11% then you should try to get closer to 11%. I noticed a few items with +hit that could be replaced to gain more spellpower/haste/crit and drop some of that hit. Also, if you intend to gem for +hit somewhere in there then you should probably note that. I do think you picked the two best tier pieces for reaching the 2 piece bonus, so that is good.

Edit: Typo

Last edited by Dawei : 02/02/09 at 10:03 AM.

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Old 02/02/09, 9:51 AM   #498
brashar
Glass Joe
 
Undead Warlock
 
Feathermoon
Maalakai don't forget about the Horde locks, we still have 1% hit to make up for since we don't have the squid Aura.

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Old 02/02/09, 10:08 AM   #499
Flatlock
Glass Joe
 
Goblin Shaman
 
The Venture Co (EU)
Originally Posted by Dawei View Post
Well, we definitely will not be able to pick the exact best set of gear for going into Ulduar since we do not know what spec is going to be the best after Blizzard simplifies affliction and changes talents/spells. Affliction may not even be viable after that. We really don't know. If everything is on farm now then the tiny gear upgrades to get the "best" setup won't really mean a lot more than bragging rights. And there is no telling which stats will be the most appealing when Ulduar opens up. So this list is going to have limited usefulness. I would also like to point out that in my experience, if a gear upgrade drops, it is not wise to pass it in the hopes that a BIGGER upgrade is going to drop. Spend the DKP unless the upgrade is trivial.

But this is an interesting discussion so here is my 2 cents. If you want to find the "best" set of gear until Ulduar I have to ask what hit % you were aiming for in your list. You are just short of 14% hit, so I assume 14% was not your target. The two most reasonable targets would be 14% and 11%. So I am not sure what the goal was with that. If you were just trying to stay above 11% then you should try to get closer to 11%. I noticed a few items with +hit that could be replaced to gain more spellpower/haste/crit and drop some of that hit. Also, if you intend to gem for +hit somewhere in there then you should probably note that. I do think you picked the two best tier pieces for reaching the 2 piece bonus, so that is good.

Edit: Typo
1# Gear list not usefull since we dont know what will change in next patch

So you will just stop optimizing you character each time you know a new patch coming? I rather work with what i know then not work at all :-)

2# "it is not wise to pass it in the hopes that a BIGGER upgrade drops ".

This is how alot of players think... i dont blame em for it. But i prefer to see it in a bigger perspective with the guild as an entity. A Guild aint stronger then our weakest member. Reasons for passing on small upgrades thats not on your list is stated in the above post. And as i mentioned in my former post this list is meant for Warlocks in guilds who farm current 25 man content. With a few exceptions, pretty much all upgrades will be minor ones.

3# Hit were explained in my former post. I am a bit short of 14%, true, and i should have added the hit gemming.

4# Assuming I was going for 11% hit, shows that you didnt read my former post.


I would like to add that discussing the usefullness of a best gear setup was not my intention.

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Old 02/02/09, 10:16 AM   #500
Flatlock
Glass Joe
 
Goblin Shaman
 
The Venture Co (EU)
Originally Posted by brashar View Post
Maalakai don't forget about the Horde locks, we still have 1% hit to make up for since we don't have the squid Aura.
Idd... i feel sry for ya!

I strongly suggest that Warlocks aim to reach 368 hit. If you wanna optimize your gear depending on what raidbuffs you will recieve u can keep a few items in yuor bag to repalce with. Nice items to do this with

[Wand of the Archlich] - [Gemmed Wand of the Nerubians]
[Band of Channeled Magic] - [Signet of the Malevolent]
[Unsullied Cuffs] - [Bindings of the Expansive Mind]
[Arcanic Tramplers] - [Boots of Impetuous Ideals]

-Dranei Aura is groupwide only which pretty much makes it imossible to count on.
-What will you do if your sp or owl doesnt show up for raid?

The reason for aiming for 368 is that this means you will always be hit capped no matter what ppl shows up for raid.(assuming you have talented hit ofc)

The other option which i used in my preveious guild is to put yourself on 328 which makes it possible to get hit capped through food. this food is btw the most awarding foodbuff there is for us according to hit=dps relation.

Last edited by Flatlock : 02/02/09 at 10:23 AM.

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